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View Full Version : If you don't like the party, leave before we are in the quest/raid.



NaturalHazard
03-29-2012, 06:42 PM
Theres one thing that people do that annoys me no end. Thats bailing on the party because they don't like the party make up sometimes as far as the middle of the quest/raid when we have no option to get someone else.

Like in shroud the other day had a lot of sorcs, favoured souls, and clerics, halfway through portals some guy recalls out because we just dont have enough melees to surround harry:rolleyes:. TOD someone left because we dont have a wf tank thats when we dropped down to fight the judge and jailor. Come on people.

Talon_Oakenleaf
03-29-2012, 06:45 PM
That does suck, sorry to hear that. Hence one more unfortunate reason PUG's are dying a slow death.

DarkAlchemist
03-29-2012, 06:48 PM
That does suck, sorry to hear that. Hence one more unfortunate reason PUG's are dying a slow death.
Yeah, and I rely solely on the PUG to level my characters.

danotmano1998
03-29-2012, 07:18 PM
Ouch!
Yeah, people leaving mid quest isn't good.

Unless its one of those RL emergencies, it shouldn't happen.
Sorry to hear about that, hopefully you'll have better PUG luck in the future.

NaturalHazard
03-29-2012, 07:25 PM
Shroud TOD its not so bad can short man those no problem but if someone does that when we step into lob or something it will be the last straw, theres 11 other people in the raid 5 if its a quest the way some people treat other players its like we are not people, but bots or something. :D.

Airgeadlam
03-29-2012, 07:36 PM
One always learn new things...


Like in shroud the other day had a lot of sorcs, favoured souls, and clerics, halfway through portals some guy recalls out because we just dont have enough melees to surround harry

Firts news I have that FvS and Clerics can't surround Harry or add melee DPS to the situation.


TOD someone left because we dont have a wf tank thats when we dropped down to fight the judge and jailor

First time too I hear a WF tank is needed there. I will be sure to not tank again with my h-elf. Such a noob am I...

NaturalHazard
03-29-2012, 07:44 PM
One always learn new things...



Firts news I have that FvS and Clerics can't surround Harry or add melee DPS to the situation.



First time too I hear a WF tank is needed there. I will be sure to not tank again with my h-elf. Such a noob am I...

They said it not me im just stated their reasons for leaving.

Ungood
03-29-2012, 09:25 PM
the way some people treat other players its like we are not people, but bots or something. :D.

It does seem that way sometimes, don't it. That we forget that it is another person on the other end of every character in this game.

Chauncey1
03-29-2012, 09:51 PM
Dang! That's harsh!
I've been in some pugs where I hated it so much I had to turn my mic off so I wouldn't be heard screaming obscenities at the people that made me mad.
But I never left in the middle of a quest.
That's just wrong.
However, I have left a group in the middle of a chain, but not in quest. But that was when the leader was a really overbearing, abusive type person, and I just wasn't in the mood to deal with it.
I couldn't imagine leaving because the party makeup wasn't perfect...those are usually more fun IMHO.

HungarianRhapsody
03-29-2012, 09:56 PM
I would not drop in the middle of a quest just because of the party's class distribution. That is obvious from the start.

I have recalled and left the party because they party as a whole couldn't quest its way out of a wet paper bag and was bickering unpleasantly while sliding down the kiddie slide of quest failure toward the sandbox of TPK.



There are absolutely some good reasons to recall and drop party in the middle of a quest. If you can potentially figure out that a party isn't a good fit for you before people enter the quest, though, then it's probably a good idea to leave the party before stepping into the quest.

Arnhelm
03-30-2012, 12:44 AM
I'll run a quest until a wipe, even if it's a poorly-run group. Leaving in the middle of a quest is something I won't do.

However, I also won't use up resources I might otherwise employ, such as mana pots or rex cakes, on a group that has no chance of successful completion.

loren9109
03-30-2012, 01:26 AM
Mispost sorry><

Nagantor
03-30-2012, 04:08 AM
If people even state a silly reason they could have noticed right from the start, feel free to squelch them. It's nothing unexpected from real life, nothing bad about the others they could only notice some way into the quest. At least they could have tried under the "not using my ressources to save a badly done party" rule. In your described scenarios, they'd probably be surprised by success even. At worst you get some repair bill and if you fear items breaking fully, don't accept a raise anymore. Not that it's likely to reach that point.

Dropping during a quest without newly appeared reason is simply impolite. Don't do it. I've left partys in between chains when I got the feeling that this party doesn't increase my fun at all, but even then more so for chains where a replacement is easy. Like Carnival, Red Fens or some Necro. A chain like Sorrowdusk or Threnal I tend to avoid unless running with enough people known to be reliable.

Blackmoors
03-30-2012, 06:09 AM
Theres one thing that people do that annoys me no end. Thats bailing on the party because they don't like the party make up sometimes as far as the middle of the quest/raid when we have no option to get someone else.

Like in shroud the other day had a lot of sorcs, favoured souls, and clerics, halfway through portals some guy recalls out because we just dont have enough melees to surround harry:rolleyes:. TOD someone left because we dont have a wf tank thats when we dropped down to fight the judge and jailor. Come on people.

From your description, I think thous individuals that left due to this reasons were making a huge favor to yourself and the party by leaving. Someone that thinks that Arcane or Divine Casters arent enough to beat Harry or that you need a WF tank for ToD (never heard that one before and nowadays a WF tank is not needed for anything, quite the opposite really - but thats another discussion ;) ), for sure they dont understand anything about DDO and as such will be more of a hindrance than a asset in your party. :)

Aurora1979
03-30-2012, 06:15 AM
That does suck, sorry to hear that. Hence one more unfortunate reason PUG's are dying a slow death.

Recently on Thelanis things are just the opposite. The pugs have been really good lately.

But I do agree with the thread though, Dropping partway through is not nice. especially a quest where a late comer cant join, so you cant put the lfm back up.

Pank
03-30-2012, 06:18 AM
There is only 3 reasons why I would leave a quest in progress (DC notwhistanding):

1.- Party leader calls to recall (in Abbot if two puzzles fail for instance, or it is a farming party, or it is a clear wipe)
2.- Every single member of the party is dead
3.- Completion (well, this is not recall but finishing)

Anyother situation, I go on with it no matter what. Even if I see the quest is headed for a fail, I stick in untill leader calls or there's nothing else to be done (disclaimer: I don't have any healer so pot usage is not a real issue)

To sum up, leave before entering or live with it till the end.

MRMechMan
03-30-2012, 06:24 AM
Leave with a bag of loot or leave in a body bag.

Cogdoc
03-30-2012, 06:27 AM
Lads and lasses,

I know it is in high fashion to curse pugs and picture pugging as a last resort for the sane DDOer, but I see it differently and let me tell you why. My view is that Pugging in DDO is the essence of the game, this is why most of us play, and if there were no pugging the enjoyment factor would drop with several levels.

Also contrary to popular belief PUGs are of extremely good quality in DDO, prolly due to the relatively mature community. Of course it doesnt mean that all of them are sugar coated, you get the bad apples here and there, but if you compare it to another MMO, you will see that pug quality skyrockets here.

I have had my own share of wow, and I firmly believe that wow and ddo are the two best mmos out there, but boy did I have bad pugs in wow. With the introduction of the dungeon finder, all consequences were removed after a dishonorable act in a PUG. Image what that ment in a community what is practically filled with youngsters who behind the anonimity of their avatars could do anything they wanted. The community what we had there was generally less mature, and together with no consequences to bad behaviour, the treatment you have received in some pugs was dishearthening.

A forum post cannot explain how worse the pugs were in wow, than what we have here, and that other game is the etalon of MMOs these days. If you are really interested do try it yourself. But I can say this: I am thankful for this relatively mature community and the quality of the pugs we have here.

Cogdoc

Ungood
03-30-2012, 06:55 AM
Leave with a bag of loot or leave in a body bag.

^This. I'll stay till wipe, even if I see it beforehand.

Crann
03-30-2012, 07:14 AM
Lads and lasses,

I know it is in high fashion to curse pugs and picture pugging as a last resort for the sane DDOer, but I see it differently and let me tell you why. My view is that Pugging in DDO is the essence of the game, this is why most of us play, and if there were no pugging the enjoyment factor would drop with several levels.

Also contrary to popular belief PUGs are of extremely good quality in DDO, prolly due to the relatively mature community. Of course it doesnt mean that all of them are sugar coated, you get the bad apples here and there, but if you compare it to another MMO, you will see that pug quality skyrockets here.

I have had my own share of wow, and I firmly believe that wow and ddo are the two best mmos out there, but boy did I have bad pugs in wow. With the introduction of the dungeon finder, all consequences were removed after a dishonorable act in a PUG. Image what that ment in a community what is practically filled with youngsters who behind the anonimity of their avatars could do anything they wanted. The community what we had there was generally less mature, and together with no consequences to bad behaviour, the treatment you have received in some pugs was dishearthening.

A forum post cannot explain how worse the pugs were in wow, than what we have here, and that other game is the etalon of MMOs these days. If you are really interested do try it yourself. But I can say this: I am thankful for this relatively mature community and the quality of the pugs we have here.

Cogdoc

Well said, from a 99% pugger, on Orien even :)

Airgeadlam
03-30-2012, 07:26 AM
They said it not me im just stated their reasons for leaving.

Sarcasm roll failed! I was joking about things you could "learn" from those guys. On a serious side, and as others said... if someone gives such a stupid reason to leave group, then you're better without them. They could leave earlier, sure, but 11/12 is not shortmanning either.

Dimbo
03-30-2012, 10:22 AM
http://i1012.photobucket.com/albums/af245/cranno/OldPugIsTired.jpg


Pugs Got Old...

Atree
03-30-2012, 10:52 AM
I often PuG and the vast majority of the groups are decent to very good. I will generally remain in the quest unless the party-leader calls it a wipe but there were a few instances where I did drop group in the middle of a quest:

1. Was in a Sins flagging run with a PL that verbally abused my cleric, both micro-managing (don't extend buffs, stand back and only heal, etc) and berating me for his multiple deaths (I was healing via aura, bursts and mass cures/mass Heal exclusively. Despite this, everyone but me and one monk kept dying). I tried to patiently explain that the "tactics" employed by the group were not working, but the vociferous PL would have none of it. My pleas for the group to stick together to benefit from masses, or at least let me go ahead and collect the aggro since I happen to have heavy-fort and more than 400hp fell on deaf ears. Finally, after about 20 minutes of this, I simply decided that this is not a situation I should be forced to be in during my leisure time, so politely explained that they probably want a healer with a different play-style. I cleared the current spawn of devils, disabled the trap, raised everyone then recalled.

2. In a recent Shroud run where lag was so crippling that movement was literally impossible for minutes at a time we waited for about 20 minutes between part 3 and 4 hoping things would improve. Eventually we started pt 4, and unsurprisingly everyone meleeing Harry died as the blades closed in. At that point Harry had 80% hp left (since hits were not registering for most of the round). I logged off of DDO for the evening in utter frustration after 90 minutes of a highly aggravating Shroud. Tenacity is all fine and dandy, but there comes a point where it is just a waste of time banging heads against a brick wall.

In the 1st case I could have squelched the PL and solo'd the quest, but am not sure if that would have been nicer or nastier. On the one hand enabling abusive behavior and granting a completion, thus opening the possibility of seeing the PL join a ToD PuG does not really apeal to me. Alternatively leaving 4-5 people dead for an hour while I slowly complete the quest doesn't seem like a nice thing to do either, and by that point it was glaringly obvious that I had no means of keeping them alive short of burning unreasonable amount of resources (my toon was quite survivable, but was lacking in the dps department, depending mostly on kiting devils through week BBs and the Torc to replenish sp).

In the 2nd case I feel that there are times when a decent leader should throw down the towel and tell everyone to recall. Fighting against the odds, even zombie-killing at a shrine can be fun, but some situations, such as movement-preventing lag are just frustrating to no avail.

Enoach
03-30-2012, 11:12 AM
I agree if you do not feel the party make-up will work leave before you get started. However, if you stay you just might learn something that will shake your knowledge to the core. All anyone has to do is skim the accomplishments section to find examples of players using just about any class to do things many couldn't fathom they could do.

It is bad form to quit a group in the middle of a quest. Once the adventure starts the team is depending on you to pull your weight to help complete - even if it is an uphill battle.

Real Life should be the only thing that should cause a mid Quest departure.

We all have had to deal with people we don't like for short periods of time. If by mid quest you discover a party member that meets that criteria - buck up for the others, finish and than excuse yourself.

As to those comments in the OP for why they left...

I thought Melee surrounding "Harry" was a liability. If everyone is attacking him from range than fewer people are in danger of getting hit.

I thought WF Melee Tanks for SULU was out a couple updates ago and now favors the High AC or DoT Tank. Did I miss a memo?

illusion28
03-30-2012, 11:32 AM
Some people have a bad habit of doing this,

The only two reasons i've left mid questing were:

1. Power went down on my entire block and my UPS was only charged for 10 minutes, so I wasn't going to be able to finish.
2. Real life unavoidable duty comes up and well... screwed.

---

Very lame reasons to leave your groups, I've done an all casters shroud and we were just fine, clerics and FvS acted as melees, pretty quick run.

Gremmlynn
03-30-2012, 11:43 AM
I have no problem sticking with even the worst of parties and do so quite often. But I wont tolerate in-game behavior I wouldn't IRL and have no qualms about leaving mid quest rather than sticking around and letting someone take out their frustrations on me, or attempt to belittle me for the sake of their own ego. I also have no problem leaving a party that zergs off and leaves me behind, they obviously have no use for me and I have better things to do.

Phidius
03-30-2012, 01:11 PM
Does rising blood pressure count as a real-life issue that warrants dropping in the middle of a quest? :D

In_Like_Flynn
03-30-2012, 01:15 PM
... I've been in some pugs where I hated it so much I had to turn my mic off so I wouldn't be heard screaming obscenities at the people that made me mad. ... However, I have left a group in the middle of a chain, but not in quest. But that was when the leader was a really overbearing, abusive type person ..Irony :)

herzkos
03-30-2012, 01:43 PM
yeah, dropping group midquest for no reason/easily seen reason is foolish at best and will
probably negatively effect your ability to pug in the future. Seriously, why would
I take someone in my group that I knew had dropped out in the past. I'd rather play with
someone who bought their character illegally (though i'd dislike playing with them as well).


my personal favorite: Sorry guys, guild is calling.
Really? tell them to wait or to find someone else. you made a commitment to the other
players in this group. when that happens it makes my likelihood of running with any of your
guildies less.

Rydin_Dirtay
03-30-2012, 05:49 PM
Leave with a bag of loot or leave in a body bag.

You need to come to Khyber. I'll trade you for the quitters Nat has encountered, plus a fourth-round pick.

Postumus
03-30-2012, 08:40 PM
Leave with a bag of loot or leave in a body bag.

nice

Alrik_Fassbauer
03-31-2012, 05:00 AM
What is a "body bag" ? A Soul-Stone ?

NaturalHazard
03-31-2012, 05:36 AM
Sarcasm roll failed! I was joking about things you could "learn" from those guys. On a serious side, and as others said... if someone gives such a stupid reason to leave group, then you're better without them. They could leave earlier, sure, but 11/12 is not shortmanning either.

I tank suulo myself on my fleshling, ive done shroud multiple times without a single *melee* whatever thats suppose to be in the party, but when you explain these things to these people they dont believe you, its like they think we are all lying. Those people never learn anything or progress at all.

I remember another guy recalling out of vod hard on this cleric because he blew his sp and suulo was only at 60 percent, We had another cleric who had sp, a spellsinger bard to regen his sp, another warchanter bard helping out with healing displacing, ahd he could just use scrolls, no you dont have to drink a pot man. He still recalled out, we completed without him was fine but I *never* join his lfms and a lot of the time when he joins a pug im in I will leave, I did stay one time when he joined a normal tod on his fighter and it was humourous to see him get put in his place by the party leader when he insisteed we need 2 healers as well as the bard. Did it with 1 favoured soul healing the horo tank and the bard healing me on suulo truth be told the party needed more healing, he also assumed the warforged would be doing suulo.

Dont people ever get curious? theres more than one way to skin a cat, thats how I learn a bunch of stuff in the game if someone comes up with a tactic ive never heard of before I want to see how it would work out, if we wipe in game its not like we are dying in real life.

It just gets annoying when I join or put up a pug for shroud normal and people still start stressing over the party make up, zomg only 1-2 melee!!!!!! It seems to happen a lot.