View Full Version : We need a new gear slot. No?
Meat-Head
03-28-2012, 06:58 PM
Hello DDO Brethren and Sistren,
I'm having a tough time slotting all the **** I need on my pajama tank. Therefore, everyone in the game needs a new gear slot.
But seriously forks, whadda ya think? This has prolly been mentioned before, but I haven't seen anything on it recently.
Secondly, what should it be? Shoulder guards? Ring 3? Earrings? Braclets? Nipple Piercings?
Or this?? (http://healthorfitnessarticle.com/wp-content/uploads/2011/07/hip-replacement-parts.jpg)
Discuss.
bradleyforrest
03-28-2012, 07:02 PM
If we got another usable slot, they would probably just start making quivers with abilities like the one from Abbot.
karpedieme
03-28-2012, 07:06 PM
Might I suggest the all too inviting yet geeky casually fashionable.....
Fanny Pack Slot
even available in Druidic Dead Deer skin :-D
http://i1135.photobucket.com/albums/m631/carpemontis/deer-fur-fanny-pack.jpg
Falco_Easts
03-28-2012, 07:12 PM
Craftable quivers with limits to what can be applied.
NaturalHazard
03-28-2012, 07:13 PM
when we run out of clothing and jewelry/piercings can we get magic tattoo's?
parvo
03-28-2012, 07:20 PM
No. MMO's being all about gear is an old concept that needs to go away. Why does DDO end game need to look the same as UO and EQ1?
redspecter23
03-28-2012, 07:30 PM
I think that managing your slotting needs with limitations is key to keeping some sort of balance. Basically, I don't think anyone should be able to slot everything they want. Just like enhancements, I think we should need to pick and choose from a number of viable options to come up with what we feel works best for our situation. I'm not really against expanding the slots we already have, such as making some more interesting quivers, but adding a new slot? No. Precisely because it does make gearing limitations lighter, which I don't agree with. We've finally gotten to a point after 6 years where we have to make choices with gear rather than just putting on a "best in slot" item for each slot. Sure, we still have some clear winners for some slots, but we do have many more options than we have in the past. It's a welcome change in my opinion.
licho
03-28-2012, 07:33 PM
Only if it will be nipple ring. :-P
But otherwise it will be like that:
- a new slot is introduced, and cool gear for that.
- the power level increase, people start complain its too easy
- the HP of mobs is increased since why not
- We are back in base 0
IMHO the problem may be in number of stacking bonuses for armor (and the need to have it in last top 20) so to make effective tank you need it all.
JollySwagMan
03-28-2012, 07:39 PM
A 'pet' Quori latched on your head.
haku-ba
03-28-2012, 07:48 PM
A 'pet' Quori latched on your head.
Soooo, a brain slug?????
Wouldn't work for me. Would starve or be too depressed and emo and would start teh cuttin.
Psypher
03-28-2012, 07:50 PM
This Epic feat will work fine.
Additional Magic Item Space
Benefit
Choose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit. You can now wear one more magic item of this type and also gain its benefit.
redspecter23
03-28-2012, 07:53 PM
This Epic feat will work fine.
Additional Magic Item Space
Benefit
Choose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit. You can now wear one more magic item of this type and also gain its benefit.
My monk is drooling at the potential to wear any 2 of Icy Raiment, epic Frozen Tunic and epic Red Scale Robe. It's certainly an incredibly powerful feat, but we'd have to see how the rest of the 21-25 landscape looks like to know if this is completely broken in half or not. (my guess is that it is)
Meat-Head
03-28-2012, 07:57 PM
Might I suggest the all too inviting yet geeky casually fashionable.....
Fanny Pack Slot
even available in Druidic Dead Deer skin :-D
http://i1135.photobucket.com/albums/m631/carpemontis/deer-fur-fanny-pack.jpg
First of all, I approve of this.
Second, we can't have a new slot, but we can have a quiver with new stuff on it? Okay..... So, a new slot. Got it. ;)
Pants
My tabletop group created this slot because its the only major body area not covered in some sort of magical item.
We also created codpiece and underwear slots but I kind of doubt Turbine would be down with that.
Meat-Head
03-28-2012, 08:06 PM
Pants
My tabletop group created this slot because its the only major body area not covered in some sort of magical item.
We also created codpiece and underwear slots but I kind of doubt Turbine would be down with that.
Seriously. All of these renowned heroes are runnin around with their fannies in the wind. What's the cool fantasy word for pants again tho?
Seriously. All of these renowned heroes are runnin around with their fannies in the wind. What's the cool fantasy word for pants again tho?
Knickers? Pantaloons? Trousers?
Ungood
03-28-2012, 08:13 PM
earrings would be cool.
Kinerd
03-28-2012, 08:15 PM
I would maim for visible earrings.
edgarallanpoe
03-28-2012, 08:19 PM
I can't believe that nobody has mentioned this....especially given the Cove theme that is already in the game.
Eye Patch
/Thread
:) :P :D
Zyerz
03-28-2012, 08:21 PM
We need visible capes and sheathes first imo. :p
HatsuharuZ
03-28-2012, 08:30 PM
I want an underwear slot, since my character, when "naked", is wearing the same vest and hot pants that everyone else is. It's painful to see, even if your toon is female and doing a sexy elf dance.
Stanley_Nicholas
03-28-2012, 11:54 PM
I don't know about nipple rings, but there actually is official WotC D&D precedent for nipple clamps:
http://www.imarvintpa.com/dndlive/items.php?ID=2653
gerardIII
03-29-2012, 12:05 AM
can we get magic tattoo's?
Dragonmarks.
Meat-Head
03-29-2012, 01:08 AM
Knickers? Pantaloons? Trousers?
Looked it up later:
Chausses
Cuisses
Greaves
These more/less are the three armor leg pieces from upper to lower.
Leg Armor For Geeks That Are Into That (http://amtwiki.net/amtwiki/index.php/Leg_Armor)
Jay203
03-29-2012, 01:47 AM
My monk is drooling at the potential to wear any 2 of Icy Raiment, epic Frozen Tunic and epic Red Scale Robe. It's certainly an incredibly powerful feat, but we'd have to see how the rest of the 21-25 landscape looks like to know if this is completely broken in half or not. (my guess is that it is)
wearing 2 Icy Raiment won't give you additional benefits
but wearing 2 Garments of Equilibirum... :rolleyes::rolleyes::rolleyes:
TimethiefXVI
03-29-2012, 01:58 AM
earrings are actually covered by the trinket slot. but i think there can be more trinkets equiped than one (as long as they dont refer to the same position like earings will work with a brooch etc. 2 earings wont work though. exept ion stones).
i would like to see the feat for additional rings ( 2 more ring slots prequisit: 12th lvl caster isnt it?)
I would like to see an additional slot for raid related gear like goggles in abbot or boots of anchoring in ToD so you dont have to mess with your gear setup
overall i dont think there should be endless more slots. the limitation is what makes this game interesting. If you didnt had to decide what to take and you could just stuff up the gear to get the max in all it would be boring.
quiver is a nice slot which should prob be opend up.
thx.janus
03-29-2012, 02:15 AM
i would like to see the feat for additional rings ( 2 more ring slots prequisit: 12th lvl caster isnt it?)
Thats either two times the epic feat Additional Magic Item Space or Artificer level 12 (not shure if its 12, but somewhere around that). Afaik, there is no feat that grants anyone else below lvl 21 the ability to wear 4 magic rings.
TimethiefXVI
03-29-2012, 02:39 AM
Thats either two times the epic feat Additional Magic Item Space or Artificer level 12 (not shure if its 12, but somewhere around that). Afaik, there is no feat that grants anyone else below lvl 21 the ability to wear 4 magic rings.
Its in the Ebberon campaign setting, name:
Extra rings [item creation]
prequisit: Forge Ring, caster lvl 12,
Benefit you can wear up to four magic rings, two on each hand, and all function normally.
Normal: Without this feat you can only wear and use two magic rings at one time
source:Ebberon Campaignsetting: ISBN 0-7869-3274-0
Chapter Three Heroic characteristics page 53 left top section.
=D
fco-karatekid
03-29-2012, 02:50 AM
Knickers? Pantaloons? Trousers?
Pantaloons - ALWAYS take the pantaloons
no new items,
BUT , rather, epic gear alterations and additions.
New content should possibly bring about 'special' epic augments as rare loot, rather than new bits of kit ( which is obviously making the devs struggle with what to do next.
It could be stuff like :
( for all classes) - Empty Purple Epic augment + a bunch of normal epic tokens - ( adds a special empty purple augment slot on an epic bit of gear), one use per item)
then you can find actually useful purple augment fillers, that can be useful stats, extremely rare stats (+7 strength or whatever), extremely rare +20 skills etc etc,, and you need to use the empty blank filler first, then you can fill with a skill/stat afterwards once the bit of gear has the empty slot added to it.. and even combination 'sets' of purple fillers that work together to do something nice, and could be on any epic bit of gear.
this way, people would still run other epics, rather than just new stuff to get the latest new thing,
so a bit like the stone of change additions, but with epic stuff and extremely rare BUT desirable and actually USEFUL stats.
Dimbo
03-29-2012, 03:20 AM
when we run out of clothing and jewelry/piercings can we get magic tattoo's?
Yes! And a new Pet... a Disembodied Floating Skull with an Overly Sharp Tongue...
Razcar
03-29-2012, 04:08 AM
The D&D rules state that you can (without special abilities) only wear one magic ring on each hand. But what about these, one ring on each? (nail polish optional)
http://prettypinktoes.co.uk/images/luau%20toe%20ring%201.jpg
:)
Gremmlynn
03-29-2012, 04:28 AM
Might I suggest the all too inviting yet geeky casually fashionable.....
Fanny Pack Slot
even available in Druidic Dead Deer skin :-D
http://i1135.photobucket.com/albums/m631/carpemontis/deer-fur-fanny-pack.jpgExcept that's an antelope, not a deer. Thompson's gazelle I think.
whitehawk74
03-29-2012, 04:41 AM
Pants
My tabletop group created this slot because its the only major body area not covered in some sort of magical item.
We also created codpiece and underwear slots but I kind of doubt Turbine would be down with that.
I put 'greaves' in the ideas and suggestions area, but pants is good too.
I would like to see a separate quiver for arrows and bolts.
... and a mask slot.
Alrik_Fassbauer
03-29-2012, 05:10 AM
I believe it would be useful to have special slot for "cosmetic" things like masks and hats, too.
RedOrm
03-29-2012, 06:52 AM
Socks! I want my Everclean Socks!
FuzzyDuck81
03-29-2012, 07:05 AM
The D&D rules state that you can (without special abilities) only wear one magic ring on each hand. But what about these, one ring on each? (nail polish optional)
http://prettypinktoes.co.uk/images/luau%20toe%20ring%201.jpg
:)
Well monks attack with their fists and feet, and all attacks technically with feet still get the damage applied from rings on hands.. so that means toe ring effects should apply to fist attacks too... 4 ToD rings! Fire, holy, lightning & icy burst, plus Thaarak wraps... lets see people claim monks "arent dps" with THAT kind of setup :D
shadowspeaker
03-29-2012, 07:23 AM
Ioun Stones current use the trinket slot. The main point I thought was the fact that they do not use a slot in pnp. I would think they could make them click to use item (like the bunny hat) and add the fx to you while you are logged in. I suppose they could do something that allows you to have more than one stone active as well. Something like 1st or 2nd Life 1 stone, life 3-4 2 stones, life 5-6 3 stones etc. If you go back and look at the art it is common to see more than one stone in a photo when they are used.
.02
Razcar
03-29-2012, 08:14 AM
Well monks attack with their fists and feet, and all attacks technically with feet still get the damage applied from rings on hands.. so that means toe ring effects should apply to fist attacks too... 4 ToD rings! Fire, holy, lightning & icy burst, plus Thaarak wraps... lets see people claim monks "arent dps" with THAT kind of setup :D
Yeah! And if even that won't be enough, they could always add the Inevitable Dominion (cos dark monks don't wash) finishing move Toe Jam Touch of Tyranny- "Your noxious appendage accumulation causes 2d6 damage per 2 seconds, during a period 60 seconds. Damage can be augmented by wearing Nullification toe rings." :)
MrkGrismer
03-29-2012, 08:24 AM
As far as more slots go, no I think it would be better for them to introduce slotless items that can just give their effects by you having it in inventory. Problem solved.
... and I'd love to have a full set of ioun stones orbiting my wizards noggin'
karpedieme
03-29-2012, 09:05 AM
Except that's an antelope, not a deer. Thompson's gazelle I think.
Can agrree its an antelope, deer just sounded more ddo druidic appropriate.
Thanks for the correction.
Now to send this blogger a mail concerning his fake advert.... Just googled fanny pack + mideval and it came up on the list.
http://www.twistedlamb.com/2010/01/say-what.html
Laters
Thrudh
03-29-2012, 09:07 AM
No more slots.
It's all about the trade-offs...
(Although I dread the upcoming inventory shuffle on 5 characters as a ton of new items appear in the 21-25 quests)
karpedieme
03-29-2012, 09:29 AM
Could be a compromise in regards to item slots.
Leveling up can be annoying filling up the slots indeed, at cap the crunch can be felt.
Yes some will advocate for tough luck deal with it and others will want more items to wear.
Some epic items are designed with quite too few possible good slots to deal with really.
There could be no need for more slots if some of the epic items had more green slot possibilities.
Sort of ridiculous only green slot bracers are the Scorched Bracers.
Monk items get mostly yellow / colorless slots, Time-sensing goggles, Jidz, Cape of the Roc.... Definite Crunch on gear and limited.
You decide to drop DT armor for a type of epic, your slots fall into limbo..... Sort of messed up really
Can be hard to build back in toughness and heavy fort once the slots get tight.
Would be nice to have a few more green slots opened up on certain epics to free up item possibiilites.
Hambo
03-29-2012, 10:25 AM
when we run out of clothing and jewelry/piercings can we get magic tattoo's?
You mean Dragonmarks? :D
Zzevel
03-29-2012, 10:28 AM
Why not make Ioun stone its own slot? I see a trinket as something you carry in your pocket or on your person, an Ioun stone floats around your head... thats different enough for me to be a new slot...
Hambo
03-29-2012, 10:31 AM
Well monks attack with their fists and feet, and all attacks technically with feet still get the damage applied from rings on hands.. so that means toe ring effects should apply to fist attacks too... 4 ToD rings! Fire, holy, lightning & icy burst, plus Thaarak wraps... lets see people claim monks "arent dps" with THAT kind of setup :D
Wouldn't those be "ToeD" Rings? :confused:
Hambo
03-29-2012, 10:37 AM
Actually I'd like to see a bandolier ( http://www.bing.com/images/search?q=bandolier&view=detail&id=034803D0AC0F90D0B8A8EE1CDC2FC915481BAEC2&first=0 ) for pots or casting compnents.
Deslen
03-29-2012, 11:34 AM
I think that managing your slotting needs with limitations is key to keeping some sort of balance. Basically, I don't think anyone should be able to slot everything they want. Just like enhancements, I think we should need to pick and choose from a number of viable options to come up with what we feel works best for our situation. I'm not really against expanding the slots we already have, such as making some more interesting quivers, but adding a new slot? No. Precisely because it does make gearing limitations lighter, which I don't agree with. We've finally gotten to a point after 6 years where we have to make choices with gear rather than just putting on a "best in slot" item for each slot. Sure, we still have some clear winners for some slots, but we do have many more options than we have in the past. It's a welcome change in my opinion.
As soon as I get my stupid abbot quiver, I'll haverything slotted on my pally that I want :D
Then again, the only two non-epic items he uses on a regular basis are GS...
karpedieme
03-29-2012, 11:40 AM
Why not make Ioun stone its own slot? I see a trinket as something you carry in your pocket or on your person, an Ioun stone floats around your head... thats different enough for me to be a new slot...
they are their own slot in PNP right?
if so they should be the same in DDO now that they so widespread.
Meat-Head
03-29-2012, 12:10 PM
Having an Ioun stone slot would be a handy thing. I'd be down for that.
MrkGrismer
03-29-2012, 01:37 PM
they are their own slot in PNP right?
if so they should be the same in DDO now that they so widespread.
In PnP they are slotless, like most wounderous items. However, in PnP they can be attacked and or snatched out of the air (grappled).
chrichton
03-29-2012, 01:44 PM
Hello DDO Brethren and Sistren,
I'm having a tough time slotting all the **** I need on my pajama tank. Therefore, everyone in the game needs a new gear slot.
But seriously forks, whadda ya think? This has prolly been mentioned before, but I haven't seen anything on it recently.
Secondly, what should it be? Shoulder guards? Ring 3? Earrings? Braclets? Nipple Piercings?
Or this?? (http://healthorfitnessarticle.com/wp-content/uploads/2011/07/hip-replacement-parts.jpg)
Discuss.
Ring 3 wouldn't be fair - only good for males . . . er . . .
chrichton
03-29-2012, 01:45 PM
Might I suggest the all too inviting yet geeky casually fashionable.....
Fanny Pack Slot
even available in Druidic Dead Deer skin :-D
http://i1135.photobucket.com/albums/m631/carpemontis/deer-fur-fanny-pack.jpg
LMAO - as if winding up above someone's mantle isn't bad enough . . .
chrichton
03-29-2012, 01:46 PM
I think that managing your slotting needs with limitations is key to keeping some sort of balance. Basically, I don't think anyone should be able to slot everything they want. Just like enhancements, I think we should need to pick and choose from a number of viable options to come up with what we feel works best for our situation. I'm not really against expanding the slots we already have, such as making some more interesting quivers, but adding a new slot? No. Precisely because it does make gearing limitations lighter, which I don't agree with. We've finally gotten to a point after 6 years where we have to make choices with gear rather than just putting on a "best in slot" item for each slot. Sure, we still have some clear winners for some slots, but we do have many more options than we have in the past. It's a welcome change in my opinion.
Well said. Limitations is what makes a great game (seriously).
chrichton
03-29-2012, 01:48 PM
Knickers? Pantaloons? Trousers?
fancypants
Krell
03-29-2012, 02:13 PM
Greaves (shin guards), Arm band (Bicep area).
FranOhmsford
03-29-2012, 02:19 PM
I'm going to put my oar in for Greaves.
We already have Golden Greaves and Firestorm Greaves - For some reason Firestorms count as boots though {not sure about what slot Golden go in.
Can we please have these put in their right place.
Oh and to the inevitable cries of OP how is it overpowered to have Firestorm's on permanently rather than just swapping them in for 1 or 2 quests.
I'd also like to see Ioun Stones get their own slot - 1 stone / 5 levels allowed in slot regardless of what life you're on.
And I'll /Sign to more Magical Quivers too.
Just don't forget we still need Scroll Cases, Bolt Cases {for x-bow users}, Shield Kits {on any shield} and Cloaks to be shown.
Virgonian
03-29-2012, 02:44 PM
How about a satchel with magic content?
In theory you could wear that anywhere, on your belt, necklace, in your armor, boot, ...
It's something that was not uncommon in the old days, a small leather pouch filled with things like bones, relics, herbs, magic stones, ..., a bit like a talisman.
Could be even more interesting if this satchel would be crafteble in some way, so you could add magic things to it as you find them.
Rauven
03-29-2012, 03:32 PM
Seriously. All of these renowned heroes are runnin around with their fannies in the wind. What's the cool fantasy word for pants again tho?
Britches and hose. :D
Meat-Head
03-29-2012, 04:05 PM
Britches and hose. :D
This took me a second cuz I'm slow. But, then I got a decent lolz.
Nagantor
03-30-2012, 04:55 AM
A few funny proposals in this thread. But for more realistic stuff: next patch gets us a little bit closer. Bonus boosts/turns etc. from items don't get substracted from current anymore if you unequip the item. This makes switching according to current need a bit easier. Even better if I can keep more then naked max by first switching in a different item with the bonus, then do stuff like using a clicky in the slot of my regular item and go back. E.g. necklace with bonus boosts, switch out for GH clicky and temporarily store the bonus boosts in some other item.
Additionally, the plan of doing relaxed crafting recipes is probably going to come back later. At least I'd hope so...
Kinerd
03-30-2012, 06:11 PM
earrings are actually covered by the trinket slot. but i think there can be more trinkets equiped than one (as long as they dont refer to the same position like earings will work with a brooch etc. 2 earings wont work though. exept ion stones).But they aren't visible. I already can't have makeup (outside of awful half-elf eyeshadow), jewelry, etc. If we have to sacrifice some D&D feel for visible earrings, I am for that 10 times out of 10. :)
LongshotBro
03-30-2012, 06:25 PM
They could just integrate the Hand of Glory into DDO. It's a PnP magic item that is iirc a mummified hand that allows you to utilize an additional ring (by placing on the hand's finger).
Frotz
03-30-2012, 07:12 PM
Kilts, on the condition that they're visible.
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