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View Full Version : Favored Soul 2WF Elf Favored Soul, critique it please.



smeggy1384
05-08-2012, 06:36 AM
This build will be for my artis 4th life, if its fun enough may just repeat it 2 more times, and likely try to make a similar cleric build after. My main goal is 2 weapon fighting while soloing, i dislike khopeshs and like both elves and scimitars. I know up until 8 or so i will be swinging some form of 2 hander or a 1 hand and shield. I know a WF 2HF would be a lot easier, especially with that prestige. Perhaps i will give it a go on another life.

Not sure what i missed or should swap the order of. Spells are not too big of a deal, i wont be healing any raid or group(if i group at all beyond a few quests requiring extra bodies for lever pulling and such) that's seeking a healer, and i should be able to keep myself up and swinging with what i have chosen. I'll be using a bard or fighter hireling (really got to loving those songs on my arti) and will have the elven enhance to raise dead every few minutes if needed, so a revive early in the spell list is not needed.

I know it lacks power attack, but don't think it will have the to-hit to use it anyway, and given the lack of dungeon scaling while solo i am assuming monsters will go down pretty fast. Will melee damage be an issue in the mid levels? if so i could skip final 2wf feat and put PA up front delaying 2wf for a few levels.

I've not yet tried linking a build from the character planner, so if this turns out funny looking by all means give me some pointers on that and i will fix it.


Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Elf Male
(20 Favored Soul)
Hit Points: 322
Spell Points: 1864
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 15
Will: 13

Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 14 17
Constitution 14 16
Intelligence 10 12
Wisdom 10 12
Charisma 10 12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting
Base Skills
Skills (Level 1)
Balance 4
Bluff 0
Concentration 6
Diplomacy 0
Disable Device n/a
Haggle 0
Heal 0
Hide 2
Intimidate 0
Jump 4
Listen 0
Move Silently 2
Open Lock n/a
Perform n/a
Repair 0
Search 0
Spot 0
Swim 4
Tumble n/a
Use Magic Device n/a

Level 1 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Selected) Toughness
Spell (1): Divine Favor
Spell (1): Cure Light Wounds


Level 2 (Favored Soul)
Spell (1): Nightshield


Level 3 (Favored Soul)
Feat: (Selected) Maximize Spell
Spell (1): Protection From Evil


Level 4 (Favored Soul)
Spell (2): Cure Moderate Wounds


Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Spell (2): Resist Energy


Level 6 (Favored Soul)
Feat: (Selected) Two Weapon Fighting
Spell (3): Cure Serious Wounds


Level 7 (Favored Soul)
Spell (2): Soundburst
Spell (3): Mass Aid


Level 8 (Favored Soul)
Spell (4): Freedom of Movement


Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Hold Person
Spell (3): Magic Circle Against Evil
Spell (4): Divine Power


Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Greater Command


Level 11 (Favored Soul)
Spell (3): Protection From Energy
Spell (4): Cure Critical Wounds
Spell (5): Divine Punishment


Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Blade Barrier


Level 13 (Favored Soul)
Spell (4): Restoration
Spell (5): Mass Cure Light Wounds
Spell (6): Heal


Level 14 (Favored Soul)
Spell (7): Mass Cure Serious Wounds


Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Quicken Spell
Spell (6): Mass Cure Moderate Wounds
Spell (7): Greater Restoration
Spell (5): Protection From Elements


Level 16 (Favored Soul)
Spell (8): Mass Death Ward


Level 17 (Favored Soul)
Spell (7): Mass Protection From Elements
Spell (8): Mass Cure Critical Wounds


Level 18 (Favored Soul)
Feat: (Selected) Empower Spell
Spell (9): Mass Heal


Level 19 (Favored Soul)
Spell (8): Holy Aura
Spell (9): Summon Monster IX


Level 20 (Favored Soul)
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
Spell (9): True Resurrection




How would a 14 Favored sould 6 Kensai Fighter be for leveling purpose by comparison? Again it will be more for getting a past life, not for raid healing, though self healing is always nice as well. Sort of threw this build together.


Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(6 Fighter \ 14 Favored Soul)
Hit Points: 274
Spell Points: 1078
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 14
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 14 17
Constitution 14 16
Intelligence 12 14
Wisdom 8 10
Charisma 10 12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 0 1
Concentration 6 23
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal -1 0
Hide 2 3
Intimidate 0 1
Jump 4 19
Listen -1 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 5
Search 1 7
Spot -1 2
Swim 4 7
Tumble n/a 4
Use Magic Device 2 15

Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Deity) Favored by the Undying Court
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer


Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire


Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 8 (Fighter)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell


Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)


Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Acid


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack


Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Mastery


Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+3)

ZennyoTheWise
05-09-2012, 01:42 AM
There are many discussions about strength versus wisdom in some of the threads located here http://forums.ddo.com/showthread.php?t=370115

With that being said. Here is a similar version of your build. I chose Half-elf. If you want to stick with your build I would relook the feat order (prefer mine) and take fire, acid, and electricity for resist (in that order).

Please note with my build I didn't take improve crit slashing. I can use MinII green steel scimmys for keen. I also think it's very important to have uninterrupted heals when meleeing so took quicken.



Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

TWF FVS v3
Level 20 True Neutral Half-Elf Male
(20 Favored Soul)
Hit Points: 342
Spell Points: 1980
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 18
Constitution 16 18
Intelligence 10 12
Wisdom 8 10
Charisma 14 20

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 15.5
Bluff 2 5
Concentration 7 26
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 5
Heal -1 0
Hide 2 4
Intimidate 2 5
Jump 3 20
Listen -1 0
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 2
Swim 3 7
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Spell (1): Cure Light Wounds
Spell (1): Nightshield
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I


Level 2 (Favored Soul)
Spell (1): Divine Favor
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I


Level 3 (Favored Soul)
Feat: (Selected) Two Weapon Fighting
Spell (1): Bless
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Life I


Level 4 (Favored Soul)
Ability Raise: STR
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II


Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Improved Rogue Dilettante I
Enhancement: Favored Soul Energy of the Scion II


Level 6 (Favored Soul)
Feat: (Selected) Maximize Spell
Spell (3): Cure Serious Wounds
Enhancement: Undying Call (Favored Soul)


Level 7 (Favored Soul)
Spell (2): Remove Paralysis
Spell (3): Magic Circle Against Evil
Enhancement: Racial Toughness II
Enhancement: Favored Soul Toughness III


Level 8 (Favored Soul)
Ability Raise: STR
Spell (4): Divine Power
Enhancement: Favored Soul Smiting II


Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Lesser Restoration
Spell (3): Mass Aid
Spell (4): Cure Critical Wounds
Enhancement: Favored Soul Angel of Vengeance I


Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Divine Punishment
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Charisma II


Level 11 (Favored Soul)
Spell (3): Remove Curse
Spell (4): Freedom of Movement
Spell (5): Mass Cure Light Wounds
Enhancement: Favored Soul Toughness IV


Level 12 (Favored Soul)
Ability Raise: STR
Feat: (Selected) Quicken Spell
Spell (6): Blade Barrier
Enhancement: Favored Soul Smiting III


Level 13 (Favored Soul)
Spell (4): Neutralize Poison
Spell (5): True Seeing
Spell (6): Mass Cure Moderate Wounds
Enhancement: Favored Soul Smiting IV


Level 14 (Favored Soul)
Spell (7): Resurrection
Enhancement: Favored Soul Damage Boost II


Level 15 (Favored Soul)
Feat: (Selected) Empower Spell
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Break Enchantment
Spell (6): Heal
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Energy of the Scion III


Level 16 (Favored Soul)
Ability Raise: STR
Spell (8): Mass Cure Critical Wounds
Enhancement: Improved Rogue Dilettante II


Level 17 (Favored Soul)
Spell (7): Greater Restoration
Spell (8): Summon Monster VIII
Enhancement: Favored Soul Prayer of Smiting III


Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting
Spell (9): Mass Heal
Enhancement: Favored Soul Prayer of Life III


Level 19 (Favored Soul)
Spell (8): Mass Death Ward
Enhancement: Human Adaptability Strength I


Level 20 (Favored Soul)
Ability Raise: STR
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
Spell (9): True Resurrection
Enhancement: Favored Soul Ascendency: Undying Court
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Smiting II
Enhancement: Half-Elf Rogue Dexterity I

MRMechMan
05-09-2012, 02:06 AM
I would want both empower and quicken on any fvs. Even with max ranks concentration you still get interupted by spells often enough, and when zerging, heal spell on timer and didn't go off=dead fvs. At least take it for mass heal...

Fvs have the sp to have empower on all the time...you will want to sp dump sometimes and unempowered blade barriers are kinda meh.

Also, take holy aura spell, the stacking +4 saves for entire party is crazy good.'

Also, take heal before level6 mass cure.

smeggy1384
05-09-2012, 09:52 AM
Greensteel weapons are out for me, never run the raid and unlikely to ever do so. Its the same for most raids, voicechat seems to be a must have to qualify for a spot(its funny how a lot of quest groups are getting that way too, most quests are just easy anyway..). So i'll have to grab improved crit slashing. As for the various status curing spells i will stick with potions, already in the habit of using those and surely i can put the spell slots to better use. Pretty much the same for rez, scroll usage can cover that if the hireling needs back on its feet.

I had missed quicken and will drop the final 2WF feat for it. How will the to hit be on this build? Should i go ahead and fit power attack in?

ZennyoTheWise
05-09-2012, 10:09 AM
Normally not an issue when casting Divine Power. If you start running epics it gets a little bit harder but still should hit well enough.

Niflheimr
05-09-2012, 10:27 AM
I'm playing this build actually ... and i love it ^^.
37 str without buff (40 when i finish the chrono set).
I prefer Power attack instead of Improved critical.

My build :



Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page

Level 20 Lawful Good Half-Elf Male
(20 Favored Soul)
Hit Points: 332
Spell Points: 2000

BAB: 15/15/20/2525
Fortitude: 16
Reflex: 15
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 26 28
Dexterity 14 17 17
Constitution 15 18 18
Intelligence 8 10 10
Wisdom 8 10 10
Charisma 12 14 20

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 3 3
Bluff 1 5 5
Concentration 2 4 4
Diplomacy 1 5 5
Disable Device n/a n/a n/a
Haggle 1 5 5
Heal -1 0 0
Hide 2 3 3
Intimidate 1 5 5
Jump 4 9 9
Listen -1 0 0
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot -1 0 2
Swim 4 9 9
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Past Life) Past Life: Favored Soul
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak

Level 2 (Favored Soul)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 3 (Favored Soul)
Feat: (Selected) Maximize
Feat: (Automatic) Child of the Undying Court

Level 4 (Favored Soul)
Ability Raise: STR

Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid

Level 6 (Favored Soul)
Feat: (Selected) Two Weapon Fighting

Level 7 (Favored Soul)

Level 8 (Favored Soul)
Ability Raise: STR

Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell

Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire

Level 11 (Favored Soul)

Level 12 (Favored Soul)
Ability Raise: STR
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Beloved of the Undying Court

Level 13 (Favored Soul)

Level 14 (Favored Soul)

Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Power Attack

Level 16 (Favored Soul)
Ability Raise: STR

Level 17 (Favored Soul)
Feat: (Automatic) Leap Of Faith

Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Favored Soul)

Level 20 (Favored Soul)
Ability Raise: STR
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron

smeggy1384
05-12-2012, 12:04 AM
Thanks for the replies, updated the original with quicken. Also added a build with 6 fighter in it, kensai TWF i thought that might boost dps vs bosses. The shield mastery and imp shield mastery i thought would be handy for when i grab big groups to drag through blade barriers. Not sure if the shield line was a bad idea or might really be useful.

ZennyoTheWise
05-12-2012, 02:51 AM
For what it's worth....divine punishment hits Harry for 1k every 2 seconds on my evoker (a bit low compared to some of the better players)....not sure how your 6 fighter levels will boost damage vs DP....I know the goal is two weapon scimmy focus as elf...just something to think about when you compare wisdom vs strength being your primary stat.

I am not really a fan of anything other than pure FVS. If I were to do a split, even knowing I am TRing as soon as I hit 20, I would think the 18 FVS 2 monk version would be my pick. It's hard for me to give up wings and level 9 spells. Also, I prefer the rogue dilly for 3d6 damage.

Niflheimr....might I recommend going true neutral? Some bosses do nasty damage to good aligned characters.

Niflheimr
05-16-2012, 11:03 AM
Ah yep, always forgot to change that in the builder, he is lawful good for the leveling (not having 20 umd from the start :p), but switch to true neutral at 20.