idle1
03-28-2012, 12:39 PM
I enjoy jack of all trades build and decided to try my hand at creating a cleric version of the famous wiz/rog builds, This guy plays like a bard, can do most traps with find traps spell, has max dcs, +1 DC from monk stance and 20% dam enhantments for bb/cometfall/fire nukes cause he likes his booms, evasion + insiteful relexes+ dwarf spell save bonus for average reflex saves, a sp free shooting with repeater/rapid shot/zen with unlimited bolts, quickened mass heals, can use terror with masters touch, and been a dwarf he loves his ale and is all around tough.
Only real weakness of this build is lack of spell pen, but thats what nuking or battlecat/tank hireling and summons augmented are the damage! (Or you could swap empower, augment summon or quicken for: spell pen/greater, or spell focus evo/nerco.^)
Note this guys not for raid healing, hes for fun, but hes got heal and can use heal scrolls so he could I assume. Bonus point, you get two cute doggys to follow your beerbelly around if you preordered!
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Beergutt Aleartillery
Level 20 Lawful Good Dwarf Male
(2 Monk \ 17 Cleric \ 1 Artificer)
Hit Points: 280
Spell Points: 1192
BAB: 13\13\18\23
Fortitude: 17
Reflex: 12
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 8 10
Constitution 16 18
Intelligence 16 18
Wisdom 18 25
Charisma 6 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 11
+2 Tome of Dexterity used at level 12
+2 Tome of Strength used at level 13
+2 Tome of Constitution used at level 13
+2 Tome of Wisdom used at level 13
+2 Tome of Charisma used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 14
Bluff -2 -1
Concentration 7 26
Diplomacy -2 -1
Disable Device 7 27
Haggle -2 -1
Heal 4 7
Hide -1 0
Intimidate -2 -1
Jump 1 2
Listen 4 7
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 3 4
Search 7 23
Spot 8 20
Swim -1 0
Tumble 1 2
Use Magic Device n/a n/a
Level 1 (Artificer)
Feat: (Selected) Maximize Spell
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Insightful Reflexes
Level 7 (Monk)
Feat: (Monk Bonus) Toughness
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Heighten Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Empower Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Augment Summoning
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Fun build overall, thought I'd share it for those of us who love to try and do everything not be the best!
Only real weakness of this build is lack of spell pen, but thats what nuking or battlecat/tank hireling and summons augmented are the damage! (Or you could swap empower, augment summon or quicken for: spell pen/greater, or spell focus evo/nerco.^)
Note this guys not for raid healing, hes for fun, but hes got heal and can use heal scrolls so he could I assume. Bonus point, you get two cute doggys to follow your beerbelly around if you preordered!
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Beergutt Aleartillery
Level 20 Lawful Good Dwarf Male
(2 Monk \ 17 Cleric \ 1 Artificer)
Hit Points: 280
Spell Points: 1192
BAB: 13\13\18\23
Fortitude: 17
Reflex: 12
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 8 10
Constitution 16 18
Intelligence 16 18
Wisdom 18 25
Charisma 6 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 11
+2 Tome of Dexterity used at level 12
+2 Tome of Strength used at level 13
+2 Tome of Constitution used at level 13
+2 Tome of Wisdom used at level 13
+2 Tome of Charisma used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 14
Bluff -2 -1
Concentration 7 26
Diplomacy -2 -1
Disable Device 7 27
Haggle -2 -1
Heal 4 7
Hide -1 0
Intimidate -2 -1
Jump 1 2
Listen 4 7
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 3 4
Search 7 23
Spot 8 20
Swim -1 0
Tumble 1 2
Use Magic Device n/a n/a
Level 1 (Artificer)
Feat: (Selected) Maximize Spell
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Insightful Reflexes
Level 7 (Monk)
Feat: (Monk Bonus) Toughness
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Heighten Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Empower Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Augment Summoning
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Fun build overall, thought I'd share it for those of us who love to try and do everything not be the best!