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View Full Version : Silver flame favor and the pots that go with it



Zorth
05-18-2012, 09:24 PM
Stacks of 10 is a good move. I salute thee.

How about new favor for the silver flame to increase the stack count. We only have so much in our inventory and to Tr is a tribute to our wanting to be a completionist.

The current quests in the Necropolis are a testemant to get this favor, because they require us having a fellowhsip and a party in order to solve most of these quests. Which is right.

Getting such a powrful potion for 400 favor should not be soloable, ever and the fact that the Dev's thought ahead and did this right is kickazz.

I guess my over all point is Do not change anything and do not let the Silver flame invade it's favor into the new Expansion otherwise it might be too easy to get SF pots and BREAK the game.

Just my thoughts. Thank you.

Hail Lloth.

Delt
05-18-2012, 09:27 PM
Everything you wrote is wrong in one way or another. That's all I wanted to say.

Zorth
05-18-2012, 09:31 PM
looks left, looks right.

No.

I am confident in what I said.

BuyTiles
05-18-2012, 09:46 PM
Stacks of 10 is a good move. I salute thee.

How about new favor for the silver flame to increase the stack count. We only have so much in our inventory and to Tr is a tribute to our wanting to be a completionist.

The current quests in the Necropolis are a testemant to get this favor, because they require us having a fellowhsip and a party in order to solve most of these quests. Which is right.

Getting such a powrful potion for 400 favor should not be soloable, ever and the fact that the Dev's thought ahead and did this right is kickazz.

I guess my over all point is Do not change anything and do not let the Silver flame invade it's favor into the new Expansion otherwise it might be too easy to get SF pots and BREAK the game.

Just my thoughts. Thank you.

Hail Lloth.

+1

I'd go even further, and drop stack size to 5 or maybe 3,and up the slow effect to 99% as clearly these pots are overpowered and allow TR's to do things that some could only dream about while supping pints in the lobster..

Maybe also closing some more necro quests will also be beneficial to making the favor harder to acquire. Maybe close litany of the dead, as clearly this quest is no fun.

EllisDee37
05-18-2012, 11:20 PM
Getting such a powrful potion for 400 favor should not be soloable, ever and the fact that the Dev's thought ahead and did this right is kickazz.As far as I am aware, there are only two necro quests you can't solo. That one with the four plates you have to stand on in necro1, and the one with the five runes guarded by air elementals in necro4. I'm pretty sure I soloed every other necro quest first time through, though I'm still not flagged for litany since I have 3-4 of every kind of sigil except one which simply will not drop.

Assuming I bailed on those two quests an the ones that require them, I could still solo to 400 favor with the new harbor quests and catacombs.

Gremmlynn
05-18-2012, 11:42 PM
Stacks of 10 is a good move. I salute thee.

How about new favor for the silver flame to increase the stack count. We only have so much in our inventory and to Tr is a tribute to our wanting to be a completionist.

The current quests in the Necropolis are a testemant to get this favor, because they require us having a fellowhsip and a party in order to solve most of these quests. Which is right.

Getting such a powrful potion for 400 favor should not be soloable, ever and the fact that the Dev's thought ahead and did this right is kickazz.

I guess my over all point is Do not change anything and do not let the Silver flame invade it's favor into the new Expansion otherwise it might be too easy to get SF pots and BREAK the game.

Just my thoughts. Thank you.

Hail Lloth.Worse thing about those particular necro quests is finding someone else desperate enough to endure them to get the favor. As far as whether potions that give non-casters a shadow of a caster's self sufficiency are overpowered is another question that I'll pass on at this time.

K_0tiC
05-19-2012, 12:44 AM
As far as I am aware, there are only two necro quests you can't solo. That one with the four plates you have to stand on in necro1, and the one with the five runes guarded by air elementals in necro4. I'm pretty sure I soloed every other necro quest first time through, though I'm still not flagged for litany since I have 3-4 of every kind of sigil except one which simply will not drop.

Assuming I bailed on those two quests an the ones that require them, I could still solo to 400 favor with the new harbor quests and catacombs.

3 store bought hirelings would work on each plate to open the doors the rest you can do by yourself or dual boxed with 1 hireling each, every other sf favor quest is soloable except the one where you need to pass the gear through to open the levers on each side quickly (necro 3 quest). The runes in flesh makers can be done by charming all the eles then having a hirling get the front 2 and you get the sides and back rune. And with the addition of 63 more sf favor from the new harbor quest series you can now skip alot of the quests that are annoying or the non soloable.

Delt
05-19-2012, 12:57 AM
All the quests in Necro are soloable, in one way or another, except the Abbot I guess...though I suppose when it was "bugged" and the puzzles could be skipped, maybe you could solo it. Dunno, never tried.

EllisDee37
05-19-2012, 08:49 AM
For clarity, my personal definition of soloable is no store purchases, running on any viable character build, and not dual-boxing. For me, given these limitations, there are still only two unsoloable necro quests apart from the raid.


every other sf favor quest is soloable except the one where you need to pass the gear through to open the levers on each side quickly (necro 3 quest)That is easily (if tediously) soloable; I even updated the wiki to clarify how to do it. (My change was promptly reverted, but then some other kind soul stepped in to rewrite the "how to solo" part and didn't get reverted.)

The key is that the doors open after a delay. After pulling the first lever pair, the other door opens after 3 minutes. After the second lever pair, the other door opens after a whopping 5 minutes. This means soloing adds a minimum of 8 minutes to your completion time, but it does work.

Jeremiah179
05-19-2012, 09:43 AM
You can solo that pass through the bars thing, this way.

You unlock lever but do not pull it. You select lever and station hireling on it. You go to the other station. You have your hireling pull, and you do the other function... it has been awhile so sorry for "loose" description.

They are all solo'able because I did them all...(h)solo. Except the abbot raid.

(nm) should of read first then posted... my bad

Ew_vastano
05-19-2012, 02:06 PM
As far as I am aware, there are only two necro quests you can't solo. That one with the four plates you have to stand on in necro1, and the one with the five runes guarded by air elementals in necro4. I'm pretty sure I soloed every other necro quest first time through, though I'm still not flagged for litany since I have 3-4 of every kind of sigil except one which simply will not drop.

Assuming I bailed on those two quests an the ones that require them, I could still solo to 400 favor with the new harbor quests and catacombs.

a monk can well resonably well hit all the plates in time imm guessing a fvs might be able to as well

grandeibra
05-19-2012, 02:15 PM
Everything you wrote is wrong in one way or another. That's all I wanted to sayThis ^^ No idea why these pots would be gamebreaking and yes they're all soloable

teh_meh
05-19-2012, 02:17 PM
As far as I am aware, there are only two necro quests you can't solo. That one with the four plates you have to stand on in necro1, and the one with the five runes guarded by air elementals in necro4.

Both solo-able with a hire.

NECRO1: Park hire on one plate. Leave 2 undead corpses on 2 plates (opp. side), run to 4th plate.

NECRO4: Charm air ele's. have hire hit 2 runes while you hit the other 3.

Bargol
05-19-2012, 04:54 PM
Is the OP joking?

Seriously how many classes can handle the -10 to all stats or the -10 to all stats and slowed....both for 30 seconds. Many classes would be crippled and could only use these pots in between fights and wait for the debuff to wear off.

The only classes that can reasonable use these are barb or fighters. However even these classes have terrible saves and meek DPS output for the 30 second debuff.

Good for you that you unlocked them.....now try doing it before any of the new quests when you had to do basically every silver flame quest on elite.

st0rmcr0vv
05-19-2012, 06:34 PM
looks left, looks right.

No.

I am confident in what I said.


What is it that you see game breaking about SF pots at all? To put it in context: Why are you worried about the number one self healing for classes that already do inferior damage and are far more vulnerable while doing damage compared to classes that don't really need to work for their self healing?

Claransa
05-19-2012, 06:51 PM
Stacks of 10 is a good move. I salute thee.

How about new favor for the silver flame to increase the stack count. We only have so much in our inventory and to Tr is a tribute to our wanting to be a completionist.

The current quests in the Necropolis are a testemant to get this favor, because they require us having a fellowhsip and a party in order to solve most of these quests. Which is right.

Getting such a powrful potion for 400 favor should not be soloable, ever and the fact that the Dev's thought ahead and did this right is kickazz.

I guess my over all point is Do not change anything and do not let the Silver flame invade it's favor into the new Expansion otherwise it might be too easy to get SF pots and BREAK the game.

Just my thoughts. Thank you.

Hail Lloth.

The silver flame pots should stack to 100 like every other potion in the game including mana and yugo pots.

goodspeed
05-20-2012, 12:42 AM
ya and maybe while the pots have him slowed and statless we can have the barb enter a vulnerable mode where teammates can just haul off and land a steel toe right in his groin.

Now we're cookn.

sirgog
05-20-2012, 01:33 AM
Is the OP joking?

Seriously how many classes can handle the -10 to all stats or the -10 to all stats and slowed....both for 30 seconds. Many classes would be crippled and could only use these pots in between fights and wait for the debuff to wear off.

The only classes that can reasonable use these are barb or fighters. However even these classes have terrible saves and meek DPS output for the 30 second debuff.

Good for you that you unlocked them.....now try doing it before any of the new quests when you had to do basically every silver flame quest on elite.

They are much better than you give them credit for. If you don't have the stats to use them, eat a +1 tome in every stat (cheap) and equip that silly trinket from Tor (+2 all stats, enhancement bonus, cheap) and any stat you had an 8 in is now an 11.

Astraghal
05-20-2012, 07:12 AM
They are much better than you give them credit for. If you don't have the stats to use them, eat a +1 tome in every stat (cheap) and equip that silly trinket from Tor (+2 all stats, enhancement bonus, cheap) and any stat you had an 8 in is now an 11.

For me one of the real benefits of tomes carrying over is that I got to eat a bunch of +3's in abilities I would normally dump, allowing me to reach 11+ without having to slot it somewhere. :)

mwgarn
05-20-2012, 08:02 AM
I really dont understand why there is even negative mods on an item that you have to grind out favor to get..

Ungood
05-20-2012, 08:45 AM
Silver Flame pots are a laughing Joke, they may as well be renamed "Help mobs Kill me Faster" pots for all the good they do in reality. It's like, they are designed to make you dependent upon them the second you start to drink one.

When you consider even if you can handle the -10 to all stats and not be crippled, the -10 to all saves makes you pretty much a Training Dummy for the mobs, every spell they cast will hit you, you won't save, -10 to all your saves. The -10 to str means you just lost 5 damage a swing, and 5 to hit, yah. no big just need to take PA off to keep up the barrage of constant damage, oh wait that is now I am hitting for 10 less per swing. So, my DPS goes through the floor, so now I just make the fights last longer while it is easier for the mobs to hit and hurt me. Great stuff those pots! (sarcasm)

They may have some pitiful use between combat, for people who want to solo or some such nonsense, but in those cases, a hire it not only cheaper, but far more dependable and quicker, and if I have optimized top notch build, I would be able to keep the hire alive mid combat, so, if I have the ability, skill, and stats to chug SF pots, I am still better served using a hire.

As far as I see these pots; They are for melee types that join BYOH and don't want to look like dead weight.

Not worth it in my not so humble opinion on the matter. UMD and Solid Heal Amp will serve a player far better then these pots will and are easier to obtain.

Vellrad
05-20-2012, 08:49 AM
those potions was probably great when they was added into game, but now they're not.
Negative effects on 100HP version should be removed, and on 250HP should be decreased.
Maybe a bigger cooldown should be added to not make them overpowered.

Cormath
05-20-2012, 08:49 AM
/NOT signed

Silver Flame pots 10 /5 per stack, really? I carry these and would prefer them in stacks of 100. Reducing the stack size will not reduce the number I carry, it just blocks my inventory slots for all the weapon/gear swapping. The neg stats and slow for 30 secs make me consider when I use them, but if needed I am going to use them reguardless. So what point is the OP trying to accomplish by requesting a limt on them? If they are over powered for you, then you don't use them.

Astraghal
05-20-2012, 09:50 AM
For me the Silver Flame pots were mostly a 'get out of jail free card' for situations where I would otherwise have died. You can survive almost any aggro by chugging these while shield blocking.

Xeraphim
05-20-2012, 10:13 AM
Why not got full tilt?

I've noticed in the first page folks like how ineffective the potions end up being after a penalty is applied for their use, and are elated that the stack size is so small.

Therefore, to expound upon their ideas:

400 SF favor for stacks of 1 pot each that cause instant unavoidable death after 30 seconds and heal your HP by 100 points per use with a penalty during the pre-death timer of -20 to all skills, -30 to all saves and -10 to all ability scores is beyond excellent!

Now, if we can get these potions to cost 15,000 platinum each, the entire playerbase will lust after them!

Getting healed for an amount that will vanish in less than a second during heavy combat with a penalty so massive that you'd literally be better off trying to UMD a Heal scroll (with a UMD score of N/A) is the best idea I have yet heard. Why, we should even put the effect as a clickable spell on equipment! Don't forget the instant death effect* occurs 30 seconds after the first use! What a bargain! What a steal! What a great way to reward players for grinding 400 SF favor!


*Instant death effect teleports you instantly to your current Bind Point and ignores Deathblock and Death Ward type effects. This effect also slays the Unliving.

Bargol
05-20-2012, 11:20 AM
They are much better than you give them credit for. If you don't have the stats to use them, eat a +1 tome in every stat (cheap) and equip that silly trinket from Tor (+2 all stats, enhancement bonus, cheap) and any stat you had an 8 in is now an 11.

Oh...don't get me wrong...they are a great way to give some melees self sufficency. I have/had them on my barb and they work well....+2 tomes in every stat + ship buffs make them easy to use...or +3 tomes...or slot +6 stat item somewhere to keep all above 11, but some melees to-hit would be non-existant for the 30 second debuff.

So my comment was more to point out that the OP's exageration of how game breaking they are, when many/most classes can't use them to achieve true self sufficency.

Given that heal scrolls can be bought and stacked to 100 I think heal scrolls are more game breaking then silver flame pots. Especially since you can fit umd an many builds.

PurdueDave
05-20-2012, 11:27 AM
a monk can well resonably well hit all the plates in time imm guessing a fvs might be able to as well

I haven't tried fvs since the cooldown. It was easily accomplished before.

Ungood
05-20-2012, 01:36 PM
Given that heal scrolls can be bought and stacked to 100 I think heal scrolls are more game breaking then silver flame pots. Especially since you can fit umd an many builds.

Have fun beating that mob to death with a scroll in your hand :rolleyes:

Gremmlynn
05-20-2012, 03:18 PM
Have fun beating that mob to death with a scroll in your hand :rolleyes:Qickdraw feat to quickly swap to harm scrolls?

Ungood
05-20-2012, 09:11 PM
Qickdraw feat to quickly swap to harm scrolls?

Harm is a Drop Only Scroll, that's going to be an expensive fight :p