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Zarquine
06-07-2012, 12:31 PM
I am sure this has been brought up before, but I think it needs to be brought up again...

Can you please shorten the raid timers? 2 days and 18 hours is like an eternity. How about shortening them to 1 day?

The current Epic quests have all a timers of just 1 day and in there drop the more better items than in most (non-epic) raids.

What would be so bad about shortening the time? The powergamers will have their items fast anyway and the more causal players (or people with a limited playtime) have at least a chance to catch up.

I still need to get a lot of stuff and completions before I TR another char and that will take me at least 2 months. I would TR sooner and more often (buying Drudic Hearts of Wood, hint, hint ;)) if I could run the raids I want to do once every day...

Some raids are not very popular and when I see a LFM up for one of those and I am on timer it just takes the fun out of the game for me. Of course, when I am off timer, there is no LFM for a few days...

At the moment I am on timer for 5 of 6 raids I want to do and that is kinda boring...

TBot1234
06-07-2012, 02:06 PM
Shortening the raid timers, especially for older raids, makes sense to me.

Superspeed_Hi5
06-07-2012, 03:28 PM
/not signed

3 days isnt that big a deal and comparing it to epics as you put it drop "more better" items is a non-starter. First of all raid loot is very powerful and wait for it BOUND TO CHARACTER. Epic "more better" is bound to account and doesnt drop in its completed format - you need 4 pieces to make an epic item. If said Epic Items dropped in chest completed much like the Epic Red Dragon Helm then I would say sure.

So comparing BTC items to BTA fractions of items really doesnt compute.

danotmano1998
06-07-2012, 03:30 PM
Did I read somewhere that they were going to remove the timers completely from all the epic quests? Or did I just dream-wish that?

Wouldn't they HAVE to so people can get their epic XP?
A FTP'er could have a seriously limited selection of epics. Keeping the timers on them would cripple someone like this, no?

On raid timers: Sure it'd be nice to have shorter timers. One can hope. ;)

LOOON375
06-07-2012, 03:55 PM
Bad idea.IMHO I like the timers.

And then *if* they did, someone would probably end up showing up here complaining about RANSACK.

And then another person would come in and say that it makes the game too easy because Turbine is personally trying to screw them over because "x" person got their gear quicker and easier.......

There is a vicious circle in this community when changes are proposed, and then it's even worse when the changes are approved and they go live.

I would much rather they leave all of the old content alone....

glowbug
06-07-2012, 04:16 PM
Bad idea.IMHO I like the timers.

...

I would much rather they leave all of the old content alone....

I actually agree with the OP and here is why...

Consider the new player who starts playing DDO today, they play a few hours 3 days a week or so, and will probably hit lvl 4-6 when MotU releases.

At that time, all random loot is going to become more powerfull, and lvl 10-18 raid loot will be less of a power step up. Shroud is the most run raid in the game at the moment, and most first life toons do not flag for it until around lvl 18. SOME players have gone a full 20 raids with only getting 1-2 LDS, but if that first life player runs shroud every 3 days (not likely considering they only play a few hours 3 times per week) then in 60 days they will have enough ingredients to complete a single shard t3 shroud weapon...which will be about as good as some of the random loot drops in lvl 23-25 quests.

Dropping the timer on Shroud to 1 day (or even 6 hours) will prevent people from running it 12 times every saturday, but still allow them to complete at least a single item before said item is outclassed by random gen loot. (MAYBE... it might actually require dropping the timer altogether and letting them have their 12 shroud saturday.)

they are removing the timers on epics as far as i remember reading, so people COULD run 12 of the same epic in a row to complete that one item if they want, but even our current lvl 20 epics are not really going to be best in slot items soon. So the new player with a 3 day timer, would actually be better off running shroud once while levelling for exp, and then running carnival epics over and over for say an epic shortsword or scimitar, they might be able to make one of each in as little as 1-2 weeks.

Eberron raids of all kinds are going to be run less and less after MotU releases, and shortening the raid timers will make it easier for those that DO want to run them to be able to get into a group to do so.

Grim

sweez
06-07-2012, 04:20 PM
Bad idea.IMHO I like the timers.

And then *if* they did, someone would probably end up showing up here complaining about RANSACK.


That makes absolutely no sense whatsoever. For ages, people have farmed Shroud till ransack (funnily enough, some still do), and I haven't seen anyone complain on the forums about it.

As for the OP, /signed. All raids that have been out for 12 months or longer should get their timers reduced to 24 hours (which would also mean you couldn't ransack the chests as long as you completed each time).

teh_meh
06-07-2012, 04:53 PM
Consider the new player who starts playing DDO today,

Eff the new player. Let them grind and learn like the rest of us did.

Lots of games out there for lazy newbs. WoW has a stone you can nom that will take you from LVL 1 to LVL 80. They can go do that.

Raid timers control power creep. Make them longer, not shorter.

Catori_Despara
06-07-2012, 08:12 PM
WoW has a stone you can nom that will take you from LVL 1 to LVL 80.

I'm so glad DDO hasn't created some way to skip nearly a third of a life. That would be awful!

FranOhmsford
06-07-2012, 08:18 PM
Maybe not all raids.

BUT:

Titan
Abbot
Master Artificer

Should in my view be given Epic style timers so people can get more chances to run them.

Chronoscope, ADQ, Shroud, VoD, HoX, ToD and LoB can remain as is.

VoN should have it's timer removed entirely like Tempest Spine {Except on Epic}.

Zammied
06-07-2012, 08:22 PM
Eff the new player. Let them grind and learn like the rest of us did.

Lots of games out there for lazy newbs. WoW has a stone you can nom that will take you from LVL 1 to LVL 80. They can go do that.

Raid timers control power creep. Make them longer, not shorter.


hahaha! agreed

DeafeningWhisper
06-07-2012, 08:23 PM
Eff the new player. Let them grind and learn like the rest of us did.

Lots of games out there for lazy newbs. WoW has a stone you can nom that will take you from LVL 1 to LVL 80. They can go do that.

Raid timers control power creep. Make them longer, not shorter.

I agree, it's not like the game needs new players to stay alive.

Phidius
06-07-2012, 08:25 PM
Eff the new player. Let them grind and learn like the rest of us did.
Yes, I'm sure that's exactly what Turbine wants to do.

How exactly do timers make people learn how to play better?



Raid timers control power creep. Make them longer, not shorter.

Raid timers extend the life of new content. That's it. Oh; and make it difficult to form a 12 man raid that is no longer popular.

Therrias
06-07-2012, 08:32 PM
First of all raid loot is very powerful and wait for it BOUND TO CHARACTER.

Battle Coin anyone?

Ryiah
06-07-2012, 11:46 PM
Raid timers extend the life of new content.

Extends the life but also extends the length a player has to stay subscribed (timers are from before F2P after all) to see their character completely geared out.

Kakashi67
06-08-2012, 01:10 AM
Eff the new player. Let them grind and learn like the rest of us did.

Lots of games out there for lazy newbs. WoW has a stone you can nom that will take you from LVL 1 to LVL 80. They can go do that.

Raid timers control power creep. Make them longer, not shorter.

Can't have the newbs running around with greensteel weapons...they might fall and poke an eye out.

lame_name
06-08-2012, 01:16 AM
/signed

Shorten raid timers to something like 1 day and 18 hours or even 18 hours and/or make raid completion counters stick through TR. It's really, REALLY annoying and enraging to have to force yourself to actually wait with TRing 'til you can get that cleanser from shroud. I'd much prefer just doing like 5-8 shrouds per life, having fun leveling a new class and accumulating enough shroud completions over 2-3 lifes.

I've recently started to only logged on every 3 days to get a shroud completion. And tbh, i don't have that enthusiastic feeling to TR once again anymore. This damned mechanism drains the fun out of the game. Now if
we could do a raid every day, or even every other day, it would still require you a 20 or 40 days to get that stupid
cleanser, but lessen the pain by a huge amount.

MrWizard
06-08-2012, 02:29 AM
I would like to add a suggestion about this....if a dev reads it, much better.


Leave the raid timers as they are...HOWEVER......

If the player has only a few toons...or has logged in with only one or two and the rest have been sitting for a long time...LOWER the timers...

I usually just play my 20 fighter.. I do not have the time to grind out any other toons's gear and have not played them for a year or so.

So my 20 jumps on, does a couple raids.. or a full raid run and does most of them...awesome..

Now I cannot do raids for 3 days...whee. Not fun.

If I had geared toons I could switch and hang with my friends....With just one toon I cannot...

so,...if active toons are 2 or less over a 5 month period or so, make it a 1 day timer or less.