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Impaqt
04-25-2012, 12:20 PM
So its been 2 1/2 years now since I posted my first revision "Evoker" build. Time sure does fly doesn’t it? A Lot has changed in the game over that time, but the Evoker has stood up to all the challenges the game has presented. I often get questions in the original thread and PM's and how I would go about improving the Evoker. What I would do on a TR with it. What I feel would be the absolute best combination of past lives.

So if you are looking for a First life Character to play around with.. Or a FvS to TR into, Please visit the Original Evoker Build (http://forums.ddo.com/showthread.php?t=199266) I will be doing an update to the spell list and Enhancements for that build as well.

This is a version of the Evoker for someone looking to do a lot more with the build.
9 Passive Past life feats and one Active Past life feat Shore up what the Evoker was lacking. Spell List has been altered a bit for a little more offense. A few key Raid and Epic items are assumed to hit some ability score marks.

With this build, I’m going with a completely new presentation. Will link to the Google Docs version and use some Images rather than the sea of text my builds usually are.

I’m also skipping some of the not so important breakdowns. We know Saves are going to be solid, BAB is meaningless, Skill points are arbitrary, but I would strongly recommend maxing Concentration and UMD on this build.

I opted to put the extra 4 build points into Constitution. This provides a few
extra hit points which is always a good thing. a true min/maxer could get away with
dumping STR and dropping CHR down to 12 for maxing CON as well. AS we look forward
to the expansion and more levels, extra CON is going to matter more and more.

Google Docs Open Link
https://docs.google.com/document/d/1R_YhMNMMVO4wWz58tlmNefFx1WxXQhIddtb3kZMBv-g/edit





----------------------------------------------------

TR Progression: Fvs>Wiz>SOrc>FvS>Wiz>Sorc>FvS>Wiz>Sorc>Fvs
Final Level Breakdown: 20 Favored Soul
Alignment: True Neutral
https://lh6.googleusercontent.com/-jRg-RRztKvI/T5gvs6JGIOI/AAAAAAAAADA/63wAgJqX8OE/s646/Evoker1.png
https://lh4.googleusercontent.com/-p9bZQlgueWo/T5gvs6OUghI/AAAAAAAAADE/NBuAuaRz-Wc/s480/Evoker2.png


Enhancement: Favored Soul Ascendency: Sovereign Host
Enhancement: Unyielding Sovereignty (Favored Soul)
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Racial Toughness III
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Smiting IV
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery III

Impaqt
04-25-2012, 12:21 PM
Weapon 1: Epic Green Blade
Weapon 2: Alchemical Tower Shield. (+2 Wis)
Armor: Epic Cavalry Plate, Toughness Slotted
Trinket: LotD
Goggles: Shroud SP Item/Con-op(+6 Wisdom)
Necklace: Torc
Cape: Epic Envenomed Cloak, +Heavy Fort Slotted
Belt: Amrath Archmagi Belt
Gloves:
Boots: Shroud HP Item
Bracers: Bracers of Madness
Helm:
Ring 1: ToD Ring: +1 Wis with +2 Wis Slotted
Ring 2: ToD +6 Chr with +2 Con Slotted


This covers all the essentials. +7 Wis, Greater Arcane Lore, Sup Pot VII, Potency IX, Archmagi, +7 Con, +3 Exceptional Con and Wis, Toughness Item, Heavy Fort, Superior False Life, Greater Evo Focus. With Gloves and Helm free, This opens up 3 piece Abashi set potential.

I choose Boots for a HP Item. I dont anyone will miss the hit points in one quest, but with the open slots, it could easily be moved.

-Zephyr-
04-25-2012, 01:58 PM
If using epic ornamented dagger, why not a alchemical shield ?
Flametouched iron mystical anything / martial water / mystical earth.
You lose 3% crit chance, but gain 50% better mass heals without a clicky, a guard of your choice, 2 stacking wisdom, 1 spell pen.

And if you do a tower shield, you can use it to block.
I'm not even proposing to swap greater evo focus for shield mastery, even if the bonus wisdom on the shield catches up the lost DC... I know min/maxers would cry blasphemy.

If you put an archmagi belt on (Rahkirs ?) you can dump the vibrant purple (spell pen is on green blade/alch shield). Add litany, allows to skip the *only* +7 wis item in game. Until we get more variety.
And greater evo focus can only be cannith crafted on bracers, rings or weapons. Go with bracers with large SP guild slot (another +160 SP free), or get the HoX Bracelet of Madness. Or both and swap between ad I do !

I'll probably have a lot more to add later, but that's it for now! I didn't do the 3 FvS past lives on my evoker (just 1), and it's already an awsome character to play. Looking forward to epic levels/enhancement/destinies a lot.

Impaqt
04-25-2012, 02:10 PM
If using epic ornamented dagger, why not a alchemical shield ?
Flametouched iron mystical anything / martial water / mystical earth.
You lose 3% crit chance, but gain 50% better mass heals without a clicky, a guard of your choice, 2 stacking wisdom, 1 spell pen.

And if you do a tower shield, you can use it to block.
I'm not even proposing to swap greater evo focus for shield mastery, even if the bonus wisdom on the shield catches up the lost DC... I know min/maxers would cry blasphemy.

If you put an archmagi belt on (Rahkirs ?) you can dump the vibrant purple (spell pen is on green blade/alch shield). Add litany, allows to skip the *only* +7 wis item in game. Until we get more variety.
And greater evo focus can only be cannith crafted on bracers, rings or weapons. Go with bracers with large SP guild slot (another +160 SP free), or get the HoX Bracelet of Madness. Or both and swap between ad I do !

I'll probably have a lot more to add later, but that's it for now! I didn't do the 3 FvS past lives on my evoker (just 1), and it's already an awsome character to play. Looking forward to epic levels/enhancement/destinies a lot.

I'm more than open to better equipment layouts. I need to get caught up with Current End game items still.

LafoMamone
04-25-2012, 02:27 PM
Rather than wearing two somewhat redundant items (eGreen Blade and VPLIS), you can get the same and more with a combination of T3 alchem shield and Mindfury Symbiont. That's an extra +2 wis, superior devotion IX, greater spell penn IX, spell mastery +1 and a very useful clickie for two upcoming high-level divine spells: Earthquake and Storm of Vengeance.

Or forego Symbiont and use Skiver + alchem shield + Hound bracelet (sup pot 6 and greater evo focus).

Either way, you really *really* want the alchem shield.

I would also drop greater evo focus for shield mastery, as you will have 44+ evo DC anyway (you forgot to mention AoV aura in your breakdown), which is more than enough. 20% damage reduction with tower shields is huge though, and shouldn't be ignored, especially with the awesomeness that is the alchemical tower shield.

-Zephyr-
04-25-2012, 02:35 PM
I've posted my own "dream list" here (http://forums.ddo.com/showthread.php?p=4385559#post4385559), which includes many swap items... My FvS has 5 hotbars full of gear that I all use more or less often.
Still, I'm not happy with my gear setup as it is not "future proof", if +5 tomes come out with the expension I'm screwed without the +7 wis helm for exemple.
I'm toying with the idea of changing my current GS sword+epic robe of dissonance+hound bracers+epic helm of frost by epic ornamented+epic robe of fire+epic scorched bracers+epic mroranon, but I'm not sure just yet. Maybe I'll try relying on clickies only for brilliance/Ardor (hard when doing 3 hours solo chains of pain), and stick with my GS sword instead of dagger.

Or I'll probably do what I always do, have both availible and swap a lot.

That's the main reason I went with robes instead of epic cavalry/epic demon scale (both awsome armors), because swapping them is slow, long and BORING !
The other reason is the skills penalty, I want to jump, tumble and swim well, but that's really not the primary concern.

Chette
04-25-2012, 02:43 PM
I know it's called an "evoker", but I'd take necro and greater necro focus instead of evocation focus. It's really nice to be able to hit certain mobs from a distance (artis in epic LoB come to mind) and if you're close enough for implode you can also use slay living, having two insta-kills on separate timers.

I'm going to echo the suggestion of an alchemical item, if just for the stacking wisdom , although I wouldn't spend a feat on shield mastery on a divine caster.

I really like epic lion headed belt buckle on just about any caster, except maybe a sorc that is wearing their savant set. I wear it on both my divine casters (sadly the base item eludes my palemaster). It's especially nice if you do a lot of rounding things up and then hopping around waiting for implode to be off timer while you destruct and slay living, the -2 to saves from shaken is a nice boost.

-Zephyr-
04-25-2012, 02:56 PM
Evocation focus vs necro focus : This discussion has already taken place, and the conclusion is that it really depends on playstyle.
Still : with 3 sorc pls, 1 active wiz pl, you can get your evo high enough to matter, matching the best wizards with similar gear/pl/consulables. Epic abishai/infused chaosrobe is a huge +4 spell pen boost on implosion.
You can't do the same with necromancy. And the single-target factor makes it all weaker in my opinion.

But again, it's not only a different build choice, it's a different play style choice.

Ancient
04-25-2012, 02:59 PM
If you are going to craft a greater evo item... may as well craft it on something with a guild slot for SP or HP. I recommend sp since it gets doubled.

Impaqt
04-25-2012, 03:32 PM
Have to admit I havent crafted a single thing from the House C raids yet.

I was gone from the game when that update came out and rarely see MA raids up.

Looks like swapping the dagger for a Alchemical Shield would be a very positive improvement.

Looking over the shields on the wiki has me a little confused.

Exactly what effects can you wind up with for this build? It looks like we would have to shift Superior Potency to another slot...... I suppose once could always just swap to the dagger when dropping a damage spell and back to shield for Implosion/healing

AtomicMew
04-25-2012, 03:49 PM
Evocation focus vs necro focus : This discussion has already taken place, and the conclusion is that it really depends on playstyle.
Still : with 3 sorc pls, 1 active wiz pl, you can get your evo high enough to matter, matching the best wizards with similar gear/pl/consulables. Epic abishai/infused chaosrobe is a huge +4 spell pen boost on implosion.
You can't do the same with necromancy. And the single-target factor makes it all weaker in my opinion.

But again, it's not only a different build choice, it's a different play style choice.

I don't think chaosrobe/abishai stack. Could be wrong.

Rather than helm of the mronan, I think I'd prefer to take litany. That frees up the helm slot for something else. Helm of frost maybe?

Matuse
04-25-2012, 04:37 PM
Crafted Greater Evocation Focus item can go in one of the 3 free slots.(Crafted)

One of those slots is Bracer...try this on for size:

http://itemwiki.cubicleninja.com/Items/ItemDetails.aspx?itemID=1922

With a madness armor swapped in, you get Spell Pen IX.

Right now, my equipment goal looks like this:

Head: Epic Helm of the Mroranon
Neck: Epic Torc of Prince Raiyum-de II
Trinket: Litany of the Dead
Cloak: Epic Envenomed Cloak
Belt: Conc-Opp - HP +45
Ring: Epic Buccaneer's Ring
Ring: Dragonmarked Ring
Gloves: Epic Gloves Of The Claw
Boots: Epic Rock Boots
Bracers: Bracelet Of Madness
Armor: Epic Demon Scale Armor
Goggles: Epic Goggles of Time Sensing
Hand: Skiver
Hand: Alchemical (Weapon? Shield?) - Flametouched Iron, Water (Mystical), Water (Martial), Fire (Mystical)
Quiver: Quiver Of Alacrity

Colorless:3
Yellow:3
Green:2
Blue:1

Blue: Natural Armor +4
Green: Toughness
Green: Heavy Fort
Yellow: GFL
Yellow: Blindness
Yellow: Disease
Colorless: Con+1
Colorless: Dex+1
Colorless: Str+1

Bonuses achieved:

Str +6, Exceptional Str +1, Dex +7, Exceptional Dex +1, Cha +6, Con +7, Exceptional Con +3, Wis +7, Exceptional Wis +3, Alchemical Wis +2, Profane Stats +1, Archmagi, Elemental Spellpoints +150, Greater Arcane Lore, Superior Potency VI, Superior Devotion IX, Arcane Augmentation IX, Greater False Life, Toughness, Elemental Hitpoints +45, Concordant Opposition, Transform Kinetic Energy, Protection +5, 30% Striding, Immunity Blindness/Fear/Disease/Poison, Heavy Fortification, Healing Amp 30%, Greater Evocation Focus, Greater Spell Pen VIII, Spell Pen IX, Slippery Surface Immunity, Resistance +5, Good Luck +2, Underwater Action.

Plus some other assorted effects that are nice (like Inherent acid resist +10 on the rock boots, freeing up a FvS resistance feat for Cold/Electricity, since you don't need it for Melf's/Burning Blood/etc).

Impaqt
04-25-2012, 04:46 PM
One of those slots is Bracer...try this on for size:

http://itemwiki.cubicleninja.com/Items/ItemDetails.aspx?itemID=1922

With a madness armor swapped in, you get Spell Pen IX.

oh, I like that. I pulled one of those the other day as well.

Epic Green Blade already has Spell Penn IX. so Epic Cavalry plate can stay.

I like the suggestions. Updated the Gear list. GOnna have to go back and tweak stats to account for LotD and Shield.

this also opens up a 3 piece Abashi set. Cloak/Helm/Gloves.

LafoMamone
04-25-2012, 05:30 PM
Ring: Epic Buccaneer's Ring

Blue: Natural Armor +4



I really don't understand the point of these two. Are we still talking Evoker or a FvS/Monk hybrid that is trying to keep AC up?

Impaqt
04-25-2012, 05:46 PM
I really don't understand the point of these two. Are we still talking Evoker or a FvS/Monk hybrid that is trying to keep AC up?

The Buccaneers ring is a nice combo item Effects are benefitial to most classes.

AtomicMew
04-25-2012, 06:23 PM
One of those slots is Bracer...try this on for size:

http://itemwiki.cubicleninja.com/Items/ItemDetails.aspx?itemID=1922

With a madness armor swapped in, you get Spell Pen IX.

Right now, my equipment goal looks like this:

Head: Epic Helm of the Mroranon
Neck: Epic Torc of Prince Raiyum-de II
Trinket: Litany of the Dead
Cloak: Epic Envenomed Cloak
Belt: Conc-Opp - HP +45
Ring: Epic Buccaneer's Ring
Ring: Dragonmarked Ring
Gloves: Epic Gloves Of The Claw
Boots: Epic Rock Boots
Bracers: Bracelet Of Madness
Armor: Epic Demon Scale Armor
Goggles: Epic Goggles of Time Sensing
Hand: Skiver
Hand: Alchemical (Weapon? Shield?) - Flametouched Iron, Water (Mystical), Water (Martial), Fire (Mystical)
Quiver: Quiver Of Alacrity

Colorless:3
Yellow:3
Green:2
Blue:1

Blue: Natural Armor +4
Green: Toughness
Green: Heavy Fort
Yellow: GFL
Yellow: Blindness
Yellow: Disease
Colorless: Con+1
Colorless: Dex+1
Colorless: Str+1

Bonuses achieved:

Str +6, Exceptional Str +1, Dex +7, Exceptional Dex +1, Cha +6, Con +7, Exceptional Con +3, Wis +7, Exceptional Wis +3, Alchemical Wis +2, Profane Stats +1, Archmagi, Elemental Spellpoints +150, Greater Arcane Lore, Superior Potency VI, Superior Devotion IX, Arcane Augmentation IX, Greater False Life, Toughness, Elemental Hitpoints +45, Concordant Opposition, Transform Kinetic Energy, Protection +5, 30% Striding, Immunity Blindness/Fear/Disease/Poison, Heavy Fortification, Healing Amp 30%, Greater Evocation Focus, Greater Spell Pen VIII, Spell Pen IX, Slippery Surface Immunity, Resistance +5, Good Luck +2, Underwater Action.

Plus some other assorted effects that are nice (like Inherent acid resist +10 on the rock boots, freeing up a FvS resistance feat for Cold/Electricity, since you don't need it for Melf's/Burning Blood/etc).

I disagree with epic buccaneer's ring. I'd rather have a +6 TOD ring with 20% amp. I also disagree with epic rock boots... you don't need slippery surface immunity, you have FOM. Earthgrab also means less torc procs and less running through blade barrier.

Also, where exactly are you getting Elemental spellpoints from?

Why do you have both Mroranon and Litany?

Impaqt
04-25-2012, 06:51 PM
Also, where exactly are you getting Elemental spellpoints from?

Why do you have both Mroranon and Litany?

If I had em both i would use em.
litany +1 to all stats...
Epic Helm +7 Wisdom only. other effects are not that exciting. but if it evened out my wis, it would stay on.

AtomicMew
04-25-2012, 06:56 PM
As far as I know, you get max wisdom from having one or the other. Having both puts you at an odd wisdom,

Impaqt
04-25-2012, 07:02 PM
As far as I know, you get max wisdom from having one or the other. Having both puts you at an odd wisdom,

I guess that would really depend on the rest of your gear, tomes, enhancements, and items. Not to mention House D potions if ya use em....

Gear is dynamic in this game. many folks are going to have alternative "Best" gear lists.

LafoMamone
04-25-2012, 07:07 PM
The Buccaneers ring is a nice combo item Effects are benefitial to most classes.

I am not sure how exactly this type of build can benefit from anything but the good luck effect on the ring. I have never put a single point into swim on any toon I rolled up, nor have I ever had a need for reserving such a heavily valuable equipment slot for underwater action. Protection +5 and Dex +7 are good for...what exactly?

As AtomicMew already said, you'd be much better off using that slot for another ToD ring, or (my personal favorite) a cannith crafted greater X focus ring of persuasion with a large guild augment slot. It will have 3 things this build will actually benefit from:

1. +2 DC to a school of your choice (evocation and necro are both good choices here, and possibly even conjuration for those who love Cometfall and the upcoming Storm of Vengeance)

2. +3 to all charisma-based skills, including UMD (i personally love using scrolls and hate swapping out equipment to do so.)

3. Additional 20HP or 160SP, your choice

If you like swapping gear out for UMD, you could always put a +13 skill suffix of the ring, such as Concentration, Balance, or hey...how about Swim? :p

Either way, it would be a much better option than the CC ring. I also agree with AtomicMew's comments about Rock Boots, but the ring thing is the one that really bugs me.

sweez
04-25-2012, 08:02 PM
Finishing up my evoker right now, I'd lower the con and cha a bit however and definitely take more dex (and wear a dex item/slot). Difference between starting 8 and 14 is +3 to reflex save, and from what I remember my old evoker had just under 40 self-buffed, a threshold at which +3 makes a huge difference (saving on a 2 or on a 5) - I generally aim to have ~40 reflex on all toons that can reasonably achieve it.

On the other hand, more HP (although on a toon with quickened hyper-efficient self heals it's not really that important 99% of the time) and UMD is always nice.

Just a thought.

Braegan
04-25-2012, 08:22 PM
I would personally drop GSF: EVO for Shield mastery. That and if you could get intim as well would be a nice faucet to the character to be able to tank as well. With the PL you have racked up you probably wouldn't miss the 1 DC but the damage mitigation is really nice with a solid shield while dotting, and if you can intim the boss back even better.

Matuse
04-26-2012, 01:10 AM
Ring: Epic Buccaneer's Ring

Blue: Natural Armor +4

I really don't understand the point of these two. Are we still talking Evoker or a FvS/Monk hybrid that is trying to keep AC up?

Natural armor in the blue is the only thing I could find in blue that might give any kind of benefit of any kind. With that setup, there are no other blue options that are any good, and the only colorless I could add would be Int/Exceptional Int, neither of which blow any wind up my skirt.

For the ring...it is AWESOME. +5 Protection, +2 Good Luck, +7 Dex? Even completely ignoring the swim (which also helps Fly) and the UWA and the green slot I'd wear it. With a Heavy Fort augment, it's better than the upped head of good fortune. But it does have those things, which not only saves me worn slots, it saves inventory slots and bothersome hotswapping as well.


Protection +5 and Dex +7 are good for...what exactly?

I'll enjoy being hit infinitesimally less often, and 4 more reflex save.


a cannith crafted greater X focus ring of persuasion with a large guild augment slot.

I believe that the aggravating lag hitch whenever you do a skill change for UMD far outweighs any benefit that UMD provides. Also, I will never be able to use a large guild augment. It would take a miracle for me to even be able to use a medium augment.


I disagree with epic buccaneer's ring. I'd rather have a +6 TOD ring with 20% amp.

And I wouldn't. Such is life.


I also disagree with epic rock boots... you don't need slippery surface immunity, you have FOM. Earthgrab also means less torc procs and less running through blade barrier.

FoM is not always available.

I'm not concerned with .01% more torc procs. If I'm trying for torc activations, then I'm also probably doing it vs an archer, and the guards don't work on those guys anyway. If something doesn't want to run through a barrier, then I break out a weapon and kill it (with +50% damage, if it is earthgrabbed).


Also, where exactly are you getting Elemental spellpoints from?

A triple air swap-in item. I'd prefer to wear that full time (love Air Guard), but I just can't fit it in anywhere.


Why do you have both Mroranon and Litany?

For...more wisdom? In this particular case, it lets me start with a 17 instead of an 18.

17 + 3 Tome + 2 FvS + 7 Mroranon + 1 Litany + 5 Level up + 3 Exceptional +2 Alchemical = 40.

This saves 3 build points at the start by not going 18, and 4 AP not taking greater adaptability. I value these things considerably more than 1 point DC. If +5 tomes become available in MotU, then I'll still be at an even number. Assuming one ever drops. Since I have +3s and have never even seen a +4 drop for anyone at any time ever, I do not intend on building for them. Plus, MotU will likely have +5 tomes, and maybe those will actually drop for me.

A lot of the equipment I list is pure hypothetical. I don't ever expect to get a Litany. History certainly hasn't demonstrated that this is likely (3 L20 lists and running across multiple characters, and it still hasn't shown up in any form), I know for sure I'll never have a tier3 alchemical. But I enjoy equipment theorycrafting.

LafoMamone
04-26-2012, 08:02 AM
Natural armor in the blue is the only thing I could find in blue that might give any kind of benefit of any kind. With that setup, there are no other blue options that are any good, and the only colorless I could add would be Int/Exceptional Int, neither of which blow any wind up my skirt.

Proof that having as many augment slots as possible does not help the character at all. From your post, it seems evident that you are attempting to have just that.



For the ring...it is AWESOME. +5 Protection, +2 Good Luck, +7 Dex? Even completely ignoring the swim (which also helps Fly) and the UWA and the green slot I'd wear it. With a Heavy Fort augment, it's better than the upped head of good fortune. But it does have those things, which not only saves me worn slots, it saves inventory slots and bothersome hotswapping as well.

An unremarkable ring providing some minor convenience very situationally. How often are you in the danger of drowning? Do you go to the Reaver's Refuge for frequent flying sessions? And how do DEX/Protection prevent you from being hit at level 20 (which is the minimum level of the ring)?

I am not trying to sound condescending; I know you are a very seasoned and experienced player, which is why this odd choice of yours really baffles me.


I'll enjoy being hit infinitesimally less often, and 4 more reflex save.

4 more reflex save on a build that has high saves across the board. If I really felt the need for more reflex saves, I wouldn't sacrifice such a valuable slot for it. That's what colorless augment slots are for. :)


I believe that the aggravating lag hitch whenever you do a skill change for UMD far outweighs any benefit that UMD provides.


This is because you adamantly refuse to wear a SP greensteel item, which could be rather easily fit in and would certainly provide more benefit than your ring. +6 to UMD, 150 SP and air guard/haste clickies. Or if air guard is not your thing, go with +5 UMD and conc-opp, and tailor your HP greensteel item to your liking; there are plenty to choose from. Not like larges are very hard to obtain these days.

EDIT: even a medium guild slot ring provides 120SP or 15 HP to your toon, which is still very considerable. As for you not being able to use it: well, I really can't help you with that, can I? :)

Nick_RC
04-26-2012, 08:47 AM
Honestly I am in favor of 18 fvs/1 wiz/1monk for offensive casting souls.

+1 dc for everything in water stance and 2 bonus feats to pick up 2x necro focus. I run my second account fvs like this and the extra 3 dc in necro really REALLy makes a huge difference.

You lose bits and pieces but offensively you gain alot.

Just a thought.

N

Kovalas
04-26-2012, 08:59 AM
My Evoker Gear

Helmet: Epic Helm of Frost (Toughness)
Goggles: CO SP Goggles
Cloak: Epic Envenomed Cloak (GFL)
Necklace: Torc
Belt: Mineral II 45HP Belt
Bracers: Epic Scorched Bracers (Dex6)
Ring: Greater Evocation Focus (Guild Slot - SP)
Ring: Greater Necromancy Focus
Gloves: Epic Charged Gauntlets
Boots: Epic Boots of Corrosion
Trinket: PLIS/VPIS/Earweller/Babble

Armour: Blue Dragon Scale (Arcane Lore)

Main Hand: Mineral II Shortsword (Wis+3)
Off Hand: Ornamental Dagger (Full Upgrade)

Have Green Blade (Arcane Lore) and Dragonmarked Ring (+3Wisdom) to swop about if needed.

I need Charged Gauntlets scroll, Torc and Greenblade Seal/Shard and tokens to slot.

550 HP (Con14 base) 2.9k SP (Cha10 base) No Past Lives Yet

I hate swopping items around constantly, I dont know how you guys have your CO SP items in a switch
slot, I tried that and kept forgetting to switch in before shrine!

Kov

-Zephyr-
04-26-2012, 12:25 PM
Honestly I am in favor of 18 fvs/1 wiz/1monk for offensive casting souls.

+1 dc for everything in water stance and 2 bonus feats to pick up 2x necro focus. I run my second account fvs like this and the extra 3 dc in necro really REALLy makes a huge difference.

You lose bits and pieces but offensively you gain alot.

Just a thought.

N


Been thinking of this as well, but it's not as good as you're putting it.
You get 3 more necro DCs at the expense of 2 spell pen. If you wanted to keep same spell pen as a pure, you'd have to use a feat on it : only 2 necro DCs gain.
Monk stance is not compatible with alchemical shields, so you'd have to craft a kama... Needless to say a kama gives you less damage mitigation as a permanently worn tower shield with shield mastery.

The capstone is also awsome as free damage mitigation and the free heal saves a lot of ressources if you bothered getting heal amp.

And the main reason I did not go this way when I still had the choice : you only get 1 lvl 9 spell slot. I love being able to kill most things in epics while being solo raid healer, mass heal helps a lot. And energy drain is awsome as well, hit a mob with one and it loses 4 to 16 saves, higher that the boost to necro DCs your build is getting.

The advantage of being pure far outweights the splash advantages for me, but I guess it's another matter of choice, both are awsome in current endgame. The splash build just looks like a wizard with divine spells to me, sacrificing a lot of self and party defense for some instadeath offense.

The level cap raise may destroy all that of course, splashing may be the best all around way to go after that, I'm just not convienced yet.

As for gearing : last time I tested, chaosrobe and epic abishai did stack for +4 spell pen on implosion, yes.
I'm using a medium guild slot ring (till I find one with a large slot...) with greater necro focus, but I love the idea of adding concentration +13 on it, I have to admit I did not think of that.
Yes, with +4 tomes you only need either litany or epic mroranon, but I want both just for "future proof". And because I don't have a +4 tome yet, while I can always buy a +3 next time they come in the store.
As for the bracelet of madness, the awsomeness in this item is that you can hotswap an infused chaosrobe to add the bonuses on the bracelet, then swap the chaosrobe for something else, bonuses stay on the bracelet. Yes, more hotswap, now you know why I like robes better than armors so much.

As for swapping SP items, it just takes some time to get used to it. My evoker has SP goggles, cove trinket and large guild slot bracers that I swap out for litany, bracelet of madness, HP conc-opp goggles (in that order usually) as soon as the SP is used. Yes, when I'm shrining I'm 65 HP and 1 DC (litany evening wis, con and cha, no shroud HP) and 2 spell pen below what I am after enough SP has been used.
But I probably won't say it enough, I'm swapping gear almost as often as I'm casting, swapping chaosrobe in and out each time I cast implosion for that *one* extra spell pen, swapping to cove dagger for efficient maximize when casting BB... You simply can't have everything without swaps.

Nick_RC
04-26-2012, 01:48 PM
Been thinking of this as well, but it's not as good as you're putting it.
You get 3 more necro DCs at the expense of 2 spell pen. If you wanted to keep same spell pen as a pure, you'd have to use a feat on it : only 2 necro DCs gain.
Monk stance is not compatible with alchemical shields, so you'd have to craft a kama... Needless to say a kama gives you less damage mitigation as a permanently worn tower shield with shield mastery.

The capstone is also awsome as free damage mitigation and the free heal saves a lot of ressources if you bothered getting heal amp.

And the main reason I did not go this way when I still had the choice : you only get 1 lvl 9 spell slot. I love being able to kill most things in epics while being solo raid healer, mass heal helps a lot. And energy drain is awsome as well, hit a mob with one and it loses 4 to 16 saves, higher that the boost to necro DCs your build is getting.

The advantage of being pure far outweights the splash advantages for me, but I guess it's another matter of choice, both are awsome in current endgame. The splash build just looks like a wizard with divine spells to me, sacrificing a lot of self and party defense for some instadeath offense.

The level cap raise may destroy all that of course, splashing may be the best all around way to go after that, I'm just not convienced yet.

Fair enough each to their own. I think pure is the 'safer' option and I imagine most wont go the 18/1/1 route. Saying that let me just adress a couple of points.

1. Firstly and most importantly lets talk defences on a fvs - a point that gets bandied around the forums alot - from that abomination of a blob build that was posted some where to anyone splashing purely for evasion.(Oh and not an attack on you by any stretch your post was sound). How much defence do you truly need on an instahealing/uber save/great hp fvs? I dont carry a shield full time on either of mine. Hotswap sure, general purpose no way. I couldnt give a rats ass about shield mastery or how efficient my blob and dot is. Alot of it will come down to who you run with and what you are like as a player. If you pug alot or run in your average run of the mill group yes I can see pure and shield mastery being a huge boon. For ME, the guys I run with are badass mofos, I dont build for durability I build for speed and killing power, because thats how we run. For me +3 necro dc (i use dual kamas so water is golden) is far superior to what is in my mind excessive amounts of damage mitigation for a hard as nails class. FOR ME I dont like dot tanking on my soul. Its boring. I would rather have a stalwart/defender do their part. You can still dot tank without the feats/dr its just less efficient. Honestly as someone who loves his divine I wish they would hurry up and nerf dots. They are stupid.

2. Healing. This is the biggest weak point of the split for sure. Missing out on mass heal makes things inefficient even with 8 maximise clickies. Again the powerhouse groups I tend to run in dont need as much efficiency as say your average pug because of the groups relative power level.

3. Context. This is a multi tr build with a significant time investment already commited to it. I wouldnt suggest splitting on a first lifer as the spell pen hit would be noticeable. However on a 3 wiz/3sorc/3 fvs character outside of epic drow losing 2 is negligiable. I know as my main has 2 of each(3 sorc) as well as being completionist and has a 2 lvl splash and dont have any major difficulty whatsoever. Similarly I dont imagine it would be too much of a stretch to imagine the OP runs in some relatively powerful groups also if he has put all the time and effort to get the multi past lives.

So I agree with you I down played the negatives - although not on purpose - they just tend not to enter my mind.

Cheers

N

Quick edit: For a build whose primary focus centres around BB and instakills(evoker after all...) the 18/1/1 is superior because it increases evoc dc by 1 and necro by 3. If it was a generalist build thta offensive casts I would support eiother pure or splash - but for an offensive caster teh 18/1/1 wins in my mind.

AtomicMew
04-26-2012, 02:05 PM
18/1/1, you only get 1 level 9 spell. Implosion or energy drain? Personally, I couldn't live without both. Both are so extremely powerful situationally. I know a few folks that went 19/1 fvs/monk and 18/1/1 cleric/monk/wizard, but I can't really understand 18/1/1 fvs. You're gaining 1 feat at the cost of 1 spell pen and having only one level 9 spell. You don't even gain 20% BB damage like the cleric version does, and you're also 1 spell level behind in divine punishment (unlike the cleric version, due to radiant servant).

Nick_RC
04-26-2012, 02:17 PM
18/1/1, you only get 1 level 9 spell. Implosion or energy drain? Personally, I couldn't live without both. Both are so extremely powerful situationally. I know a few folks that went 19/1 fvs/monk and 18/1/1 cleric/monk/wizard, but I can't really understand 18/1/1 fvs. You're gaining 1 feat at the cost of 1 spell pen and having only one level 9 spell. You don't even gain 20% BB damage like the cleric version does, and you're also 1 spell level behind in divine punishment (unlike the cleric version, due to radiant servant).

Yes you only get one level 9 spell. Implosion. With Maxed out dc's you dont need energy drain for any of ur instakills. Its nice but not essential. The best use for energy drain is orange names and taking chunks out of their hp. I stockpile scrolls of it for that situation. If there is a high fort save mob resisting my pumpkin head I will use bestow curse and maybe even doom to drop it 4/6 in the saves department. Most mobs with high fort will fail their bestow curse checks. I use DP on bosses/mini bosses. I can handle a slight reduction in DP damage for a boost in necro dc's. Its a +1 and despite what alot of people think all those +1's really add up in this game.

N

Edit: Divines are not palemasters with easy access to high dc instakills. You literally need to fight for every +1 you can get for your pumpkin heads to be effective. going from a 40 (pure) to a 43 (split) is huge.

BDS
04-26-2012, 06:29 PM
Should get 60 HP from rage and yugo pot. Unless you included the yugo pots con in your con breakdown. Otherwise looks pretty good.

sirgog
04-26-2012, 06:54 PM
Echoing the comments about the Cove ring being total rubbish for this build. It's a level 20 item so AC is irrelevant unless you can get at least 82-85 (this build obviously cannot), and that leaves it as using an item slot for Reflex saves.

If you want to burn an equipment slot for Reflex saves (and that's a questionable choice IMO), Shroud-craft the following item instead:

Tier 1: Blindness/Disease immunity
Tier 2: +1 exceptional Reflex save (Fire)
Tier 3: +2 exceptional Reflex save (Fire and Negative)
Synergy effect: Enervation Guard

At least that will help with the build's core goals, as Enervation Guard has pretty good synergy with Implosion.


Nick's variant of the build is effective, but loses the ability to raidheal in some situations. His is better in 6-person epics but IMO weaker in epVON6, Shroud and other places where Mass Heal is at its best. To each their own.

Impaqt
04-26-2012, 09:03 PM
Should get 60 HP from rage and yugo pot. Unless you included the yugo pots con in your con breakdown. Otherwise looks pretty good.


+2 Con from Yugo is counted in the stats breakdown under CON so that 20 HP is under CON.

Nick_RC
04-26-2012, 10:11 PM
Nick's variant of the build is effective, but loses the ability to raidheal in some situations. His is better in 6-person epics but IMO weaker in epVON6, Shroud and other places where Mass Heal is at its best. To each their own.

I agree to each their own. Mass Heal is great in certain situations but not having it doesnt by any means eliminate you from being able to heal raids. More efficient? absolutely. But 'loses the ability to raidheal' is incorrect.

N

justagame
04-26-2012, 10:25 PM
Thanks for posting, I was thinking about something like this, although somewhat less ambitious.

Right now I only have an original cleric life, wizard past life for the feat, and of course FVS. After this FVS life is done, sorc is next. However, my play time is limited, and I seriously doubt I can do 3x wiz and 3x sorc. I may just do a couple of sorc lives, then back to FVS. Haven't ground out non-event epic gear yet either, so that will have to wait. I won't have the spell pen with only one wiz past life, but I suspect even with a couple more wizard lives I still wouldn't have enough for epic drow. It's enough for me to have the wizard active past life feat for the time being.

sirgog
04-26-2012, 10:43 PM
I agree to each their own. Mass Heal is great in certain situations but not having it doesnt by any means eliminate you from being able to heal raids. More efficient? absolutely. But 'loses the ability to raidheal' is incorrect.

N

Yeah maybe I went too far there. Your build has a good 95% of the healing per second capacity of a pure FVS, and (assuming you do not use pots) maybe 50-60% of the healing per mana in 'the boss cleaves everyone' situations and 80-90% in 'the boss melees one tank but their spells hit flankers' situations.

Assuming no pots and sturdy melees, you could heal for what, 6-7 breaths in epic VON6 from full SP? Easily enough in a good group, but if the group is a typical PUG you'll get there at 80% SP and then take 15 breaths to get Velah to the eggs phase, so two-healing it is a little dicey without pots.

DaDolo
04-26-2012, 11:24 PM
Wisdom: 18 base+5 levels+4 tome+6 item+3 Enhancement+3 Exceptional+1 LotD+2 Alchemical+2 Ship+2 Yugo= 46 Wis
You maintain the capstone CLW, the 10 DR.

Also starting with a 18 con, you can get to the low-mid 700's with a yugo pot and rage, and the 5-piece set, and some more toughness enhancements if you need the hp)

Feats:
Maximize
Empower
Heighten
Quicken
Wizard PL
Shield Mastery
SF: Necro

Evo DC: 10+9(lvl)+18(wis)+3(Sorc PL)+1(Wiz PL)+2(item)=43 evocation
Necro DC: 10+9+18+1(SF: Necro)+1(wiz PL)+2=41 necromancy

Good DC's you can get one more necro if you wanna drop shield mastery, but it is infinitely useful for emergency tanking, torcing up, and just for mitigating damage while healing.

As far as items go...

Epic Helm of Frost
Epic Torc of Prince Raiyum-de II
Litany of the Dead
Epic Envenomed Cloak
Supreme Tyrant Green Steel Belt of Mineral
Telvi's Touch
Epic Charged Gauntlets
Epic Boots of Corrosion
Gnawed Ring
Epic Scorched Bracers
Epic Robe of Dissonance
Alchemical Large Shield(Devotion IX, Greater Spell Focus:Evo, +2 Alchemical Wis, Arcane Aug)or I exquisite earth for penetration on your implosion, but other then that your epic Torc will cover you. Staff of the petitioner is also a nice swap
Skiver(archmagi swap for buffs), the Death's Touch for +2 Necro, or a Heal amp stick

-Zephyr-
04-26-2012, 11:42 PM
Wisdom: 18 base+5 levels+4 tome+6 item+3 Enhancement+3 Exceptional+1 LotD+2 Alchemical+2 Ship+2 Yugo= 46 Wis
You maintain the capstone CLW, the 10 DR.

Also starting with a 18 con, you can get to the low-mid 700's with a yugo pot and rage, and the 5-piece set, and some more toughness enhancements if you need the hp)

Feats:
Maximize
Empower
Heighten
Quicken
Wizard PL
Shield Mastery
SF: Necro

Evo DC: 10+9(lvl)+18(wis)+3(Sorc PL)+1(Wiz PL)+2(item)+1(ship)= 44 Evocation
Necro DC: 10+9+18+1(SF: Necro)+1(wiz PL)+2+1= 42 Necro

Good DC's you can get one more necro if you wanna drop shield mastery, but it is infinitely useful for emergency tanking, torcing up, and just for mitigating damage while healing.

As far as items go...

Epic Helm of Frost
Epic Torc of Prince Raiyum-de II
Litany of the Dead
Epic Envenomed Cloak
Supreme Tyrant Green Steel Belt of Mineral
Telvi's Touch
Epic Charged Gauntlets
Epic Boots of Corrosion
Gnawed Ring
Epic Scorched Bracers
Epic Robe of Dissonance
Alchemical Large Shield(Devotion IX, Greater Spell Focus:Evo, +2 Alchemical Wis, Arcane Aug)
Skiver(archmagi swap for buffs), the Death's Touch for +2 Necro, or a Heal amp stick

Ship buff does not stack with spell focus items. Or you counted the wis buff twice in wis breakdown and DC breakdown.
Don't go mystical fire on your tier 3 alchemical, arcane augmentation affects only... Arcane spells, not divines. Mystical earth and its +3 spell pen will be more useful. You can then get the greater evo focus on an epic robe of fire, or drop the 5-abishai set for bracelet of madness + epic gloves of the claw, for exemple.

Matuse
04-27-2012, 04:18 AM
Proof that having as many augment slots as possible does not help the character at all. From your post, it seems evident that you are attempting to have just that.

Um...no.

I picked items I wanted, and some of them happened to have slots. If I was going for slots, then the layout would be very different. But I also see no point in letting an empty slot stay empty. I have no shortage of epic tokens, and this is a theory build at best. Filling the epic slots in a planned build doesn't cost a thing.


An unremarkable ring providing some minor convenience very situationally.

I don't consider +6 Reflex, +2 Will, +2 Fortitude, and Heavy Fortification to be situational or minor.

+7 Dex, +2 Good Luck, Green Slot. If those were the ONLY things the ring had, it would still be a no-brainer for me to wear. But it has other stuff too, and that makes things all the simpler.


This is because you adamantly refuse to wear a SP greensteel item, which could be rather easily fit in and would certainly provide more benefit than your ring. +6 to UMD, 150 SP and air guard/haste clickies.

There's nothing adamant about it. I'd love to be able to wear an SP Air item, but there's simply no place to put it.

My current FvS has SP air goggles and HP conc-opp bracers. But this isn't a character that I'm intending to put any epics on (except easy ones like the buccaneer ring). The above plan is a final life completionist build for my main. Right now, my main has SP conc-opp goggles, smoke bracers, and a min II HP cloak...I gravely regret making the conc-opp the way I did, and making the cloak at all. The bracers I love (greater lightning resist, +15 inherent fire).

Since that character is currently on its second life out of about 20 (I TR very slowly, and am stalled running 20 shrouds for a cleansing essence right now), this is pure theorycrafting; who knows what MotU and other future updates will bring that will completely throw every single item on that gear plan into the trash bin?

LafoMamone
04-27-2012, 08:00 AM
Heh, more power to you, man. I really don't know how else to put it, and my sentiments about the ring have been echoed by other people in this thread as well. I guess we'll just have to leave it at that. :)

AtomicMew
04-27-2012, 02:22 PM
I don't consider +6 Reflex, +2 Will, +2 Fortitude, and Heavy Fortification to be situational or minor.

+7 Dex, +2 Good Luck, Green Slot. If those were the ONLY things the ring had, it would still be a no-brainer for me to wear. But it has other stuff too, and that makes things all the simpler.
Except it's not +6 reflex... or +2 will/fort and heavy fort. It's +1 dex over a TOD ring. +1 dex isn't worth the loss of 20% amp.

Unless there's no other place you can fit good luck or heavy fort in there. And considering the amount of epics you've listed in your "final setup" I kinda doubt it.

Carpone
04-27-2012, 06:52 PM
I don't think chaosrobe/abishai stack. Could be wrong.
They stack. You get +4 spell pen on Implosion from them.


Honestly I am in favor of 18 fvs/1 wiz/1monk for offensive casting souls.

+1 dc for everything in water stance and 2 bonus feats to pick up 2x necro focus. I run my second account fvs like this and the extra 3 dc in necro really REALLy makes a huge difference.

You lose bits and pieces but offensively you gain alot.
I agree. If you're going to invest the time for 9 past lives and the end-game gear for the next generation evoker, the +3 necro DC is worth not having Mass Heal+Energy Drain, 245 SP, capstone and 2 spell pen.


Needless to say a kama gives you less damage mitigation as a permanently worn tower shield with shield mastery.
20% damage mitigation on a character that has superb self-healing simply isn't necessary.


I'm more than open to better equipment layouts. I need to get caught up with Current End game items still.
Regardless of what weapon you choose:

Tier2 Martial Water: +2 alchemical WIS
Tier3 Mystical Earth: Greater Spell Pen IX, Greater Conjuration Focus, Efficient Metamagic - Empower II

Tier2 Martial Earth: +2 alchemical CON
Tier3 Mystical Fire: Greater Evocation Focus, Efficient Metamagic - Maximize II

Even with 8 Maximize clickies, the Maximize II will be useful for longer encounters like MA/LOB. The Greater Evocation Focus makes this a fantastic consolidation item.

Unless new spells are added, or enhancements are radically changed (a possibility), Tier1 mystical spirit selection doesn't really matter. I'd choose Adamantine (Laceration) and Flamtouched (Devotion) as the metal types.

Matuse
04-28-2012, 12:30 AM
or enhancements are radically changed (a possibility)

A certainty.

And it's another thing that could throw almost every current build in the game into the wastebasket. Only super-****** DPS barbs might be unaffected by it (and still, the possibility of combining Frenzied Berzerker [Class PrE] with Kensai [Race PrE] could cause a lot of upheavel in current Barb feat/enhancement plans).


I'd choose Adamantine (Laceration) and Flamtouched (Devotion) as the metal types.

Another option is to go Silver for Radiance, and get your Devotion somewhere else (like the Epic Mask of Comedy...but that means no eMoron Helm).

-Zephyr-
04-28-2012, 12:38 AM
I agree. If you're going to invest the time for 9 past lives and the end-game gear for the next generation evoker, the +3 necro DC is worth not having Mass Heal+Energy Drain, 245 SP, capstone and 2 spell pen.

20% damage mitigation on a character that has superb self-healing simply isn't necessary.


I had typed a wall of text but figured it was really not interesting nor useful.
I just wanted to repeat that this is a personal choice more than anything at this point. And is heavily depend on your playstyle, who you play with, what content you run the most.

My guild is far from having the level of Over Raided or Revenants. In my case, 3 necro DCs (and 2 evo DCs!) are simply not worth the added versatility of everything I lose if not going pure. Even with my 7 past lives (can't be bothered doing the last two FvS lives yet due to RL constraints), and endgame gear.
I enjoy my evoker a lot as it is now, able to destroy when it is possible, but also to have close to the healing abilities of a healbot build when the party requires it, and it happens often enough to me.

There's nothing really necessary in this game, and I agree 20% DR on this build is not. But the added survability helps when you don't have perfect keyboard skills or when you have to make up for some mistakes to avoid a party wipe. If you have perfect keyboard skills and only run in parties with people who won't make mistakes, your point of view will not be the same as mine.

All this is of course evolving, both with the game changing and with my own/my guild making progress, but as of right now I do not find the splash to be the only way to go once you have all those past lives and gear.

LafoMamone
04-28-2012, 02:25 AM
A certainty.

And it's another thing that could throw almost every current build in the game into the wastebasket. Only super-****** DPS barbs might be unaffected by it (and still, the possibility of combining Frenzied Berzerker [Class PrE] with Kensai [Race PrE] could cause a lot of upheavel in current Barb feat/enhancement plans).



Another option is to go Silver for Radiance, and get your Devotion somewhere else (like the Epic Mask of Comedy...but that means no eMoron Helm).

Ugh, less editing please...I am trying to quote your original post. :p

Storm of Vengeance is somewhat underwhelming, but this is not surprising since the PnP version was even worse and never warranted a level 9 slot. This spell will most likely see use only during boss fights, as trash battles are over far too quickly in moderately good parties.

TheDjinnFor
04-28-2012, 02:26 AM
Only super-****** DPS barbs might be unaffected by it (and still, the possibility of combining Frenzied Berzerker [Class PrE] with Kensai [Race PrE] could cause a lot of upheavel in current Barb feat/enhancement plans).

Don't you mean Stalwart Defender (from Dwarf)? Or did I miss something? Which race gets Kensai?

Matuse
04-28-2012, 05:40 AM
Ugh, less editing please...I am trying to quote your original post.

Sorry, I decided after I'd done it that the MotU spells are probably going to be changed so much between now and the update releasing that it's kind of silly to speculate on that kind of thing.


Don't you mean Stalwart Defender (from Dwarf)? Or did I miss something? Which race gets Kensai?

Humans get all PrEs as racial options, according to the information we have so far.

Crann
04-28-2012, 06:40 AM
I just wanted to repeat that this is a personal choice more than anything at this point. And is heavily depend on your playstyle, who you play with, what content you run the most.

This.

The inner power gamer in me wants to build the most powerful destroyer caster FvS I can, which means using the split. Alchemical Kamas have really pushed this type of build over the top.

The pragmatic player I am has to stay pure, I just don't have the time commitment to this game to run in those circles.

Regardless of which type of caster you favor, its a tough call to develop the ultimate end game Caster FvS at this point in time.

Come June, and then in August, it's a whole new game.

sweez
04-28-2012, 07:05 AM
Unless new spells are added, or enhancements are radically changed (a possibility), Tier1 mystical spirit selection doesn't really matter. I'd choose Adamantine (Laceration) and Flamtouched (Devotion) as the metal types.

I'd go with Devotion if pure (for mass heal) and Radiance if not (DP) - along with Laceration of course.

Carpone
04-28-2012, 08:04 AM
Another option is to go Silver for Radiance, and get your Devotion somewhere else (like the Epic Mask of Comedy...but that means no eMoron Helm).
It's the only source of Superior Devotion IX in the game. While future proofing is impossible, I'd take that over Superior Radiance IX in the event that Mass Heal becomes more desired, or you decide to TR into druid (Heal = level 7, Mass Cure Serious = level 8, Mass Cure Crit = level 9). You'll be using a 75% clicky anyway for Divine Punishment. I typically only use Superior Ardor clickies when raiding.

Nick_RC
04-28-2012, 02:49 PM
Yeah maybe I went too far there. Your build has a good 95% of the healing per second capacity of a pure FVS, and (assuming you do not use pots) maybe 50-60% of the healing per mana in 'the boss cleaves everyone' situations and 80-90% in 'the boss melees one tank but their spells hit flankers' situations.

Assuming no pots and sturdy melees, you could heal for what, 6-7 breaths in epic VON6 from full SP? Easily enough in a good group, but if the group is a typical PUG you'll get there at 80% SP and then take 15 breaths to get Velah to the eggs phase, so two-healing it is a little dicey without pots.

You are probably well aware I'm not the best with numbers ;) In your example there are way too many variables to make anything a forgone conclusion. The main one being whats the other healer like? Are you factoring in multiple abbot gloves, bauble, epic/regular twisted talisman, Blocking/swinging amidst the melees to proc torc/con op + aov debuff. Are you prepared to let the weakest link (non sturdy melee) die and leave him dead because he is messing with your heal rotation. Are you assuming full maximise clicky usage? How many ap/items do you have to help lower meta cost? Is there a spellsinger in group? Are you drinking int yugo pots/eardweller eggs to net small regen. Whats the heal amp of the melees like? etc etc

Percentages and approximations are all well and good but trying to approximate how a raid will go - not so much. Now if you asked me - hey we only have one other healer - can you heal this? I will either say yes - and if I have to drink a pot or two so be it - me accepting a main healer role makes it my duty to make sure the raid is healed. Or I will say no - too many gimps - find urself a better specced healer :D

For what its worth most khyber pug Ev6's I see take 3 healers. I only pug ev6's as my guild needs nothing from there.

N



I just wanted to repeat that this is a personal choice more than anything at this point. And is heavily depend on your playstyle, who you play with, what content you run the most.

I couldn't agree more and every post I have made echoes this sentiment. I would never look at a pure fvs and think gimp. However you need to think context here.

This is an evoker "+" build. Evoker's are offensively inclined and the playstyle needs to match it. It's not a blob and dot. Its not a generalist. Its a specialist. Its an advanced build for people with 9ish TR's under the belt. In my mind you dont TR 9-10 times to heal better. You dont get +9 spell pen and +3 evoc dc and active wiz past life for more utility and defence. Why do you do it? To be a badass killing machine. You do it to kill better, to beat SR, to make sure your spells land and they make an impact when they do. Sure you get 120 more sp for your troubles, but that is a drop in the ocean.

My feelings are go full noise. Specialize and do your thing. The 18/1/1 lets you kill better. It's a natural progression in my mind for an advanced build like this. Now if it was a first life, user friendly, intuitive build like the original one I would not chime in. But the title, the TR's and the wording leads us to take this all to the next step. And in my mind the next step currently is 18/1/1. This will all change soon more than likely but for now this is my vote.

And its provided some great discussion! Maybe Impact can chime in with his thoughts on the matter.

N

xTethx
04-28-2012, 03:17 PM
Pretty much what nick said, but to each their own.

AtomicMew
04-28-2012, 03:26 PM
I think your argument makes sense for 19/1 fvs/monk, but to me it doesn't make sense for 18/1/1. In my mind, the biggest loss of 18/1/1 is energy drain. You said that you have scrolls for those situations, but scrolls can't bypass high SR, even with multiple wizard past lifes, can they?

xTethx
04-28-2012, 03:33 PM
I think your argument makes sense for 19/1 fvs/monk, but to me it doesn't make sense for 18/1/1. In my mind, the biggest loss of 18/1/1 is energy drain. You said that you have scrolls for those situations, but scrolls can't bypass high SR, even with multiple wizard past lifes, can they?

There are very few mobs in this game that have high sr with a high fort save requiring energy drain, and the ones that do you have bestow curse/doom. Everything else scroll it up if necessary.

Nick_RC
04-28-2012, 03:35 PM
I think your argument makes sense for 19/1 fvs/monk, but to me it doesn't make sense for 18/1/1. In my mind, the biggest loss of 18/1/1 is energy drain. You said that you have scrolls for those situations, but scrolls can't bypass high SR, even with multiple wizard past lifes, can they?

Do me a favor - load up bestow curse. In places you would use energy drain before an instakill use bestow. Tell me how it works for you. Now you might have some problems if you need to energy drain caster mobs before you destruct. When you are maxed out and 3DC above a pure those caster mobs (and their normally good will saves bouncing curse) fail alot more often on destruct/slay without any prep work. I use bestow curse in place of energy drain for high fort mobs. When ur necro dc is maxed out as a splash you do not need any prep work for caster mobs.

Try it then imagine you are 3dc higher (if your soul is pure?)and let me know. What I am saying isnt theoretical its what I put into practice on a daily routine.

N


There are very few mobs in this game that have high sr with a high fort save requiring energy drain, and the ones that do you have bestow curse/doom. Everything else scroll it up if necessary.

What he said.

AtomicMew
04-28-2012, 03:50 PM
The times when I use energy drain are on orange named which can't be insta-killed, not trash mobs. And you are only 1 DC ahead of a 19/1, not 3 DC.

Nick_RC
04-28-2012, 04:00 PM
The best use for energy drain is orange names and taking chunks out of their hp.


The times when I use energy drain are on orange named which can't be insta-killed, not trash mobs. And you are only 1 DC ahead of a 19/1, not 3 DC.

I have said all along the best place for energy drain is for taking chunks of hp off orange names. I can live without it and prefer the +1 dc. If you prefer the energy drain for orange names thats your call go 19/1. Simple as that. Or save scrolls. Or umd enervate. Or bring some melees along - make em feel useful for a couple of mobs each dungeon ;)

Beauty of DDO choose what suits you better. Just reread above post didnt mean to be dismissive if it came across that way.

N

AtomicMew
04-28-2012, 04:06 PM
Okay yeah that makes sense. I guess the lesson here is that there are a bunch of different options that aren't necessarily better or worse. You have a lot more end-game experience than me and I respect that.

Nick_RC
04-28-2012, 04:19 PM
Okay yeah that makes sense. I guess the lesson here is that there are a bunch of different options that aren't necessarily better or worse.

Absolutely. And the thing is the game is in a constant state of flux. Every 6 months or so a better option comes along. Fortunately we have the tools now to adjust on the fly. So I take a similar philosophy with building toons as I do with loot. Build for right now. Not what may happen. Same with loot. Use it now, dont hoard/save it. There will always be new loot rollin in. Have fun in the present and you can always adjust when things happen down the road.

N

LeLoric
04-28-2012, 04:25 PM
Do me a favor - load up bestow curse. In places you would use energy drain before an instakill use bestow. Tell me how it works for you. Now you might have some problems if you need to energy drain caster mobs before you destruct. When you are maxed out and 3DC above a pure those caster mobs (and their normally good will saves bouncing curse) fail alot more often on destruct/slay without any prep work. I use bestow curse in place of energy drain for high fort mobs. When ur necro dc is maxed out as a splash you do not need any prep work for caster mobs.

Try it then imagine you are 3dc higher (if your soul is pure?)and let me know. What I am saying isnt theoretical its what I put into practice on a daily routine.

N



Even if you arent extemely maxed dc's and bestow has trouble landing as a wiz splash you have access to a really cheap hypno to debuff to land the curse for 10 sp.

Cause fear (shaken) for 6 sp is another nice debuff you get as a level 1 wiz and neither require a save.

For debuffs I think the wiz splash ends up better off actually over edrain.

The only place missing energy drain would be an issue is dealing with high hp orange nameds as an e-drain or two is such an efficient hp reducer on these types of mobs.

Matuse
04-28-2012, 10:05 PM
Cause fear (shaken) for 6 sp is another nice debuff you get as a level 1 wiz and neither require a save.

One of the reasons I strongly have to consider the Lion-Headed Belt Buckle on gear lists. Immune Fear, massive slot consolidation, and it applies the shaken effect to everything that hits you.

flotterjohnny
08-28-2012, 03:04 PM
I dont hav the wiz-pl, so I took Spell Pen. Now at 20-25, what would u do with your two feats? Epic Evocation and maybe Emp. Heal, or Greater Spell Pen and Epic Spell Pen?

(3. life Fvs, Fvs and Cleric in 1. and 2. lifes)

Thx for help!!

WruntJunior
08-28-2012, 03:44 PM
I dont hav the wiz-pl, so I took Spell Pen. Now at 20-25, what would u do with your two feats? Epic Evocation and maybe Emp. Heal, or Greater Spell Pen and Epic Spell Pen?

(3. life Fvs, Fvs and Cleric in 1. and 2. lifes)

Thx for help!!

With all the drow in the expansion, I would go for spell pen. It's a fair bet that in the near future, spell pen will be more important, assuming your DCs are decent.

flotterjohnny
08-29-2012, 07:23 AM
Thx Wrunt, this supports what I was already thinkin/planning.

777atheaven
11-12-2012, 08:05 AM
Hi, just a quick question; on you sp calculations you put archmagi+shroud item gives you 700 sp, as far as i was aware archmagi was 400, and shroud item was 150. That makes 550sp.

Please correct me if im wrong though

voodoogroves
11-12-2012, 08:17 AM
Hi, just a quick question; on you sp calculations you put archmagi+shroud item gives you 700 sp, as far as i was aware archmagi was 400, and shroud item was 150. That makes 550sp.

Please correct me if im wrong though

Archmagi is 200; shroud item is 150. That's 350 ... but FVS and sorcs double this, so 700.

777atheaven
11-12-2012, 08:42 AM
Archmagi is 200; shroud item is 150. That's 350 ... but FVS and sorcs double this, so 700.

Ahh ok, thanks for clearing that up for me:) didn't know that sorcs n fvs could get double from elemental energy

Kirlian
11-12-2012, 02:20 PM
I'd choose Adamantine (Laceration) and Flamtouched (Devotion) as the metal types.

Why not to go for crystal, it has bonus to all untyped dmg.

Lillou
04-16-2013, 06:44 AM
any update with all the new gears ?

Matuse
04-16-2013, 10:38 AM
Everything about this build is totally out of date. Gear, content and now in a few months the enhancements have (or will soon be) totally shifted.

If the Cleric enhancements are anything to go by, Evoker builds are going to be junked entirely. We'll know later this week when the preliminary FvS enhancement tree gets put out on Lammania, but I fully expect it to be extremely bad.

Ragnarnessaja
07-28-2013, 04:28 PM
Everything about this build is totally out of date. Gear, content and now in a few months the enhancements have (or will soon be) totally shifted.

If the Cleric enhancements are anything to go by, Evoker builds are going to be junked entirely. We'll know later this week when the preliminary FvS enhancement tree gets put out on Lammania, but I fully expect it to be extremely bad.

Now that the information from Lammania has been out for a bit, how does this build stand?