Xaigen
03-27-2012, 10:22 AM
i love Tracy Hickman and Margaret Wies' beautiful creation of Lord Soth and would love to recreate him in a viable DDO build however missing the heavy armor as it defeats the purpose (namely the ASF, not to mention wizzies never have decent AC [although heavy armor+tower shield *actively blocking*+wraith form+blur with both death auras and fire walls running sounds like fun...])
main reason i love this character is he always dominates whatever scene he is in so the build would have to do likewise... and now...
i've always hated master's touch for one reason... you gotta use it every time you switch martial weapons...
seeing as i'm an advocate for keeping multiple weapons (kind of a DUH! moment) i figure the Ftr Dilettante would be a irreplaceable substitute (yes it means looking like a plastic doll).
so to make a short story long here is the build...
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Half-Elf Male
(20 Wizard)
Hit Points: 272
Spell Points: 1709
BAB: 10\10\15\20
Fortitude: 11
Reflex: 7
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 8 12
Constitution 15 20
Intelligence 18 32
Wisdom 8 12
Charisma 8 12
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+4 Tome of Strength used at level 20
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Intelligence used at level 20
+4 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 12
Bluff -1 1
Concentration 6 28
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 1
Heal -1 1
Hide 1 12
Intimidate -1 1
Jump 2 15
Listen -1 1
Move Silently 1 12
Open Lock n/a n/a
Perform n/a n/a
Repair 4 11
Search 4 11
Spot 1 12
Swim 2 12
Tumble 0 2
Use Magic Device 1 12
Level 1 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Augment Summoning
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Selected) Toughness
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Power Attack
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1.5)
Skill: Use Magic Device (+0.5)
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Swim (+4)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Improved Maximizing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Combustive Spellcasting I
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Flame Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Half-Elf Fighter Strength I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Wizard Wand and Scroll Mastery II
Enhancement: Wizard Wand and Scroll Mastery III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Skeletal Knight
Enhancement: Summon Blackbone Mage
Enhancement: Summon Skeletal Mage
Enhancement: Shroud of the Wraith
*SPECIAL NOTE* the +4 tomes are a best case scenario ( i only have the +2 tomes used at lv. 7)
so yea critique away and remember like all my posts i'm only looking for CONSTRUCTIVE criticism.
main reason i love this character is he always dominates whatever scene he is in so the build would have to do likewise... and now...
i've always hated master's touch for one reason... you gotta use it every time you switch martial weapons...
seeing as i'm an advocate for keeping multiple weapons (kind of a DUH! moment) i figure the Ftr Dilettante would be a irreplaceable substitute (yes it means looking like a plastic doll).
so to make a short story long here is the build...
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Half-Elf Male
(20 Wizard)
Hit Points: 272
Spell Points: 1709
BAB: 10\10\15\20
Fortitude: 11
Reflex: 7
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 8 12
Constitution 15 20
Intelligence 18 32
Wisdom 8 12
Charisma 8 12
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+4 Tome of Strength used at level 20
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Intelligence used at level 20
+4 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 12
Bluff -1 1
Concentration 6 28
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 1
Heal -1 1
Hide 1 12
Intimidate -1 1
Jump 2 15
Listen -1 1
Move Silently 1 12
Open Lock n/a n/a
Perform n/a n/a
Repair 4 11
Search 4 11
Spot 1 12
Swim 2 12
Tumble 0 2
Use Magic Device 1 12
Level 1 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Augment Summoning
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Selected) Toughness
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Power Attack
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+1.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1.5)
Skill: Use Magic Device (+0.5)
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Swim (+4)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Improved Maximizing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Combustive Spellcasting I
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Flame Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Half-Elf Fighter Strength I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Wizard Wand and Scroll Mastery II
Enhancement: Wizard Wand and Scroll Mastery III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Skeletal Knight
Enhancement: Summon Blackbone Mage
Enhancement: Summon Skeletal Mage
Enhancement: Shroud of the Wraith
*SPECIAL NOTE* the +4 tomes are a best case scenario ( i only have the +2 tomes used at lv. 7)
so yea critique away and remember like all my posts i'm only looking for CONSTRUCTIVE criticism.