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kurglar
04-07-2012, 06:29 PM
I just bought the Helf/Horc pack from the ddo store and wanted to try my hand at something I always wanted. A staff wielding light monk with self buffs. I'm not vip and my highest toon is a pure 19 fighter. i'm a melee minded (sp management is too complicated) fighter who ends up soloing alot and wanted something that would be fun and practicable. I don't have the plat to sink into +2s or higher tomes but i do have a few +1s. If there are any builds that fit my need please link otherwise any advice on this build would be appreciated.


Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Half-Orc Male
(12 Fighter \ 3 Monk \ 5 Wizard)
Hit Points: 348
Spell Points: 294
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 11
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 12 12
Constitution 16 16
Intelligence 11 12
Wisdom 11 12
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 18
Bluff -2 0
Concentration 7 23
Diplomacy -2 0
Disable Device n/a n/a
Haggle -2 -2
Heal 0 1
Hide 1 1
Intimidate -2 1
Jump 4 18
Listen 0 1
Move Silently 5 8
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 0 1
Swim 4 9
Tumble 5 5
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Handed Fighting


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 4 (Wizard)
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Fury I
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Strength I
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Racial Toughness I
Enhancement: Charged Spellcasting I
Enhancement: Deadly Shocks I
Enhancement: Storm Manipulation I
Enhancement: Storm Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Wand and Scroll Mastery I


Level 5 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Orcish Fury II
Enhancement: Orcish Power Attack I
Enhancement: Way of the Tenacious Badger I


Level 6 (Fighter)
Feat: (Selected) Lightning Reflexes
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness I


Level 7 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Orcish Melee Damage II


Level 8 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Enhancement: Fighter Strength I


Level 9 (Wizard)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Orcish Great Weapon Aptitude II


Level 10 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Storm Manipulation III
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Wand and Scroll Mastery II


Level 11 (Fighter)
Enhancement: Orcish Power Attack II
Enhancement: Charged Spellcasting II


Level 12 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II


Level 13 (Fighter)
Enhancement: Orcish Strength II


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Kensei I


Level 15 (Fighter)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Kensei Quarterstaff Mastery I
Enhancement: Orcish Great Weapon Aptitude III


Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Quarterstaff Specialization I
Enhancement: Fighter Toughness III


Level 17 (Fighter)
Enhancement: Fighter Strength II


Level 18 (Fighter)
Feat: (Fighter Bonus) Brutal Throw
Feat: (Selected) Toughness
Enhancement: Fighter Toughness IV


Level 19 (Fighter)
Enhancement: Orcish Power Attack III


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Kensei II
Enhancement: Orcish Fury III

Cardtrick
04-08-2012, 01:03 AM
I don't quite see the point of the wizard levels. What do you see yourself getting out of them? A level 5 wizard's haste, even with extend, isn't much longer than you get from a potion-- it doesn't seem worth sacrificing so much for. Some of the other "convenience" self-buffs that might appeal to you will be useless due to caster level (jump, resist energy). Permanent blur is available from items. Displacement is, admittedly, nice, but not remotely worth gimping your fighting ability for.

That aside, I can't see doing a staff build without at least 6 levels of rogue for Thief Acrobat I. I actually prefer a 13/6/1 build, where the 13 is rogue (thief acrobat II, improved evasion, opportunist, significant sneak attack damage) and the 6 and 1 are fighter and monk. 13/7 rogue/monk is also good. The rogue levels will give you plenty of UMD to keep yourself buffed in any case, and you'll be a much stronger melee-er.

unbongwah
04-08-2012, 01:25 AM
Displacement is, admittedly, nice, but not remotely worth gimping your fighting ability for.
Furthermore, if he took monk 6 / Ninja Spy I, he'd get Shadow Fade (25% incorporeal) which stacks with Concealment bonuses. [More precisely, there are separate rolls for both incorporeal & concealment; and True Seeing doesn't counteract incorporeality.]

Since staff builds are flavor builds anyway, I prefer rogue 13 (Acro II) / monk 6 (Ninja I), with either another monk lvl (+10% heal amp, Wholeness of Body) or a ftr splash for 1 more feat and +12 HPs (base + Toughness enh). The only problem is Acro II & Ninja I are pretty expensive AP-wise; not enough left over for everything else I would want. :(

I posted this build recently for someone else; maybe it gives the OP some ideas.

Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Half-Orc Female
(7 Monk \ 13 Rogue)
Hit Points: 276
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 13
Reflex: 16
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 20 29
Dexterity 12 17
Constitution 16 18
Intelligence 8 8
Wisdom 8 8
Charisma 6 6

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 15
Bluff -2 -2
Concentration 3 27
Diplomacy -2 -2
Disable Device 3 22
Haggle -2 -2
Heal -1 -1
Hide 1 5
Intimidate -2 -2
Jump 8 18
Listen -1 -1
Move Silently 1 5
Open Lock 5 18
Perform n/a n/a
Repair -1 -1
Search 3 22
Spot 3 15
Swim 5 9
Tumble 2 10
Use Magic Device 2 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Stunning Blow


Level 2 (Monk)
Skill: Concentration (+3)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Skill: Concentration (+3)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Handed Fighting


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)


Level 6 (Monk)
Skill: Concentration (+3)
Feat: (Selected) Hamstring
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 7 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+2)


Level 8 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 9 (Monk)
Skill: Concentration (+3)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Rogue)
Skill: Disable Device (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+3)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Rogue)
Skill: Disable Device (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 15 (Monk)
Skill: Concentration (+3)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Sunder


Level 16 (Rogue)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+2)
Feat: (Rogue Bonus) Improved Evasion


Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 18 (Monk)
Skill: Concentration (+3)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Search (+1)
Skill: Use Magic Device (+2)


Level 20 (Rogue)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Static Charge
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
Enhancement: Rogue Wand and Scroll Mastery III
Enhancement: Rogue Wand and Scroll Mastery IV

kurglar
04-08-2012, 06:36 AM
thank you for the comments and I'm grateful for the suggestions. I will try a combination of both your suggestions. of course without the tomes and see what i can up with.

unbongwah
04-08-2012, 10:23 AM
The only tome required for my build is +1 DEX so you can take Dodge; and you could skip that it you redid the initial stats for higher base DEX.

savingsoul
04-09-2012, 11:54 PM
You may wish to consider the THF Jedi build listed in the following thread: http://forums.ddo.com/showthread.php?t=257497

It is similar to the Big F'n Stick Build--proly the most widely approved stick build--but it is Kensei II, Acrobat I rather than Acrobat II, Kensei I. In that way, it is closer to your original build.

I recently played with the idea of 12M (Ninja II)/6-7Rogue(Acro I)/2-1Fighter for a THF Sith, which is another possibility, but decided that the hp were a problem, and so I'm still working on the idea (maybe helf w/ barb dilly, but that would be a huge sacrifice; the horc enhancements pretty much give the equivalent of a perpetual Kensei II power boost).

The THF Jedi above, on the other hand, is quite sturdy, I've played two up to level 15--originally a dwarf before horc came out, then a horc. I have so many active builds, I haven't levelled this higher, simply because I got wrapped up in other things, but it's a nice relief in terms of gameplay from some of my more complicated builds.

jeremyt
04-11-2012, 03:14 PM
Ive played many an acrobat build, 4 of them to cap. A standout staff performer in my stable actually isnt acrobat though, TRed from 13 acro 6 monk 1 fighter to 12 fighter 6 monk 2 paladin. Horc/kensei/ninja. Build was absolutely outstanding for tod and chrono tanking but with the need for intim and blocking DR demanded by most hard+ LoB raids he has been regulated to mostly DPS and only comes out to tank for chronos.

savingsoul
04-11-2012, 04:59 PM
Ive played many an acrobat build, 4 of them to cap. A standout staff performer in my stable actually isnt acrobat though, TRed from 13 acro 6 monk 1 fighter to 12 fighter 6 monk 2 paladin. Horc/kensei/ninja. Build was absolutely outstanding for tod and chrono tanking but with the need for intim and blocking DR demanded by most hard+ LoB raids he has been regulated to mostly DPS and only comes out to tank for chronos.

I've thought about creating a THF Sith with the class split you mention as a counterpart to the THF Jedi I mentioned above. Do you remember anything specific regarding the build stats, feats, etc.? I imagine, for example, it would be costly to get decent cha on a horc, but I'm curious if you put points into cha, etc.

jeremyt
04-11-2012, 06:17 PM
orig build thread: http://forums.ddo.com/showthread.php?t=303464

or can look up rekter on thelanis. :) enjoy