Altrelo
04-05-2012, 12:16 PM
This is my first ever forum post so please bear with me if i do some mistakes. this is my first build so please feel more than welcome to leave comment on what i should improve.
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Altrop
Level 20 Chaotic Good Halfling Male
(20 Wizard)
Hit Points: 286
Spell Points: 1815
BAB: 10\10\15\20
Fortitude: 15
Reflex: 10
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 11 11
Dexterity 10 10
Constitution 17 19
Intelligence 18 31
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Intelligence used at level 7
+2 Tome of Constitution used at level 20
+3 Tome of Intelligence used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11.5
Bluff -1 -1
Concentration 7 31
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 4
Heal -1 -1
Hide 2 15.5
Intimidate 1 1
Jump 2 13.5
Listen -1 1
Move Silently 0 13.5
Open Lock n/a n/a
Perform n/a n/a
Repair 4 33
Search 4 10
Spot -1 -1
Swim 0 0
Tumble n/a 2
Use Magic Device 1 5.5
{\b {\ul Notable Equipment }} \par Hat of the Archmagi \par Alchemist's Pendant \par Greater Cunning Trinket \par Magewright's Cloak \par Belt of Greater False Life \par Tumbleweed \par Ogre Power Gloves \par Cannith Boots of Propulsion \par Clever Ring \par Windhowler Bracers \par Epic Illusionist's Garb \par Supreme Tyrant Green Steel Goggles of No Bonus Effect \par Ring of the Archmagi \par Sanura's Band \par Eerie Belt \par Sustaining Symbiont \par Bracelet of Thaarak \par Bracelet of Thaarak \par \par Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Spell (1): Jump
Spell (1): Master's Touch
Spell (1): Sleep
Spell (1): Detect Secret Doors
Spell (1): Feather Fall
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Level 2 (Wizard)
Spell (1): Acid Spray
Spell (1): Tumble
Level 3 (Wizard)
Feat: (Selected) Extend Spell
Spell (2): Web
Spell (2): Blur
Level 4 (Wizard)
Ability Raise: INT
Spell (2): Resist Energy
Spell (2): Knock
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Rage
Spell (3): Deep Slumber
Level 6 (Wizard)
Feat: (Selected) Past Life: Arcane Initiate
Spell (3): Haste
Spell (3): Acid Blast
Level 7 (Wizard)
Spell (4): Wall of Fire
Spell (4): Acid Rain
Level 8 (Wizard)
Ability Raise: INT
Spell (4): Phantasmal Killer
Spell (4): Dimension Door
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (5): Hold Monster
Spell (4): Fire Shield
Level 10 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Enchantment
Spell (5): Break Enchantment
Spell (5): Prismatic Ray
Level 11 (Wizard)
Spell (6): Greater Heroism
Spell (6): Flesh to Stone
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (6): Mass Suggestion
Spell (6): Disintegrate
Level 13 (Wizard)
Spell (7): Otto's Sphere of Dancing
Spell (7): Mass Hold Person
Level 14 (Wizard)
Spell (7): Finger of Death
Spell (7): Banishment
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Toughness
Spell (8): Otto's Irresistible Dance
Spell (8): Black Dragon Bolt
Level 16 (Wizard)
Ability Raise: INT
Spell (8): Mass Charm Monster
Spell (8): Polar Ray
Level 17 (Wizard)
Spell (9): Mass Hold Monster
Spell (9): Wail of the Banshee
Level 18 (Wizard)
Feat: (Selected) Toughness
Spell (9): Meteor Swarm
Spell (9): Power Word: Kill
Level 19 (Wizard)
Spell (9): Summon Monster IX
Spell (9): Energy Drain
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (8): Sunburst
Spell (8): Incendiary Cloud
Enhancement: Wizard Master of Magic
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Halfling Luck (Will) III
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Zombie
~18 base int
+7 item
+5 ability increase
+3 enhancement bonus
+2 tome
+2 ship buffs
+2 cap bonus
+3 exceptional
+2 yugo pot, essence of cunning
~44 intelligence
can also add a +2 from ddo store pots.
sp breakdown
~1125 base
+150 GS item
+200 Archmagi
+80 magical training
+210 feats
+493 int modifier
+80 Energy of the scholar
+50 Cunning trinket.
~2388 sp at level 20
hp breakdown
160
+20 toughness
+20 Elemental energy
+30 Greater false life
+20 Racial toughness
+60 Feat
+20 Heroic durability
+80 hit die
+20 Palemaster
~430
in lich form its 470.
DC breakdown
Necro:
+9 spell level, heighten
+17 int mod
+2 feat
+2 greater focus
+10 base
+1 past lfe
+2 Lich shroud
43 dc
Enchantment
+9 spell level, Heihten
+17 int mod
+2 feat
+2 greater focus
+10 base
+1 past life
+1 lich from
42 DC
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Altrop
Level 20 Chaotic Good Halfling Male
(20 Wizard)
Hit Points: 286
Spell Points: 1815
BAB: 10\10\15\20
Fortitude: 15
Reflex: 10
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 11 11
Dexterity 10 10
Constitution 17 19
Intelligence 18 31
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Intelligence used at level 7
+2 Tome of Constitution used at level 20
+3 Tome of Intelligence used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11.5
Bluff -1 -1
Concentration 7 31
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 4
Heal -1 -1
Hide 2 15.5
Intimidate 1 1
Jump 2 13.5
Listen -1 1
Move Silently 0 13.5
Open Lock n/a n/a
Perform n/a n/a
Repair 4 33
Search 4 10
Spot -1 -1
Swim 0 0
Tumble n/a 2
Use Magic Device 1 5.5
{\b {\ul Notable Equipment }} \par Hat of the Archmagi \par Alchemist's Pendant \par Greater Cunning Trinket \par Magewright's Cloak \par Belt of Greater False Life \par Tumbleweed \par Ogre Power Gloves \par Cannith Boots of Propulsion \par Clever Ring \par Windhowler Bracers \par Epic Illusionist's Garb \par Supreme Tyrant Green Steel Goggles of No Bonus Effect \par Ring of the Archmagi \par Sanura's Band \par Eerie Belt \par Sustaining Symbiont \par Bracelet of Thaarak \par Bracelet of Thaarak \par \par Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Spell (1): Jump
Spell (1): Master's Touch
Spell (1): Sleep
Spell (1): Detect Secret Doors
Spell (1): Feather Fall
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Level 2 (Wizard)
Spell (1): Acid Spray
Spell (1): Tumble
Level 3 (Wizard)
Feat: (Selected) Extend Spell
Spell (2): Web
Spell (2): Blur
Level 4 (Wizard)
Ability Raise: INT
Spell (2): Resist Energy
Spell (2): Knock
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Rage
Spell (3): Deep Slumber
Level 6 (Wizard)
Feat: (Selected) Past Life: Arcane Initiate
Spell (3): Haste
Spell (3): Acid Blast
Level 7 (Wizard)
Spell (4): Wall of Fire
Spell (4): Acid Rain
Level 8 (Wizard)
Ability Raise: INT
Spell (4): Phantasmal Killer
Spell (4): Dimension Door
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (5): Hold Monster
Spell (4): Fire Shield
Level 10 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Enchantment
Spell (5): Break Enchantment
Spell (5): Prismatic Ray
Level 11 (Wizard)
Spell (6): Greater Heroism
Spell (6): Flesh to Stone
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (6): Mass Suggestion
Spell (6): Disintegrate
Level 13 (Wizard)
Spell (7): Otto's Sphere of Dancing
Spell (7): Mass Hold Person
Level 14 (Wizard)
Spell (7): Finger of Death
Spell (7): Banishment
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Toughness
Spell (8): Otto's Irresistible Dance
Spell (8): Black Dragon Bolt
Level 16 (Wizard)
Ability Raise: INT
Spell (8): Mass Charm Monster
Spell (8): Polar Ray
Level 17 (Wizard)
Spell (9): Mass Hold Monster
Spell (9): Wail of the Banshee
Level 18 (Wizard)
Feat: (Selected) Toughness
Spell (9): Meteor Swarm
Spell (9): Power Word: Kill
Level 19 (Wizard)
Spell (9): Summon Monster IX
Spell (9): Energy Drain
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (8): Sunburst
Spell (8): Incendiary Cloud
Enhancement: Wizard Master of Magic
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Halfling Luck (Will) III
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Zombie
~18 base int
+7 item
+5 ability increase
+3 enhancement bonus
+2 tome
+2 ship buffs
+2 cap bonus
+3 exceptional
+2 yugo pot, essence of cunning
~44 intelligence
can also add a +2 from ddo store pots.
sp breakdown
~1125 base
+150 GS item
+200 Archmagi
+80 magical training
+210 feats
+493 int modifier
+80 Energy of the scholar
+50 Cunning trinket.
~2388 sp at level 20
hp breakdown
160
+20 toughness
+20 Elemental energy
+30 Greater false life
+20 Racial toughness
+60 Feat
+20 Heroic durability
+80 hit die
+20 Palemaster
~430
in lich form its 470.
DC breakdown
Necro:
+9 spell level, heighten
+17 int mod
+2 feat
+2 greater focus
+10 base
+1 past lfe
+2 Lich shroud
43 dc
Enchantment
+9 spell level, Heihten
+17 int mod
+2 feat
+2 greater focus
+10 base
+1 past life
+1 lich from
42 DC