View Full Version : Why can't I solo.....
Talon_Moonshadow
05-21-2012, 05:10 PM
...every quest in the game...
using just a greataxe, kopesh, or handwraps?
I've got 1000 HP and a cleric Hirling... but there are just these certain quests that I cannot complete.
advice?
:cool:
Puppetian
05-21-2012, 05:15 PM
moar hirelings!
Jsbeer
05-21-2012, 05:19 PM
Moar DPS!
fenrissulf
05-21-2012, 05:25 PM
Moar toughness feats! You obviously wasted some on weapon profs.
SetofBs
05-21-2012, 05:26 PM
Moar toughnesses?
Edit: got ninja'd
Enoach
05-21-2012, 05:31 PM
You have not outlined enough why casters are overpowered and should be nerfed and why Divines can do these same quests in 1/2 the time solo with a melee hireling.
try again, this time with a bit more whine to balance out the cheese :).
CaptainPurge
05-21-2012, 05:43 PM
PM me for tips on soloing The Miller's Debt (even without a hire).
:p
Jasparion
05-21-2012, 06:13 PM
...every quest in the game...
using just a greataxe, kopesh, or handwraps?
I've got 1000 HP and a cleric Hirling... but there are just these certain quests that I cannot complete.
advice?
:cool:
Roll a WF Sorc, WF FvS, WF AM Wiz, or Human PM Wiz. Consider splashing 2 Rogue levels. Other choices include Pally with Rogue or Monk splash, Human Rogue Acrobat with Fighter and Monk splash.
That should give you what you desire.
A more serious answer: it really can come down to gear and learning the game. My WF FvS for a long time struggled until I started getting some better gear, then it became much easier. I also go used to knowing when to DPS, when to kite, when to heal, etc.
Mithis
05-21-2012, 06:17 PM
mORE MOaR.
goodspeed
05-21-2012, 06:27 PM
roll a helf dark monk with cleric dili. Be the soloer.
Or be the meatbag barb screaming HAGE MEH to the hireling lol.
phillymiket
05-21-2012, 06:34 PM
I've been reading your threads and comments for years and know you know this game like the back of your hand so it can't be about game knowledge.
Melee, divine, and arcane are all different but equal in ability so it can't be about balance.
I would suggest you make your build 20% cooler.
That should do it.
.
Braegan
05-21-2012, 07:54 PM
I've been reading your threads and comments for years and know you know this game like the back of your hand so it can't be about game knowledge.
Melee, divine, and arcane are all different but equal in ability so it can't be about balance.
I would suggest you make your build 20% cooler.
That should do it.
.
Me to. And like a few others in game poster is much cooler than forum posts. Talon is the anit-elitist, so much in fact that the posts are just as annoying as a real elitist jerk. Perhaps moreso, as the elitist jerks are just being themselves (jerks) whereas these posts are just a facade. A fake, to lure an argument to ensue.
Talon, you can be a cool, helpful person. Seriously, stop stressing what others do. Your life and bloodpressure will thank you.
Me to. And like a few others in game poster is much cooler than forum posts. Talon is the anit-elitist, so much in fact that the posts are just as annoying as a real elitist jerk. Perhaps moreso, as the elitist jerks are just being themselves (jerks) whereas these posts are just a facade. A fake, to lure an argument to ensue.
Talon, you can be a cool, helpful person. Seriously, stop stressing what others do. Your life and bloodpressure will thank you.
That reminds me, Jesus was persecuted too (http://forums.ddo.com/showpost.php?p=3550100&postcount=31).
Braegan
05-21-2012, 08:05 PM
That reminds me, Jesus was persecuted too (http://forums.ddo.com/showpost.php?p=3550100&postcount=31).
Hmm turning water to wine, making a viable ranger build. Ok they're both miracles. You got me. :D
Xynot2
05-21-2012, 08:22 PM
PM me for tips on soloing The Miller's Debt (even without a hire).
:p
+1 rep for making me sneeze coffee
Talon_Moonshadow
05-21-2012, 08:35 PM
I'm surprised at some of the.... negative reactions to this thread. (though perhaps I shouldn't be.)
But of course it was meant as sarcasm. (just in case some of you didn't pick up on that. :p )
Every now and then I see a thread pop up on the forums either asking how to complete a quest, or complaing that it is too difficult.
and without fail it is made by a guy who is trying to melee his way through the quest. solo.
So I thought I would post this little.. bait.. to see what kind of responses I got.
I have mixed feelings about this topic.
One, I do not think that every quest should be soloable... D&D is supposed to be a team game IMO.
But... I understand that many people enjoy soloing, and as long as it doesn't take away from the rest of us, I support ways to help them..... just not to bend over backwards helping them.
The second issue is about how melee based characters tend to be able to do only one thing..... swing a melee weapon.
I am really against a D&D game where every quest can be solved by any single method. Be it Khopesh or Blade Barrier.
The game should be one where variety of methods is needed to complete different quests.
No secret that I think every character should have a melee and ranged weapon on them. And pots. ... and I would like to see other options for non-casting characters added to the game.
The thing is... melee guys take damage.
Just about everyone else can at least reduce the incoming damage and dish out some form of damage from a distance...
Which is why just about every other class "CAN" solo most of the quests in the game...
while many melee based classes have a very tough time of it.
Now... my number one answer to many of the melee guys with their "how do I complete this quest?" posts, is to "bring some friends."
Everyone else seems to tell them to reroll as a caster....
Neither actually solves the problem.
That is.... assuming there actually is a problem.
Part of my reason for posting this the way I did was to see if people actually thought that it was a problem to begin with...
and part of it was.....of course..... to get a rise from certain types of players.
(Dang I'm good at that! :cool: )
Talon_Moonshadow
05-21-2012, 09:06 PM
I've been reading your threads and comments for years and know you know this game like the back of your hand so it can't be about game knowledge.
Melee, divine, and arcane are all different but equal in ability so it can't be about balance.
I would suggest you make your build 20% cooler.
That should do it.
.
A lot of people seem to think that there are balance issues.
I'm on the fence about that.
I still think that melee does more sustained DPS. Some melee actually have AC. On average they have more HP... but I guess only Barbs or multi-toughness Fighters really.
I do not think that they have equal soloing abilities though.
and I think it all comes down to the ability to dish out damage at a distance to reduce incoming damage at the same time.
Self healing also comes into it as well.
But.. in a group, in most groups anyway, I think the clases are close to balanced.
The truly uber, way over the top characters are usually Arcanes of some sort.
More often than not a WF sorc.
And Blade Barrier is an awesome spell.
I'm not really for any nerfs. This thread wasn't intended to talk about that at all.
But I do kinda think that DoT spells should have saves.
and I do think that monsters should have enough survival sense to not run through a blade barrier....more than once anyway.
Those two things alone would not make any real soloing difference IMO. (well...maybe the blade barrier one would)
But I am not even trying to suggest that soloing ability of any class be reduced.
Actually, I am for giving melees some more options. Maybe....
hard to really know what I think here...
The player is kinda to blame. Creating a character that can only do one thing. (or choosing to only do one thing) and expecting to be able to complete every quest that way..... isn't right IMO.
I think part of building/equiping a character is asking yourself "what will I do when my prefered attack doesn't work?"
But I do see a problem in how DDO practically forces people to min/max ONE or a few things on a character, and be practically useless on other things.
Other problems are that AC doesn't really work.
Ranged combat is pratically useless for anyone who does not spec for it.
Meleeing for arcanes is practically useless as well. it is suppose to be weak, but not useless.
There "should" be times when certain things just do not work.
Slashing weapons on skeletons
Budgeon on Zombies
Magic on Golems
Fire on fire based monsters
melee on perched monsters (or flying monsters!)
This kinda stuff is suppose to be part of the game.
So... no.
I do not think that every quest should be soloable by a guy who only swings a melee weapon.
But I don't think every quest shoud be soloable by a guy with a blade barrier either.
(at least they stopped doing everything with only firewalls ;) )
Hambo
05-21-2012, 09:23 PM
A lot of people seem to think that there are balance issues.
I'm on the fence about that.
But are you balanced on the fence? :D
Budgeon on Zombies
Budgies can be quite effective with Zombies...
If you keep them hungry enough... :D
Thanquil
05-21-2012, 09:42 PM
its not enough to have 1000hp and hires you need to splash build I recommend 8paladin 2rogue and 10barbarian best build in the game bro
for feats take ONLY toughness go warforge and max con and wisdom anything else you want to put into intel
con for extra health because you never have enough HP
wis so you don't get held anymore god that's annoying
intel so you have enough skill points so you can disarm traps
Enhancements only worry about toughness , trap bonuses , ect ect but under no circumstance should you take healers friend because lets face it a 1000hp wf is not healers friend ;). If a healer gets mad at you just politely tell him he needs to focus on healing only you or you will die that always makes them come around.
now I know what you are thinking what about strength well if you have read this far and haven't figured out I'm just kidding then LOL. paladin and Barbarian don't mix.
I'm LOLing at people trying to give you advice...
And don't forget that they're revamping AC.
Bacab
05-22-2012, 12:00 AM
Try a Maul instead of a Great Axe since you obviously need bludgeoning damage.
Try heavy picks instead of khopesh because you obviously need piercing damage.
Try Kama's instead of Handwraps because you obviously need slashing damage.
That should help you out a lot.
Also, pick a FVS hireling...they get more SP to Hjeal you.
I really thought you would know better Talon!
DDOisFree
05-22-2012, 12:05 AM
Solo melee quests in DDO?
Thats easy - Pure WF wizard with 14 str, 16 con, 18 int, vampire form, and any falchion with masters touch. Also FVS are good at this.
If your trying to solo melee with a non wizard / FVS, your doing it wrong. These are the most powerful classes for solo melee play.
At level 12 my Vampire form wizzie solo melees all of the Into the Deep chain. At level 14 I was solo meleeing all of GH. At level 16 I was solo meleeing all of Vale. And it was so stupidly easy too on normal difficulty.
Machination
05-22-2012, 01:21 AM
Well, for a start:
1. Not every quest is made to solo. In particular all the raids, and some other quests where hirelings just don't cut it, you need people for those quests just to open doors, etc.
2. Barb is not a particularly great solo class in my opinion, in fact from my experience its the worst. I consider a solo class one that does not need a hireling, one that can do everything and only needs a hireling to open doors, etc. Now I did a lot of soloing on my pure Barb life on one toon, but I had high UMD and could buff and heal myself with scrolls, which is cumbersome but effective. I just don't like hirelings, I would rather run with a PUG of really bad players than have to use a hireling as a crutch.
3. The best solo classes in my opinion are FVS, Battle Cleric, Wiz, Sorc. FVS in particular, as they are very solo-able in melee style (if that's what you like). Also you can balance an Evoker/melee that is great for soloing, if you stack a few lives for past life feats it is in my book the best solo class in the game right now. I know a lot of people like the Wiz/Sorc melee builds, but I never do either of those, I just go full caster its faster for soloing up through levels than hitting things melee past about lvl 9 for a sorc or wiz. I found cleric to be good for solo too, as long as you have all the right gear. I have not played a Clonk, but they are very good from what i've seen and heard for soloing pretty much anything.
4. 1000 HP is a lot, you may want to swap out some of those toughness for DPS oriented feats. I found soloing on the Barb the whole spamming great cleave and supreme cleave thing was very effective even on elite for like 80% of quests, with 30-40% less HP than you have.
5. Rogue splash might be something you want to consider as well.
...every quest in the game...
using just a greataxe, kopesh, or handwraps?
I've got 1000 HP and a cleric Hirling... but there are just these certain quests that I cannot complete.
advice?
:cool:
ainmosni
05-22-2012, 01:23 AM
have you tried completing quests by yourself i find that is a good way for me to solo
Alrik_Fassbauer
05-22-2012, 06:20 AM
I'm currently working on a theory that means that high-level dexterity might help in fighting.
But since I'm still new and inexperienced with the D&D rules behind everything, it's just a theory right now.
A high dexterity value might be useful in several ways. At least the Wiki says so :
http://ddowiki.com/page/Dexterity
http://ddowiki.com/page/Armor_Class
Could it help for melee fighters to get a high dexterity value ?
Meowin
05-22-2012, 06:29 AM
http://www.youtube.com/watch?v=Ln8vnCYNm68
Got friends? ;)
Nephilia
05-22-2012, 06:37 AM
I'm currently working on a theory that means that high-level dexterity might help in fighting.
But since I'm still new and inexperienced with the D&D rules behind everything, it's just a theory right now.
A high dexterity value might be useful in several ways. At least the Wiki says so :
http://ddowiki.com/page/Dexterity
http://ddowiki.com/page/Armor_Class
Could it help for melee fighters to get a high dexterity value ?
Melee and Dexterity:
1) are u a THF? dump dex as much as u can
2) are u a TWF? put dex at the very least value u need (planning with your tome) to qualify for TWF feats and forget about it
3) are u not a tank? why bother yourself about dex?
Dex is useful only for TWF (as said), tank (as long as your armor-shield doesn't cap u and in that case once u'r sure u can hit that value stop amplifying it) and for evasion type (only if u can hit a decent reflex save elsewhere forget about it!) ;)
Talon_Moonshadow
05-22-2012, 07:00 AM
I'm currently working on a theory that means that high-level dexterity might help in fighting.
But since I'm still new and inexperienced with the D&D rules behind everything, it's just a theory right now.
A high dexterity value might be useful in several ways. At least the Wiki says so :
http://ddowiki.com/page/Dexterity
http://ddowiki.com/page/Armor_Class
Could it help for melee fighters to get a high dexterity value ?
The upcoming expansion is going to change a lot. I'm just not sure how exactly yet.
AC will become valuable, and maybe even easy to get.
I think Dex Rogues are getting some love too.
Actually, Dex has value now. But that is mostly for Ref save.
But an argument can be made that if your class has low Ref saves, then putting build points into Dex will not really help you enough, so better to put them elsewhere.
We'll have to see more of what the expansion will bring us, and the future enhancment changes.
varusso
05-22-2012, 08:09 AM
...every quest in the game...
using just a greataxe, kopesh, or handwraps?
I've got 1000 HP and a cleric Hirling... but there are just these certain quests that I cannot complete.
advice?
:cool:
1. Stop playing with your eyes closed.
2. Stop playing with both hands tied to the chair.
3. Stop trying to play during a power outage.
4. Stop watching re-runs of The Real World while playing.
5. Don't start your quest at 1 Hp after repeatedly jumping off the highest building you can reach in Harbor/marketplace.
6. Stop accepting "I Dare you" challenges such as a naked run through elite amrath.
7. Stop sucking :D
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