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Teraz
04-02-2012, 02:14 PM
Looks like charmed creatures are now bugged after the update. Running with my level 13 sorc since I can't remember which of my higher level toons have BTC items in their BTA bags. And it seems that when I charm something it just stands there and takes no actions. Gotta love when things get *fixed*

Tyrande
04-02-2012, 02:27 PM
If there are no other non-charmed non-friendly monsters around, they would do nothing.

Doxmaster
04-02-2012, 02:33 PM
If there are no other non-charmed non-friendly monsters around, they would do nothing.

"Stand there and take no action!"

varusso
04-02-2012, 02:51 PM
Looks like charmed creatures are now bugged after the update. Running with my level 13 sorc since I can't remember which of my higher level toons have BTC items in their BTA bags. And it seems that when I charm something it just stands there and takes no actions. Gotta love when things get *fixed*

Ran MP with my TRed wiz/rog a couple hours ago. Charmed mobs were attacking just fine. They even aggroed on other mobs and chased them down. Of course, I use them more as a distraction anyway (HEY LOOK AT ME, COME HIT ME, IGNORE THE GUY IN THE ROBES!!!) so even if they DID just stand there, they would be doing their jobs :D

Combat_Wombat
04-02-2012, 02:53 PM
If you were expecting them to follow you around only Dominated monsters have ever done that.

Teraz
04-02-2012, 05:03 PM
I would charm something, it would stand there and get beat on by the other mobs and not attack back. When I first went into GH the mobs were attacking just fine. I recalled and rebuffed and that's when the problems started. It appeared to be the same problem pets have whenever you leave a quest and don't unsummon and resummon them. Had a guildie try and he got the same results.

Teraz
04-02-2012, 05:08 PM
If there are no other non-charmed non-friendly monsters around, they would do nothing.

So they won't attack themselves??????? I'm shocked...<end sarcasm>

Jaid314
04-02-2012, 06:09 PM
I would charm something, it would stand there and get beat on by the other mobs and not attack back. When I first went into GH the mobs were attacking just fine. I recalled and rebuffed and that's when the problems started. It appeared to be the same problem pets have whenever you leave a quest and don't unsummon and resummon them. Had a guildie try and he got the same results.

was it occuring with freshly-charmed mobs, or was it occuring only with previously-charmed mobs?

because summoned monsters after the summoner leaves iirc will (sometimes?) start attacking the rest of the group, so it wouldn't really be very unusual at all if it was occuring with previously-charmed mobs.

Alrik_Fassbauer
04-02-2012, 06:41 PM
My Ranger charmed a wolf and a rat today.
Nothing unexpected or unnormal happened.

hecate355
04-02-2012, 06:46 PM
Reminds me my loot run in sins just befor the patch. I have no idea how exactly summoned mobs worked befor, but the genie i summoned sure did stare into deep space or something...

It walked with me just fine, but dont remember ever seeing it attack or defend. All this was BEFOR downtime, im quite sure.

Alrik_Fassbauer
04-02-2012, 06:58 PM
Nit fully on-topic, but vaguely related :

I re-did a level 2 quest with my level 11 ranger to get it on elite (for favour). I had forget that I hadn't done it all of the time.

I hired a hireling, a Warforged One, level 2, and he was a bard.

Now, the interesting thing I have never heard before was this :
The quest's objective was to smash crates.

What did he do ? As soon as he saw me smashing crates, he did it, too !
Really ! And I had been reading in this forum that the hireling's AI would be bad ...

So I do think now that the AI has been changed a little bit.
Although I'm not sure sincve I have never been "summoning" a Bard hireling before.

Teraz
04-02-2012, 10:59 PM
I went in and was charming just fine. Left and went to get more ship buffs, repair, etc... I went back in after the zone had reset and that's when the problems started. I've been running epics since then so haven't been able to check and see if the problem will persist when I switch back to my sorc.

Teraz
04-02-2012, 11:25 PM
Went back in with my sorc, tried different slayer areas, tried different quests, and the charmed mobs still stand there. Logged in with my bard and wizard....same results. Only tried charm monster so not sure if charm person or dominate works.

danzig138
04-02-2012, 11:25 PM
Bard 17. All day creatures hit by charm and suggestion have just stood around regardless of the enemies around. Was working fine Sunday. Not working at all on Monday.

Edit - Teraz, in my case, it's been all types of charms that aren't working.

I suppose they could be tired of people charming monsters to do the dirty work.

Hyalite
04-03-2012, 12:01 AM
Charm did not work for me today either.
Lvl 12/13 Wiz, using charm monster and suggestion. The Duergar were just standing there walking right up to a non charmed duergar and would stop and do nothing. The other duergar would attack my duergar and kill it, but no damage was being done to the non charmed duergar - no attack animations nothing.
Tried on a hobgoblin after I went up a level same result different adventure.
Not happy about this bug,

hecate355
04-03-2012, 01:41 AM
Went back in with my sorc, tried different slayer areas, tried different quests, and the charmed mobs still stand there. Logged in with my bard and wizard....same results. Only tried charm monster so not sure if charm person or dominate works.

Like noted above, charmed mobs have always stood still(except for devils within teleport-to-visual-enemy range), they did fight tho if they saw an enemy.

varusso
04-03-2012, 02:00 AM
Ever since posting in this thread, all of the mobs I have charmed have now been lobotomized. They will run toward enemy mobs, but they just stand there. They still draw aggro as normal, but they dont maintain it since they wont attack.

Yay.

Teraz
04-03-2012, 08:38 AM
Just for reference....what servers seem to be the ones with the problems? I'm on Argo but I don't have any casters on the other servers so I can't check to see if it's localized to one server or not. And sorry if I cursed anyone with my misfortune...hahaha.

dunklezhan
04-03-2012, 08:41 AM
I had this on argo last night. I thought as I hadn't played my arcane for a while that I was doing in rong but now I'm not so sure.

I was in the last quest on the fens chain. Throw a hypno to drop will saves followed by a mass suggest on the sahaugin and controlled trolls in the mining interior. Then I'd go up to one and drop the charm to stand back and wait for it to get attacked by the others... but nope. It just beat my face till I could drop it instead using brute force and ignorance. Same would happen time after time - and it applied to charmed sauhagin too. One time I left them all charmed and dropped a firewall... and they all burned. I'm sure if they're friendly that's not supposed to happen.

Infant
04-03-2012, 08:44 AM
Is this connected with the Release Notes?


Fascinated or hypnotized enemies will no longer teleport.

varusso
04-03-2012, 08:44 AM
Just for reference....what servers seem to be the ones with the problems? I'm on Argo but I don't have any casters on the other servers so I can't check to see if it's localized to one server or not. And sorry if I cursed anyone with my misfortune...hahaha.

Argo

Teraz
04-04-2012, 12:44 AM
Just made a wiz on cannith and charm monster isn't working there either so not localized to a single server. Someone told me they were having a problem where it would show the charmed hat over a creature even if the charm wasn't successful.

akash
04-04-2012, 12:57 AM
Now, that justifies why I died in elite Weapons Shipment last time, generally my wizzy Ashkaa never die in that quest, and can effectively solo it even if 5 other group members just pike the whole quest. What probably happened is my charmed monsters didn't get the aggro of mobs, and I got too much aggro to handle. Seems like nowadays, charming spells are making some useless charmed pikers in Sarlona too.

Picture Caption: Mother Confessor Failed!

http://24.media.tumblr.com/tumblr_letktqbPNt1qfmhppo1_500.png

varusso
04-04-2012, 12:59 AM
Just made a wiz on cannith and charm monster isn't working there either so not localized to a single server. Someone told me they were having a problem where it would show the charmed hat over a creature even if the charm wasn't successful.

Eww that would suck. Hope you dont pass THAT one along to us too now :P

This bug is really starting to irk me now. Normally while playing a lowbie wizzie, I use the charmed mobs as a distraction AND extra DPS -- charm a couple of them and everything else ignores you while they beat the snot out of each other. With the charmed mobs not attacking, they lose aggro faster and they also arent helping to kill their buddies.

Example: I love charming all the kobolds at the end of Ringleader on Elite and watching them whittle away at the ogre. Now they just stand there pathetically waiting to die, and I still have a full-HP ogre to deal with when the last kobold falls. Yay. :rolleyes:

Dunklerlindwurm
04-04-2012, 01:11 AM
Hm Interesting.

This bug could also be related to the new "Artificer spell" exploit (already send a Bug report)

Postumus
04-04-2012, 01:21 AM
Ever since posting in this thread, all of the mobs I have charmed have now been lobotomized. They will run toward enemy mobs, but they just stand there. They still draw aggro as normal, but they dont maintain it since they wont attack.

Yay.

Yeah charms are broken. Confirmed this on Sarlona as well. Took my PM into Searing Heights and charmed one of the two hobgoblins (the one with swords) by the entrance. Pink hat goes on, charmed sword wielding hobgob turns on the enemy archer hobgob and.... looks at him.

Archer fires a few shots at charmed hobgob, turns around, runs a few feet back, then starts firing on him again. Charmed hobgob runs up to archer and then stands next to him doing nothing.

Same thing happens with Dominate and Mass Suggestion. Mass Suggestion on two of the kobolds acting out the play in the first explorer area and they run up to the kobold thrower standing on the rock and... do nothing while the thrower lobs grenades at them.

The second time I cast dominate on the kobold thrower and he stops throwing grenades and just stands there on the rock while the other two kobolds take swings at him. The dominated kobold followed me around and would run up to enemy mobs, but never attack, just stand at the ready. Same thing with another hobgoblin I cast dominate on.

I didn't test any of the charm undead spells.

TEcarson
04-04-2012, 01:22 AM
Yep - happening on Thelanis as well.

Gnolls in the Desert were charmed and just stood there (or moved to enemy but did not attack).

walkingwolfmike
04-04-2012, 01:33 AM
Ever since posting in this thread, all of the mobs I have charmed have now been lobotomized. They will run toward enemy mobs, but they just stand there. They still draw aggro as normal, but they dont maintain it since they wont attack.

Yay.

You BROKE it! LYNCH MOB!!!!!!!!!

BitkaCK2
04-04-2012, 01:42 AM
I've noticed my arti's pet (and hirelings) get lobotomized in /loc i2049.
It may be silly but every time the dang mutt got wiggy I would /loc and every time it was /loc i2049-i2052. I'd be curious to see if this was somehow related to the issue.

bitkaCK2

MRMechMan
04-04-2012, 03:59 AM
Anyone know if this applies to HOX? About to try it so will know in a few min...

edit: hox puppies seemed fine

varusso
04-04-2012, 07:35 AM
I've noticed my arti's pet (and hirelings) get lobotomized in /loc i2049.
It may be silly but every time the dang mutt got wiggy I would /loc and every time it was /loc i2049-i2052. I'd be curious to see if this was somehow related to the issue.

bitkaCK2

Thats interesting, given the threads last few weeks about those /loc's being a source of major lag. And the devs DID say they made some changes to decrease lag with the patch. Wonder if their "improvements" were to decrease CPU cycles by removing the brains of all pets/charmed mobs? :D

silvermesh
04-04-2012, 09:35 AM
Nit fully on-topic, but vaguely related :

I re-did a level 2 quest with my level 11 ranger to get it on elite (for favour). I had forget that I hadn't done it all of the time.

I hired a hireling, a Warforged One, level 2, and he was a bard.

Now, the interesting thing I have never heard before was this :
The quest's objective was to smash crates.

What did he do ? As soon as he saw me smashing crates, he did it, too !
Really ! And I had been reading in this forum that the hireling's AI would be bad ...

So I do think now that the AI has been changed a little bit.
Although I'm not sure sincve I have never been "summoning" a Bard hireling before.

some of the hirelings break boxes and barrels. the level 7 forged bard will do the same. more of them used to but they fixed most of them because it's a bug in how they target with certain abilities that makes them do this. funny that this bugs been around so long and it still made it in on arti pets when they launched. now you can make arti pets do it by taking the right enhancement.

Kaytis
04-04-2012, 10:01 AM
I pretty much stopped playing my arty, but the iron defender used to do the exact same thing after only a few minutes into any quest. He would just run up to mobs and stand there staring at them. It happened every single time. I eventually stopped summoning him, and eventually lost interest in Artificer. I only use her for crafting now and occasionally helping a TR guildie as they cruise past her level.

Sarzor
04-04-2012, 10:22 AM
I had something similar yesterday.

In elite VON1 I charmed a kobold shaman in the third wave of fights (things were getting... ugly) to help out, and it just stood there in the middle of mobs of non-charmed monsters and did nothing. Nothing was attacking it for a bit, but even when a minotaur jumped on him, he did nothing.

Memnir
04-04-2012, 10:32 AM
Oh good, another bug they can ignore.

IllOracle
04-04-2012, 10:48 AM
Woot! I can now cast hold/mass twice as often! *thumbs up*

NytCrawlr
04-04-2012, 10:53 AM
Didn't realize just how big of a bug it was until I ran Epic Short Cuts last night on my PM and was charming away.

At least it stops them from attacking....anything, but that kind of takes the fun out of charming for me. :(

I'm patiently awaiting for patch 2.

Infant
04-04-2012, 11:09 AM
A "/bug acknowledged" by a dev would be nice.

Meddle
04-04-2012, 02:31 PM
Yep , have the same issues on Khyber.---Submitted bug report

Tyrande
04-04-2012, 03:55 PM
Fixed an issue that could cause lag when an avatar’s position was in dispute by the server.

I wonder if the charmed monsters were considered as part of the avatar, i.e. PCs.

Hence; I have a theory that the fix was put in to reduce lag to stop the running AI threads for charmed monsters to aggro the existing monsters when a position is in dispute by the server as we all know there is a tactic to charm some monsters, then go invisible; haste or tactically "Expeditious Retreat" and then run through everything to the end/boss.

People are not killing all spawns; and spawns can cause CPU cycles for charmed versus un-charmed, you see.

People if you want to have invisibility to not get stealth nerfed again and to reduce lag, please STOP using these tactics and kill your spawns.

varusso
04-04-2012, 04:40 PM
I wonder if the charmed monsters were considered as part of the avatar, i.e. PCs.

Hence; I have a theory that the fix was put in to reduce lag to stop the running AI threads for charmed monsters to aggro the existing monsters when a position is in dispute by the server as we all know there is a tactic to charm some monsters, then go invisible; haste or tactically "Expeditious Retreat" and then run through everything to the end/boss.

People are not killing all spawns; and spawns can cause CPU cycles for charmed versus un-charmed, you see.

People if you want to have invisibility to not get stealth nerfed again and to reduce lag, please STOP using these tactics and kill your spawns.

And 20 newbies who had never even thought of that tactic just read this post and went... "You can DO THAT?!?"
The first rule of Fight Club is we DO NOT talk about fight club.

inggold
04-04-2012, 08:27 PM
Charms also broken on Orien, I confirmed as well as a few guildies.

It does make one wonder how many game altering bugs need to be piled up to stop expansion development long enough to fix them?

varusso
04-04-2012, 09:27 PM
Part of the hotfix tomorrow is to fix charmed mobs. Cross your fingers.

akash
04-05-2012, 04:06 AM
This hotfix will resolve issues with The Master Artificer and charmed monsters. We continue to investigate the issue with bags to determine how to fix it, and will keep you up to date once our work progresses. Thank you for your patience!

Yeah finally! :) Mother Confessor is so much happy. Her charmed mobs will do damage again. Thanks to DEVs.

http://2.bp.blogspot.com/_CeMBuGqR_44/S-hvL1ZAY4I/AAAAAAAAB-M/jSmHEmOCm0I/s1600/se2_178.jpg