View Full Version : Crafted Handwraps
Asmodeus451
05-26-2012, 12:57 AM
what works, what doesnt, and what is completely broken?
I remember reading some stuff about banes not working properly, but cant remember what about them was broken, for instance
evilgijoe
05-26-2012, 01:04 AM
if youre asking about cannith crafting, i know bleeding, lesser vamprism, and cursespewing do work. made them less than 10 days ago and they have proc'ed.
Ew_vastano
05-26-2012, 02:27 AM
holy still doesnt stack with holy burst ring
far as i remember the greater part of greater xxx bane doesnt add the extra enhancement
so a +5 of greater evil outsider bane will only give the +5 not the extra that bane should give
i am sure others will add more
FuzzyDuck81
05-26-2012, 03:47 AM
Full vampirism works fine
Metalline & aligned seem to be working fine.
Silverwren
05-30-2012, 10:38 AM
Last I heard any enhancement will not work. So adding a +5 to any handwrap is as good as leaving it off in the first place.
I could be COMPLETELY wrong on this, as it may have been fixed at some point. I have read nothing to the contrary though. If someone else knows better, by all means please correct me.
Theender
05-30-2012, 10:40 AM
Last I heard any enhancement will not work. So adding a +5 to any handwrap is as good as leaving it off in the first place.
I could be COMPLETELY wrong on this, as it may have been fixed at some point. I have read nothing to the contrary though. If someone else knows better, by all means please correct me.
No, the +5 enhancement works fine. The +4 stacking enhancement from Greater bane does not come into effect at all as Ew_vastano already stated. Which might be the enhancement you're refering to? I dunno.
Edit: To add to the Holy not stacking with Holy burst from ToD rings. It's also the same the elemental types. But it's actually worse than that, The Holy from the wraps override the holy burst. Which means on a critical hit, you wont get that extra damage.
Silverwren
05-30-2012, 10:54 AM
No, the +5 enhancement works fine. The +4 stacking enhancement from Greater bane does not come into effect at all as Ew_vastano already stated. Which might be the enhancement you're refering to? I dunno..
No, it was just the simple +1 - +6 enhancement that I was referring to. It was a blurb I read or heard about when I first bought a monk and was attempting to craft (via an alt) a good pair of handwraps for her. I wish I could remember where I heard it so I could link it. I'll see if I can find something and link it later.
To my knowledge, this has never been fixed. I can't recall seeing it addressed in any of the update notes.
PopeJual
05-30-2012, 11:08 AM
The standard "plus" enhancement was actively working against your To Hit for a while, but the "plus" enhancement appears to be working fine now.
The "plus" that goes along with the bane suffixes is adding to your To Hit, but it is not adding to your damage. The 1d6/2d6/3d6 for lesser/regular/greater bane is adding just fine.
Improved Destruction is not working correctly on any Cannith crafted weapons. Lootgen Improved Destruction gives TWO stacking -4 AC/-4% Fortification (that adds up to -8 AC/-8% Fortification). One of those is the "regular" Destruction debuff and the second is the "extra" that you need to get up to -8/-8. Cannith crafted Improved Destruction gives the "extra" -4/-4, but it doesn't give the "regular" -4/-4, so you need a regular Destruction weapon (Cannith crafted or lootgen are the same for that) in addition to the Cannith crafted Improved Destruction to get your -8/-8.
I'm sure there are more bugs, but I can't remember any more than these.
Ew_vastano
05-30-2012, 11:08 AM
it was fixed in the 25th round of wrap fixing somwhere around U11 or 12
someday wraps might acualy wai maybe at round 40 or so
Silverwren
05-30-2012, 11:45 AM
OK, I did some searching and after about an hour I found a few threads:
This one raises the enhancement bonus question but the question isn't answered.
http://forums.ddo.com/showthread.php?t=343871
This one dates back a year ago and asks Cordovan directly about broken (enhancement bonuses) handwraps.
http://forums.ddo.com/showthread.php?t=319013
This one goes back to U9 and asks about broken enhancements on wraps.
http://forums.ddo.com/showthread.php?t=318816
And this one goes back to July of last year and asks about broken ghost touch on handwraps.
http://forums.ddo.com/showthread.php?t=329860
I know, ghost touch and enhancements are two different things, but again I can't remember seeing anything within release notes (from U9 to U13) that specifically said either of these issues had been solved. It's possible I've missed it though. If someone can provide a link or a quote that says otherwise it would be appreciated.
Grace_ana
05-30-2012, 11:54 AM
Crafted pure good handwraps can't be used by neutral monks, even though lootgen can.
PopeJual
05-30-2012, 03:40 PM
Crafted pure good handwraps can't be used by neutral monks, even though lootgen can.
This (and the no-neg-level on Anarchic wraps for Lawful monks) is actually working as intended. The last of UMD requirement on lootgen wraps and the lack of a neg level on Anarchic lootgen wraps is a bug.
Both of those bugs on lootgen wraps that favor players are set to be fixed in the next update or two. The bugs that work against players are not scheduled to be fixed in the next update or two as far as I know. :(
PopeJual
05-30-2012, 03:42 PM
And this one goes back to July of last year and asks about broken ghost touch on handwraps.
http://forums.ddo.com/showthread.php?t=329860
I know, ghost touch and enhancements are two different things, but again I can't remember seeing anything within release notes (from U9 to U13) that specifically said either of these issues had been solved. It's possible I've missed it though. If someone can provide a link or a quote that says otherwise it would be appreciated.
Ghost Touch was broken on crafted handwraps. It was then fixed on crafted handwraps, however, that fix broke Ghost Touch on lootgen handwraps. They then fixed Ghost Touch on lootgen handwraps, however, that fix then broke Ghost Touch on crafted wraps. Thankfully, soon after that they were able to fix Ghost Touch on crafted handwraps. Unfortunately, that fix once again re-broke Ghost Touch on lootgen handwraps. Lather. Rinse. Repeat.
Ghost Touch is currently working on all versions of handwraps.
Four20
05-30-2012, 04:30 PM
Edit: To add to the Holy not stacking with Holy burst from ToD rings. It's also the same the elemental types. But it's actually worse than that, The Holy from the wraps override the holy burst. Which means on a critical hit, you wont get that extra damage.
that's so sad to hear :(
RS-Makk
05-30-2012, 04:43 PM
holy still doesnt stack with holy burst ring
Is this true only for crafted handwraps or also for lootgen?
RS-Makk
05-30-2012, 04:44 PM
Crafted pure good handwraps can't be used by neutral monks, even though lootgen can.
Dumb question - if I saw a pair on the AH, is there a way to tell if it's crafted or lootgen?
Four20
05-30-2012, 04:55 PM
Is this true only for crafted handwraps or also for lootgen?
only true for crafted wraps
Urist
05-30-2012, 05:05 PM
Dumb question - if I saw a pair on the AH, is there a way to tell if it's crafted or lootgen?
If it has the "craftable" property, then it's crafted. Otherwise; lootgen.
I believe all tradeable Cannith crafted items are BtC on equip, also.
Grace_ana
05-30-2012, 05:28 PM
This (and the no-neg-level on Anarchic wraps for Lawful monks) is actually working as intended. The last of UMD requirement on lootgen wraps and the lack of a neg level on Anarchic lootgen wraps is a bug.
Both of those bugs on lootgen wraps that favor players are set to be fixed in the next update or two. The bugs that work against players are not scheduled to be fixed in the next update or two as far as I know. :(
Why you gotta hurt me, Pope? :(
hecate355
05-30-2012, 06:23 PM
The standard "plus" enhancement was actively working against your To Hit for a while, but the "plus" enhancement appears to be working fine now.
The "plus" that goes along with the bane suffixes is adding to your To Hit, but it is not adding to your damage. The 1d6/2d6/3d6 for lesser/regular/greater bane is adding just fine.
Improved Destruction is not working correctly on any Cannith crafted weapons. Lootgen Improved Destruction gives TWO stacking -4 AC/-4% Fortification (that adds up to -8 AC/-8% Fortification). One of those is the "regular" Destruction debuff and the second is the "extra" that you need to get up to -8/-8. Cannith crafted Improved Destruction gives the "extra" -4/-4, but it doesn't give the "regular" -4/-4, so you need a regular Destruction weapon (Cannith crafted or lootgen are the same for that) in addition to the Cannith crafted Improved Destruction to get your -8/-8.
I'm sure there are more bugs, but I can't remember any more than these.
Actually it sort of makes sense, since wraps on their own dont have damage to be modified. Its fists that deal damage on monks. Probably WAI, i guess they are scared about threshold unarmed damage would reach(past lives etc) if wraps were considered weapons in that matter.
hecate355
05-30-2012, 06:30 PM
By the way, unless i remember wrong, spectral gloves didnt seem to make my monks unarmed hits pass incorporeal check.
Will check it over tomorrow, but i recall having trouble with that on those inspired quarter mobs.
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