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M113k7262
04-28-2012, 06:11 PM
CODE]Character Generated Using: DDO Character Generator (http://www.ddochargen.com)
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=18535

Cleric 20
Male Human - True Neutral
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PAST LIVES SELECTED:
Paladin (1)
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LEVEL 1
Race Selected: Male Human
Alignment Selected: True Neutral
Class Selected: Cleric (Cleric 1)
Abilities Raised: STR: 10, DEX: 14, CON: 16, WIS: 18
Skills Ranks Raised: Balance +2 (2), Concentration +4 (4)
Feats Selected: Empower Healing Spell, Mental Toughness
Enhancements Selected: Cleric Energy of the Zealot I,
Cleric Life Magic I, Cleric Divine Vitality I, Cleric Extra Turning I
Automatic Feats Granted: Past Life (Paladin),
Attack, Heroic Durability, Sneak, Magical Training,
Turn Undead, Simple Weapons, Shield Proficiency (General),
Light Armor Proficiency, Medium Armor Proficiency,
Heavy Armor Proficiency
Stats at End of Level 1:
HP:31 SP:200 AC:12 FORT:5 REFL:2 WILL:6 BAB:+0/+0
STR:10(0) DEX:14(+2) CON:16(+3) INT:8(-1) WIS:18(+4) CHA:8(-1)
Balance:4, Bluff:-1, Concentration:7, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:4, Hide:2, Intimidate:-1,
Jump:0, Listen:4, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:4, Swim:0,
Tumble: n/a, UMD: n/a

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LEVEL 2:
Class Selected: Cleric (Cleric 2)
Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (5)
Enhancements Selected: Cleric Wisdom I, Follower of the Sovereign Host
Automatic Feats Granted: Defensive Fighting, Sunder, Trip
Stats at End of Level 2:
HP:42 SP:234 AC:12 FORT:6 REFL:2 WILL:7 BAB:+1/+1/+6
STR:10(0) DEX:14(+2) CON:16(+3) INT:8(-1) WIS:19(+4) CHA:8(-1)
Balance:4.5, Bluff:-1, Concentration:8, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:4, Hide:2, Intimidate:-1,
Jump:0, Listen:4, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:4, Swim:0,
Tumble: n/a, UMD: n/a

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LEVEL 3:
Class Selected: Cleric (Cleric 3)
Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (6)
Feats Selected: Toughness
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
Enhancements Selected: Cleric Prayer of Life I,
Racial Toughness I, Improved Heal I, Cleric Wand and Scroll Mastery I
Stats at End of Level 3:
HP:78 SP:280 AC:12 FORT:6 REFL:3 WILL:8 BAB:+2/+2/+7
STR:11(0) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:20(+5) CHA:9(-1)
Balance:5, Bluff:-1, Concentration:9, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:6, Hide:2, Intimidate:-1,
Jump:0, Listen:5, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:5, Swim:0,
Tumble: n/a, UMD: n/a

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LEVEL 4:
Class Selected: Cleric (Cleric 4)
Abilities Raised: WIS: 21
Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (7)
Enhancements Selected: Improved Heal II, Cleric Life Magic II
Stats at End of Level 4:
HP:90 SP:315 AC:12 FORT:7 REFL:3 WILL:9 BAB:+3/+3/+8/+13
STR:11(0) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:21(+5) CHA:9(-1)
Balance:5.5, Bluff:-1, Concentration:10, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:7, Hide:2, Intimidate:-1,
Jump:0, Listen:5, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:5, Swim:0,
Tumble: n/a, UMD: n/a

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LEVEL 5:
Class Selected: Cleric (Cleric 5)
Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (8)
Enhancements Selected: Human Adaptability Wisdom I,
Cleric Improved Turning I, Cleric Divine Vitality II
Stats at End of Level 5:
HP:102 SP:364 AC:12 FORT:7 REFL:3 WILL:10 BAB:+3/+3/+8/+13
STR:11(0) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:22(+6) CHA:9(-1)
Balance:6, Bluff:-1, Concentration:11, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:8, Hide:2, Intimidate:-1,
Jump:0, Listen:6, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:6, Swim:0,
Tumble: n/a, UMD: n/a

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LEVEL 6:
Class Selected: Cleric (Cleric 6)
Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (9)
Feats Selected: Improved Mental Toughness
Enhancements Selected: Cleric Radiant Servant I
Stats at End of Level 6:
HP:114 SP:440 AC:12 FORT:8 REFL:4 WILL:11 BAB:+4/+4/+9/+14
STR:11(0) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:22(+6) CHA:9(-1)
Balance:6.5, Bluff:-1, Concentration:12, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:8, Hide:2, Intimidate:-1,
Jump:0, Listen:6, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:6, Swim:0,
Tumble: n/a, UMD: n/a

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LEVEL 7:
Class Selected: Cleric (Cleric 7)
Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (10)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
Enhancements Selected: Unyielding Sovereignty
Stats at End of Level 7:
HP:133 SP:491 AC:13 FORT:9 REFL:5 WILL:11 BAB:+5/+5/+10/+15
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:23(+6) CHA:10(0)
Balance:8, Bluff:0, Concentration:14, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:8, Hide:3, Intimidate:0,
Jump:1, Listen:6, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:6, Swim:1, Tumble: n/a,
UMD: n/a

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LEVEL 8:
Class Selected: Cleric (Cleric 8)
Abilities Raised: WIS: 24
Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (11),
Tumble +0.5 (0.5)
Enhancements Selected: Cleric Wisdom II
Stats at End of Level 8:
HP:146 SP:564 AC:13 FORT:10 REFL:5 WILL:13 BAB:+6/+6/+11/+16
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:25(+7) CHA:10(0)
Balance:8.5, Bluff:0, Concentration:15, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:9, Hide:3, Intimidate:0,
Jump:1, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:1, Tumble:3.5,
UMD: n/a

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LEVEL 9:
Class Selected: Cleric (Cleric 9)
Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (12),
Tumble +0.5 (1)
Feats Selected: Least Dragonmark of Passage
Enhancements Selected: Extra Dragonmark Use I,
Extra Dragonmark Use II, Cleric Prayer of Incredible Life I
Stats at End of Level 9:
HP:159 SP:626 AC:13 FORT:10 REFL:6 WILL:13 BAB:+6/+6/+11/+16
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:25(+7) CHA:10(0)
Balance:11, Bluff:0, Concentration:16, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:9, Hide:3, Intimidate:0,
Jump:1, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:1, Tumble:4, UMD: n/a

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LEVEL 10:
Class Selected: Cleric (Cleric 10)
Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (13),
Jump +0.5 (0.5)
Enhancements Selected: Cleric Divine Vitality III
Stats at End of Level 10:
HP:172 SP:693 AC:13 FORT:11 REFL:6 WILL:14 BAB:+7/+7/+12/+17
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:25(+7) CHA:10(0)
Balance:11.5, Bluff:0, Concentration:17, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:9, Hide:3, Intimidate:0,
Jump:1.5, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:1, Tumble:4, UMD: n/a

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LEVEL 11:
Class Selected: Cleric (Cleric 11)
Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (14),
Jump +0.5 (1)
Enhancements Selected: Cleric Life Magic III,
Cleric Prayer of Life II
Stats at End of Level 11:
HP:185 SP:765 AC:13 FORT:11 REFL:6 WILL:14 BAB:+8/+8/+13/+18
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:25(+7) CHA:10(0)
Balance:12, Bluff:0, Concentration:18, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:9, Hide:3, Intimidate:0,
Jump:2, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:1, Tumble:4, UMD: n/a

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LEVEL 12:
Class Selected: Cleric (Cleric 12)
Abilities Raised: WIS: 26
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +1 (15),
Jump +0.5 (1.5)
Feats Selected: Lesser Dragonmark of Passage
Enhancements Selected: Cleric Radiant Servant II,
Racial Toughness II
Stats at End of Level 12:
HP:208 SP:863 AC:13 FORT:12 REFL:7 WILL:16 BAB:+9/+9/+14/+19
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:26(+8) CHA:10(0)
Balance:12.5, Bluff:0, Concentration:19, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:10, Hide:3, Intimidate:0,
Jump:2.5, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 13:
Class Selected: Cleric (Cleric 13)
Skills Ranks Raised: Balance +0.5 (8), Concentration +1 (16),
Jump +0.5 (2)
Enhancements Selected: Human Greater Adaptability Charisma I
Stats at End of Level 13:
HP:221 SP:946 AC:13 FORT:12 REFL:7 WILL:16 BAB:+9/+9/+14/+19
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:26(+8) CHA:11(0)
Balance:13, Bluff:0, Concentration:20, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:10, Hide:3, Intimidate:0,
Jump:3, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 14:
Class Selected: Cleric (Cleric 14)
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +1 (17),
Jump +0.5 (2.5)
Enhancements Selected: Cleric Charisma I, Cleric Energy of the Zealot II
Stats at End of Level 14:
HP:234 SP:1064 AC:13 FORT:13 REFL:7 WILL:17 BAB:+10/+10/+15/+20
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:26(+8) CHA:12(+1)
Balance:13.5, Bluff:1, Concentration:21, Diplomacy:1,
Disable Device: n/a, Haggle:1, Heal:10, Hide:3, Intimidate:1,
Jump:3.5, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 15:
Class Selected: Cleric (Cleric 15)
Skills Ranks Raised: Balance +0.5 (9), Concentration +1 (18),
Jump +0.5 (3)
Feats Selected: Greater Dragonmark of Passage
Enhancements Selected: Extra Dragonmark Use III
Stats at End of Level 15:
HP:247 SP:1157 AC:13 FORT:13 REFL:8 WILL:17 BAB:+11/+11/+16/+21
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:26(+8) CHA:12(+1)
Balance:14, Bluff:1, Concentration:22, Diplomacy:1,
Disable Device: n/a, Haggle:1, Heal:10, Hide:3, Intimidate:1,
Jump:4, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 16:
Class Selected: Cleric (Cleric 16)
Abilities Raised: WIS: 27
Skills Ranks Raised: Balance +0.5 (9.5), Concentration +1 (19),
Jump +0.5 (3.5)
Enhancements Selected: Extra Dragonmark Use IV,
Orien Balance I
Stats at End of Level 16:
HP:260 SP:1255 AC:13 FORT:14 REFL:8 WILL:18 BAB:+12/+12/+17/+22
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:27(+8) CHA:12(+1)
Balance:15.5, Bluff:1, Concentration:23, Diplomacy:1,
Disable Device: n/a, Haggle:1, Heal:10, Hide:3, Intimidate:1,
Jump:4.5, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 17:
Class Selected: Cleric (Cleric 17)
Skills Ranks Raised: Balance +0.5 (10), Concentration +1 (20),
Jump +0.5 (4)
Enhancements Selected: Cleric Life Magic IV
Stats at End of Level 17:
HP:273 SP:1358 AC:13 FORT:14 REFL:8 WILL:18 BAB:+12/+12/+17/+22
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:27(+8) CHA:12(+1)
Balance:16, Bluff:1, Concentration:24, Diplomacy:1,
Disable Device: n/a, Haggle:1, Heal:10, Hide:3, Intimidate:1,
Jump:5, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 18:
Class Selected: Cleric (Cleric 18)
Skills Ranks Raised: Balance +0.5 (10.5), Concentration +1 (21),
Jump +0.5 (4.5)
Feats Selected: Combat Casting
Enhancements Selected: Cleric Prayer of Life III
Stats at End of Level 18:
HP:286 SP:1466 AC:13 FORT:15 REFL:9 WILL:19 BAB:+13/+13/+18/+23
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:27(+8) CHA:12(+1)
Balance:16.5, Bluff:1, Concentration:25, Diplomacy:1,
Disable Device: n/a, Haggle:1, Heal:10, Hide:3, Intimidate:1,
Jump:5.5, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 19:
Class Selected: Cleric (Cleric 19)
Skills Ranks Raised: Balance +0.5 (11), Concentration +1 (22),
Jump +0.5 (5)
Enhancements Selected: Cleric Prayer of Incredible Life II,
Cleric Prayer of Incredible Life III
Stats at End of Level 19:
HP:299 SP:1579 AC:13 FORT:15 REFL:9 WILL:19 BAB:+14/+14/+19/+24
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:27(+8) CHA:12(+1)
Balance:17, Bluff:1, Concentration:26, Diplomacy:1,
Disable Device: n/a, Haggle:1, Heal:10, Hide:3, Intimidate:1,
Jump:6, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:1, Tumble:4, UMD: n/a

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LEVEL 20:
Class Selected: Cleric (Cleric 20)
Abilities Raised: WIS: 28
Skills Ranks Raised: Balance +0.5 (11.5), Concentration +1 (23),
Jump +0.5 (5.5)
Enhancements Selected: Cleric Divine Intervention,
Cleric Wand and Scroll Mastery II
Stats at End of Level 20:
HP:312 SP:1726 AC:13 FORT:16 REFL:9 WILL:21 BAB:+15/+15/+20/+25
STR:12(+1) DEX:16(+3) CON:18(+4) INT:10(0) WIS:28(+9) CHA:12(+1)
Balance:17.5, Bluff:1, Concentration:27, Diplomacy:1,
Disable Device: n/a, Haggle:1, Heal:11, Hide:3, Intimidate:1,
Jump:6.5, Listen:9, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:9, Swim:1, Tumble:4, UMD: n/a

[/CODE]

Inferno346
04-28-2012, 06:38 PM
Very low strength for a storage character... going to want to max that out to 18. Cleric is an odd choice. Wizard is probably the best. One level of barb is essential for mules for the extra run speed! I'm not sure I see the point of TRing a character into a mule. Better to just roll up a 3wizard/1barb, level-ups into strength of course for the carrying capacity.

AndyD47
04-28-2012, 06:45 PM
Where were you going with this build,what are your goals?
(Edit:Is this storage as in bank toon?)

Dragonmarks aren't going to do much for you.
Mental toughness is a waste of a feat unless you need it for a prereq as a wizard.
Combat casting is a trap,quicken is way more important.

You absolutely want wand and scroll enhancements.
DV III is a waste of AP in my book,maybe DV I just to unlock RS.

If you are going for a wisdom based cleric,maximize and empower or alternatively a focus in a specific school like say evocation would serve you much better.

M113k7262
04-28-2012, 06:50 PM
Very low strength for a storage character... going to want to max that out to 18. Cleric is an odd choice. Wizard is probably the best. One level of barb is essential for mules for the extra run speed! I'm not sure I see the point of TRing a character into a mule. Better to just roll up a 3wizard/1barb, level-ups into strength of course for the carrying capacity.

Sorry for the misleading title. It's actually not a storage toon. The post is a storage post. It's actually the best cleric I could come up with. I don't want it to be a basttlecleric or clonk. I like sitting back and healing. To me it's fun just to run with guildies who I like and have fun with. We also lack a steady healer. We have a bard/rogue and a fighter who is on third life and has some scroll usage and then I try to do some healing but paladins really suck at just about everything you can do with them.

M113k7262
04-28-2012, 06:55 PM
Where were you going with this build,what are your goals?
(Edit:Is this storage as in bank toon?)

Dragonmarks aren't going to do much for you.
Mental toughness is a waste of a feat unless you need it for a prereq as a wizard.
Combat casting is a trap,quicken is way more important.

You absolutely want wand and scroll enhancements.
DV III is a waste of AP in my book,maybe DV I just to unlock RS.

If you are going for a wisdom based cleric,maximize and empower or alternatively a focus in a specific school like say evocation would serve you much better.

thanks for the info... this build is still in progress so I'll keep your info in mind. TYVM

AndyD47
04-28-2012, 07:41 PM
If you just want to be a healbot (Which is waste,but I went that way on my first divine too)think about a serious focus on survivability.

Feats like toughness,(Improved)shield mastery,quickness,maximize (mass cures),maybe extra turning (which saves you more sp than you'd gain from mental toughness).

You really don't need wisdom much on a healbot,you could go Con and level-ups in Con if all you wanted to do was heal and live long enough to heal.

The thing is a cleric is a cleric is a cleric when it comes to healing.
You don't have to spec for healing past getting quicken and empower healing and a cleric that can mitigate damage or melee his way through a bad spot in a pinch is just a better contribution to a party.

M113k7262
04-28-2012, 11:50 PM
Character Generated Using: DDO Character Generator (http://www.ddochargen.com)
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=18557

Cleric 20
Male Dwarf - True Neutral
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PAST LIVES SELECTED:
Paladin (1)
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LEVEL 1
Race Selected: Male Dwarf
Alignment Selected: True Neutral
Class Selected: Cleric (Cleric 1)
Abilities Raised: STR: 14, DEX: 14, CON: 16, WIS: 18
Skills Ranks Raised: Concentration +4 (4)
Feats Selected: Empower Healing Spell
Enhancements Selected: Improved Heal I, Dwarven Faith I,
Cleric Energy of the Zealot I, Cleric Life Magic I
Automatic Feats Granted: Past Life (Paladin),
Attack, Heroic Durability, Sneak, Exotic Weapons (Dwarven Axe),
Dwarven Stability, Dwarven Stonecunning, Giant Evasion,
Magical Training, Orc Bonus, Poison Save Bonus, Spell Save Bonus,
Turn Undead, Simple Weapons, Shield Proficiency (General),
Light Armor Proficiency, Medium Armor Proficiency,
Heavy Armor Proficiency
Stats at End of Level 1:
HP:31 SP:205 AC:12 FORT:5 REFL:2 WILL:6 BAB:+0/+0
STR:14(+2) DEX:14(+2) CON:16(+3) INT:8(-1) WIS:18(+4) CHA:6(-2)
Balance:6, Bluff:-2, Concentration:7, Diplomacy:-2,
Disable Device: n/a, Haggle:-2, Heal:5, Hide:2, Intimidate:-2,
Jump:2, Listen:4, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:4, Swim:2,
Tumble: n/a, UMD: n/a

__________________________________________________ ______________

LEVEL 2:
Class Selected: Cleric (Cleric 2)
Skills Ranks Raised: Concentration +1 (5)
Enhancements Selected: Cleric Wisdom I, Cleric Extra Turning I,
Cleric Divine Vitality I
Automatic Feats Granted: Defensive Fighting, Sunder, Trip
Stats at End of Level 2:
HP:42 SP:234 AC:12 FORT:6 REFL:2 WILL:7 BAB:+1/+1/+6
STR:14(+2) DEX:14(+2) CON:16(+3) INT:8(-1) WIS:19(+4) CHA:6(-2)
Balance:6, Bluff:-2, Concentration:8, Diplomacy:-2,
Disable Device: n/a, Haggle:-2, Heal:5, Hide:2, Intimidate:-2,
Jump:2, Listen:4, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:4, Swim:2,
Tumble: n/a, UMD: n/a

__________________________________________________ ______________

LEVEL 3:
Class Selected: Cleric (Cleric 3)
Skills Ranks Raised: Concentration +1 (6)
Feats Selected: Empower Spell
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
Enhancements Selected: Cleric Wand and Scroll Mastery I,
Cleric Prayer of Life I, Follower of the Sovereign Host
Stats at End of Level 3:
HP:63 SP:275 AC:12 FORT:6 REFL:3 WILL:8 BAB:+2/+2/+7
STR:15(+2) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:20(+5) CHA:7(-2)
Balance:6, Bluff:-2, Concentration:9, Diplomacy:-2,
Disable Device: n/a, Haggle:-2, Heal:6, Hide:2, Intimidate:-2,
Jump:2, Listen:5, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:5, Swim:2,
Tumble: n/a, UMD: n/a

__________________________________________________ ______________

LEVEL 4:
Class Selected: Cleric (Cleric 4)
Abilities Raised: WIS: 21
Skills Ranks Raised: Concentration +1 (7)
Enhancements Selected: Improved Heal II, Cleric Life Magic II
Stats at End of Level 4:
HP:74 SP:305 AC:12 FORT:7 REFL:3 WILL:9 BAB:+3/+3/+8/+13
STR:15(+2) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:21(+5) CHA:7(-2)
Balance:6, Bluff:-2, Concentration:10, Diplomacy:-2,
Disable Device: n/a, Haggle:-2, Heal:7, Hide:2, Intimidate:-2,
Jump:2, Listen:5, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:5, Swim:2,
Tumble: n/a, UMD: n/a

__________________________________________________ ______________

LEVEL 5:
Class Selected: Cleric (Cleric 5)
Skills Ranks Raised: Concentration +1 (8)
Enhancements Selected: Cleric Improved Turning I,
Dwarven Faith II, Cleric Energy of the Zealot II
Stats at End of Level 5:
HP:85 SP:380 AC:12 FORT:7 REFL:3 WILL:9 BAB:+3/+3/+8/+13
STR:15(+2) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:21(+5) CHA:7(-2)
Balance:6, Bluff:-2, Concentration:11, Diplomacy:-2,
Disable Device: n/a, Haggle:-2, Heal:7, Hide:2, Intimidate:-2,
Jump:2, Listen:5, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:5, Swim:2,
Tumble: n/a, UMD: n/a

__________________________________________________ ______________

LEVEL 6:
Class Selected: Cleric (Cleric 6)
Skills Ranks Raised: Concentration +1 (9)
Feats Selected: Extra Turning
Enhancements Selected: Cleric Radiant Servant I
Stats at End of Level 6:
HP:96 SP:415 AC:12 FORT:8 REFL:4 WILL:10 BAB:+4/+4/+9/+14
STR:15(+2) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:21(+5) CHA:7(-2)
Balance:6, Bluff:-2, Concentration:12, Diplomacy:-2,
Disable Device: n/a, Haggle:-2, Heal:7, Hide:2, Intimidate:-2,
Jump:2, Listen:5, Move Silently:2, Open Lock: n/a,
Perform: n/a, Repair:-1, Search:-1, Spot:5, Swim:2,
Tumble: n/a, UMD: n/a

__________________________________________________ ______________

LEVEL 7:
Class Selected: Cleric (Cleric 7)
Skills Ranks Raised: Concentration +1 (10)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
Enhancements Selected: Cleric Life Magic III,
Cleric Prayer of Incredible Life I
Stats at End of Level 7:
HP:114 SP:471 AC:13 FORT:9 REFL:5 WILL:11 BAB:+5/+5/+10/+15
STR:16(+3) DEX:16(+3) CON:18(+4) INT:10(0) WIS:22(+6) CHA:8(-1)
Balance:7, Bluff:-1, Concentration:14, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:8, Hide:3, Intimidate:-1,
Jump:3, Listen:6, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:6, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 8:
Class Selected: Cleric (Cleric 8)
Abilities Raised: WIS: 23
Skills Ranks Raised: Balance +0.5 (0.5), Concentration +1 (11)
Enhancements Selected: Unyielding Sovereignty
Stats at End of Level 8:
HP:126 SP:517 AC:13 FORT:10 REFL:5 WILL:12 BAB:+6/+6/+11/+16
STR:16(+3) DEX:16(+3) CON:18(+4) INT:10(0) WIS:23(+6) CHA:8(-1)
Balance:7.5, Bluff:-1, Concentration:15, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:8, Hide:3, Intimidate:-1,
Jump:3, Listen:6, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:6, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 9:
Class Selected: Cleric (Cleric 9)
Skills Ranks Raised: Balance +0.5 (1), Concentration +1 (12)
Feats Selected: Maximize Spell
Enhancements Selected: Cleric Prayer of Life II,
Cleric Prayer of Incredible Life II
Stats at End of Level 9:
HP:138 SP:568 AC:13 FORT:10 REFL:6 WILL:12 BAB:+6/+6/+11/+16
STR:16(+3) DEX:16(+3) CON:18(+4) INT:10(0) WIS:23(+6) CHA:8(-1)
Balance:8, Bluff:-1, Concentration:16, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:8, Hide:3, Intimidate:-1,
Jump:3, Listen:6, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:6, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 10:
Class Selected: Cleric (Cleric 10)
Skills Ranks Raised: Balance +0.5 (1.5), Concentration +1 (13)
Enhancements Selected: Cleric Life Magic IV
Stats at End of Level 10:
HP:150 SP:624 AC:13 FORT:11 REFL:6 WILL:13 BAB:+7/+7/+12/+17
STR:16(+3) DEX:16(+3) CON:18(+4) INT:10(0) WIS:23(+6) CHA:8(-1)
Balance:8.5, Bluff:-1, Concentration:17, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:8, Hide:3, Intimidate:-1,
Jump:3, Listen:6, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:6, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 11:
Class Selected: Cleric (Cleric 11)
Skills Ranks Raised: Balance +0.5 (2), Concentration +1 (14)
Enhancements Selected: Cleric Wisdom II
Stats at End of Level 11:
HP:162 SP:705 AC:13 FORT:11 REFL:6 WILL:14 BAB:+8/+8/+13/+18
STR:16(+3) DEX:16(+3) CON:18(+4) INT:10(0) WIS:24(+7) CHA:8(-1)
Balance:9, Bluff:-1, Concentration:18, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:9, Hide:3, Intimidate:-1,
Jump:3, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 12:
Class Selected: Cleric (Cleric 12)
Abilities Raised: WIS: 25
Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (15)
Feats Selected: Quicken Spell
Enhancements Selected: Cleric Radiant Servant II,
Dwarven Constitution I
Stats at End of Level 12:
HP:174 SP:772 AC:13 FORT:12 REFL:7 WILL:15 BAB:+9/+9/+14/+19
STR:16(+3) DEX:16(+3) CON:19(+4) INT:10(0) WIS:25(+7) CHA:8(-1)
Balance:9.5, Bluff:-1, Concentration:19, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:9, Hide:3, Intimidate:-1,
Jump:3, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 13:
Class Selected: Cleric (Cleric 13)
Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (16)
Enhancements Selected: Dwarven Constitution II
Stats at End of Level 13:
HP:199 SP:844 AC:13 FORT:13 REFL:7 WILL:15 BAB:+9/+9/+14/+19
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:25(+7) CHA:8(-1)
Balance:10, Bluff:-1, Concentration:21, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:9, Hide:3, Intimidate:-1,
Jump:3, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 14:
Class Selected: Cleric (Cleric 14)
Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (17)
Enhancements Selected: Dwarven Faith III
Stats at End of Level 14:
HP:212 SP:936 AC:13 FORT:14 REFL:7 WILL:16 BAB:+10/+10/+15/+20
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:25(+7) CHA:8(-1)
Balance:10.5, Bluff:-1, Concentration:22, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:9, Hide:3, Intimidate:-1,
Jump:3, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 15:
Class Selected: Cleric (Cleric 15)
Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (18)
Feats Selected: Mental Toughness
Enhancements Selected: Cleric Energy of the Zealot III,
Cleric Wand and Scroll Mastery II
Stats at End of Level 15:
HP:225 SP:1128 AC:13 FORT:14 REFL:8 WILL:16 BAB:+11/+11/+16/+21
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:25(+7) CHA:8(-1)
Balance:11, Bluff:-1, Concentration:23, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:9, Hide:3, Intimidate:-1,
Jump:3, Listen:7, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 16:
Class Selected: Cleric (Cleric 16)
Abilities Raised: WIS: 26
Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (19)
Enhancements Selected: Dwarven Faith IV
Stats at End of Level 16:
HP:238 SP:1260 AC:13 FORT:15 REFL:8 WILL:18 BAB:+12/+12/+17/+22
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:26(+8) CHA:8(-1)
Balance:11.5, Bluff:-1, Concentration:24, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:10, Hide:3, Intimidate:-1,
Jump:3, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 17:
Class Selected: Cleric (Cleric 17)
Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (20)
Enhancements Selected: Cleric Energy of the Zealot IV
Stats at End of Level 17:
HP:251 SP:1388 AC:13 FORT:15 REFL:8 WILL:18 BAB:+12/+12/+17/+22
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:26(+8) CHA:8(-1)
Balance:12, Bluff:-1, Concentration:25, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:10, Hide:3, Intimidate:-1,
Jump:3, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 18:
Class Selected: Cleric (Cleric 18)
Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (21)
Feats Selected: Improved Mental Toughness
Enhancements Selected: Cleric Prayer of Life III
Stats at End of Level 18:
HP:264 SP:1586 AC:13 FORT:16 REFL:9 WILL:19 BAB:+13/+13/+18/+23
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:26(+8) CHA:8(-1)
Balance:12.5, Bluff:-1, Concentration:26, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:10, Hide:3, Intimidate:-1,
Jump:3, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 19:
Class Selected: Cleric (Cleric 19)
Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (22)
Enhancements Selected: Cleric Wand and Scroll Mastery III
Stats at End of Level 19:
HP:277 SP:1699 AC:13 FORT:16 REFL:9 WILL:19 BAB:+14/+14/+19/+24
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:26(+8) CHA:8(-1)
Balance:13, Bluff:-1, Concentration:27, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:10, Hide:3, Intimidate:-1,
Jump:3, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:3, Tumble: n/a,
UMD: n/a

__________________________________________________ ______________

LEVEL 20:
Class Selected: Cleric (Cleric 20)
Abilities Raised: WIS: 27
Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (23)
Enhancements Selected: Cleric Divine Intervention,
Cleric Wand and Scroll Mastery IV
Stats at End of Level 20:
HP:290 SP:1817 AC:13 FORT:17 REFL:9 WILL:20 BAB:+15/+15/+20/+25
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:27(+8) CHA:8(-1)
Balance:13.5, Bluff:-1, Concentration:28, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:10, Hide:3, Intimidate:-1,
Jump:3, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:3, Tumble: n/a,
UMD: n/a

rayworks
04-29-2012, 12:34 AM
How are you getting Argo favor at 3rd lvl? Is that a TR thing?

I have a 20th lvl cleric who is mostly a healer and offensive caster and I would suggest a couple of things.

1. Why are you dumping CHA? CHA is used to calculate the number of extra turns you get, which directly impacts your Radiant Aura. CHA is also used to calculate how many HP you heal per tick in the Radiant Aura. Dump some of that DEX, which you won't be needing since you aren't planning a melee or ranged toon.

2. Mental and Improved Mental Toughness are less than optimal feats. You don't really need the extra SP, which can be easily made up with Power/Wizardry/Magi items and/or enhancements. In fact, take your 20th lvl Paladin and farm the Dreaming Dark for a Vibrant Purple Ioun Stone and then upgrade it. Easiest 200SP you'll ever get.

3. No toughness? Its not just 20HP, it also opens up enhancement lines for more HP. See #2 for which feat you could dump.

4. Extra Turns is another less than optimal feat. You have enhancements for turns. Trust me, you'll have more than enough if you don't use CHA as a dump stat.

5. Take a Spell Penetration or Spell Focus:Evocation feat. One of the things you learn as a healer is that if you can drop a few mobs before the melees start taking damage you save SP and damage to your party. And take the enhancements for Spell Pen if you can fit them in. Its worth it.

Lastly, change the order of your feats a bit. You want Toughness at lvl 1, and probably won't need Quicken until lvl 15.

Habreno
04-29-2012, 02:07 AM
1. Why are you dumping CHA?CHA is also used to calculate how many HP you heal per tick in the Radiant Aura.

100% false. Everything else is good, though.

Micki
04-29-2012, 07:52 AM
My advice? Don't make a healbot. I consider healbots to be waste of a life. There are times when all you can do is healbot, but a lot of the time a healbot is more or less useless. You want to aid the party in taking down opponents, and you want to be able to manage even if the rest of the party happen to go down (a cleric should always try to be the last one standing).

Any cleric should be either melee + heal or offensive caster + heal. (imo) I prefer caster, since clerics are imo better suited for casting than melee.

I really like the build I have right now :) offensive caster, buffer, healer and melee as a fallback. I can either stand on the side with the arcanes and offensive cast while I throw some heals, or jump in with the melees, and heal with the aura (and bursts) while I aid in taking the foes down. The second alternative is a lot more sp efficient, but only works if you already have strong melees in the party.

I'm thinking a dedicated healer only char (which I advice against) would want to start with a bit higher cha than 8 (higher cha, more bursts/auras), and con 18. Caster only can dump str (14 str allows you melee as fallback). I'd also dump dex and put some points in int for skills

My elf cleric started with str 14, dex 10 (elf base), con 12, int 12, wis 18, cha 8. Higher con (survivability) and cha (bursts) would not be bad. Could have gone with lower int.

Khimberlhyte
04-29-2012, 09:05 AM
Is this any better?
Cleric is my favourite class, but I wouldn't enjoy taking that build to cap, sorry.

The only things that you really need to put down for a build are your starting stats, your class split (and what levels you take a splash), feats you will select at levels 1, 3, 6, 9, 12, 15 and 18, tomes, and where you will invest your skill points. A list of enhancements is okay, but putting in everything else just makes it hard to find the useful information.

Unless you go human, you get 7 feats. Your second version of the build has empower healing, empower, extra turning, maximize, quicken, mental toughness, improved mental toughness.

On a healbot, empower healing and maximize will be enough metamagics, empower is a waste at that point. I don't think much of mental toughness or extra turning, especially on a TR that can craft a greensteel SP item and grind out an unsurpressed vibrant purple ioun stone for a 200 SP trinket at level 5.

I would not build a cleric without empower healing, maximize, toughness, heighten, and quicken. The other two feats depend - casting (spell pen, evo focus, etc), or melee feats (monk splash) are what I usually take. I haven't tried the shield mastery feats, but many people recommend them. Getting 20-25% damage reduction when using a tower shield could be rather handy.

A starting 14 dex is a waste of 6 build points. You lack evasion and will not have meaningful saves at cap. It would be more useful to put those points into Charisma instead on a healbot.

The ability to self-buff arcane spells is nice, and adds survivability with things like fire shield, stoneskin, etc. UMD or half-elf with sorc dilly are two ways of getting this.

If all you want is a healbot with SP to burn, why not just build a favoured soul? If you're only going to buff and heal, 4 spell slots is plenty. You can take more useful feats, get stacking energy resistance, and DR10 at cap. Sirgog's Soul Survivor build has more SP than a cleric with the mental toughness feats, and your melee will be better than a cleric healbot because you can dump wisdom and mostly dump charisma, focusing on strength instead. It would also benefit a lot from the healing amp you get from your paladin past life.

His build is at:
http://forums.ddo.com/showthread.php?t=268346

rayworks
04-29-2012, 09:14 AM
100% false. Everything else is good, though.

Then explain why I get more HP per tick when my cleric has CHA ship buff running. And less when she doesn't have the +2 CHA from them.

Calhou
04-29-2012, 06:58 PM
Then explain why I get more HP per tick when my cleric has CHA ship buff running. And less when she doesn't have the +2 CHA from them.

Either, you're wrong, and you probably also have the Jorasco Healer buff which increases incoming healing by 10% - the observed difference would come from that.

Or, you're a wonderful and special person who gets a different healing aura than everyone else, based on charisma instead of cleric levels.

It's your choice, really.

axel15810
04-29-2012, 09:44 PM
OP -

Looks like you want a caster cleric. No need to make a healbot cleric for reasons listed above. You can be both a healer and caster without sacrificing healing. Scrap what you have and follow this build. It's a basic build for a caster cleric assuming 20 pure human cleric. It will give you what you want. You'll be able to heal like you want and cast offensively.

Feats - Toughness, Empower healing, Maximize, Empower spell, Spell Penetration, Greater Spell Penetration, Heighten, Quicken.

Level ups - All into WIS

Starting Stats (32 point) -

STR - 10
DEX - 8
CON - 16
INT - 8
WIS - 18
CHA - 12

If 28 point drop CON to 14. If 34 point boost CHA to 14.

Hope that helps, lots of confusion and off topic discussion in this thread. I hope this is a simple response that can help you.

Habreno
04-29-2012, 09:52 PM
Then explain why I get more HP per tick when my cleric has CHA ship buff running. And less when she doesn't have the +2 CHA from them.

You're forgetting the healing amp buff which is also a ship buff.


I can 100% confirm that CHA affects your aura in 0 way except the amount you can have from my capped Cleric.

Took him, through an LR, from a 12 CHA base to an 8 CHA base and had absolutely no change in aura power.

M113k7262
05-01-2012, 05:45 AM
Character Generated Using: DDO Character Generator (http://www.ddochargen.com)
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=18703

Cleric 19 / Fighter 1
Male Dwarf - True Neutral
__________________________________________________ ______________

PAST LIVES SELECTED:
Paladin (1)
__________________________________________________ ______________

LEVEL 1
Race Selected: Male Dwarf
Alignment Selected: True Neutral
Class Selected: Fighter (Fighter 1)
Abilities Raised: STR: 16, DEX: 16, CON: 14, WIS: 16
Skills Ranks Raised: Concentration +2 (2)
Feats Selected: Two Weapon Fighting, Oversized Two Weapon Fighting
Enhancements Selected: Dwarven Axe Damage I
__________________________________________________ ______________

LEVEL 2:
Class Selected: Cleric (Cleric 1 / Fighter 1)
Skills Ranks Raised: Concentration +1 (3)
Enhancements Selected: Dwarven Faith I, Cleric Energy of the Zealot I,
Cleric Life Magic I, Cleric Extra Turning I, Follower of the Sovereign Host
__________________________________________________ ______________

LEVEL 3:
Class Selected: Cleric (Cleric 2 / Fighter 1)
Skills Ranks Raised: Concentration +1 (4)
Feats Selected: Empower Healing Spell
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
Enhancements Selected: Improved Heal I, Cleric Wisdom I,
Cleric Wand and Scroll Mastery I
__________________________________________________ ______________

LEVEL 4:
Class Selected: Cleric (Cleric 3 / Fighter 1)
Abilities Raised: WIS: 19
Skills Ranks Raised: Concentration +1 (5)
Enhancements Selected: Cleric Prayer of Life I,
Cleric Divine Cleansing I, Dwarven Axe Attack I
__________________________________________________ ______________

LEVEL 5:
Class Selected: Cleric (Cleric 4 / Fighter 1)
Skills Ranks Raised: Concentration +1 (6)
Enhancements Selected: Improved Heal II, Cleric Life Magic II
__________________________________________________ ______________

LEVEL 6:
Class Selected: Cleric (Cleric 5 / Fighter 1)
Skills Ranks Raised: Concentration +1 (7)
Feats Selected: Mental Toughness
Enhancements Selected: Cleric Improved Turning I,
Dwarven Faith II, Cleric Energy of the Zealot II
__________________________________________________ ______________

LEVEL 7:
Class Selected: Cleric (Cleric 6 / Fighter 1)
Skills Ranks Raised: Concentration +1 (8)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
Enhancements Selected: Cleric Radiant Servant I
__________________________________________________ ______________

LEVEL 8:
Class Selected: Cleric (Cleric 7 / Fighter 1)
Abilities Raised: WIS: 21
Skills Ranks Raised: Concentration +2 (10)
Enhancements Selected: Cleric Divine Cleansing II,
Cleric Prayer of Life II
__________________________________________________ ______________

LEVEL 9:
Class Selected: Cleric (Cleric 8 / Fighter 1)
Skills Ranks Raised: Concentration +2 (12)
Feats Selected: Improved Mental Toughness
Enhancements Selected: Cleric Wisdom II
__________________________________________________ ______________

LEVEL 10:
Class Selected: Cleric (Cleric 9 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (0.5), Concentration +1 (13)
Enhancements Selected: Cleric Prayer of Incredible Life I,
Cleric Life Magic III
__________________________________________________ ______________

LEVEL 11:
Class Selected: Cleric (Cleric 10 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (1), Concentration +1 (14)
Enhancements Selected: Unyielding Sovereignty
__________________________________________________ ______________

LEVEL 12:
Class Selected: Cleric (Cleric 11 / Fighter 1)
Abilities Raised: WIS: 23
Skills Ranks Raised: Balance +0.5 (1.5), Concentration +1 (15)
Feats Selected: Improved Two Weapon Fighting
Enhancements Selected: Cleric Life Magic IV
__________________________________________________ ______________

LEVEL 13:
Class Selected: Cleric (Cleric 12 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (2), Concentration +1 (16)
Enhancements Selected: Cleric Radiant Servant II,
Cleric Prayer of Incredible Life II
__________________________________________________ ______________

LEVEL 14:
Class Selected: Cleric (Cleric 13 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (17)
Enhancements Selected: Dwarven Faith III
__________________________________________________ ______________

LEVEL 15:
Class Selected: Cleric (Cleric 14 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (18)
Feats Selected: Greater Two Weapon Fighting
Enhancements Selected: Cleric Energy of the Zealot III
__________________________________________________ ______________

LEVEL 16:
Class Selected: Cleric (Cleric 15 / Fighter 1)
Abilities Raised: WIS: 24
Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (19)
Enhancements Selected: Cleric Prayer of Life III,
Cleric Prayer of Incredible Life III
__________________________________________________ ______________

LEVEL 17:
Class Selected: Cleric (Cleric 16 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (20)
Enhancements Selected: Dwarven Faith IV
__________________________________________________ ______________

LEVEL 18:
Class Selected: Cleric (Cleric 17 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (21)
Feats Selected: Improved Critical (Slashing)
Enhancements Selected: Cleric Energy of the Zealot IV
__________________________________________________ ______________

LEVEL 19:
Class Selected: Cleric (Cleric 18 / Fighter 1)
Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (22)
Enhancements Selected: Dwarven Axe Attack II
__________________________________________________ ______________

LEVEL 20:
Class Selected: Cleric (Cleric 19 / Fighter 1)
Abilities Raised: CON: 17
Skills Ranks Raised: Concentration +1 (23), Heal +1 (1)
Enhancements Selected: Dwarven Constitution I,
Cleric Wand and Scroll Mastery II
Stats at End of Level 20:
HP:262 SP:1681 AC:14 FORT:17 REFL:10 WILL:18 BAB:+15/+15/+20/+25
STR:18(+4) DEX:18(+4) CON:18(+4) INT:10(0) WIS:24(+7) CHA:8(-1)
Balance:13, Bluff:-1, Concentration:27, Diplomacy:-1,
Disable Device: n/a, Haggle:-1, Heal:10, Hide:4, Intimidate:-1,
Jump:4, Listen:7, Move Silently:4, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:7, Swim:4, Tumble: n/a,
UMD: n/a

Mubjon
05-01-2012, 06:44 AM
You will lose a bit on the offensive spell ability with the lower Wisdom score and a few SP, but yes the build would work. You could do 18/1/1 (1 wizard for an extra meta magic feat, extra 20% to blade barrier damage) or 18/2 (for an extra melee feat and a bit more hp)

Take the second level of fighter or wizard level after you get blade barrier.

SirValentine
05-01-2012, 08:32 AM
My advice? Don't make a healbot. I consider healbots to be waste of a life.


This exactly.

If if you usually want to be PLAYING AS a healbot, build as an offensive caster. You'll still have 95% of the healing, and vastly greater offensive potential.

Others of mentioned Maximize & Empower, which are important, but don't forget Heighten. That will let you put your Widsom to good use by getting good DCs for a variety of spells.

Mental Toughness is just not worth a feat, consider all the much more useful things you have to give up to get it. I'd take Enlarge before I'd take Mental Toughness, and I don't suggest you take Enlarge (though it does have niche uses).

Mubjon
05-01-2012, 10:11 AM
This exactly.

If if you usually want to be PLAYING AS a healbot, build as an offensive caster. You'll still have 95% of the healing, and vastly greater offensive potential.

Others of mentioned Maximize & Empower, which are important, but don't forget Heighten. That will let you put your Widsom to good use by getting good DCs for a variety of spells.

Mental Toughness is just not worth a feat, consider all the much more useful things you have to give up to get it. I'd take Enlarge before I'd take Mental Toughness, and I don't suggest you take Enlarge (though it does have niche uses).

I am not sure how building as an offensive caster would give you only 95% of the healing. Maximize, empower quicken all help power cure spells as well as offensive spells.

voodoogroves
05-01-2012, 10:17 AM
I am not sure how building as an offensive caster would give you only 95% of the healing. Maximize, empower quicken all help power cure spells as well as offensive spells.

I don't think arguing over 95% vs 99% vs 98.376% ... or whether or not a bit more CHA or more turns, etc. is really the point ;-)

An offensive caster is a top-knotch healer.

Mubjon
05-01-2012, 10:38 AM
I don't think arguing over 95% vs 99% vs 98.376% ... or whether or not a bit more CHA or more turns, etc. is really the point ;-)

An offensive caster is a top-knotch healer.

I agree, but I am just confused when people say that because you offensive cast or melee you are only 95% of what a healbot could do.

IMHO A cleric can heal no matter if they are offensive spell capable or melee capable and I do not think they do it 95% as good as someone that is a complete heal bot :)

But, I might not know something that another does so have to ask. There is no arguing here just see the 95% tossed around a lot and never see a reason behind it.

SirValentine
05-01-2012, 12:48 PM
I am not sure how building as an offensive caster would give you only 95% of the healing. Maximize, empower quicken all help power cure spells as well as offensive spells.

Because you'd spend feats on very useful things like Heighten, Spell Penetration and Spell Focus, instead of not-quite-useless stuff like Mental Toughness, Improved Mental Toughness, and Extra Turning, that would give the hjealbot a slight SP and Turn advantage.

Mubjon
05-01-2012, 04:06 PM
Because you'd spend feats on very useful things like Heighten, Spell Penetration and Spell Focus, instead of not-quite-useless stuff like Mental Toughness, Improved Mental Toughness, and Extra Turning, that would give the hjealbot a slight SP and Turn advantage.

OK, I have never even thought of taking those feats unless I need them to qualify for a Prestige.

M113k7262
05-01-2012, 09:54 PM
Character Generated Using: DDO Character Generator (http://www.ddochargen.com)
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=18762

Cleric 18 / Monk 2
Male Dwarf - Lawful Good
__________________________________________________ ______________

PAST LIVES SELECTED:
Paladin (1)
__________________________________________________ ______________

LEVEL 1
Race Selected: Male Dwarf
Alignment Selected: Lawful Good
Class Selected: Monk (Monk 1)
Abilities Raised: STR: 14, DEX: 14, CON: 16, WIS: 18
Skills Ranks Raised: Balance +4 (4), Concentration +4 (4),
Jump +3 (3), Tumble +1 (1)
Feats Selected: Stunning Blow, Stunning Fist
Enhancements Selected: Improved Concentration I
__________________________________________________ ______________

LEVEL 2:
Class Selected: Cleric (Cleric 1 / Monk 1)
Skills Ranks Raised: Concentration +1 (5)
Enhancements Selected: Improved Heal I, Dwarven Faith I,
Cleric Energy of the Zealot I, Cleric Life Magic I
__________________________________________________ ______________

LEVEL 3:
Class Selected: Monk (Monk 2 / Cleric 1)
Skills Ranks Raised: Balance +2 (6), Concentration +1 (6)
Feats Selected: Empower Healing Spell, Toughness
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
Enhancements Selected: Way of the Patient Tortoise I
__________________________________________________ ______________

LEVEL 4:
Class Selected: Cleric (Cleric 2 / Monk 2)
Abilities Raised: WIS: 20
Skills Ranks Raised: Concentration +1 (7)
Enhancements Selected: Cleric Wisdom I, Dwarven Constitution I,
Cleric Wand and Scroll Mastery I, Cleric Divine Cleansing I
__________________________________________________ ______________

LEVEL 5:
Class Selected: Cleric (Cleric 3 / Monk 2)
Skills Ranks Raised: Concentration +1 (8)
Enhancements Selected: Racial Toughness I, Cleric Prayer of Life I,
Dwarven Faith II
__________________________________________________ ______________

LEVEL 6:
Class Selected: Cleric (Cleric 4 / Monk 2)
Skills Ranks Raised: Concentration +1 (9)
Feats Selected: Two Weapon Fighting
Enhancements Selected: Improved Heal II, Cleric Life Magic II,
Cleric Charisma I, Racial Toughness II
__________________________________________________ ______________

LEVEL 7:
Class Selected: Cleric (Cleric 5 / Monk 2)
Skills Ranks Raised: Concentration +1 (10)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
Enhancements Selected: Cleric Energy of the Zealot II,
Cleric Improved Turning I, Cleric Prayer of Incredible Life I
__________________________________________________ ______________

LEVEL 8:
Class Selected: Cleric (Cleric 6 / Monk 2)
Abilities Raised: WIS: 23
Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (11)
Enhancements Selected: Cleric Radiant Servant I
__________________________________________________ ______________

LEVEL 9:
Class Selected: Cleric (Cleric 7 / Monk 2)
Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (12)
Feats Selected: Weapon Focus (Bludgeoning)
Enhancements Selected: Racial Toughness III,
Cleric Prayer of Life II
__________________________________________________ ______________

LEVEL 10:
Class Selected: Cleric (Cleric 8 / Monk 2)
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +1 (13)
Enhancements Selected: Cleric Charisma II
__________________________________________________ ______________

LEVEL 11:
Class Selected: Cleric (Cleric 9 / Monk 2)
Skills Ranks Raised: Balance +0.5 (8), Concentration +1 (14)
Enhancements Selected: Cleric Wisdom II
__________________________________________________ ______________

LEVEL 12:
Class Selected: Cleric (Cleric 10 / Monk 2)
Abilities Raised: WIS: 25
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +1 (15)
Feats Selected: Improved Critical (Bludgeoning)
Enhancements Selected: Dwarven Constitution II
__________________________________________________ ______________

LEVEL 13:
Class Selected: Cleric (Cleric 11 / Monk 2)
Skills Ranks Raised: Balance +0.5 (9), Concentration +1 (16)
Enhancements Selected: Racial Toughness IV
__________________________________________________ ______________

LEVEL 14:
Class Selected: Cleric (Cleric 12 / Monk 2)
Skills Ranks Raised: Balance +0.5 (9.5), Concentration +1 (17)
Enhancements Selected: Cleric Radiant Servant II
__________________________________________________ ______________

LEVEL 15:
Class Selected: Cleric (Cleric 13 / Monk 2)
Skills Ranks Raised: Balance +0.5 (10), Concentration +1 (18)
Feats Selected: Maximize Spell
Enhancements Selected: Dwarven Faith III, Cleric Energy of the Zealot III
__________________________________________________ ______________

LEVEL 16:
Class Selected: Cleric (Cleric 14 / Monk 2)
Abilities Raised: WIS: 26
Skills Ranks Raised: Balance +0.5 (10.5), Concentration +1 (19)
Enhancements Selected: Dwarven Faith IV
__________________________________________________ ______________

LEVEL 17:
Class Selected: Cleric (Cleric 15 / Monk 2)
Skills Ranks Raised: Balance +0.5 (11), Concentration +1 (20)
Enhancements Selected: Cleric Energy of the Zealot IV
__________________________________________________ ______________

LEVEL 18:
Class Selected: Cleric (Cleric 16 / Monk 2)
Skills Ranks Raised: Balance +0.5 (11.5), Concentration +1 (21)
Feats Selected: Past Life (Soldier of the Faith)
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
Enhancements Selected: Cleric Life Magic III
__________________________________________________ ______________

LEVEL 19:
Class Selected: Cleric (Cleric 17 / Monk 2)
Skills Ranks Raised: Balance +0.5 (12), Concentration +1 (22)
Enhancements Selected: Cleric Life Magic IV
__________________________________________________ ______________

LEVEL 20:
Class Selected: Cleric (Cleric 18 / Monk 2)
Abilities Raised: WIS: 27
Skills Ranks Raised: Concentration +1 (23), Heal +1 (1)
Enhancements Selected: Cleric Prayer of Life III,
Cleric Prayer of Incredible Life II
Stats at End of Level 20:
HP:357 SP:1396 AC:22 FORT:19 REFL:12 WILL:22 BAB:+15/+15/+20/+25
STR:16(+3) DEX:16(+3) CON:20(+5) INT:10(0) WIS:27(+8) CHA:10(0)
Balance:19, Bluff:0, Concentration:30, Diplomacy:0,
Disable Device: n/a, Haggle:0, Heal:13, Hide:3, Intimidate:0,
Jump:6, Listen:8, Move Silently:3, Open Lock: n/a,
Perform: n/a, Repair:0, Search:0, Spot:8, Swim:3, Tumble:4, UMD: n/a

Khimberlhyte
05-02-2012, 01:39 AM
ok, last shot at this...

I have an 18/2 and an 17/2/1 and love playing them. The main place I really noticed the missing SP compared to a pure cleric was in hard or elite raids. With a bunch of gear (Torc, con-op greensteel, bauble) it wouldn't matter as much.

Your strength will not be high enough for stunning blow to matter, and stunning fist has a much shorter timer and a better DC for you, so no need to take both feats. Try toughness and stunning fist on your first monk level, then TWF as your second martial arts feat after your dex tome.

A starting 14 dex means that you need a +1 tome to take TWF, and a +3 tome to take ITWF. You can live without ITWF, but it is nice for melee. It comes at a fairly high price in build points though, unless you have a +3 tome.

IC:bludgeon and WF:bludgeon are sort of pointless without the TWF chain. Compared to the power of casting feats, they significantly weaken your build. Dump them. Your melee damage will come from a near-unstoppable stunning blow, which gives some crowd control, and 50% more damage to everyone in the party.

You can self-cast divine favour, so the active paladin past life feat is absolutely useless on a cleric.

For feats, I would go:
1 Monk toughness, stunning blow
3 Clr extend (mostly for buffs like Divine Power and Divine Favor, can swap out later)
6 Monk Empower Healing, TWF
9 Maximize
12 Heighten
15 Spell Pen
18 Quicken

General comments on enhancements. Radiant servant II should come long before Toughness IV. Radiant Servant II is as game-changing on a cleric as Blade Barrier.

The critical healing enhancements are not something you rely upon, since if you crit, you generally are just overhealing, and if you are relying on critical heals, you'll soon be looking at soulstones. Apart from the pre-requisites for Radiant Servant, I never touch critical healing enhancements.

I don't think that Toughness IV, Dwarven Faith IV, or Energy of the Zealot IV have a decent cost:benefit. The first two tiers, sure, but they get expensive after that. Apart from Life Magic and Smiting, few things are worth the fourth tier. The first few smiting enhancements would be a much more useful place to spend AP, to increase your Divine Punishment damage. I always preferred Clever Monkey over the other animal paths, for the trap saves and stacking elemental resistance, but I may be in a minority on that.

A few extra turns via enhancements would be useful as well, given that dwarves are charisma challenged. Improved Empower Healing is nice, since you will likely just leave it on from level 15 onwards.

Key (easy) gear to get before you TR: Garments of Equilibrium, Sora Kell set (all three items), Vampiric Stonedust Wraps, and Mabar wraps (if it ever comes back again). Stunning +10 wraps are nice to have, along with a high +prefix for extra to hit on wraps, and Cannith Blindness Ward of Attack+2 goggles. Expect to develop a dependancy on barkskin +3 and heroism potions.