View Full Version : Invulnerability
hideyoshi1973
05-14-2012, 10:48 AM
I have crafted invulnerabilty armor for all my toons. It works great, but I'm wondering at what level it might be worth it to look for other options. Do mobs start using magic weapons at some point?
lronEnema
05-14-2012, 10:51 AM
I have crafted invulnerabilty armor for all my toons. It works great, but I'm wondering at what level it might be worth it to look for other options. Do mobs start using magic weapons at some point?
Yup. I've always found invulnerability useful up to lvl 11 or 12. Somewhere around there, although 5 DR in itself becomes less and less significant. Keep checking your combat log to see if it is being bypassed.
Memnir
05-14-2012, 10:51 AM
I've found it's great until about 10th or 11th level, then it's usefulness drops off pretty fast.
Sarisa
05-14-2012, 11:27 AM
Agree with the level 10-12 statements. It can be useful in parts of Gianthold as well, but over half of the things in there will be able to break it.
EllisDee37
05-14-2012, 11:42 AM
I switch it out at 10, usually exchanging it for axeblock. (I get spearblock on the Mire set.) Specifically, I run Sorrowdusk first, then switch to axeblock before running VON.
nomaddog
05-14-2012, 11:49 AM
I will concur with the others in this thread. 10-12 seems to be the optimum level to consider switching. At this point, fortification becomes much more important and a decent heavy fort robe/outfit can be found and worn (if you don't have access to a Minos helm).
Rumbaar
05-14-2012, 06:31 PM
I would say after L5 it became less useful. Most enemies have MAGIC weapon above that and by-pass the DR/Magic properties.
I'd go for a Spearblock or lifeshield option above that.
Enoach
05-14-2012, 06:41 PM
Monsters don't rate magic weapons until about level 10ish quests. There are a few exceptions but these are mostly Named bosses.
I would agree that Axeblock or Spearblock will still be useful in the higher content, but also feel that Lifeshield is more universal in its ability to help reduce damage (at least to real HP).
MrCow
05-14-2012, 06:45 PM
A very large amount of humanoids gain magical weaponry at CR 10. Some named humanoids gain it earlier.
Rumbaar
05-14-2012, 06:45 PM
Monsters don't rate magic weapons until about level 10ish quests. There are a few exceptions but these are mostly Named bosses.Really? a +1 Dagger is a magic weapon. Enemies don't even have these until L10?
Asmodeus451
05-14-2012, 07:25 PM
Really? a +1 Dagger is a magic weapon. Enemies don't even have these until L10?
trust in the Cow, for he is Wise.
(seriously, if MrCow says its true, than it is unless directly contradicted by a Dev)
Rumbaar
05-14-2012, 07:53 PM
Yes he posted as I was replying, so my next question is CR10 = quest level xx?
MrCow
05-14-2012, 08:05 PM
CR10 = quest level xx?
Often level 10 quests on normal, level 8 quests on hard, and level 5 quests on elite, but it varies based on dungeon and specific monster. For instance, The Swiped Signet on Elite is host to humanoids between CR 5 to CR 9.
Of course, there are monsters at all levels that lack a magical physical attack such as vermin, animals, some abberations, and mundane undead (plain skeletons, zombies, wights, ghouls, etc.). There are also monsters at all levels that always have magical physical attacks (mephits, elementals, outsiders who use natural attacks, and so on).
Rumbaar
05-14-2012, 08:12 PM
Thx MrCow, informative as usual.
So in your opinion, with the BB and most people running Elites these days. The usefulness of DR 5/Magic above L5 would be better directed in Spearblock [or other xxblock] and/or Lifeshield?
Zeruell
05-14-2012, 08:28 PM
Thx MrCow, informative as usual.
So in your opinion, with the BB and most people running Elites these days. The usefulness of DR 5/Magic above L5 would be better directed in Spearblock [or other xxblock] and/or Lifeshield?
Your mileage will vary on the specific situation, but that's a pretty safe statement in general.
Although with Lifeshield, it isn't an either/or thing -- it's a prefix, so you can keep it slotted with whatever DR suits your immediate needs.
Rumbaar
05-14-2012, 08:35 PM
Your mileage will vary on the specific situation, but that's a pretty safe statement in general.
Although with Lifeshield, it isn't an either/or thing -- it's a prefix, so you can keep it slotted with whatever DR suits your immediate needs.My and/or was due to the fact Lifeshield is a usually ML5 item and combined with spearblock looking around ML9. So to keep it at the ML5 range you need to choose until you're higher and can have both.
wax_on_wax_off
05-14-2012, 09:14 PM
A very large amount of humanoids gain magical weaponry at CR 10. Some named humanoids gain it earlier.
I never noticed, I add Lifeshield to my invulnerability robe at level 7 (with masterful craftsmanship) and that was enough to see me being nigh invulnerable until I swapped it to fleshmakers brigadine at level 14 (which felt less survivable even though it had dance guard).
I remember not swapping out invulnerability on my LoB FvS until I got DT at level 17-18. As long as you have deathblock/heavy fort elsewhere (silver flame necky/fleshrenders/minos) then I don't see any reason to drop invulnerability unless you have named gear to replace it with (elf crafted robe, madness armour etc).
Lifeshield of invulnerability really is full of win.
Sarisa
05-14-2012, 09:40 PM
Lifeshield of invulnerability really is full of win.
Strongly agree with this statement. Cannith Crafting just made it accessible to everyone, not just Warforged with an unlocked Blademark's Docent.
Dawnsfire
05-14-2012, 11:01 PM
I have crafted invulnerabilty armor for all my toons. It works great, but I'm wondering at what level it might be worth it to look for other options. Do mobs start using magic weapons at some point?
Somewhere around 7th I add lifeshield to the armor and at about 10th I am looking for a replacement for the invul component.
Matuse
05-15-2012, 12:31 AM
Swiped Signet is not the best example; my experience is that archers get magical weapons long before melee monsters do. Swiped Signet is CRAMMED with archers, particularly in the huge room.
I went into there a while back with an invulnerability robe, and while the melee guys were no threat, the archers absolutely wrecked me.
Talon_Moonshadow
05-15-2012, 07:24 AM
Often level 10 quests on normal, level 8 quests on hard, and level 5 quests on elite, but it varies based on dungeon and specific monster. For instance, The Swiped Signet on Elite is host to humanoids between CR 5 to CR 9.
Of course, there are monsters at all levels that lack a magical physical attack such as vermin, animals, some abberations, and mundane undead (plain skeletons, zombies, wights, ghouls, etc.). There are also monsters at all levels that always have magical physical attacks (mephits, elementals, outsiders who use natural attacks, and so on).
Thank you.
I wasn't sure DDO was doing that right, but I'm sure you tested it. ;)
as always, I and many others appreciate your labors.
Solmage
05-16-2012, 10:29 AM
My experience is also that I use spearblock successfully until levels 10-12, on elite. Yes, it doesn't stop all attacks, but it stops enough for me to notice and care about it.
Infant
05-16-2012, 10:52 AM
I never noticed, I add Lifeshield to my invulnerability robe at level 7 (with masterful craftsmanship) and that was enough to see me being nigh invulnerable until I swapped it to fleshmakers brigadine at level 14 (which felt less survivable even though it had dance guard).
I remember not swapping out invulnerability on my LoB FvS until I got DT at level 17-18. As long as you have deathblock/heavy fort elsewhere (silver flame necky/fleshrenders/minos) then I don't see any reason to drop invulnerability unless you have named gear to replace it with (elf crafted robe, madness armour etc).
Lifeshield of invulnerability really is full of win.
If you can afford Cleave/Great Cleave as leveling feats, the Frozen Tunic is insane against groups of trash mosters. I would probably wear it even without Cleave. I use the lvl 12 tier 2 tunic.
JeisonBlade
05-18-2012, 05:18 PM
Invulnerability (and later on Lifeshield of Invulnerabliity) is great until 11th level content or so (basically once you get into menectarun) after that its iffy. By the time you get to gianthold (13th level content) the only things not bypassing it are "natural" creatures like animals, and at that point 5 points is meh.
Replacing it with Spearblock is a good choice (ranged damage is less than melee so its decent protection vs arrows and such), tho around 11th my personal favorite is a Deathblock armor of Superior Stability (if the toon is neutral, and esp if you can fit a Ring of the Mire or Bramblecasters for spearblock). I use that until 16th or so when Im usually switching to named armors.
Postumus
05-18-2012, 05:27 PM
Lifeshield of invulnerability really is full of win.
Yes, yes it is.
Jasparion
05-18-2012, 05:27 PM
I have crafted invulnerabilty armor for all my toons. It works great, but I'm wondering at what level it might be worth it to look for other options. Do mobs start using magic weapons at some point?
At level 17 I still use Lifeshield of Invuln but Im very, very lazy. I never bothered making any armors like Dragonscale and Dragontouched, and I havent bothered with Infused Chaos Robes in my inventory either.
That said, I dont ever die because of the armor I use. Generally its when I take multiple 180 Searing Lights cast by evil/undead mobs (which in itself I think is just stupid - why arent they cast unholy bolts???).
Asmodeus451
05-19-2012, 06:53 AM
my monk used a invulnerability robe until lvl 10, at which point he switched to a Deathblock of Spearblock robe
nibel
05-19-2012, 08:35 PM
Searing Lights cast by evil/undead mobs (which in itself I think is just stupid - why arent they cast unholy bolts???).
Because Light is not Good (http://tvtropes.org/pmwiki/pmwiki.php/Main/LightIsNotGood).
EpiKagEMO
05-23-2012, 08:12 PM
When archers get elemental arrows. Easily bypass it. Switch out when certain mobs have enchanted weapons. +1-? is enough to bypass Magic DR.
Alrik_Fassbauer
05-24-2012, 11:51 AM
In my opinion, Invulverability is essential and life-saving for low-level characters.
Especially for first-lifers !
High-level characters don't need it that much. (Same goes for TRs, because of their better gear, I assume.)
And yes, Spearblock is good against Sahugain (?) in Korthos, too.
Because in Korthos, you must take what you can get. Even what high-level players would call "trash".
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