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tinyelvis
03-29-2012, 10:30 PM
How does the current promotion bonus to challenges work? I ran epic 21 and got they usual level 17 chests. I then ran an epic 23. Got 4 chests and they were the typical level 19. One of the chests contained a +3 unbound strength tome. Just good luck or was this perhaps more likely because of the current promotion?

Krelar
03-29-2012, 10:57 PM
The current boost is only for the number of ingredients you get for finishing the challenges. http://forums.ddo.com/showpost.php?p=4384098&postcount=5

Anything else is just luck. :D

tinyelvis
03-29-2012, 11:36 PM
I thought that but the rewards seem lower than 20% bonus. I bet the 20% bonus is on the base amount your get for minimum completion and not on the total that you collect. That is not much of a bonus. We are talking a couple dozen.

Thems some slippery tongued marketers running the show now. Oh well, I guess it's better than nothing.

LeLoric
03-30-2012, 02:36 AM
Kobold Chaos
24% Crude Talisman per Point

The Disruptor
17% Necromantic Charm per Point

Short Cuts
26% Orthon Metal Scraps per Point

Circles of Power
57% Obsidian Arrowhead per Point

Colossal Crystals
85% Jade Scorpion per Point

Time is Money
69% Crystallized Magma Shard per Point


Behind the Door
19% Antique Coin per Point

Moving Targets
19% Illuminated Manuscript per Point

Picture Portals
17% Goblet per Point

The Dragon's Hoard
58% Enchanted Armor Fragment per Point

Buying Time
75% Mephit Wing per Point

Labor Shortage
83% Yugoloth Scroll per Point

The above are Mr. Cows numbers for normal quests before the bonus. To get your new score just multiply the percentage by 1.2. So labor shortage would be .83*1.2 or .996 rounded up this hits 100% which matches what I was pulling out of there today. If it was adding the 20% to that current number it would be 103% which is not what is dropping right now.

I havent seen any evidence that supply chest loot has changes. Lev 23 chests (most of them theres some on kobold island that dont give you the ml 19 ones) have been dropping +3 tomes since original release. Grats on your pull.

tinyelvis
03-30-2012, 04:37 AM
Kobold Chaos
24% Crude Talisman per Point

The Disruptor
17% Necromantic Charm per Point

Short Cuts
26% Orthon Metal Scraps per Point

Circles of Power
57% Obsidian Arrowhead per Point

Colossal Crystals
85% Jade Scorpion per Point

Time is Money
69% Crystallized Magma Shard per Point


Behind the Door
19% Antique Coin per Point

Moving Targets
19% Illuminated Manuscript per Point

Picture Portals
17% Goblet per Point

The Dragon's Hoard
58% Enchanted Armor Fragment per Point

Buying Time
75% Mephit Wing per Point

Labor Shortage
83% Yugoloth Scroll per Point

The above are Mr. Cows numbers for normal quests before the bonus. To get your new score just multiply the percentage by 1.2. So labor shortage would be .83*1.2 or .996 rounded up this hits 100% which matches what I was pulling out of there today. If it was adding the 20% to that current number it would be 103% which is not what is dropping right now.

I havent seen any evidence that supply chest loot has changes. Lev 23 chests (most of them theres some on kobold island that dont give you the ml 19 ones) have been dropping +3 tomes since original release. Grats on your pull.

What level toon and what level challenge are these percentages for?

jjflanigan
03-30-2012, 08:56 AM
What level toon and what level challenge are these percentages for?

Any level toon, any level challenge (some of the challenges have a slightly different percentage in epic mode). Stars have no impact, it's 100% based on your scoring and they just take your final score and multiple by that percentage to see how many challenge ingredients you receive.

http://forums.ddo.com/showpost.php?p=4283356&postcount=161

danotmano1998
03-30-2012, 09:06 AM
The Disruptor
17% Necromantic Charm per Point

Behind the Door
19% Antique Coin per Point

Moving Targets
19% Illuminated Manuscript per Point

Picture Portals
17% Goblet per Point



Good Post!
When it's laid out like this, it becomes crystal clear just how skewed the rewards are for some of the challenges, the above ones really need to be brought more in line with the rest, IMO.

Forgeborn
03-30-2012, 09:11 AM
Good Post!
When it's laid out like this, it becomes crystal clear just how skewed the rewards are for some of the challenges, the above ones really need to be brought more in line with the rest, IMO.

Except that the collection challenges can be relatively slow to get the score, since you're relying on the kobolds to gather crystals, and that's your only income from score. On the other hand it's not unheard off to get a score of 2k+ on the distruptor on the other hand (which I can manage even solo if need be) due to the constant intake of 10 crystals per second if you set it up, raising them would probably make them easier to farm and then just exchange to what you need.

Rushmore gets you points every time you kill something, and the bosses are worth 300 points or something each, which also can add up pretty fast. Rushmore though I'd like to see raised because it can take forever to complete an instance due to the continues +2 min you get for opening doors.

SirAggravator
03-30-2012, 09:45 AM
I had looked at the 17% for picture portals and couldn't see the bonus maybe someone can confirm otherwise.

On epic (21) I got 2431 points which gave 461 goblets.
That works out as almost 19%.

17% of 2431 is approx 413
so a 20% bonus should have given 495 goblets.

This means either the bonus is not applying or they changed the points/goblet ratio again recently...

tinyelvis
03-30-2012, 12:32 PM
Any level toon, any level challenge (some of the challenges have a slightly different percentage in epic mode). Stars have no impact, it's 100% based on your scoring and they just take your final score and multiple by that percentage to see how many challenge ingredients you receive.

http://forums.ddo.com/showpost.php?p=4283356&postcount=161

I dont believe this is true. Take a 15th level toon and run behind the door. Now take a 20th level toon and do the same thing. You will not get the same number of rewards.

Ivan_Milic
03-30-2012, 12:39 PM
I dont believe this is true. Take a 15th level toon and run behind the door. Now take a 20th level toon and do the same thing. You will not get the same number of rewards.

Maybe because that lvl 20 is 5 lvls above the challenge lvl?

redspecter23
03-30-2012, 12:53 PM
Maybe because that lvl 20 is 5 lvls above the challenge lvl?

I think that's the point he's getting at. I'd assume that the % listed assume you run a toon at the same level as the challenge. The question then becomes do you get a penalty for overleveling (apparently so) and how much? The more important question is, do you get a bonus for being underlevel and how much?

I know that overleveling a challenge doesn't effect the ingredients per point ratio but it does effect your points, meaning you accumulate points slower if you overlevel. I'm wondering if the formula is worked out for that bonus/penalty yet.

LeLoric
03-30-2012, 01:46 PM
I dont believe this is true. Take a 15th level toon and run behind the door. Now take a 20th level toon and do the same thing. You will not get the same number of rewards.

Because your score scales less on a lev 15. You don't get the 4-5k that you do running a full behind the door at level when you run it way over level your score is significantly lower.

You still multiply the score by the same percentage every time.

jjflanigan
03-30-2012, 01:54 PM
I dont believe this is true. Take a 15th level toon and run behind the door. Now take a 20th level toon and do the same thing. You will not get the same number of rewards.

As was stated by others you will get the same percentage of rewards to your score, your score will just be significantly lower due to the 50% reduction in score. ( I believe this is true, I don't think there is an ADDITIONAL 50% penalty to the ingredients you get in addition to the standard overlevel penalty, I'm not 100% sure though)

tinyelvis
03-30-2012, 02:14 PM
Actually, MrCow's results just may be invariable. Over or (or perhaps under) leveling a challenge probably effects the score. The score itself always may give the same result. (Whenever my perception runs counter to MrCow, I usually look for my mistake or my misunderstanding.)

However, I run a lot of challenges. The rewards I see with the current promotion dont stack up to a 20% increase. I can tell from experience this is the case. I just ran a test case to check to see if my intuition was correct.

Epic 23 picture portal, I ran to assasin and let time run out.
Score = 1069, Reward = 203

From Cow's results and my intuition we should see more if 20% were functioning as implied in advertisement.
Score = 1069, Cow's Predicted Reward = 181

20% promotion
Score = 1069, Reward should be = 181*1.2 = 217

So if MrCow's data is correct (I tend to believe it is) then we really only see an actual increase of about a 12% increase for the case above.

I of course get 4 to 6 bosses and most, if not all doors, in a typical epic 23 run of picture portals. I noticed at once that the increase did not seem like 20% (not including of course the 1000 reward situatin). Therefore, I am guessing this bonus applies to some base score. Which if true would mean the higher your score the lower the apparrent increase would be.

For the life of me, I don't know why turbine continues to post bonuses in this fashion. It is kind of weasly. A very poor short term marketing technique. The headaches that occurs due to "buyers remorse" just make it a poor option. In the long run, they end up turning a positive into a negative strike against them.

LeLoric
03-30-2012, 02:33 PM
Actually, MrCow's results just may be invariable. Over or (or perhaps under) leveling a challenge probably effects the score. The score itself always may give the same result. (Whenever my perception runs counter to MrCow, I usually look for my mistake or my misunderstanding.)

However, I run a lot of challenges. The rewards I see with the current promotion dont stack up to a 20% increase. I can tell from experience this is the case. I just ran a test case to check to see if my intuition was correct.

Epic 23 picture portal, I ran to assasin and let time run out.
Score = 1069, Reward = 203

From Cow's results and my intuition we should see more if 20% were functioning as implied in advertisement.
Score = 1069, Cow's Predicted Reward = 181

20% promotion
Score = 1069, Reward should be = 181*1.2 = 217

So if MrCow's data is correct (I tend to believe it is) then we really only see an actual increase of about a 12% increase for the case above.

I of course get 4 to 6 bosses and most, if not all doors, in a typical epic 23 run of picture portals. I noticed at once that the increase did not seem like 20% (not including of course the 1000 reward situatin). Therefore, I am guessing this bonus applies to some base score. Which if true would mean the higher your score the lower the apparrent increase would be.

For the life of me, I don't know why turbine continues to post bonuses in this fashion. It is kind of weasly. A very poor short term marketing technique. The headaches that occurs due to "buyers remorse" just make it a poor option. In the long run, they end up turning a positive into a negative strike against them.




I didnt run picture portals but I did run buying time, labor shortage, collossal crystals, and time is money and all worked exactly according to mrcow's numbers multiplied by 1.2.

tinyelvis
03-30-2012, 03:07 PM
I didnt run picture portals but I did run buying time, labor shortage, collossal crystals, and time is money and all worked exactly according to mrcow's numbers multiplied by 1.2.

I ran another test,

Picture epic 23, 4 bosses, all but 5 doors, score 3571

Cow predicts 3571*.17 = 607
Cows + promotion = 607 * 1.2 =728
Actual gained = 678

This is about an 11% gain. And as I suggested the % gain is lower with the higher score. I am curious, what was your score in those tests? Also, the score is calculated differently in those quests. Perhaps it is closer to some base value.

Even if Cow's values are not correct for pictures, the amount gained should not go down.

tinyelvis
03-30-2012, 03:50 PM
I have another idea. Perhaps the 20% bonus is only applied to the boss score. I did some quick calcs on the two runs above and the increase seems pretty proportional to just being applied to rewards generated from just the bosses score.

1st case: Assassin boss, ~ 600 pts and would account for typically 102 rewards normally. This means with 20% bonus we get 20.4 bonus rewards. The difference between Cow's 181 and what I actually got (203) is 22.

2nd case: Mistress, Assassin, Ugh, and spider. I guess that is about 2600 pts and would account for typically 442 rewards normally. This means with 20% bonus we get 88.4 bonus rewards. The difference between Cow's 607 and what I actually got (678) is 71.

These are pretty close. Keep in mind on the 2nd case, I guessed at the pts awarded for bosses, it may be high. So perhaps only the boss score is used to calculate the 20% bonus award. Ok, gonna go open my epic 23 chests from these runs now.

SirAggravator
03-30-2012, 03:58 PM
epic (21) Time is money -no bosses or mini bosses killed.
231 points gave me 194 magma shards = about 84%

The predicted 69% would have given 159 (+20% is 191 so approximately right).

So it seems some challenges are giving a straight 20% but not in picture portals.

MrCow
03-30-2012, 04:55 PM
To anyone using my numbers, keep in mind that they do not include level-based scaling or epic-specific score modifiers.



If you run a non-epic challenge under (or over) level you will have a score that scales based on the difference (such as +40% when a level 16 completes a level 20 challenge)

If you are running an epic challenge they use a different level score scaling based on the level of the challenge (an epic challenge run on level 25 nets more than an epic challenge run on level 23, for instance). The player level is not factored in as they assume the characters entering are level 20.

Lastly, some epic challenges have yet another challenge-specific multiplier. For instance, Buying Time yields 50% less of a score on Epic difficulty, likely because it is deemed an easier epic challenge to complete.