Socio
03-29-2012, 01:15 PM
At the moment I am trying to get all my acquired gear slotted into place so I will be content and comfortable with my monk to begin getting her flagged for TOD (Never Done it but those rings look tasty) and have hit a rather large bump in slotting everything.
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Sedraxis Gungrave
Level 20 Lawful Neutral Halfling Female
(20 Monk)
Hit Points: 319
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 16 18 20
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 16 23 28
Charisma 8 8 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Ability Raise: WIS
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Finesse
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: WIS
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Monk Serenity
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Unbalancing Strike
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Grandmaster of Oceans
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
At my current state I am wearing:
Head: Tezra's Perfect Sight
Neck: Alchemist Pendant
Trinket: The Blood Stone
Cloak: Tier 1 Epic Cloak of Flames
Belt: Tier 1 Epic Spare Hand
Ring: Tier 1 Epic Ring of the Buccaneer
Gloves: Tier 2 Epic Brawling Gloves/Normal Charged Gauntlets
Boots: Cannith Boot's Of propulsion
Ring: +2 Health Ring of Greater False Life
Bracer: +6 Ogre Strength of enfeebling
Armor: Tier 1 Frozen Tunic/Garments of Equilibrium
Goggles: Magewright's Spectacles
The Issue is as I was farming Ing. for my Tier 1 Wind Bracers as im trying to get my AC to 60+ without buff's, I noticed I was getting hit quite abit harder since the last few runs and finally realized getting my Frozen Tunic costed me my Heavy Fortification. I can't for the life of me seem to work in a item to replace the Heavy Fortification as removal of my helm sets me back 6 Wisdom and True Sight (I'm a Dex/Wis Finesse Monk) and I feel it's a waste to ditch my Spare Hand for a belt of Heavy Fortification Knocking my Stunning Fist Dc's down to 32 from 37 (42/47 with my weighted Handwraps) and removal of the Alchemists Pendant would cost me +6 Con and 20 hp.
Any Idea's and advice would be very much appreciated as I am seeking a temporary fix till I can get my TOD set's (However long that will take).
Socio
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Sedraxis Gungrave
Level 20 Lawful Neutral Halfling Female
(20 Monk)
Hit Points: 319
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 16 18 20
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 16 23 28
Charisma 8 8 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Ability Raise: WIS
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Finesse
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: WIS
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Monk Serenity
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Unbalancing Strike
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Grandmaster of Oceans
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
At my current state I am wearing:
Head: Tezra's Perfect Sight
Neck: Alchemist Pendant
Trinket: The Blood Stone
Cloak: Tier 1 Epic Cloak of Flames
Belt: Tier 1 Epic Spare Hand
Ring: Tier 1 Epic Ring of the Buccaneer
Gloves: Tier 2 Epic Brawling Gloves/Normal Charged Gauntlets
Boots: Cannith Boot's Of propulsion
Ring: +2 Health Ring of Greater False Life
Bracer: +6 Ogre Strength of enfeebling
Armor: Tier 1 Frozen Tunic/Garments of Equilibrium
Goggles: Magewright's Spectacles
The Issue is as I was farming Ing. for my Tier 1 Wind Bracers as im trying to get my AC to 60+ without buff's, I noticed I was getting hit quite abit harder since the last few runs and finally realized getting my Frozen Tunic costed me my Heavy Fortification. I can't for the life of me seem to work in a item to replace the Heavy Fortification as removal of my helm sets me back 6 Wisdom and True Sight (I'm a Dex/Wis Finesse Monk) and I feel it's a waste to ditch my Spare Hand for a belt of Heavy Fortification Knocking my Stunning Fist Dc's down to 32 from 37 (42/47 with my weighted Handwraps) and removal of the Alchemists Pendant would cost me +6 Con and 20 hp.
Any Idea's and advice would be very much appreciated as I am seeking a temporary fix till I can get my TOD set's (However long that will take).
Socio