View Full Version : Harry, Blur and You
Galeria
04-24-2012, 01:58 PM
I am really tired of the debate.
player1: Blur plz
player2: Blur doesn't help in this part. Harry has true seeing.
player3: Yes it does. Harry is bugged.
player1: Blur plz
Player2: How do you know it works?
Player3: Cause it does. Blur and displace both work against Harry.
player1: BLUR PLZ!
Player4: jump plz
So, does blur help against Harry or not? Anyone know?
junior_w
04-24-2012, 02:06 PM
Harry has true seeing, and I don't have any idea if he's bugged and it's not working.
Drekisen
04-24-2012, 02:08 PM
Just use Acid Fog and or Solid Fog......they both work and provide useful debuffs at the same time.
Tell people to not get used to using blur or displacement because even if he is bugged they will do a special hotfix just to unbug him.
xveganrox
04-24-2012, 02:13 PM
Why would you want Harry to miss you? Those Madstone Boots aren't going to proc themselves :p
On topic, though... I'm permablurred and Harry never misses me because of it.
MrkGrismer
04-24-2012, 02:13 PM
I admittedly don't shroud very often, but I don't remember ever seeing a "blurry" or a "displaced"
Therrias
04-24-2012, 02:14 PM
Actually, only cloudkill works.
http://ddowiki.com/page/Solid_Fog
http://ddowiki.com/page/Acid_Fog
http://ddowiki.com/page/Cloudkill
cloudkill plz!
Drekisen
04-24-2012, 02:19 PM
Actually, only cloudkill works.
http://ddowiki.com/page/Solid_Fog
http://ddowiki.com/page/Acid_Fog
http://ddowiki.com/page/Cloudkill
cloudkill plz!
Thanks for that bit of info...I'll have to start making sure I have CK loaded for this purpose.
From what it looks like tho some of the debuffs still work........-4 to AC and -5 to reflex saves is nothing to sneeze at......probably worth putting up all three....or does one cancel out the other?
Missing_Minds
04-24-2012, 02:21 PM
last time I went in, harry was not bugged, blur/displace means nothing to him.
However, does anyone know if they actually work against the blades?
xveganrox
04-24-2012, 02:23 PM
last time I went in, harry was not bugged, blur/displace means nothing to him.
However, does anyone know if they actually work against the blades?
Nope, nothing works against the blades.
Missing_Minds
04-24-2012, 02:28 PM
Nope, nothing works against the blades.
meh, waste of spell points then.
Matuse
04-24-2012, 09:34 PM
Spell Resistance is also totally useless in part 4 and 5, and it blocks Holy Aura, which actually does provide a benefit in the form of +4 stacking reflex save.
I have to beg people to stop casting it, and they never seem to pay attention. "It's a buff; it must be good, and I must have it!".
Bacab
04-24-2012, 09:40 PM
Though...an argument can be made for blur for Orthons and Bearded Devils and the Bezkiras
*but*
One dancing ball gives the same advantage.
My answer....
In shroud (period) I just cast Merfolk's Blessing and Water Breathing and call it good.
One of my pet peeves is....
*Part 1...PORTALS DO NOT HIT BACK.
*Part 2...if trash gives you a problem...you have problems
*Part 3...nothing to say except an observation...How come the people demanding the Axer package for the first 2 parts always seem to need help with their puzzle?
*Part 4...Harry has TS
*Part 5...Harry still has TS
Raithe
04-24-2012, 10:32 PM
...probably worth putting up all three...
There are other considerations when it comes to cloud spells. Some people are running on low-end graphics cards and the increased graphics load can slow down their rate of attack. Significantly.
The other consideration is that some of the people attacking Harry may want to be able to see, distinctly, when the blades are going to start hitting them in rapid succession, so that they can jump out before it occurs.
The last consideration is that Harry cleaves, and he is not likely to fail nine to ten rolls against concealment at the same time. If 8 out of 10 people take damage on one cleave, and then 6 of the 8 take damage on the next, eventually the healer is going to have to cast a mass something or other and the concealment really did nothing for saving spell points.
I would seriously consider not casting cloud spells in the Shroud. At all.
tikwid
04-24-2012, 11:00 PM
How about Stinking cloud? DDO wiki says it works against bosses
http://ddowiki.com/page/Stinking_Cloud
wax_on_wax_off
04-24-2012, 11:33 PM
There are other considerations when it comes to cloud spells. Some people are running on low-end graphics cards and the increased graphics load can slow down their rate of attack. Significantly.
The other consideration is that some of the people attacking Harry may want to be able to see, distinctly, when the blades are going to start hitting them in rapid succession, so that they can jump out before it occurs.
The last consideration is that Harry cleaves, and he is not likely to fail nine to ten rolls against concealment at the same time. If 8 out of 10 people take damage on one cleave, and then 6 of the 8 take damage on the next, eventually the healer is going to have to cast a mass something or other and the concealment really did nothing for saving spell points.
I would seriously consider not casting cloud spells in the Shroud. At all.
Cloudkill has a very discrete graphic and is totally fine imo to cast and is an important boss debuff (waves of exhaustion is the other one that I usually cast).
Healers generally only heal for the 1 or 2 lower HP characters, if harry happens to miss these then they can hold off healing. Depending on the group of course but better geared/built characters should be able to hang out long enough for cloudkill to be generally useful.
Astraghal
04-25-2012, 12:19 AM
I am really tired of the debate.
player1: Blur plz
player2: Blur doesn't help in this part. Harry has true seeing.
player3: Yes it does. Harry is bugged.
player1: Blur plz
Player2: How do you know it works?
Player3: Cause it does. Blur and displace both work against Harry.
player1: BLUR PLZ!
Player4: jump plz
So, does blur help against Harry or not? Anyone know?
Blur is for trash and worst possible scenarios. A 20% miss chance is always a good thing when you have zero CC, the healer has no SP left and half the group is down.
Truga
04-25-2012, 12:24 AM
Actually, only cloudkill works.
Cloudkill owns. I always keep it on difficult purple names (part 4 I cast it before harry even falls down), and from what I can see it actually makes a nice difference. Especially awesome for AC tanks, because grazing hits get "concealed" quite often!
I cast blur before part 4 anyway though. Plenty of trash running about there.
Izzban
04-25-2012, 12:44 AM
There are other considerations when it comes to cloud spells. Some people are running on low-end graphics cards and the increased graphics load can slow down their rate of attack. Significantly.
The other consideration is that some of the people attacking Harry may want to be able to see, distinctly, when the blades are going to start hitting them in rapid succession, so that they can jump out before it occurs.
The last consideration is that Harry cleaves, and he is not likely to fail nine to ten rolls against concealment at the same time. If 8 out of 10 people take damage on one cleave, and then 6 of the 8 take damage on the next, eventually the healer is going to have to cast a mass something or other and the concealment really did nothing for saving spell points.
I would seriously consider not casting cloud spells in the Shroud. At all.
You math-fu weak. Sensei say: Nobody take 10 melee to shroud.
sirgog
04-25-2012, 12:51 AM
You math-fu weak. Sensei say: Nobody take 10 melee to shroud.
I've had twelve before. Granted one is a favored soul, but it's 12 people in melee range and swinging.
blametroi
04-25-2012, 05:43 AM
On my bard I'll cast security blanket buffs on normal shrouds. It's quicker than the debate.
themoonbreaker
04-25-2012, 06:13 AM
Same. Faster to cast it than debate it. Then someone says that it doesn't help and why did you bother? Can't win!
sweez
04-25-2012, 06:23 AM
On my bard I'll cast security blanket buffs on normal shrouds. It's quicker than the debate.
Stupid people don't deserve blankets. Maybe sheet buffs?
darthhento
04-25-2012, 06:26 AM
"But ur a sorc n u just dsplcd urself! Gimme blur, if werks fer u werks fer meh!"
"Dude, it's on my buffbar."
"Buffbar plz!"
Malky
04-25-2012, 06:49 AM
Cloudkill has a very discrete graphic and is totally fine imo to cast and is an important boss debuff (waves of exhaustion is the other one that I usually cast).
This, CK really doesn't affect video performance much and can help a ton.
Acid fog is nice, but the visual effect 'from inside' is more important (more than acid rain, but it seems to have a lesser impact on performance)
Solid fog can be annoying depending on ppl's graphic quality setup
Oh and you can stack fogs, different effects will stack on your target... ocular pain too for you melees tho :rolleyes:
Izzban
04-25-2012, 09:32 AM
I've had twelve before. Granted one is a favored soul, but it's 12 people in melee range and swinging.
My response was tongue-in-cheek. Sorry to have mislead you....
Havok.cry
04-25-2012, 10:02 AM
Only buffs I really care about getting in shroud is part 4-5 is fire resist and FoM. You can do without everything else without much problem.
Rumbaar
04-25-2012, 05:47 PM
Spell Resistance is also totally useless in part 4 and 5, and it blocks Holy Aura, which actually does provide a benefit in the form of +4 stacking reflex save.
I have to beg people to stop casting it, and they never seem to pay attention. "It's a buff; it must be good, and I must have it!".That is because Turbine stuffed up, and when it's fixed it wont be an issue to blocking stuff it shouldn't be blocking.
Drekisen
04-25-2012, 08:10 PM
Seriously...for like part 5 of the Shroud and even a competent group part 4 when you know he is going down in one round...don't melees just usually turn on auto-attack and go for some tea?
What do you actually need to see when fighting Aaerotrikos......I have melee'd him plenty and never had any problems with clouds.
Honestly it's the groups call....if they don't want it...I won't do it.....I guess I will be more mindful in the future to ask before casting such spells.
BTW...my level 5 spells are already taken for the most part....how likely would a break enchantment scroll work on my clouds at 20th level in case I needed to nix one really quick?
Matuse
04-26-2012, 12:36 AM
That is because Turbine stuffed up, and when it's fixed it wont be an issue to blocking stuff it shouldn't be blocking.
The reason why is irrelevant, the spell shouldn't be cast.
Even after the bug is fixed, the spell shouldn't be cast. There is literally absolutely nothing that spell resistance will protect you from in part 4 or 5 of the shroud. You may as well be casting water breathing.
sirgog
04-26-2012, 12:48 AM
The reason why is irrelevant, the spell shouldn't be cast.
Even after the bug is fixed, the spell shouldn't be cast. There is literally absolutely nothing that spell resistance will protect you from in part 4 or 5 of the shroud. You may as well be casting water breathing.
In 5 it will be worth casting post-bug if you have the gnoll.
Teharahma
04-26-2012, 01:20 AM
Spell Resistance is also totally useless in part 4 and 5, and it blocks Holy Aura, which actually does provide a benefit in the form of +4 stacking reflex save.
I have to beg people to stop casting it, and they never seem to pay attention. "It's a buff; it must be good, and I must have it!".
I know exáctly what you mean, really annoying, usually get most persons, but if some -notsoclever- player decides to cast it, I end up recasting it once or twice.
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