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StableKobold
03-08-2012, 07:28 AM
Warning:Hard to read ;)
Hello there guys.Speaking ability of Argonessen,Capped not long ago.I just tought of True Reincrating,And afew guys asked me for the build.
If you got any advices,Everything is welcome,Here we go!
A wise man once said:
"At the times before warfoge beein,Half elfs....I dont wanna speak about it."
"It`s a proven fact that 90% of the dwarves pee on theyre beds.Half Elven nightmares-How classic...."

While i started to work on the build i saw i`m missing afew important feats,And this build got it`s own flaws-Getting feats in high levels,And so on...So notice this sentence:
*I KNOW that there are alot of other variants,And i know i miss afew important feats.I also know this build wont do alot until the high levels.Tho,At level 20,She is rocking a HARD time... So choose it only if you have the courge.Paladins.... you know ;) *

The BEST part is that this tank uses shortswords and it`s even not a rogue OR a halfling! ; )

Main ideas:
A decent HP for an archer or tank,With almost no fancy gear.
Great arcery useing both 10k stars and manyshots.
a 32 pts build which can rock.
350~% heal amp.
Low,But yet helpful for afew quests<Flagging vale,Most of the trash mobs> AC with no fancy gear,again.
High DPS and STR.

The build:
Ability,Half elf Level 6paladin/7monk/7fighter.
base stats<32>:
14str
16dex
14con
8int
14wis
12cha.
Skills:
UMD,Concentration,1 rank of tumble,Intimidate,And rest on balance.
Level 1:Monk;Feats:Wepon foucos:Ranged,Monk feat:Toughtness,Half elven dillen:Your choice.I prefer ranger till level 6,Then cleric/barb.You can choose something else, Up to you.
Level 2:Pally;
Level3:Pally; Feat:Point Blank Shot
Level 4:Monk;Feat:Zen archery
Level 5:Pally;I had reasons,But i forgot em <Troll face>
Level 6:Fighter;Feat:Rapid shot,Bow str.
Level 7:Fighter;Manyshots.
Level 8:Pally;
Level 9:Pally;Feat:Mental toughtness.Prestige:Elven AA
Level 10:Pally;Prestige: DoS
Level 11:Monk;Fists of darkness<Fists of light take more feats,So it`s not an option.You also gain sneak atacks and your shortswords as ki weps.I`ll explain more about shortswords Vs. Longswords later.>
level 12:Monk;Feat:TWF<Very late,I know.>
Level 13:Monk;
Level 14:Monk; Feat: Dodge<Requirement for dark monk>
Level 15:Monk;Feat:ITWF
Level 16:Fighter;
Level 17:Figher;Feat:Wep Fcs:Pircing
Level 18:Fighter;Feat:Wep mastery:Pircing,GTWF
Level 19:Figher;
Level 20:Fighter;Feat:Icrit ranged<VERY late,I know.>;

Why shortswords over longswords?
Well,Longswords sure are a handy wepon.Tho,If i was picking up longswords,I had to find a place for new 2 feats: Oversize TWF and Whirling steel strike.An other requirement is taking the Wep Fcs feat way earlier for the Whirling strike.
That means i`m benefiting all my feats WAY later,And getting stack all over the low levels,And removing 2 feats from that list all for 1d10 instead of 1d8.
With 40 str standing,Trust me,I dont really really care..... lol.
Gear:
I tryed to make it as easy to get as possible.I think it gone pretty well,If you have any advices feel free to say them ;)
Trinket:Edusk heart/Ebloodstone.Both trinkets from the sands theyre the hardest to get in this list.:)
Cloak:Echorono.
Belt:Greensteel belt;+45 HP,Smokescreen.If you wish to take something instead of smokescreen and keep your dusk heart mainly on,It`s also fine
Ring I:Henshin.
Boots:Echorono
Gloves:Echorono
Ring II:Ebaccunear,As high tier as you can.
Bracers:Ejits Tet`ka
Helm:Minos
Necklace:Henshin.
Outfit: Dragontouched,Heal amp 10%,heal amp 20%,Dodge +3
Wepons:2 Greensteel shortswords: Mineral,Acid blast/Insight ac+4,Acid brust,Holy.
Spher greensteel shortsword:Greater distruption,+30 heal amp,Good brust,Holy.
Greensteel bow:Lit II,Holy,Shock brust,Shock blast.Imagane how many lighting bars i see when i crit with a lighting strike xD
Stats:
Str[40]-14base+2tome+2figher enhancements+3chorono+6item+2ship+4pally stance+4levels+3fire=40 standing.
+2rage clickey,+4 madstone clickey,+2 yugo,+2 alchemical house D clickey=50 brustly.Recpectable.
Dex[30]:16base+2tome+2Elf enhancements+7item+1level+2ship=30.Useful.
Con[30]:14base+2tome+7item+1exc.+4pally stance+2ship=30.Decent?
Int[10/12 standing]:8base+2ship.If you miss skills and wanna use silver flame pots<With no foxy pots b4> instead of heal scrolls,You can take a tome here.I didnt .OMG sucha smart tank!
Wis[26-30<B4 10k stars water stance>]:14base+2ship+2tome+2monk enhancements+6item+2exc.-2fire<+2water>=26.10k stars and AC,thats enough.
Cha[18 standing]:12base+2tome<For aquiring divine might I mainly>+2ship+1paladin enhancement+1 human vers.+4 Eagle pot b4 traps=22.A bit low.
Heal amp:
1*<Items:1.1+.2+.3+.25 jits>1.85*1.2<Monk>*1.3<Helf>*1.2<Airship>=~3.5-3.4632,For you.(Healers love me.)
AC:
10base+9wis+1centred+2monk bns+10dex+3dodge+4insight+8Jits+1aura+3 barkskin+3 profane netural armor+5 defelection+1 airship-1fire stance in most of the time+1 feat=60 standing.A bit low,yet,Useful for trash mobs.Maximum i ever had is 82,Fully raid buffed and with defensive fighting on.Counting the fact that your BAB is HUGE,You can pull it also on sometimes,For total 62 standing<Not a boss AC build,But it`ll help you from time to time>.
HP breakdowns:
20 base
56 monk
60 pally
70 fighter
22 toughtness feat
20 minos
45 shroud HP
40 SFL<Dusk heart>
200 con
40 toughtness enhancements
20 fighter toughtness enhancements
10 Monk way
--------------------
603
+10 DoS
--------------------
654 standing
+22 rage clickey
+44 madstone rage clickey
+22 yugo pot
--------------------
753 selfbuffed.Gotta love that number.=)
Noteable enhancements:
10k stars<Manyshots+10k stars makes you shot very well almost all the time,And you gain Ki fast-necklace+Fire stance>
Toughtness,
Recovery and heal amp,
And so on.


For short,
Ability can tank and DPS,Got a decent AC,And is easy to heal.
Who said insane is wrong? :D
Thumb up if you loved it,Quote if you didnt. lol.

MeatSheild
03-08-2012, 07:42 AM
Most of what I just read hurt my eyes. You should re-right this in an easier to read version. I will comment on what I ended up making out (also I'm only one cup of coffee into waking up so this could all just be on me). Your making some sort of monkish short sword/ranged tank thing here. H-elf, the barb dil is going to do you almost nothing. I would say nothing at all but I'm not sure if the stance dr stacks or if its less than what the barb dill gives, and the toughness it might provide you can get from fighter/pali. Cleric dil on the other hand might be nice. I belive your going DoS/Ken/dark, but as a tank I would think you'd be better off going HoTD/SD/Dark (immunities and heal amp).

StableKobold
03-08-2012, 07:49 AM
Most of what I just read hurt my eyes. You should re-right this in an easier to read version. I will comment on what I ended up making out (also I'm only one cup of coffee into waking up so this could all just be on me). Your making some sort of monkish short sword/ranged tank thing here. H-elf, the barb dil is going to do you almost nothing. I would say nothing at all but I'm not sure if the stance dr stacks or if its less than what the barb dill gives, and the toughness it might provide you can get from fighter/pali. Cleric dil on the other hand might be nice. I belive your going DoS/Ken/dark, but as a tank I would think you'd be better off going HoTD/SD/Dark (immunities and heal amp).
Sorry,I`m tired myself,I`ll rewrite it ;)
Anyways,You`re pretty right.
About the Helf dillen barb,I tought of the optional CON enhancements;
I hav`nt included those in the HP count,because they`re optional.
Useing cleric dillen myself.
I would`nt say HoTD really help you.
The heal amp is 5%,While the negative energy absoration you get from the mass death ward<Edusk heart>.10% HP and +4 to con and str is way better if you ask me.

MeatSheild
03-09-2012, 07:40 AM
With HoTD vs DoS I would agree with you on that if you could use SD and DoS at the same same time but they are stance based (and they both do about the same thing) so I dont belive you can so realy you should be asking about the other pre's what is better? So you have HotD (Neg immmune nice when anti magiced or no DW, 10% stacking heal amp and ghost touch on everything you weild), vs KotC (adds in some burst dps and does a bit more dmg agaist evil outsiders), vs Kensi (+1 to some skills and combat DC's). Out off all those I'd say the strongest choice is the HotD (at least on a tank). Personally I'd end up SD/HotD/Dark, but if you realy want DoS your going to end up with Kensi (first tier of this is quite weak if you ask me) or hope that Purple Dragon Knight is good when it comes out in the summer.

StableKobold
03-09-2012, 10:06 AM
With HoTD vs DoS I would agree with you on that if you could use SD and DoS at the same same time but they are stance based (and they both do about the same thing) so I dont belive you can so realy you should be asking about the other pre's what is better? So you have HotD (Neg immmune nice when anti magiced or no DW, 10% stacking heal amp and ghost touch on everything you weild), vs KotC (adds in some burst dps and does a bit more dmg agaist evil outsiders), vs Kensi (+1 to some skills and combat DC's). Out off all those I'd say the strongest choice is the HotD (at least on a tank). Personally I'd end up SD/HotD/Dark, but if you realy want DoS your going to end up with Kensi (first tier of this is quite weak if you ask me) or hope that Purple Dragon Knight is good when it comes out in the summer.

KoTC:1d6+1 Vs. Evil outsiders for melee.Thats considerable-I`ll write about it more down.
HoTD:10% more heal amp.With 350%,10% wont really make the diffrence-Any skilled healer should be able to heal you for full HP with 1 single heal cast.
The neg absorb 10% will make almost no diffrance.
Kensai:+2 to demage,+1 to atk for melee.
KoTC+Defender Vs. Kensai.
Facts:
1)Defender requires afew enhancement points,And will make em` a bit tighter.
2)KoTC adds avrage of 4 demage per atack,While kensai increase only by 2.
3)KoTC works only against evil outsiders,While kenasi works on everything.
4)Kensai have afew other benefitical traits except demage,While KoTC dont<The protection means nothing because i can mass prot from evil(Not only outsiders) as kensai+DoS...>
If you really doing bad,Cant get gear,And everything is going wrong you can take KoTC-But thats only if you REALLY lack of demage,And want to do well at least against EO`s(Remmber that afew of the epic content dont contain em at all).
I,either ways,Prefer kensai.
Hopefully purple dragon knight will be intresting as well,Btw.

StableKobold
03-09-2012, 10:13 AM
I also forgot the mention at the last post that kensai have bns to atack-Neverminds.
Answearing a question that you hav`nt asked yet:
Paladin Vs. FvS.
AC:Paladin got +2 bns,FvS aura means -2 to atack.
Demage:Equal;They both got theyre faiths.
Spellcasting:If you really plan on selfhealing as a FvS level 6 with no maximize spell,quicken spell, Or torc,Forget it.
Saves:Pally takes here with divine grace.
enhancements:Pally takes here as well;Aura enhancements helps alot,For example.
Prestige:FvS takes here.Kensai Vs. angel is no battle- the - to atack bns, -fort,Are all handy.

Yea,You can take the FvS version.
But it`ll make alot of peopel count you as a healer-Means alot of troubles on low-mid lvls,and not way better or worse build.
Either ways,It`s not really my style.