ArgothvonCarstein
06-21-2012, 03:09 PM
I'm looking to put together a base build for multiple lives to save on the equipment juggling and speed things up. Browsing the forums I took some ideas and came up with this:
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
test
Level 20 True Neutral Warforged Male
(6 Rogue \ 8 Ranger \ 6 Artificer)
Hit Points: 336
Spell Points: 500
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 21
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 14 18
Constitution 16 20
Intelligence 18 27
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Bluff 0 0
Concentration 4 28
Diplomacy 0 0
Disable Device 9 35
Haggle 4 21
Heal 0 2
Hide 3 4
Intimidate 0 2
Jump 6 22
Listen 4 6
Move Silently 3 4
Open Lock 7 24
Perform n/a n/a
Repair 9 16
Search 9 33
Spot 4 25
Swim 6 21
Tumble 7 9
Use Magic Device 4 27
Level 1 (Rogue)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Immunities
Level 2 (Artificer)
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Unleash Iron Defender
Level 3 (Artificer)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Rune Arm Use
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Rogue)
Ability Raise: INT
Feat: (Automatic) Evasion
Level 5 (Artificer)
Feat: (Automatic) Artificer Knowledge: Wands
Level 6 (Artificer)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
Feat: (Automatic) Trapmaking
Level 7 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Level 8 (Artificer)
Ability Raise: INT
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Improved Use Magic Device I
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Level 9 (Rogue)
Feat: (Selected) Precise Shot
Feat: (Automatic) Trap Sense
Level 10 (Rogue)
Feat: (Automatic) Uncanny Dodge
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Insightful Reflexes
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Mechanic I
Enhancement: Repair Manipulation I
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy
Level 14 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Diehard
Level 16 (Ranger)
Ability Raise: INT
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
Feat: (Selected) Extend Spell
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 19 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Level 20 (Ranger)
Ability Raise: INT
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Artificer Energy of Creation II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
The idea behind it (using ranger as first life to get +2 ranged dmg on future lives) is that the 6rog/6arty setup is basically the entire character, the last 8 levels just providing help in HP/BAB/feats. Will be using a GS heavy radiance repeater for the no-save blindess which should result in SA damage going off alot more.
The level progression is pretty much the way I think it should go but when it comes to the feats and enhancement choices please let me have it. All stats raises go into INT. I tried not to use many of the ranger enhancements as that class will be swapped out to others for their PL's. Stats are another meh thing... I do plan on using UMD to spam reconstruct scrolls so losing a bit of str/dex/wis to pump cha will likely happen. I chose to go WF for the immunities mostly.
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
test
Level 20 True Neutral Warforged Male
(6 Rogue \ 8 Ranger \ 6 Artificer)
Hit Points: 336
Spell Points: 500
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 21
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 14 18
Constitution 16 20
Intelligence 18 27
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Bluff 0 0
Concentration 4 28
Diplomacy 0 0
Disable Device 9 35
Haggle 4 21
Heal 0 2
Hide 3 4
Intimidate 0 2
Jump 6 22
Listen 4 6
Move Silently 3 4
Open Lock 7 24
Perform n/a n/a
Repair 9 16
Search 9 33
Spot 4 25
Swim 6 21
Tumble 7 9
Use Magic Device 4 27
Level 1 (Rogue)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Immunities
Level 2 (Artificer)
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Unleash Iron Defender
Level 3 (Artificer)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Rune Arm Use
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Rogue)
Ability Raise: INT
Feat: (Automatic) Evasion
Level 5 (Artificer)
Feat: (Automatic) Artificer Knowledge: Wands
Level 6 (Artificer)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
Feat: (Automatic) Trapmaking
Level 7 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Level 8 (Artificer)
Ability Raise: INT
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Improved Use Magic Device I
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Level 9 (Rogue)
Feat: (Selected) Precise Shot
Feat: (Automatic) Trap Sense
Level 10 (Rogue)
Feat: (Automatic) Uncanny Dodge
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Insightful Reflexes
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Mechanic I
Enhancement: Repair Manipulation I
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy
Level 14 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Diehard
Level 16 (Ranger)
Ability Raise: INT
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
Feat: (Selected) Extend Spell
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 19 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Level 20 (Ranger)
Ability Raise: INT
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Artificer Energy of Creation II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
The idea behind it (using ranger as first life to get +2 ranged dmg on future lives) is that the 6rog/6arty setup is basically the entire character, the last 8 levels just providing help in HP/BAB/feats. Will be using a GS heavy radiance repeater for the no-save blindess which should result in SA damage going off alot more.
The level progression is pretty much the way I think it should go but when it comes to the feats and enhancement choices please let me have it. All stats raises go into INT. I tried not to use many of the ranger enhancements as that class will be swapped out to others for their PL's. Stats are another meh thing... I do plan on using UMD to spam reconstruct scrolls so losing a bit of str/dex/wis to pump cha will likely happen. I chose to go WF for the immunities mostly.