View Full Version : Cleric Battleheric Double Splash
firemedium_jt
05-29-2012, 11:26 AM
Question at post 10.
rade Empower for Improved Sunder or Stun?
TOD rings exceptional STR+3 and CON+3
Int+1 tome needed for Master's Touch spell at low lvl. Cheap at AH.
One enhancement point for Force Manipulation 1 (20% to BB) is not on the Character Planner...?
I like keen Falchions with Power Attack early for melee.
Orcish Great Weapon Aptitude and GTHF stack for 15% right (3+3+3+2+2+2=15%)? This is different than the 30% to glancing blow damage for feats? How do these work?
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Horic
Level 20 Lawful Good Half-Orc Male
(2 Fighter \ 17 Cleric \ 1 Wizard)
Hit Points: 252
Spell Points: 996
BAB: 14\14\19\24
Fortitude: 14
Reflex: 4
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 20 28
Dexterity 8 8
Constitution 14 14
Intelligence 9 10
Wisdom 14 14
Charisma 7 7
Tomes Used
+1 Tome of Intelligence used at level 7
+1 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 6
Bluff 1 2
Concentration 5 20
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 1 3
Hide -1 -1
Intimidate 1 2
Jump 4 8
Listen 1 1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 1 1
Swim 4 8
Tumble n/a 0
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Toughness
Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Power Attack
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Two Handed Fighting
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Empower Spell
Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Orcish Great Weapon Aptitude II
Enhancement: Orcish Great Weapon Aptitude III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Smiting III
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Prayer of Incredible Smiting III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
axel15810
05-29-2012, 02:30 PM
Personally I like extend on battleclerics for extended DP and DF which you'll want to have on all the time when meleeing. I'd switch empower for it but it looks like you are going for killer BBs so it's up to you. I'd stay away from Stun because you will be lacking DCs for it. Also I'd avoid Improved Sunder since you'll already have plenty to do during boss fights...dotting, healing...maybe meleeing.
I also think human is better than horc for this build. Horc is pretty good though. You'll have to watch your to hit though with the horc enhancements...make sure you have a GH clicky or two.
Oh and definitely get more balance.
firemedium_jt
05-29-2012, 03:27 PM
I have 3 bracer clickies for 9-15 minutes of Divine Power (mid lvl 3 clicks each. High lvl 5 clicks each). 0 sp and only difference is less HP. Sometimes I cast it for boss fights and more HP. I usually would rather save the SP for other spells.
Divine Favor is only 10sp, so extend is not worth it when I can just cast it again.
Prayer I only like to cast on the party. It is expensive.
I keep Sora Kell on and work around it with gear swaps. I have Titan Grip gloves from Inspired Quarter for extra +6 to STR. I don't mind swapping gear if it prevents grinding. Everything is on shortcuts. Well that is the plan for later.
I have a Human CLR18/FTR2 already, but he is not STR based. Just 20 STR with gear. High wisdom. Base was 16 with a +4 Wisdom tome... thanks TOD.
______________________________
Orcish Great Weapon Aptitude with Greater 2 handed fighting feats should be nice??
And plan on Orcish Power Attack on top of that.
axel15810
05-29-2012, 05:37 PM
I have 3 bracer clickies for 9-15 minutes of Divine Power (mid lvl 3 clicks each. High lvl 5 clicks each). 0 sp and only difference is less HP. Sometimes I cast it for boss fights and more HP. I usually would rather save the SP for other spells.
Divine Favor is only 10sp, so extend is not worth it when I can just cast it agait is the plan for later.
I have a Human CLR18/FTR2 already, but he is not STR based. Just 20 STR with gear. High wisdom. Base was 16 with a +4 Wisdom tome... thanks TOD.n.
Prayer I only like to cast on the party. It is expensive.
I keep Sora Kell on and work around it with gear swaps. I have Titan Grip gloves from Inspired Quarter for extra +6 to STR. I don't mind swapping gear if it prevents grinding. Everything is on shortcuts. Well tha
______________________________
Orcish Great Weapon Aptitude with Greater 2 handed fighting feats should be nice??
And plan on Orcish Power Attack on top of that.
Just to clarify what I was saying...normal DF and DP clickies don't last 3 minutes like other spell clickies. I'm not aware of any that last for 3 minutes anyway, let me know if I'm wrong. They last 30 seconds for DF and 1:06 for DP. The spells have a short duration, that's why I'm such a big fan of extend on a melee divine. Yes the math on DF may not make sense but it's for convenience and to simplify your multitasking toon a little bit. With extend at cap they last ~4:30 minutes. You're already going to be clicky heavy...party members may have killed everything before you get your DF, DP, DM ect all off if you have to do it every minute or 2. Plus clickies take up more inventory slots. That's why I think the extra 5 SP you use casting DF once instead of twice is worth it.
Don't worry about SP conservation so much. Your DCs will be bad so 99% of the time the only offensive spells you'll be using is BB and divine punishment. Shouldn't have to touch your blue bar for healing and you'll be meleeing mainly for DPS so you'll usually have more blue bar than you'll know what to do with...especially if you have con opp/ torc.
But GL have fun with whatever you decide on.
firemedium_jt
05-29-2012, 08:46 PM
Math for Divine Power:
3 items have 3 clicks each at lvl 9
3x3 =9+ minutes of DP
lvl13 is 5 clicks per item
3x5
Now I put Divine Power item on my 'E' key. I might click it to equip it to 'arm' it if it is not equipped. So now the next tap of my 'E' key clicks it. Divine Favor is on my Mouse wheel button and Haste or FTR Haste is on my 'Q' key. You can also mix in your Divine Might if you want.
Divine Favor spell is last longer than 30 seconds. 24 seconds plus 6 seconds per caster level.
The spells cast supper fast, and clicking the item once is just as fast. Extend is the same sp cost for the same amount of time. Minus the 1/2 second to recast it.
Divine Favor items are caster lvl 1 and too weak to use.
When getting use to this I usually cast Divine Favor first for +2 to +3 for hit and damage. If I am missing I use Divine Power item. If I know I will miss Divine Power is used with Divine Favor initially or ahead of a fight.
good_ole_corwin
05-29-2012, 08:57 PM
clicking an item to activate it should be 3 clicks (equip-activate-swap back), since theres no reason to wear clickies all the time, but the more important thing is, you should be using a hell of a lot of clickies. DP, superior ardor, superior brilliance are all rather short term and clickies have global cooldown, so by the time youre done activating them all, you will have wasted a lot of time and maybe need to start over again (exageration of course).
And DF clickies make no sense for divines btw. and it has nothing to do with the laughable duration - the bonuses scale with caster lvl and clickies are CL:1 iirc.
Divine power arent just for to-hit, BAB also affects attack speed and thus your DPS - so you should have DP on at all times when meleeing.
firemedium_jt
05-29-2012, 09:09 PM
clicking an item to activate it should be 3 clicks (equip-activate-swap back), since theres no reason to wear clickies all the time, but the more important thing is, you should be using a hell of a lot of clickies. DP, superior ardor, superior brilliance are all rather short term and clickies have global cooldown, so by the time youre done activating them all, you will have wasted a lot of time and maybe need to start over again (exageration of course).
And DF clickies make no sense for divines btw. and it has nothing to do with the laughable duration - the bonuses scale with caster lvl and clickies are CL:1 iirc.
Divine power arent just for to-hit, BAB also affects attack speed and thus your DPS - so you should have DP on at all times when meleeing.
Yeah FTR haste is nice with DP item. More so than Haste on an item. For trash Divine Power spell is not worth it, but like I said for boss fights it is worth it. FTR haste also stacks nice if if the Casters buffs the party with Haste spell. Divine Power with extend is 35 sp pts. That is almost a heal spell or a BB and DP unbuffed. Not worth the extra attack speed for trash IMHO.
Lets go backwards then. Why would you not have the Divine Power clickys for when you run out of spell points to buff your melee till the next shrine?
ShadowFlash
05-29-2012, 10:38 PM
Love the sora kell set....REALLY love it...but I've finally successfully replaced it with cannith gear. The Poteny is nice, but it's only greater...Alchemist Helm is Sup Dev and Sup Brill...clickies overide anyhow, but it's a nice fall-back. Fabricator's set replaces the attack bonus, and adds goodies. I use a staff efficy clickie for BB, and temporarily wear the magewright set as a BB booster.
I've looked at a wizzy splash before. My question is, does sorcerer offer the same "force line trick" ? If you can afford the feat loss, it actually synergizes better than wizzy, and is almost as good as mental + Imp. Toughness on most clerics due to CHA and +5% item SP at cap.
ShadowFlash
Mubjon
05-30-2012, 12:30 PM
Love the sora kell set....REALLY love it...but I've finally successfully replaced it with cannith gear. The Poteny is nice, but it's only greater...Alchemist Helm is Sup Dev and Sup Brill...clickies overide anyhow, but it's a nice fall-back. Fabricator's set replaces the attack bonus, and adds goodies. I use a staff efficy clickie for BB, and temporarily wear the magewright set as a BB booster.
I've looked at a wizzy splash before. My question is, does sorcerer offer the same "force line trick" ? If you can afford the feat loss, it actually synergizes better than wizzy, and is almost as good as mental + Imp. Toughness on most clerics due to CHA and +5% item SP at cap.
ShadowFlash
Yes the sorc does work like the wiz trick. I created a cleric to test it out on Orien server (he is at level 8) and he has almost 700 sp (I think with gear and all sitting at 671), by far more than any other cleric I have had at that level. I did make him Wisdom 17, Constitution 14, Charisma 14 though. +3 wisdom tome is waiting for me at level 11 as I purchased one when there were on sale for all my clerics. I do have to get more plat though for him so that I can buy the upgraded version of the wisdom item and charisma item so I might be over 700 once I get that at level 8. Which eclipses my other level 8 pure cleric with the highest level of wisdom item and same guild slot and gear (Power VIII) item that has just a bit over 600.
firemedium_jt
08-24-2012, 01:59 PM
Well I stoned this build and geared him nice. Now with Epic Overwhelm critical I am having second thoughts about the I2hd and G2hd feats.
It looks like all you need for Overwhelm Critical is Cleave, ICleave, Power Attack (for cleave), ICritical, STR23, and Epic lvl. Is it worth it? Is G2HF better than ICleave and OC? In game it does not look like the Weapon Specialization feat is required?
Overwhelm critical is good on a pure 19-20, so seems better suited for Axes I think... but I like Falchions more cause I like the critical range 15-20. What about that change to Power critical feat for +2 to comfirm and damage. Is this feat worth it too?
I like the Orc Amplitude with the feats for higher percentages to weapon effect if they stack. Is this more damage?
This build has been fun so far. Simple and with the Wiz lvl lots of advantages to melee and BB and feat. Getting ready to add the last 2 FTR lvls and trying to decide what feats.
Only thing I notice bad is against mages this guy has to be careful with aggro and a low reflex save.
Has anyone done a 2weapon overwhelming critical fav or cleric build? Does Cleave work with 2 weapon builds?
Seems the G2HF does better splash damage especially with half orc race. Nice enhancements toward those with Horc Amp. Constant splash damage to mobs of 40-60 seems more than OC, but OC seems better for boss fights. This is a Cleric with Blade barrier to mobs, so do I really need G2HF for more mob damage? I also like to max out Divine Punishment for boss fights, so dropping empower is not something I really want to do. OC on only a 19-20 is worth it? Now Boss fights are tricky and a Cleric17 meleeing in boss fights is rare unless there are extra divines in party and we are short melee. Taking down mobs faster just saves more sp casting less BB and less healing. Boss fights is mostly healing and Divine Punishment. Weapon Focus feat for +1 is such a waste, but if it is req for OC at least it offsets Orc PA III.
firemedium_jt
09-08-2012, 05:40 PM
Bump ... Question ^^^
ShadowFlash
09-08-2012, 08:46 PM
http://forums.ddo.com/showthread.php?p=4663641#post4663641
A nice mathematical analysis of your question...suggested reading.
ShadowFlash
firemedium_jt
09-23-2012, 05:04 PM
For this build what combo of feats would u take for str based?
Is OC worth giving up IThf and gthf? for cleave and icleave?
Is stunning blow worth it at high lvl with about 32-36 STR?
That link helped, but all the numbers included DC.
emptysands
09-24-2012, 03:20 PM
For this build what combo of feats would u take for str based?
Is OC worth giving up IThf and gthf? for cleave and icleave?
Is stunning blow worth it at high lvl with about 32-36 STR?
That link helped, but all the numbers included DC.
If you are going HO 17/2/1, then something like this would work:
Feats: 12 = 7 base + 2 ftr + 1 wiz + 2 epic.
(8) THF x3, Power Atk, IC:Slash, Cleave, Great Cleave, OC:Slash
(3) Empower Heal, Maxamise, Quicken
(1):Toughness
In general OC+GTHF > GTHF > OC.
Self-cast Divine Power gives you 25 BAB.
zeonardo
09-24-2012, 04:27 PM
I have Heall (http://my.ddo.com/character/thelanis/heall/) here on her 3rd clr life (for a total o 11) and went 2/18 fgt/clr horc.
Stats are:
S 18 + 2 horc + 1 fgt + 3 tome = 24
D 8
C 15 + 3 tome = 18
I 6
W 17 + 3 clr + 5 lvl + 3 tome = 28
C 11 + 3 tome = 14
Feats
1 - Toughness
1 ftr - PA
3 - extend
6 - Empower Heal
9 - Maximize
12 - Quicken
15 - Heighten
15 ftr - IC:S
18 - Empower
Enhances
Of life 3
Of smiting 3
Wand and scroll 3
RS2
Horc damage 2
Horc PA 1
Of smiting crits
Fun to play, took umd over balance and concentration because i can make up for that with my playing style. If you find quicken expensive, max concentration, if you fear a trip, max balance.
Scimitars of seeker 10 or vorpals for hi hp trash.
Nothing to complain besides de ridiculous jumps.
Feel free to contact me if you play on Thelanis.
firemedium_jt
09-25-2012, 09:35 AM
If you are going HO 17/2/1, then something like this would work:
Feats: 12 = 7 base + 2 ftr + 1 wiz + 2 epic.
(8) THF x3, Power Atk, IC:Slash, Cleave, Great Cleave, OC:Slash
(3) Empower Heal, Maxamise, Quicken
(1):Toughness
In general OC+GTHF > GTHF > OC.
Self-cast Divine Power gives you 25 BAB.
Thanks that helps.
How does Improved Cleave play with all this because it is required for OC?
Also is giving up stunning blow worth it? Thinking no because of a 32-36 str max.
What does this mean "This attack deals +2[W] damage."?
Can some one explain to me about a weapon special effect triggering and the difference from normal damage?
Are glancing blows just base damage of weapon then and special effects are prefixes and suffixes?
http://ddowiki.com/page/Weapon_enchantment_summary
Do the enhancements stack Ie. *Frenzy berserker 2% and Orc amplitude 2%?
http://ddowiki.com/page/Glancing_blow
Thinking this for Epic.
http://ddowiki.com/page/Exalted_Angel
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