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05-06-2012, 04:19 AM
Gommora the Faithless - Pure Paladin Tank
I made this toon to tank raids for my guild (The Order of Cannith). In the process she has managed to gain a bit of recognition on the Cannith server. Some of you reading this guide may have grouped with her or heard of her. I get a lot of questions about the build and the gear, so I thought I would post it here on the forums for anyone who might be interested. There are other tank builds that can achieve higher AC than this build and/or that have evasion/improved evasion. That being said, those builds are generally mixed class and multiple TR. In most cases, I prefer single class builds for the capstone enhancement. This toon is a first life 32 point human build and there may be things I've missed or haven't thought to add to it or to this guide. Any suggestions for improvement are welcome as long as they pertain to the build as a single class first life paladin tank.
As for tanking ability, this build has very high AC, saves, threat generation, and intimidate, as well as good hp and DR. However, it is very gear dependent, is a 32 point build, and requires a lot of farming and therefore is not suited to the newish player. This build also attains unbuffed UMD of 36.
I chose scimitars as the primary weapon type because of their critical threat range and because this build doesn't have enough feats to spend one on Exotic Weapon Proficiency.
Gommora has tanked raids quite easily on hard difficulty, and some on elite with no more trouble than on hard. In addition, she has tanked both Horoth and Suulomades at the same time in hard ToD when Horoth was at 50% health (caster dots could not pull Suulomades away, even though I didn't use intimi after he zeroed in on me), she rabbits eVoN6 successfully and easily, and she stays in the inferno in hard Ascension Chamber.
This build has quite a bit of self-healing as well, 5 LoH's, Unyielding Sovereignty, Cure Serious Wounds, and scroll healing. Enough self-healing to survive in most cases. This build also can solo most quests on elite with a healer hireling when leveling. Gommora does an average of 56 damage per swing with Epic Kron'Zek's Cruelty (per damage calculator from DDO Forums), not accounting for DR, Lightning Strike procs, or damage buffs.
With the proper gear and the right feats/enhancements this build can achieve:
Unbuffed
79 AC
58/46/56 saves
75 intimidate
175% threat
+30/+31 attack bonus (sword and board)
84 AC/24 DR blocking
DR 5/Chaotic 5/Good
802 hp
647 sp
36 UMD
Hit Points: 200 Base + 220 Constitution Bonus + 144 Feat Bonus + 105 Enchanted Bonus
+ 133 Defender of Siberys stance (a bug causes this to display as "Negative
Level Penalty") = 802 Total
Spell Points: 260 Base + 87 Ability Bonus + 300 Enchanted Bonus = 647 Total
Armor Class: 10 Base + 5 Dexterity Bonus + 16 Armor Bonus + 9 Shield Bonus + 5 Natural Armor
Bonus + 6 Deflection Bonus + 11 Dodge Bonus + 12 Misc Bonus + 5 Feat Bonus = 79
Total
Blocking Armor Bonus: 2 Base + 3 Feat Bonus = 5 Total
Fortitude Save: 12 Base + 11 Constitution Mod + 15 Feat Bonus + 20 Enchanted Bonus = 58 Total
Reflex Save: 6 Base + 5 Dexterity Mod + 15 Feat Bonus + 20 Enchanted Bonus = 46 Total
Will Save: 6 Base + 15 Charisma Mod + 15 Feat Bonus + 20 Enchanted Bonus = 56 Total
With ship buffs (+2 shrines, Dhakaani Vigor, etc.)
83 AC
60/48/58 saves
175% threat
77 intimidate
+37/+38 attack bonus (sword and board)
88 AC/24 DR blocking
DR 5/Chaotic 5/Good
826 hp
676 sp
37 UMD
With potions, self buffs, and buffs from other characters
Long buffs (> 5 minutes)
Greater Heroism (caster buff/clickie) - +4 morale bonus to attacks, saves, and skill checks
Inspire Competence (Bard song) - +2 untyped bonus to all skills
Inspire Greatness (Bard song) - +2 competence bonus to Fortitude saves and attack, and 20
temporary hp
Inspire Heroics (Bard song) - +4 Dodge bonus to AC
Enchant Armor (Artificer buff) - +1 to AC
Hero's Companion (Halfling buff) - +3 miscellaneous bonus to AC, +4 to attack, and +5 to damage
and saves
Virtue (self buff) - 20 temporary hp @ caster level 20
Yugoloth Essence of Seduction - +2 stacking Charisma, -4 Fortitude save, +8 Fortitude save vs.
poison
Yugoloth Essence of Desire - +2 stacking Constitution, +20 hp (+40hp with added Con), -5% melee
speed
Lasting Elixir of Supreme Ability - +2 stacking all stats (stacks with all other bonuses)
Spider Cult Mask - +1 to Charisma skills
91 AC
77/59/69 saves
175% threat
86 intimidate
+47/+48 attack bonus (sword and board)
96 AC/24 DR blocking
DR 5/Chaotic 5/Good
906 hp
705 sp
46 UMD
Short buffs (< 5 minutes)
Haste (caster buff/clickie) - +1 enhancement bonus to attack rolls, +1 dodge bonus to AC and
reflex saves
Recitation (scroll/cleric/FvS buff) - +2 luck bonus to attack and AC
Prayer (self/cleric/FvS buff) - +1 luck bonus to attack
Potion of Influence +2/+3 - +2/+3 alchemical bonus to Charisma
Potion of Eagle's Skill +2/+3 - +2/+3 alchemical bonus to Charisma skills
Potion of Health +2/+3 - +2/+3 alchemical bonus to Constitution
Potion of Reason +2/+3 - +2/+3 alchemical bonus to Wisdom
Divine Righteousness (self buff) - 100% bonus to threat (overrides but does not stack with stance)
Paladin AC Boost I - +2 action boost to AC for 20 sec.
Glorious Stand (self buff) - 20 DR/epic, immune to secondary weapon effects, reduced damage
from elemental/negative energy, double healing from positive energy
96 AC
82/65/74 saves
200% threat
91 intimidate
+51/+52 attack bonus (sword and board)
101 AC/24 DR blocking
DR 5/Chaotic 5/Good 20/Epic
926 hp
763 sp
51 UMD
Granted the last set of numbers depends on a few VERY temporary buffs (20 seconds to 5 minutes
duration) one of which can only be used once every 5 minutes (Glorious Stand), but these are legitimate numbers. Additionally, Gommora can munch a full set of Abishai cookies for +4 to INT/WIS/CHA which will boost save, intimidate, sp, and UMD numbers for 10 minutes to:
84/67/76 saves
93 intimidate
792 sp
53 UMD
STATS
End game unbuffed stats are as follows (+3 Supreme Ability Tome):
STR 28 - 12 Base + 3 Inherent + 13 Enchanted
DEX 20 - 9 Base + 3 Inherent + 8 Enchanted
CON 32 - 14 Base + 3 Inherent + 1 Feat Bonus + 14 Enchanted
INT 15 - 13 Base + 3 Inherent - 1 Enchanted
WIS 16 - 8 Base + 3 Inherent + 5 Enchanted
CHA 40 - 23 Base + 3 Inherent + 4 Feat Bonus + 10 Enchanted
Base is starting number for the stat at character creation, except for Charisma stat which was 18 at creation with 5 Charisma points added at level ups.
SKILL POINTS (spent by level)
Level 1 - Intimidate 4, Balance* 2, Jump* 2, Tumble* 1, UMD* 1
Level 2 - Diplomacy 1, Intimidate 5, Jump* 2.5, Balance* 2.5
Level 3 - Intimidate 6, Jump* 3, Balance* 3, UMD* 2
Level 4 - Intimidate 7, Balance* 3.5, Jump* 3.5, UMD* 3
Level 5 - Intimidate 8, Balance* 4, Jump* 4, UMD* 4
Level 6 - Diplomacy 3, Intimidate 9, Balance* 4.5, Jump* 4.5
Level 7 - Intimidate 10, Balance* 5, Jump* 5, UMD* 5
Level 8 - Diplomacy 5, Intimidate 11, Balance* 5.5, Jump* 5.5
Level 9 - Intimidate 12, Balance* 6, Jump* 6, UMD* 6
Level 10 - Diplomacy 7, Intimidate 13, Balance* 6.5, Jump* 6.5
Level 11 - Diplomacy 8, Intimidate 14, Balance* 7, Jump* 7, UMD* 7
Level 12 - Diplomacy 11, Intimidate 15, Balance* 7.5, Jump* 7.5
Level 13 - Diplomacy 12, Intimidate 16, Balance* 8, Jump* 8, UMD* 8
Level 14 - Diplomacy 15, Intimidate 17, Balance* 8.5, Jump* 8.5
Level 15 - Diplomacy 16, Intimidate 18, Balance* 9, Jump* 9, UMD* 9
Level 16 - Diplomacy 19, Intimidate 19, Balance* 9.5, Jump* 9.5
Level 17 - Diplomacy 20, Intimidate 20, Balance* 10, Jump* 10, UMD* 10
Level 18 - Diplomacy 21, Intimidate 21, Balance* 10.5, Jump* 10.5, Tumble* 2
Level 19 - Diplomacy 22, Intimidate 22, Balance* 11, Jump* 11, UMD* 11
Level 20 - Diplomacy 23, Intimidate 23, Tumble* 4
Totals - Diplomacy 23, Intimidate 23, Balance* 11, Jump* 11, Tumble* 4, UMD* 11
Totals with end game gear (unbuffed) - Diplomacy 50, Intimidate 75, Balance* 18, Jump* 37, Tumble* 11, UMD* 36
*Cross-class skills cost twice as much to train.
FEATS
Trained feats (in the order they were taken)
Combat Expertise (used 100% of the time, prerequisite for Defender of Siberys)
Force of Personality (adds Charisma modifier to Will saves instead of Wisdom modifier)
Toughness (acquired 2 times)
Skill Focus: Intimidate (grants a +3 bonus to all intimidate skill checks)
Shield Mastery (adds DR when using a shield)
Improved Shield Mastery (adds more DR when using a shield)
Improved Shield Bash (keep shield AC bonus while bashing and gain a 20% chance to make a
secondary shield bash while attacking)
Granted feats
Attack
Defensive Fighting
Aura of Good
Heroic Durability
Smite Evil
Religious Lore
Divine Grace (adds Charisma modifier to all saving throws)
Lay on Hands (heals for [10 + paladin level] x Charisma modifier)
Aura of Courage
Divine Health (disease immunity)
Fear Immunity
Turn Undead
Remove Disease
Light/Medium/Heavy Armor Proficiency
Shield Proficiency (General)
Simple/Martial Weapon Proficiency
Sneak (used rarely)
Sunder
Trip
Feats earned through favor
Coin Lord Finishing School Training - Grants +2 to Diplomacy and Intimidate skills.
Draconic Vitality - Increases maximum hit points by 10.
ACTION POINTS/ENHANCEMENTS (by level)
Level 1
Paladin Armor Class Boost I
Follower of the Sovereign Host
Improved Intimidate I
Level 2
Paladin Focus of Good I
Paladin Charisma I
Paladin Toughness I
Level 3
Paladin Courage of Good I
Paladin Bulwark of Good I
Paladin Resistance of Good I
Paladin Extra Lay on Hands I
Level 4
Racial Toughness I
Improved Intimidate II
Paladin Toughness II
Level 5
Human Adaptability: Constitution
Level 6
Unyielding Sovereinty
Paladin Divine Righteousness I
Level 7
Paladin Defender of Siberys I
Level 8
Paladin Bulwark of Good II
Paladin Resistance of Good II
Improved Intimidate III
Level 9
Paladin Extra Lay on Hands II
Racial Toughness II
Level 10
Paladin Charisma II
Level 11
Paladin Toughness III
Level 12
Paladin Bulward of Good III
Paladin Defender of Siberys II
Level 13
Paladin Resistance of Good III
Improved Intimidate IV
Level 14
Paladin Toughness IV
Level 15
Paladin Extra Lay on Hands III
Level 16
Racial Toughness III
Level 17
Paladin Charisma III
Level 18
Paladin Defender of Siberys III
Level 19
Paladin Bulwark of Good IV
Level 20
Paladin Weapons of Good
Human Greater Adaptability: Charisma
EQUIPMENT (end game)
Epic Cavalry Plate Tier 3 (Alchemical Armor Defense added @ Stone of Change and slotted with
Blue Augment Crystal of Nimble Moves @ Altar of Epic Rituals)
Epic Chimera's Crown (slotted with Colorless Augment Crystal of Enhanced Wisdom and Colorless
Augment Crystal of Enhanced Dexterity @ Altar of Epic Rituals)
Epic Grim's Bracelet (slotted with Blue Augment Crystal of Durability @ Altar of Epic Rituals)
Epic Brawn's Spirits (slotted with Blue Augment Crystal of Fatespinning @ Altar of Epic Rituals)
Epic Cloak of Night
Epic Ring of the Silver Concord (slotted with Yellow Augment Crystal of the Sea @ Altar of Epic
Rituals)
Belt of the Defenders of Siberys
Band of Siberys (+2 Exceptional Charisma added @ Altar of Subjugation and Eldritch Resistance
added @ Stone of Change)
Cannith Boots of Propulsion
Supreme Tyrant Green Steel Goggles of Air (SP version, +6 Charisma skills, 3 Haste clickies)
Supreme Tyrant Green Steel Bracers of Mineral II (HP version, cleansed, Heavy Fortification, 2
Stoneskin clickies)
Fabricator's Gauntlets (there are other options for the gloves slot, I use them for the 10% melee
alacrity)
Epic Swashbuckler Tier 3 (Alchemical Shield Defense added @ Stone of Change and slotted with
Blue Augment Crystal of Extreme Power @ Altar of Epic Rituals)
Epic Kron'zek's Cruelty (slotted with Red Augment Crystal of Vampire's Vulnerability @ Altar of Epic
Rituals)
Alternate/Situational Equipment
Trinket of Fire Absorption, 33% (crafted)
Trinket of Electrical Absorption, 33% (crafted)
Cloak of Ice (Fire Shield, Cold Version, 3 clickies)
Blue Fire Necklace (Fire Shield, Fire Version, 3 clickies)
Silver Flame Talisman (Negative Energy Absorption, 10 charges)
Pale Lavender Ioun Stone (upgraded, 50 levels of Spell Absorption)
Draconic Necklace (1 GH clickie)
Nyoko's Necklace (Invisibility, 3 clickies)
Golden Guile (Bluff/Diplomacy +15, +20 epic)
Necklace of Haggling +15
Ring of Solid Fog (3 or 5 clickies for HoX)
Kundarak Delving Boots (FoM)
Purging the Pantheon (Quell, 3 clickies)
Quiver of Alacrity (30% Increased Run Speed, 10% Ranged Alacrity, upgraded)
Spider Cult Mask (most importantly adds +1 intimidate)
Phiarlan Pendant of Time
Epic Cloak of Flames Tier 2 (10 Inherent Fire Resistance and 20% Fire Absorption)
Divine Vengeance
Enduring Conviction (upgraded)
Epic Brigand's Cutlass Tier 3 (slotted with Red Augment Crystal of Vampire's Vulnerability @ Altar of
Epic Rituals)
Epic Calomel Scimitar Tier 3 (slotted with Red Augment Crystal of Extreme Power @ Altar of Epic
Rituals)
Cruel Nobility (great for Eladrin in "Running with the Devils")
+1 Paralyzing Scimitar of Everbright with Festival Icy Burst (ooze/rusty killer)
+5 Holy Burst Adamantine Scimitar of Greater Construct Bane (LoB beater, crafted)
+5 Holy Burst Cold Iron Returning Throwing Axe of Greater Chaotic Outsider Bane (for ADQ2,
crafted)
+5 Supreme Tyrant Green Steel Warhammer of Positive Energy (skele/lich beater with 1 Raise Dead
clickie)
Epic Mournlode Warhammer Tier 3 (better skele/lich beater, slotted with Red Augment Crystal of
Extreme Power @ Altar of Epic Rituals)
Earthshatter Warhammer (quite effective on Earth Elementals and Gargoyles, even in Epic quests)
Epic Antique Greataxe (mainly to switch to if not tanking, slotted with Red Augment Crystal of
Extreme Power @ Altar of Epic Rituals)
As you can see from the above equipment list, a lot of farming is required to outfit this build, It requires 210 Epic Tokens, 60 Epic Raid Tokens, 2 Marks of the Abbot, materials from the Cannith Challenges adventure pack, a high level Cannith crafter, and some hard to find non-epic/epic gear as well.
I won't bother to post strategies, as there are plenty of "How to tank such and such" guides out there.
I made this toon to tank raids for my guild (The Order of Cannith). In the process she has managed to gain a bit of recognition on the Cannith server. Some of you reading this guide may have grouped with her or heard of her. I get a lot of questions about the build and the gear, so I thought I would post it here on the forums for anyone who might be interested. There are other tank builds that can achieve higher AC than this build and/or that have evasion/improved evasion. That being said, those builds are generally mixed class and multiple TR. In most cases, I prefer single class builds for the capstone enhancement. This toon is a first life 32 point human build and there may be things I've missed or haven't thought to add to it or to this guide. Any suggestions for improvement are welcome as long as they pertain to the build as a single class first life paladin tank.
As for tanking ability, this build has very high AC, saves, threat generation, and intimidate, as well as good hp and DR. However, it is very gear dependent, is a 32 point build, and requires a lot of farming and therefore is not suited to the newish player. This build also attains unbuffed UMD of 36.
I chose scimitars as the primary weapon type because of their critical threat range and because this build doesn't have enough feats to spend one on Exotic Weapon Proficiency.
Gommora has tanked raids quite easily on hard difficulty, and some on elite with no more trouble than on hard. In addition, she has tanked both Horoth and Suulomades at the same time in hard ToD when Horoth was at 50% health (caster dots could not pull Suulomades away, even though I didn't use intimi after he zeroed in on me), she rabbits eVoN6 successfully and easily, and she stays in the inferno in hard Ascension Chamber.
This build has quite a bit of self-healing as well, 5 LoH's, Unyielding Sovereignty, Cure Serious Wounds, and scroll healing. Enough self-healing to survive in most cases. This build also can solo most quests on elite with a healer hireling when leveling. Gommora does an average of 56 damage per swing with Epic Kron'Zek's Cruelty (per damage calculator from DDO Forums), not accounting for DR, Lightning Strike procs, or damage buffs.
With the proper gear and the right feats/enhancements this build can achieve:
Unbuffed
79 AC
58/46/56 saves
75 intimidate
175% threat
+30/+31 attack bonus (sword and board)
84 AC/24 DR blocking
DR 5/Chaotic 5/Good
802 hp
647 sp
36 UMD
Hit Points: 200 Base + 220 Constitution Bonus + 144 Feat Bonus + 105 Enchanted Bonus
+ 133 Defender of Siberys stance (a bug causes this to display as "Negative
Level Penalty") = 802 Total
Spell Points: 260 Base + 87 Ability Bonus + 300 Enchanted Bonus = 647 Total
Armor Class: 10 Base + 5 Dexterity Bonus + 16 Armor Bonus + 9 Shield Bonus + 5 Natural Armor
Bonus + 6 Deflection Bonus + 11 Dodge Bonus + 12 Misc Bonus + 5 Feat Bonus = 79
Total
Blocking Armor Bonus: 2 Base + 3 Feat Bonus = 5 Total
Fortitude Save: 12 Base + 11 Constitution Mod + 15 Feat Bonus + 20 Enchanted Bonus = 58 Total
Reflex Save: 6 Base + 5 Dexterity Mod + 15 Feat Bonus + 20 Enchanted Bonus = 46 Total
Will Save: 6 Base + 15 Charisma Mod + 15 Feat Bonus + 20 Enchanted Bonus = 56 Total
With ship buffs (+2 shrines, Dhakaani Vigor, etc.)
83 AC
60/48/58 saves
175% threat
77 intimidate
+37/+38 attack bonus (sword and board)
88 AC/24 DR blocking
DR 5/Chaotic 5/Good
826 hp
676 sp
37 UMD
With potions, self buffs, and buffs from other characters
Long buffs (> 5 minutes)
Greater Heroism (caster buff/clickie) - +4 morale bonus to attacks, saves, and skill checks
Inspire Competence (Bard song) - +2 untyped bonus to all skills
Inspire Greatness (Bard song) - +2 competence bonus to Fortitude saves and attack, and 20
temporary hp
Inspire Heroics (Bard song) - +4 Dodge bonus to AC
Enchant Armor (Artificer buff) - +1 to AC
Hero's Companion (Halfling buff) - +3 miscellaneous bonus to AC, +4 to attack, and +5 to damage
and saves
Virtue (self buff) - 20 temporary hp @ caster level 20
Yugoloth Essence of Seduction - +2 stacking Charisma, -4 Fortitude save, +8 Fortitude save vs.
poison
Yugoloth Essence of Desire - +2 stacking Constitution, +20 hp (+40hp with added Con), -5% melee
speed
Lasting Elixir of Supreme Ability - +2 stacking all stats (stacks with all other bonuses)
Spider Cult Mask - +1 to Charisma skills
91 AC
77/59/69 saves
175% threat
86 intimidate
+47/+48 attack bonus (sword and board)
96 AC/24 DR blocking
DR 5/Chaotic 5/Good
906 hp
705 sp
46 UMD
Short buffs (< 5 minutes)
Haste (caster buff/clickie) - +1 enhancement bonus to attack rolls, +1 dodge bonus to AC and
reflex saves
Recitation (scroll/cleric/FvS buff) - +2 luck bonus to attack and AC
Prayer (self/cleric/FvS buff) - +1 luck bonus to attack
Potion of Influence +2/+3 - +2/+3 alchemical bonus to Charisma
Potion of Eagle's Skill +2/+3 - +2/+3 alchemical bonus to Charisma skills
Potion of Health +2/+3 - +2/+3 alchemical bonus to Constitution
Potion of Reason +2/+3 - +2/+3 alchemical bonus to Wisdom
Divine Righteousness (self buff) - 100% bonus to threat (overrides but does not stack with stance)
Paladin AC Boost I - +2 action boost to AC for 20 sec.
Glorious Stand (self buff) - 20 DR/epic, immune to secondary weapon effects, reduced damage
from elemental/negative energy, double healing from positive energy
96 AC
82/65/74 saves
200% threat
91 intimidate
+51/+52 attack bonus (sword and board)
101 AC/24 DR blocking
DR 5/Chaotic 5/Good 20/Epic
926 hp
763 sp
51 UMD
Granted the last set of numbers depends on a few VERY temporary buffs (20 seconds to 5 minutes
duration) one of which can only be used once every 5 minutes (Glorious Stand), but these are legitimate numbers. Additionally, Gommora can munch a full set of Abishai cookies for +4 to INT/WIS/CHA which will boost save, intimidate, sp, and UMD numbers for 10 minutes to:
84/67/76 saves
93 intimidate
792 sp
53 UMD
STATS
End game unbuffed stats are as follows (+3 Supreme Ability Tome):
STR 28 - 12 Base + 3 Inherent + 13 Enchanted
DEX 20 - 9 Base + 3 Inherent + 8 Enchanted
CON 32 - 14 Base + 3 Inherent + 1 Feat Bonus + 14 Enchanted
INT 15 - 13 Base + 3 Inherent - 1 Enchanted
WIS 16 - 8 Base + 3 Inherent + 5 Enchanted
CHA 40 - 23 Base + 3 Inherent + 4 Feat Bonus + 10 Enchanted
Base is starting number for the stat at character creation, except for Charisma stat which was 18 at creation with 5 Charisma points added at level ups.
SKILL POINTS (spent by level)
Level 1 - Intimidate 4, Balance* 2, Jump* 2, Tumble* 1, UMD* 1
Level 2 - Diplomacy 1, Intimidate 5, Jump* 2.5, Balance* 2.5
Level 3 - Intimidate 6, Jump* 3, Balance* 3, UMD* 2
Level 4 - Intimidate 7, Balance* 3.5, Jump* 3.5, UMD* 3
Level 5 - Intimidate 8, Balance* 4, Jump* 4, UMD* 4
Level 6 - Diplomacy 3, Intimidate 9, Balance* 4.5, Jump* 4.5
Level 7 - Intimidate 10, Balance* 5, Jump* 5, UMD* 5
Level 8 - Diplomacy 5, Intimidate 11, Balance* 5.5, Jump* 5.5
Level 9 - Intimidate 12, Balance* 6, Jump* 6, UMD* 6
Level 10 - Diplomacy 7, Intimidate 13, Balance* 6.5, Jump* 6.5
Level 11 - Diplomacy 8, Intimidate 14, Balance* 7, Jump* 7, UMD* 7
Level 12 - Diplomacy 11, Intimidate 15, Balance* 7.5, Jump* 7.5
Level 13 - Diplomacy 12, Intimidate 16, Balance* 8, Jump* 8, UMD* 8
Level 14 - Diplomacy 15, Intimidate 17, Balance* 8.5, Jump* 8.5
Level 15 - Diplomacy 16, Intimidate 18, Balance* 9, Jump* 9, UMD* 9
Level 16 - Diplomacy 19, Intimidate 19, Balance* 9.5, Jump* 9.5
Level 17 - Diplomacy 20, Intimidate 20, Balance* 10, Jump* 10, UMD* 10
Level 18 - Diplomacy 21, Intimidate 21, Balance* 10.5, Jump* 10.5, Tumble* 2
Level 19 - Diplomacy 22, Intimidate 22, Balance* 11, Jump* 11, UMD* 11
Level 20 - Diplomacy 23, Intimidate 23, Tumble* 4
Totals - Diplomacy 23, Intimidate 23, Balance* 11, Jump* 11, Tumble* 4, UMD* 11
Totals with end game gear (unbuffed) - Diplomacy 50, Intimidate 75, Balance* 18, Jump* 37, Tumble* 11, UMD* 36
*Cross-class skills cost twice as much to train.
FEATS
Trained feats (in the order they were taken)
Combat Expertise (used 100% of the time, prerequisite for Defender of Siberys)
Force of Personality (adds Charisma modifier to Will saves instead of Wisdom modifier)
Toughness (acquired 2 times)
Skill Focus: Intimidate (grants a +3 bonus to all intimidate skill checks)
Shield Mastery (adds DR when using a shield)
Improved Shield Mastery (adds more DR when using a shield)
Improved Shield Bash (keep shield AC bonus while bashing and gain a 20% chance to make a
secondary shield bash while attacking)
Granted feats
Attack
Defensive Fighting
Aura of Good
Heroic Durability
Smite Evil
Religious Lore
Divine Grace (adds Charisma modifier to all saving throws)
Lay on Hands (heals for [10 + paladin level] x Charisma modifier)
Aura of Courage
Divine Health (disease immunity)
Fear Immunity
Turn Undead
Remove Disease
Light/Medium/Heavy Armor Proficiency
Shield Proficiency (General)
Simple/Martial Weapon Proficiency
Sneak (used rarely)
Sunder
Trip
Feats earned through favor
Coin Lord Finishing School Training - Grants +2 to Diplomacy and Intimidate skills.
Draconic Vitality - Increases maximum hit points by 10.
ACTION POINTS/ENHANCEMENTS (by level)
Level 1
Paladin Armor Class Boost I
Follower of the Sovereign Host
Improved Intimidate I
Level 2
Paladin Focus of Good I
Paladin Charisma I
Paladin Toughness I
Level 3
Paladin Courage of Good I
Paladin Bulwark of Good I
Paladin Resistance of Good I
Paladin Extra Lay on Hands I
Level 4
Racial Toughness I
Improved Intimidate II
Paladin Toughness II
Level 5
Human Adaptability: Constitution
Level 6
Unyielding Sovereinty
Paladin Divine Righteousness I
Level 7
Paladin Defender of Siberys I
Level 8
Paladin Bulwark of Good II
Paladin Resistance of Good II
Improved Intimidate III
Level 9
Paladin Extra Lay on Hands II
Racial Toughness II
Level 10
Paladin Charisma II
Level 11
Paladin Toughness III
Level 12
Paladin Bulward of Good III
Paladin Defender of Siberys II
Level 13
Paladin Resistance of Good III
Improved Intimidate IV
Level 14
Paladin Toughness IV
Level 15
Paladin Extra Lay on Hands III
Level 16
Racial Toughness III
Level 17
Paladin Charisma III
Level 18
Paladin Defender of Siberys III
Level 19
Paladin Bulwark of Good IV
Level 20
Paladin Weapons of Good
Human Greater Adaptability: Charisma
EQUIPMENT (end game)
Epic Cavalry Plate Tier 3 (Alchemical Armor Defense added @ Stone of Change and slotted with
Blue Augment Crystal of Nimble Moves @ Altar of Epic Rituals)
Epic Chimera's Crown (slotted with Colorless Augment Crystal of Enhanced Wisdom and Colorless
Augment Crystal of Enhanced Dexterity @ Altar of Epic Rituals)
Epic Grim's Bracelet (slotted with Blue Augment Crystal of Durability @ Altar of Epic Rituals)
Epic Brawn's Spirits (slotted with Blue Augment Crystal of Fatespinning @ Altar of Epic Rituals)
Epic Cloak of Night
Epic Ring of the Silver Concord (slotted with Yellow Augment Crystal of the Sea @ Altar of Epic
Rituals)
Belt of the Defenders of Siberys
Band of Siberys (+2 Exceptional Charisma added @ Altar of Subjugation and Eldritch Resistance
added @ Stone of Change)
Cannith Boots of Propulsion
Supreme Tyrant Green Steel Goggles of Air (SP version, +6 Charisma skills, 3 Haste clickies)
Supreme Tyrant Green Steel Bracers of Mineral II (HP version, cleansed, Heavy Fortification, 2
Stoneskin clickies)
Fabricator's Gauntlets (there are other options for the gloves slot, I use them for the 10% melee
alacrity)
Epic Swashbuckler Tier 3 (Alchemical Shield Defense added @ Stone of Change and slotted with
Blue Augment Crystal of Extreme Power @ Altar of Epic Rituals)
Epic Kron'zek's Cruelty (slotted with Red Augment Crystal of Vampire's Vulnerability @ Altar of Epic
Rituals)
Alternate/Situational Equipment
Trinket of Fire Absorption, 33% (crafted)
Trinket of Electrical Absorption, 33% (crafted)
Cloak of Ice (Fire Shield, Cold Version, 3 clickies)
Blue Fire Necklace (Fire Shield, Fire Version, 3 clickies)
Silver Flame Talisman (Negative Energy Absorption, 10 charges)
Pale Lavender Ioun Stone (upgraded, 50 levels of Spell Absorption)
Draconic Necklace (1 GH clickie)
Nyoko's Necklace (Invisibility, 3 clickies)
Golden Guile (Bluff/Diplomacy +15, +20 epic)
Necklace of Haggling +15
Ring of Solid Fog (3 or 5 clickies for HoX)
Kundarak Delving Boots (FoM)
Purging the Pantheon (Quell, 3 clickies)
Quiver of Alacrity (30% Increased Run Speed, 10% Ranged Alacrity, upgraded)
Spider Cult Mask (most importantly adds +1 intimidate)
Phiarlan Pendant of Time
Epic Cloak of Flames Tier 2 (10 Inherent Fire Resistance and 20% Fire Absorption)
Divine Vengeance
Enduring Conviction (upgraded)
Epic Brigand's Cutlass Tier 3 (slotted with Red Augment Crystal of Vampire's Vulnerability @ Altar of
Epic Rituals)
Epic Calomel Scimitar Tier 3 (slotted with Red Augment Crystal of Extreme Power @ Altar of Epic
Rituals)
Cruel Nobility (great for Eladrin in "Running with the Devils")
+1 Paralyzing Scimitar of Everbright with Festival Icy Burst (ooze/rusty killer)
+5 Holy Burst Adamantine Scimitar of Greater Construct Bane (LoB beater, crafted)
+5 Holy Burst Cold Iron Returning Throwing Axe of Greater Chaotic Outsider Bane (for ADQ2,
crafted)
+5 Supreme Tyrant Green Steel Warhammer of Positive Energy (skele/lich beater with 1 Raise Dead
clickie)
Epic Mournlode Warhammer Tier 3 (better skele/lich beater, slotted with Red Augment Crystal of
Extreme Power @ Altar of Epic Rituals)
Earthshatter Warhammer (quite effective on Earth Elementals and Gargoyles, even in Epic quests)
Epic Antique Greataxe (mainly to switch to if not tanking, slotted with Red Augment Crystal of
Extreme Power @ Altar of Epic Rituals)
As you can see from the above equipment list, a lot of farming is required to outfit this build, It requires 210 Epic Tokens, 60 Epic Raid Tokens, 2 Marks of the Abbot, materials from the Cannith Challenges adventure pack, a high level Cannith crafter, and some hard to find non-epic/epic gear as well.
I won't bother to post strategies, as there are plenty of "How to tank such and such" guides out there.