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TrunkDank
05-12-2012, 12:08 PM
Thoughts?


Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

wat
Level 20 Chaotic Neutral Human Female
(20 Sorcerer)
Hit Points: 242
Spell Points: 2101
BAB: 10\10\15\20
Fortitude: 11
Reflex: 7
Will: 21

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 14
Dexterity 8 12
Constitution 16 20
Intelligence 12 16
Wisdom 8 12
Charisma 18 29

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 10
Bluff 4 9
Concentration 7 32
Diplomacy 6 20.5
Disable Device n/a n/a
Haggle 6 20.5
Heal -1 1
Hide -1 1
Intimidate 4 9
Jump 0 2
Listen -1 1
Move Silently -1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 3
Search 1 3
Spot -1 1
Swim 0 8
Tumble n/a n/a
Use Magic Device 6 20.5

Level 1 (Sorcerer)
Feat: (Selected) Maximize Spell
Feat: (Human Bonus) Toughness
Spell (1): Niac's Cold Ray
Spell (1): Summon Monster I
Enhancement: Human Versatility I
Enhancement: Improved Concentration I
Enhancement: Frost Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I


Level 2 (Sorcerer)
Spell (1): Shield
Enhancement: Glacial Spellcasting I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand and Scroll Mastery I


Level 3 (Sorcerer)
Feat: (Selected) Force of Personality
Spell (1): Sonic Blast
Enhancement: Racial Toughness I
Enhancement: Deadly Ice I
Enhancement: Frost Manipulation II


Level 4 (Sorcerer)
Spell (2): Blur
Enhancement: Human Versatility II
Enhancement: Improved Concentration II
Enhancement: Sorcerer Subtle Spellcasting I


Level 5 (Sorcerer)
Spell (2): Web
Enhancement: Frost Manipulation III
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded II


Level 6 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (3): Suggestion
Enhancement: Sorcerer Water Savant I


Level 7 (Sorcerer)
Spell (2): Resist Energy
Spell (3): Lightning Bolt
Enhancement: Racial Toughness II
Enhancement: Glacial Spellcasting II
Enhancement: Deadly Ice II


Level 8 (Sorcerer)
Spell (4): Ice Storm
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Subtle Spellcasting II


Level 9 (Sorcerer)
Feat: (Selected) Spell Focus: Evocation
Spell (2): Scare
Enhancement: Improved Concentration III
Enhancement: Glacial Spellcasting III
Enhancement: Deadly Ice III
Enhancement: Frost Manipulation IV


Level 10 (Sorcerer)
Spell (5): Cone of Cold
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Frost Manipulation V


Level 11 (Sorcerer)
Spell (3): Displacement
Spell (4): Crushing Despair
Spell (5): Prismatic Ray
Enhancement: Glacial Spellcasting IV
Enhancement: Frost Manipulation VI
Enhancement: Sorcerer Subtle Spellcasting III


Level 12 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Spell (6): Otiluke's Freezing Sphere
Enhancement: Improved Concentration IV
Enhancement: Sorcerer Water Savant II
Enhancement: Deadly Ice IV


Level 13 (Sorcerer)
Spell (4): Remove Curse
Spell (5): Niac's Biting Cold
Spell (6): Shadow Walk
Enhancement: Frost Manipulation VII
Enhancement: Sorcerer Energy of the Dragonblooded III


Level 14 (Sorcerer)
Spell (7): Prismatic Spray
Enhancement: Sorcerer Spell Penetration II


Level 15 (Sorcerer)
Feat: (Selected) Quicken Spell
Spell (5): Teleport
Spell (6): Mass Suggestion
Spell (7): Mass Hold Person
Enhancement: Sorcerer Improved Quickening I
Enhancement: Glacial Spellcasting V
Enhancement: Deadly Ice V


Level 16 (Sorcerer)
Spell (8): Horrid Wilting
Enhancement: Sorcerer Improved Maximizing II


Level 17 (Sorcerer)
Spell (7): Mass Protection From Elements
Spell (8): Sunburst
Enhancement: Glacial Spellcasting VI


Level 18 (Sorcerer)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (9): Meteor Swarm
Enhancement: Sorcerer Water Savant III
Enhancement: Deadly Ice VI
Enhancement: Sorcerer Wand and Scroll Mastery II


Level 19 (Sorcerer)
Spell (9): Wail of the Banshee
Spell (8): Polar Ray
Enhancement: Sorcerer Improved Maximizing III


Level 20 (Sorcerer)
Spell (9): Mass Hold Monster
Enhancement: Sorcerer Bloodline of Power
Enhancement: Human Improved Recovery I

Polarkin
05-12-2012, 01:01 PM
Some feedback:

1) You do not need quicken on a Human Sorc IMO. The only reason to take quicken as a sorc is if you are WF and want guaranteed uniterruptable reconstruct.

2) You took both spell pen feats but have no corresponding focuses for Necromancy or Enchantment (the primary two spell schools where spell resistance comes into play... your evocation water savant damage spells are not subject to spell resistance) so this is likely unneeded.

3) As a water savant your primary focus should be to up the DC's of all your damage spells that are subject to saves. Yet, you did not take the Heighten feat which is key to this capability.

4) Sorcs are generally designed to be heavy damage dealers but your build is lacking the Empower Spell feat.

5) You only appear to have invested in the damage enhancements for a single element line (Ice) meaning you are a one trick pony and not capable of adapting to situations where mobs are either immune or resistant to your only viable damage element.

6) You invested very heavily in the spell point cost reducing enhancements. These are very high cost enhancements for a sorcerer who already has a huge spell point pool to utilize. Only take what you absolutely need to qualify for the PrE.

7) You took Force of Personality. Opinions vary on this feat, but from my personal experience while it may be nice while leveling up pretty much anything at the end game where FoP would benefit you is also mitigated by other spells so why use the feat?

8) Calling out use of +4 tomes, especially six of them, is kind of a pipe-dream but that's just a personal opinion. I could see a full set of +3's especially since they are available occassionally in the DDO store.

=======================================

Recommendations:

1) Drop Force of Personality, Quicken, Spell Pen, Greater Spell Pen and take Empower Spell and Heighten and any other two of: Extend , SF/GSF Necro, SF/GSF Enchant, SF/GSF conj (love web... LOVE IT). Heck for a non-WF sorc I consider Skill Focus UMD better than the original 4 feats above... self-healing is good.

2) At a minimum invest in at least one secondary element for damage enhancements (7/1/1 dmg/crit/crit dmg). I'm a big advocate of tri-element spec sorcs 7/5/5savant and 7/1/1 in two other damage types means there is nothing in game that you will be useless against. For a water savant the most popular choice for a secondary school is Electric followed by Acid.

3) Take only Improved Maximize II enhancement to qualify for PrE. Drop all other spell point reducing enhancements.

4) Drop subtle spellcasting enhancements entirely those points are better spent elsewhere


** Just as a side note: It is much easier to read/evaluate a build post when the level breakdowns dont include spells and enhancements at each level. Add all the enhancements @ level 20 to make a much easier to read list at the bottom of the buildout.

Calhou
05-12-2012, 01:04 PM
That's an awful lot of +4 tomes - do you really think you can get all of them by level 15 on a first-life sorcerer?

(Hint: You can't. And even if you could get that many unbound +4 tomes, you shouldn't use them on a first-life sorcerer unless you're planning to completionist it.)

Your spell selection is... questionable. Even as a water savant, you really should have some reliable damaging spells of elements other than cold, and more importantly, you should have enhancements for those spells - acid is a good choice, and lightning isn't half bad, but again, enhancements, and focus on one secondary element (and possibly prismatics, which work off any element enhancements but cold) instead of going all over the place. For your secondary line, go with 7 in the damage enhancement and just 1 in both critical lines.

Force of Personality isn't bad, as such, but I imagine 25% more damage when it counts from Empower Spell would serve you better. And on the topic of metamagic, Improved Maximise III is an AP sink that will chew up all your precious points and give you almost nothing in return.

Garix
05-12-2012, 01:30 PM
Unless your planning on soloing a lot your missing the main spell for any arcane - haste

As the other posters have said you will need damage spells in a form other than cold, I love acid (no not the drug). Electric is a very good choice, stacking Niac's Biting Cold and Eladar's Electric Surge on the end boss is fun :)