View Full Version : WARNING: Don't carry EXP/guild renown potions in inventory!!! bug?
hawkytom
02-28-2012, 12:31 PM
I was just doing Let Sleeping Dust lie and I lost a full stack of '13' EXP Elixirs from taking damage...WOW lesson learned, painful experience
"13 Experience Elixirs have been destroyed"
They don't even have any durability...is this a bug? Never seen this until this update. Guess they will start staying in the bank and I will have to run there when I need a re-chug!
Feather_of_Sun
02-28-2012, 12:33 PM
Were these XP elixirs purchased from the store, or from an in-game source such as trading in dragonshards, or at the Challenge vendor?
Tid12
02-28-2012, 12:33 PM
Wow that's really bad, thanks for the heads up.
Just for info: are those experience elixirs from store or got from random loot chests?
EDIT: Ninja'ed
Riggs
02-28-2012, 12:34 PM
I am guessing most people would not be carrying 13 xp potions around before this.
Potions get destroyed, arrows get destroyed, tomes even used to get damaged.
This isnt anything new.
Impaqt
02-28-2012, 12:34 PM
FIle a ticket. No way should store bought items get damaged...
Unless you looted them all... DOnt know if the looted versions can be damaged.
Feather_of_Sun
02-28-2012, 12:39 PM
To clarify:
Potions purchased from the DDO Store should not be able to be destroyed by item damage.
Stackable items in your inventory acquired from other sources than the DDO Store do have a chance to take damage when you roll a 1 on a saving throw versus an effect. If the item is a stack of potions or scrolls, a number of them will be destroyed equal to the amount of item damage dealt, up to the full number in the stack. That's usually quite a bit.
If the destroyed potions were from the DDO Store, please submit a bug report.
hawkytom
02-28-2012, 12:41 PM
Were these XP elixirs purchased from the store, or from an in-game source such as trading in dragonshards, or at the Challenge vendor?
challenge vendor exp elxirs, they were bought from ingredients (pre-update 13)
hawkytom
02-28-2012, 12:42 PM
I am guessing most people would not be carrying 13 xp potions around before this.
Potions get destroyed, arrows get destroyed, tomes even used to get damaged.
This isnt anything new.
Oh really? not items without durability...thanks though, by your logic nobody should carry ingredients/collectible bags or hireling contracts or anything like that...they might get destroyed! right :P
Ok, back to being serious...Feather of Sun, What else can I expect to be destroyed like this? Challenge Tokens? Planar Shards? Blessings/Tokens of the Traveler? Quest Items? (Scorpion/Wolf/Bat/Snake/Octopus/Monkey/Spider Crests? Keys?)
I realize potions/spell components/scrolls etc...can be destroyed, but at what point does it stop?
brian14
02-28-2012, 12:48 PM
Oh really? not items without durability...thanks though, by your logic nobody should carry ingredients/collectible bags or hireling contracts or anything like that...they might get destroyed! right :P
Well, hireling contracts are DDO Store items, and Feather_of_Sun just said those do not take damage. But now that I think of it, I do not recall my bags ever taking damage -- and most of them are not bought from DDO Store.
Feather_of_Sun
02-28-2012, 12:51 PM
Bags are not susceptible to damage. They are not fragile.
Potions are.
This is working as intended.
hawkytom
02-28-2012, 12:52 PM
Well, hireling contracts are DDO Store items, and Feather_of_Sun just said those do not take damage. But now that I think of it, I do not recall my bags ever taking damage -- and most of them are not bought from DDO Store.
The hirelings I buy from vendors for platinum are not from the DDO Store...that's like saying all experience elixirs are ddo store items because there are EXP Elixirs that are available on the ddo store, they aren't the same
Bags are not susceptible to damage. They are not fragile.
Potions are.
This is working as intended.
LOL!
Poetions are fragile...but only if they are aquired in game.
Turbine needs to rethink this policy to include ingame aquired items as immune to damage.
hawkytom
02-28-2012, 12:56 PM
Bags are not susceptible to damage. They are not fragile.
Potions are.
This is working as intended.
Ok that is fine, then why don't EXP Elixirs hang 5/5 durability with Hardiness (Glass: 0) ...just like all the other potions that get destroyed all the time.
I've had a dual stack of EXP/guild elixirs in my bags for hundreds of hours and never had this happen until I have spent a few hours in the new update...after they just happened to change the potions with the recent update.
brian14
02-28-2012, 12:57 PM
challenge vendor exp elxirs, they were bought from ingredients (pre-update 13)
You can get experience elixirs from Challenge vendor? How? I never noticed.
[Edited] nvm. It's here: http://ddowiki.com/page/Cannith_Challenge_Rewards
Will have to unload some of my rewards junk
jwdaniels
02-28-2012, 12:57 PM
Turbine needs to rethink this policy to include ingame aquired items as immune to damage.
I am fairly certain that exp elixirs looted from chests are bound to account, and thus immune to damage - at least I am pretty sure that the ones I have looted are. Are the pots from challenges unbound?
Asketes
02-28-2012, 12:57 PM
LOL!
Poetions are fragile...but only if they are aquired in game.
Turbine needs to rethink this policy to include ingame aquired items as immune to damage.
That's kind of a good thing I think. Stuff we spent real money in the store gets extra protection rather than sub-par quality stuff we find from a chest or a vendor. ;)
In_Like_Flynn
02-28-2012, 12:58 PM
Item damage should be removed from the game. There's no compelling reason for it.
hawkytom
02-28-2012, 12:58 PM
LOL!
Poetions are fragile...but only if they are aquired in game.
Turbine needs to rethink this policy to include ingame aquired items as immune to damage.
I think they should be able to take damage and be destroyed...I just think they need to show a durability on them so you are well aware of the risk of keeping them in your inventory...
I like consistency in stuff like this, helps everyone understand the system better and wont hurt anything. I'm not asking that my 13 EXP Potions be restored...I just wanted to warn others and make sure this wasn't a new bug/issue.
Elyanna
02-28-2012, 12:59 PM
LOL!
Poetions are fragile...but only if they are aquired in game.
Turbine needs to rethink this policy to include ingame aquired items as immune to damage.
Sorry but I remember per DnD rules, Potions can break. If you had an evil DM you would be rolling for every item you carried when BIG things happened to your character. So yes I think this is working as intended.
Avenging_Angel
02-28-2012, 01:01 PM
I am fairly certain that exp elixirs looted from chests are bound to account, and thus immune to damage
Immunity to damage is different from immunity to permanent damage upon repairing (which is the case for bound items).
hawkytom
02-28-2012, 01:03 PM
Sorry but I remember per DnD rules, Potions can break. If you had an evil DM you would be rolling for every item you carried when BIG things happened to your character. So yes I think this is working as intended.
Ok why don't they show durability then?
Can Large Devil Scales be destroyed by taking damage if they aren't in a collectible bag? Assuming they aren't purchased from the DDO Store that is...hehe
Sorry but I remember per DnD rules, Potions can break. If you had an evil DM you would be rolling for every item you carried when BIG things happened to your character. So yes I think this is working as intended.
Hi, I play pnp too. This is not pnp though.
There are thousands of things different if not more.
If you want to be a pnp adherent as a developer that is fine, but not if it works differently for those who buy an item from the store over aquiring it ingame.
Riggs
02-28-2012, 01:06 PM
Oh really? not items without durability...thanks though, by your logic nobody should carry ingredients/collectible bags or hireling contracts or anything like that...they might get destroyed! right :P
...
I once had a bunch of mana pots, in game mana pots, destroyed by a dbf in part 4 shroud.
I didnt stop carrying mana pots on ALL my casters because it happened to them once.
And you didnt specify where the pots came from, you just said some got destroyed.
Potions getting destroyed is not new, just because that particular stack had yet to be destroyed means luck, not a natural law of potions.
but you know - be all snarky and stuff. I wont bother pointing out how stuff used to get broken far more often before many changes were made.
Missing_Minds
02-28-2012, 01:08 PM
LOL!
Poetions are fragile...but only if they are aquired in game.
Turbine needs to rethink this policy to include ingame aquired items as immune to damage.
Some such items at least. I mean, I can understand XP elixers being made un breakable, but how about SP pots?
Also.. how the heck do characters see an XP pot? Oh this will make me wiser! see Owl's Wisdom pot. Stronger? Bull's Strength. So what are you really left down to?
"Oh this is an XP pot, what effects does it do to me?" *character reads label* ~makes your breath minty fresh for 2 hours~
Hellllboy
02-28-2012, 01:10 PM
I dont know if this is WAI but my 6 yr old cake broke on the Beta in the first quest I ran. I quickly put the rest of my cakes into the bank until I was ready to use them.
hawkytom
02-28-2012, 01:11 PM
I once had a bunch of mana pots, in game mana pots, destroyed by a dbf in part 4 shroud.
I didnt stop carrying mana pots on ALL my casters because it happened to them once.
And you didnt specify where the pots came from, you just said some got destroyed.
Potions getting destroyed is not new, just because that particular stack had yet to be destroyed means luck, not a natural law of potions.
but you know - be all snarky and stuff. I wont bother pointing out how stuff used to get broken far more often before many changes were made.
The point isn't how often they get destroyed and I'm not talking about SP Potions with (5/5 Durability Glass: 0 hardiness), I'm talking items WITHOUT DURABILITY.....where does this stop is my point. What else can be destroyed? There are A LOT of stackable items in the game without durability that I've never seen destroyed.
Ever been farming for 150 planar shards and had 1d20 of them destroyed? They don't have durability, but they are stackable items not purchased from the ddo store. What about a stack of Wolf Crests while running through the mansion challenges?
This is my point...consistency, if an item can be destroyed in such a fashion then it needs durability. even if it's 1/1 with 0 hardiness
Asketes
02-28-2012, 01:12 PM
I think they should be able to take damage and be destroyed...I just think they need to show a durability on them so you are well aware of the risk of keeping them in your inventory...
I like this idea, maybe even a way to repair them? Though they'd have to do it in a way that wouldn't clutter the UI. Maybe show only on the Hover Info Tool-Tip
jwdaniels
02-28-2012, 01:18 PM
Immunity to damage is different from immunity to permanent damage upon repairing (which is the case for bound items).
An excellent point - maybe the simple fix to this (if it is indeed in need of fixing) is to just make bound items immune to permanent damage and destruction.
hawkytom
02-28-2012, 01:26 PM
An excellent point - maybe the simple fix to this (if it is indeed in need of fixing) is to just make bound items immune to permanent damage and destruction.
I wouldn't mind bound items being immune to permanent destruction :P I'm sure there could be some exceptions if one were to fully think about all the items in the game, but stuff like this can really be discussed further.
If I'm carrying all the materials in my bags to fully craft a greensteel item, outside of the ingredient bag for quick access to place in altar. (or if it's full because of the 100+ various ingredients in the game, not everybody has room in their bags) Can a stack of 10 Large Devil Scales all be destroyed if I rolled a '1'? If this is the case then something needs to change, because this would potentially destroy the game for somebody. What about epic ingredients required to upgrade cannith items? Epic Raid Tokens?
Is my stack of 100+ Draconic runes that I'm obtaining while farming Reaver's Reach quests susceptible to destruction? They are stackable/bound items without a durability...but so are exp elixirs. Also will just 1d20 of them be destroyed? or can 1d100 be destroyed if the dice aren't agreeing with me? Or is it possible to have such a critical failure rate that a full stack be destroyed...no matter how large?
Just because it hasn't happened before, doesn't mean it couldn't be possible...or if it's not, how would I know this without the game giving any conceivable way to tell what is actually susceptible to damage/destruction? (durability obviously isn't the determining factor...items without durability aren't safe.) Nobody knows what could be destroyed next, no amount of 'PnP knowledge' or information found on DDO's UI can help you...working as intended? right..
Add durability to destroyable items.
Seikojin
02-28-2012, 01:30 PM
Item damage should be removed from the game. There's no compelling reason for it.
20 years from now, when you have to replace that niche item, you will see the need for it. LOL
Phemt81
02-28-2012, 01:31 PM
Thanks for the report. +1 to you.
Cause it could avoid lots of elixirs to be destroyed.
OTOH logic fails here...
TiranBlade
02-28-2012, 01:36 PM
Item damage should be removed from the game. There's no compelling reason for it.
There is when it was part of the pnp game.
Calebro
02-28-2012, 01:36 PM
Hi, I play pnp too. This is not pnp though.
There are thousands of things different if not more.
If you want to be a pnp adherent as a developer that is fine, but not if it works differently for those who buy an item from the store over aquiring it ingame.
Potions are little glass vials filled with liquid. When you roll a 1 against an effect, sometimes they get crushed.
That's how it works.
But you should never ever lose an item that you purchased from the store, so they get a pass on the normal rule.
I know you hate the store and think that Turbine is out to get us all, but that just isn't the case here.
Sorwen
02-28-2012, 01:40 PM
Pen and paper but:
A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.
So the ridiculous decision seems a little harsh. 13 potions would have had to each fail a DC 12 and it would have had to have done a total of 26 points of damage(assuming magic and didn't have to hit AC13). The only point being like many other things DDO takes things to rediculous levels. (Undead and will saves anyone?)
Ivan_Milic
02-28-2012, 01:41 PM
He has a point,if they dont have durability how can they be damaged,either put durability on them or make other stuff without durability susceptible to being destroyed.
BoolZ
02-28-2012, 01:42 PM
Tomes still get damaged. I got a +2 Con tome yesterday from the first quest in U13. It was destroyed in the second quest. Repaired after the third quest with like half perm damage. It's a tome though, an alt will use it and so the damage doesn't matter at all.
sucks about your pots. I lucked out pulling some arrows I needed for crafting a bane weapon from a chest. Only 18 made it through the quest. :(
Barazon
02-28-2012, 01:45 PM
Item damage should be removed from the game. There's no compelling reason for it.
Oh but Turbine would disagree! The reason for it is to get you to spend $$$ on TP to purchase more stuff from the DDO Store (tm)!!!
Cade_Wells
02-28-2012, 01:45 PM
trying to remember.......... if they get destoryed can't you buy them back from vendors??
Ivan_Milic
02-28-2012, 01:46 PM
Are they btc/a?
hawkytom
02-28-2012, 02:02 PM
He has a point,if they dont have durability how can they be damaged,either put durability on them or make other stuff without durability susceptible to being destroyed.
Thank you! (Not for agreeing with me, well ya that too :cool:)...but your the FIRST person in this whole thread who hasn't eluded the main point that I've been trying to discuss...which has lead me to basically repeating myself in nearly every post.
This is the issue here, and all this running around the topic and avoiding the main issue makes me think that this isn't working as intended (maybe some a just realizing this)...the system could use a little fine tuning is all I'm asking for.
Anybody care to comment additionally on what else could potentially be destroyed? I know A LOT of people would be outraged if something they spent a lot of time to acquire were destroyed by dumb luck like this.
What would you do if you lost a stack of Large Devil Scales?
Epic Raid Tokens?
True Druidic Heart of Wood(obtained from challenge vendor, not ddo store)?
Raid Tokens?
145 Planar Shards from a disintegrate and you rolled a 1....So close to 150 huh?
Too much time invested for stuff like this to be destroyed by a random number generated...which makes me hope it's not possible. You better believe I will NEVER enter a quest with these in my inventory though, nothing is safe from destruction in this game...with this item durability system(lacking consistency)your playing russian roulette if you think otherwise.
It only cost me 1950 ingredients for those 13 experience elixirs which was 15 minutes of DREADFULLY BORING solo kobold chaos at about 500 ingredients per run, so I only lost about 75minutes/4 tokens....but what about the things mentioned above? Ouch.
Off to spend a few hours farming for ingredients so I can get my stack back.
stainer
02-28-2012, 02:22 PM
LOL!
Poetions are fragile...but only if they are aquired in game.
Turbine needs to rethink this policy to include ingame aquired items as immune to damage.
I have had Yugo pots break before. Those are expensive.
If only there was a place to put extra items so you didn't have to carry them with you on quests.
In_Like_Flynn
02-28-2012, 02:35 PM
Item damage should be removed from the game. There's no compelling reason for it.
20 years from now, when you have to replace that niche item, you will see the need for it. LOLI don't understand this response. I'm suggesting that we shouldn't be replacing items at all.
There is when it was part of the pnp game.This is not a compelling reason. There are many variations between DDO and pen & paper D&D.
Oh but Turbine would disagree! The reason for it is to get you to spend $$$ on TP to purchase more stuff from the DDO Store (tm)!!!DDO Store items don't suffer damage.
sephiroth1084
02-28-2012, 02:35 PM
To clarify:
Potions purchased from the DDO Store should not be able to be destroyed by item damage.
Stackable items in your inventory acquired from other sources than the DDO Store do have a chance to take damage when you roll a 1 on a saving throw versus an effect. If the item is a stack of potions or scrolls, a number of them will be destroyed equal to the amount of item damage dealt, up to the full number in the stack. That's usually quite a bit.
If the destroyed potions were from the DDO Store, please submit a bug report.
Honestly, it's time to change this policy. It's ridiculous that rolling 1 against one effect can cost you more plat that anything you would earn from all the loot you get in the quest.
I've had runs where several Major Mnemonics have been destroyed! I've had quarter of a stack of Restoration scrolls get destroyed leaving me with no way to deal with neg levels. This isn't adding anything to the game.
Complaining about XP debt is what got us this wonderful equipment damage mechanic in the first place. Lets just go back to XP debt on death and ditch the whole equipment damage system entirely.
Towrn
02-28-2012, 02:48 PM
Complaining about XP debt is what got us this wonderful equipment damage mechanic in the first place. Lets just go back to XP debt on death and ditch the whole equipment damage system entirely.
I agree with this 110%. Exp death being brought back would help many things, this is just one of the many.
stainer
02-28-2012, 02:51 PM
I agree with this 110%. Exp death being brought back would help many things, this is just one of the many.
Or
Instead of walking around with 15 xp pots, you could put 14 in the bank.
Hokiewa
02-28-2012, 02:55 PM
Or
Instead of walking around with 15 xp pots, you could put 14 in the bank.
My question is, what have you done with Stainer?
Obviously, this logic and stuff is clearly not the work of the account holder. Did you buy this forum name?
Arcath
02-28-2012, 02:55 PM
I can't think of one other instance of a bound item that can be destroyed. It's one of the reasons I switched to using guild vendor heal scrolls (the other being I'm a cheap).
If the xp pots are bound and were destroyed I'd be bugging it.
stainer
02-28-2012, 02:56 PM
My question is, what have you done with Stainer?
Obviously, this logic and stuff is clearly not the work of the account holder. Did you buy this forum name?
HAHAHAHA
I would make fun of you, but you are a Tech fan. There is really nothing else I can do to humiliate you. :P
pr0phet00
02-28-2012, 02:57 PM
Bags are not susceptible to damage. They are not fragile.
Potions are.
This is working as intended.
Funny, I just had to spend 10k plat to repair my large Ing bag last week. First/only time that I've seen that.
Hokiewa
02-28-2012, 02:57 PM
HAHAHAHA
I would make fun of you, but you are a Tech fan. There is really nothing else I can do to humiliate you. :P
Fair point. Account verified. Die.
BTW, does it still burn when you pee?
stainer
02-28-2012, 03:00 PM
Fair point. Account verified. Die.
BTW, does it still burn when you pee?
Bad man!
Zzevel
02-28-2012, 03:40 PM
To clarify:
Potions purchased from the DDO Store should not be able to be destroyed by item damage.
Stackable items in your inventory acquired from other sources than the DDO Store do have a chance to take damage when you roll a 1 on a saving throw versus an effect. If the item is a stack of potions or scrolls, a number of them will be destroyed equal to the amount of item damage dealt, up to the full number in the stack. That's usually quite a bit.
If the destroyed potions were from the DDO Store, please submit a bug report.
Bags are not susceptible to damage. They are not fragile.
Potions are.
This is working as intended.
Just goes to show you that if you work hard to grind something out, to EARN it, you're the fool, Just give Turbine your money, take the easy way out and they will "protect" your assets... Kinda like the Mob
Hokiewa
02-28-2012, 03:44 PM
Just goes to show you that if you work hard to grind something out, to EARN it, you're the fool, Just give Turbine your money, take the easy way out and they will "protect" your assets... Kinda like the Mob
That was funny
hawkytom
02-28-2012, 04:13 PM
I can't think of one other instance of a bound item that can be destroyed. It's one of the reasons I switched to using guild vendor heal scrolls (the other being I'm a cheap).
If the xp pots are bound and were destroyed I'd be bugging it.
ya it seemed strange to me as well, because I hadn't ever seen a bound to character/bta item get destroyed either! great point that adds to my point that something felt off when I lost this stack...
Also I will put all the exp potions in the bank, but then I have to run back and chug once ever 3-6 hours or so! (how high can they stack?)
Urjak
02-28-2012, 05:05 PM
Lost one major xp pot (store bought) due to item damage long ago ... lesson learned => dont carry those in your inventory ... also: nothing new ;)
Rumbaar
02-28-2012, 05:16 PM
Yeah, just like I don't walk around with +2 tomes, etc. But that's a big hit, and I'm sorry for you.
I put all my elixirs bar the one I'm going to use, in my bank.
LOL @ working as intended for 13 XP pots to be destroyed ... can't wait to have 30+ major SP pots go like that ..
Ivan_Milic
02-28-2012, 06:14 PM
Hm,since you mention the bound things breaking I think I had 5-6 guild csw pots break in quest,never happened before to me.
Qezuzu
02-28-2012, 06:16 PM
LOL @ working as intended for 13 XP pots to be destroyed ... can't wait to have 30+ major SP pots go like that ..
If only there was somewhere you could safely store your potions.
BitkaCK2
02-28-2012, 06:16 PM
As a side note, all my characters keep a stack of masterwork arrow/bolts even though I tend to use returning thrown weapons. This because they tend to be the first items destroyed. In the past 7-8 months I've lost 60+ arrows and 1 cure pot.
bitkaCK2
noinfo
02-28-2012, 06:17 PM
Thank you! (Not for agreeing with me, well ya that too :cool:)...but your the FIRST person in this whole thread who hasn't eluded the main point that I've been trying to discuss...which has lead me to basically repeating myself in nearly every post.
This is the issue here, and all this running around the topic and avoiding the main issue makes me think that this isn't working as intended (maybe some a just realizing this)...the system could use a little fine tuning is all I'm asking for.
Anybody care to comment additionally on what else could potentially be destroyed? I know A LOT of people would be outraged if something they spent a lot of time to acquire were destroyed by dumb luck like this.
What would you do if you lost a stack of Large Devil Scales?
Epic Raid Tokens?
True Druidic Heart of Wood(obtained from challenge vendor, not ddo store)?
Raid Tokens?
145 Planar Shards from a disintegrate and you rolled a 1....So close to 150 huh?
Too much time invested for stuff like this to be destroyed by a random number generated...which makes me hope it's not possible. You better believe I will NEVER enter a quest with these in my inventory though, nothing is safe from destruction in this game...with this item durability system(lacking consistency)your playing russian roulette if you think otherwise.
It only cost me 1950 ingredients for those 13 experience elixirs which was 15 minutes of DREADFULLY BORING solo kobold chaos at about 500 ingredients per run, so I only lost about 75minutes/4 tokens....but what about the things mentioned above? Ouch.
Off to spend a few hours farming for ingredients so I can get my stack back.
To be fair many of those items go into bags. Not sure why anyone would be carrying around a heart of wood with them in your example however those things are bought with an ingame currency no different to plat (if more difficult to earn)
The real issue here is that you were unfortunate enough to be the one to get stung by this because while I would never carry around that many pots I never thought about the consequences of what could happen to them either.
My only real issue with these pots being destroyed it that they are a metagame item rather than a questing one:
ie they effect characters leveling not the way the quest is run. I am all for the unlucky failed save that can damage gear/remove items that can make the quest harder/more expensive to complete BUT a meta game item not so much.
Gremmlynn
02-28-2012, 06:38 PM
The point isn't how often they get destroyed and I'm not talking about SP Potions with (5/5 Durability Glass: 0 hardiness), I'm talking items WITHOUT DURABILITY.....where does this stop is my point. What else can be destroyed? There are A LOT of stackable items in the game without durability that I've never seen destroyed.
Ever been farming for 150 planar shards and had 1d20 of them destroyed? They don't have durability, but they are stackable items not purchased from the ddo store. What about a stack of Wolf Crests while running through the mansion challenges?
This is my point...consistency, if an item can be destroyed in such a fashion then it needs durability. even if it's 1/1 with 0 hardinessI would think a simple "Fragile item" label in the description (maybe in red text or something) would work better than giving it a certain durability that only a few players would understand means it will be destroyed outright on a failed save. Add a tool tip the first time a fragile item is acquired explaining what it means.
Riggs
02-28-2012, 06:57 PM
Yeah it would be nice to be able to tell from the description or durability of an item whether it was destructible or not.
But we have had years of code on code on new items and new types of items. The code is probably a hash to look at, and would take someone significant time and resources to streamline and 'fix' - and then re-write descriptions for a massive amount of collectable items.
Until then - I keep things that have broken in the past in the bank until I need them. And always carry arrows even if you dont have a bow...gives the roll something else to have a chance to break other than something valuable.
Since I have never seen or heard of someone losing large devil scales or draconic runes to spell damage I dont worry about them.
Rumbaar
02-28-2012, 07:46 PM
If only there was somewhere you could safely store your potions.Yeah, it's not like you would want to carry those SP potions in your inventory so you could say ... use them in a quest.
hawkytom
02-28-2012, 08:26 PM
Since I have never seen or heard of someone losing large devil scales or draconic runes to spell damage I dont worry about them.
Ya I'm not too worried about them, it was just an example...but the average player without any prior knowledge of DDO or how the game is played should have a way to figure out if something is destructible or not via in-game UI...or else the UI is sub-par.
How many times have you heard about somebody getting experience potions destroyed? I know a lot of TRs that roll around with EXP potions in their bags.
With multiple past lifes and endless amounts of twink items and raid loot or gear for other planned characters etc...you don't have much room in the bank, even with 3+ slots unlocked. You can leave the alternate character items in the bank, but each time you out grow a set of armor or shield or accessory you have to put it in the bank or carry it(which adds A LOT of weight)...
That is why I used to carry stuff like my EXP/renown potions instead, because they weigh less and I didn't think they were perishable(plus I actually use them). I guess I'll just have to start carrying my twink gear forever instead... Live and Learn!
stainer
02-29-2012, 12:12 AM
Yeah, it's not like you would want to carry those SP potions in your inventory so you could say ... use them in a quest.
In the post he quoted they talked about XP pots.
BOgre
02-29-2012, 03:43 AM
As a side note, all my characters keep a stack of masterwork arrow/bolts even though I tend to use returning thrown weapons. This because they tend to be the first items destroyed. In the past 7-8 months I've lost 60+ arrows and 1 cure pot.
bitkaCK2
It seems to me that things I'm wearing get damaged before random things in inventory, as bitka says. Always carry arrows in your ammo slot on every toon to avoid (or to decrease the chance of) your more valuable stuff being eaten.
Handpicked
02-29-2012, 04:31 AM
Although I feel super bad for you, I agree that this is working as intended.
I know from pen & paper that anything on my person has a chance of crazy things happening to it, same as me. Plus... traditionally you'd have to worry about other things that are not represented in ddo like pick-pocketing which is a MAJOR part of d&d, being a base thief skill. So in this regard I am glad for item damage.
Again, sorry that happened to you though. I think you've opened the eyes of alot of us, myself included- to take more precaution with inventory.
shadowhop
02-29-2012, 05:00 AM
Although I feel super bad for you, I agree that this is working as intended.
I know from pen & paper that anything on my person has a chance of crazy things happening to it, same as me. Plus... traditionally you'd have to worry about other things that are not represented in ddo like pick-pocketing which is a MAJOR part of d&d, being a base thief skill. So in this regard I am glad for item damage.
Again, sorry that happened to you though. I think you've opened the eyes of alot of us, myself included- to take more precaution with inventory.
For everyone who says that it also works like this in D&D pen and paper; that statement is NOT true.
To get your extra bag space you use a portable hole witch means you have the same mechanic as an bag of holding and things can not break inside that bag from a fireball in the material plane, because they are in an other plane.
Furthermore i agree with the OP that everything that can break should at least have a durability to show that they can break and that you have to be careful with it.
Handpicked
02-29-2012, 05:28 AM
For everyone who says that it also works like this in D&D pen and paper; that statement is NOT true.
To get your extra bag space you use a portable hole witch means you have the same mechanic as an bag of holding and things can not break inside that bag from a fireball in the material plane, because they are in an other plane.
Furthermore i agree with the OP that everything that can break should at least have a durability to show that they can break and that you have to be careful with it.
I didn't say this is how pen & paper works, only that in pen & paper has many hazards that can mess with your items so its a system that represents that somewhat statistically. However, thats a fair point.
I think it would appease everyone if:
A) Items which can NOT be broken were clearly stated in the description or perhaps just had a symbol or something
B) Anything placed into the 5th & 6th backpack inventory slots were considered inside of a bag of holding, not subjectable to effects such as breaking and also weightless.
Suzaku
02-29-2012, 05:51 AM
Sorry but I remember per DnD rules, Potions can break. If you had an evil DM you would be rolling for every item you carried when BIG things happened to your character. So yes I think this is working as intended.
Rules state that items are only damage when you roll a 1 on a saving throw, and only four items in your inventory can be damage.
3.5 SRD Source (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#itemsSurvivingafteraSavingTh row)
shadowhop
02-29-2012, 06:20 AM
I didn't say this is how pen & paper works, only that in pen & paper has many hazards that can mess with your items so its a system that represents that somewhat statistically. However, thats a fair point.
I think it would appease everyone if:
A) Items which can NOT be broken were clearly stated in the description or perhaps just had a symbol or something
B) Anything placed into the 5th & 6th backpack inventory slots were considered inside of a bag of holding, not subjectable to effects such as breaking and also weightless.
Sorry i didn't want to mean you specifically but there where more people saying that it was like that in pen & paper.
I do agree with your a&b, because it would make it way more clearly also for new players.
To clarify:
Potions purchased from the DDO Store should not be able to be destroyed by item damage.
Stackable items in your inventory acquired from other sources than the DDO Store do have a chance to take damage when you roll a 1 on a saving throw versus an effect. If the item is a stack of potions or scrolls, a number of them will be destroyed equal to the amount of item damage dealt, up to the full number in the stack. That's usually quite a bit.
If the destroyed potions were from the DDO Store, please submit a bug report.
That is rediculous. I can lose a stack of 100 pots in one swing? That's overly punative and unreasonable. Cap it at 4. Remember this GAME is supposed to be fun. Being asses about non-store bought items will not make players feel all warm and fuzzy about Turbine.
Ivan_Milic
03-04-2013, 08:08 AM
So if I get exp/guild pot from a chest it can get destroyed?
ddo.rsmo.pt
03-04-2013, 08:24 AM
Immunity to damage is different from immunity to permanent damage upon repairing (which is the case for bound items).
This is true. Bound items still take damage, they just always repair fully.
Potions, scrolls, ammo, are all destroyed if they take at least 1 point of damage (after failing their save). Only exception are store-bought items.
As for the OP, you have my sympathy, although if they were minor xp potions, could be worse.
Carry on.
fco-karatekid
03-04-2013, 09:19 AM
An excellent point - maybe the simple fix to this (if it is indeed in need of fixing) is to just make bound items immune to permanent damage and destruction.
While I'm not totally _against_ this idea at all, I do recall getting bound named items damaged to 0 during Running with the Devils.
Granted those were weapons and armor and they repaired when I got back to Meridia; but I think temp damage to 0 like this still has a place in the game UNLESS the item was purchased in the DDO Store for real cash.
fco-karatekid
03-04-2013, 09:23 AM
Pen and paper but:
So the ridiculous decision seems a little harsh. 13 potions would have had to each fail a DC 12 and it would have had to have done a total of 26 points of damage(assuming magic and didn't have to hit AC13). The only point being like many other things DDO takes things to rediculous levels. (Undead and will saves anyone?)
THIS was how I thought the damage rolls were supposed to go - each item rolled individually. I found out the hard way about a year in that it's the _slot_, not each item that is rolling. I do understand, however, the individual rolls likely would introduce overhead the devs don't want.
Quick question does this rule apply to the new augments? I mean since they don't go in bags if they can be destroyed carrying them around is a bad idea :)
DeafeningWhisper
03-04-2013, 10:16 AM
To clarify:
Potions purchased from the DDO Store should not be able to be destroyed by item damage.
Stackable items in your inventory acquired from other sources than the DDO Store do have a chance to take damage when you roll a 1 on a saving throw versus an effect. If the item is a stack of potions or scrolls, a number of them will be destroyed equal to the amount of item damage dealt, up to the full number in the stack. That's usually quite a bit.
If the destroyed potions were from the DDO Store, please submit a bug report.
So you're saying you guys "fixed" the fact all previous years birthday gifts had the same treatment as the store bought versions? Gee thanks...
It's nice to know that if I die my cakes will likelly have been destroyed long before that, makes them extra usefull.
Luxgolg
03-04-2013, 10:24 AM
Which brings back the point about needing more bank space. I wont risk carrying found consumables that are valuble anymore, but have no place to put them.
DeafeningWhisper
03-04-2013, 10:30 AM
Which brings back the point about needing more bank space. I wont risk carrying found consumables that are valuble anymore, but have no place to put them.
I'm thinking that if I find a +4 or +5 tome I may have to recall mid quest now...
rimble
03-04-2013, 10:31 AM
Bags are not susceptible to damage. They are not fragile.
Potions are.
This is working as intended.
This mechanic doesn't really seem to improve the game in any significant way. Sure, it introduces some MINOR challenge in that a key resource may get destroyed on you...but at the cost of also accidentally destroying store bought things, or cake things, or box things, or Traveler things...the risk is probably more than the added 'challenge' this adds. Probably worth just removing it, one less thing for you and your support folks to deal with, for QA to test (ha ha), and one less thing to accidentally drive players away. I don't even think it's something we can mitigate, it's just "5% of the time we're gonna just destroy some of your ****", that's not cool.
DeafeningWhisper
03-04-2013, 10:37 AM
This mechanic doesn't really seem to improve the game in any significant way. Sure, it introduces some MINOR challenge in that a key resource may get destroyed on you...but at the cost of also accidentally destroying store bought things, or cake things, or box things, or Traveler things...the risk is probably more than the added 'challenge' this adds. Probably worth just removing it, one less thing for you and your support folks to deal with, for QA to test (ha ha), and one less thing to accidentally drive players away.
Call me paranoid but: they introduce a raid with the worse drop rates ever, cue raid bypass for TPs. They increase item that can take damage and overall damage taken to items, cue in-quest repair items for TPs and store items that can't be damaged...
I don't think it's meant to improve the game so much as their wallets...
Missing_Minds
03-04-2013, 10:40 AM
That is rediculous. I can lose a stack of 100 pots in one swing? That's overly punative and unreasonable. Cap it at 4. Remember this GAME is supposed to be fun. Being asses about non-store bought items will not make players feel all warm and fuzzy about Turbine.
You know what is also ridiculous? 1 year necro.
BigSlugger
03-04-2013, 10:40 AM
I'm thinking that if I find a +4 or +5 tome I may have to recall mid quest now...
You can repair those. They take damage like a worn item would, not breaking instantly like a potion.
rimble
03-04-2013, 10:42 AM
You know what is also ridiculous? 1 year necro.
Oh those bastards...I was thinking 2/28/2013...that's not so long ago...I'll chime in...*sigh*
Stupid Mondays.
ddo.rsmo.pt
03-04-2013, 10:42 AM
Call me paranoid but <snip>
You're Paranoid But.
Although I agree completely, I too find this very odd...
http://images.sodahead.com/polls/001781401/254991506_interesting_xlarge.jpeg
Carry on.
DeafeningWhisper
03-04-2013, 10:45 AM
You're Paranoid But.
Although I agree completely, I too find this very odd...
http://images.sodahead.com/polls/001781401/254991506_interesting_xlarge.jpeg
Carry on.
As long as you don't call me Shirley.
shadereaper33
03-04-2013, 10:45 AM
That is rediculous. I can lose a stack of 100 pots in one swing? That's overly punative and unreasonable. Cap it at 4. Remember this GAME is supposed to be fun. Being asses about non-store bought items will not make players feel all warm and fuzzy about Turbine.
Was the 1 year necro really necessary just for this?
DeafeningWhisper
03-04-2013, 10:49 AM
You can repair those. They take damage like a worn item would, not breaking instantly like a potion.
Thanks for the info, I guess falling for the necro did wield some good :)
Was the 1 year necro really necessary just for this?
Yes. The issue was raised in another thread and they referred back to this thread for the official dev response, which I thought was insane and worth commenting on again.
Also um... well.... Its not that I wasn't paying attention or anything and when I linked back and saw Feb dates I didn't notice that it was Feb 2012 not 2013 :o
Ellihor
03-04-2013, 11:30 AM
For these people saying about tomes and sp potions, know it has nothing to do with XP pots because those have durability. Also for those comparing to D&D 3.5, this is retarted. Have you ever seen a XP potion in D&D 3.5? No! But even if some nice narrator would like to give some to you, it would have a hardness and a durability. This is cleary a bug, XP potions never got to brake before u17.
Missing_Minds
03-04-2013, 11:38 AM
Have you ever seen a XP potion in D&D 3.5? No!
Yes! What? You've never heard of the real life summoning spell "Summon Pizza"?
As for actual game, take a read. There are forms of XP potions, but not like we have in game, then again we also don't spend XP in game for stuff either.
http://www.giantitp.com/forums/showthread.php?t=243696
ddo.rsmo.pt
03-04-2013, 11:45 AM
For these people saying about tomes and sp potions, know it has nothing to do with XP pots because those have durability. Also for those comparing to D&D 3.5, this is retarted. Have you ever seen a XP potion in D&D 3.5? No! But even if some nice narrator would like to give some to you, it would have a hardness and a durability. This is cleary a bug, XP potions never got to brake before u17.
Problem is lack of consistency. Both of these potions are obtained via turn-ins, yet, one has durability, other does not. And according to the reports here, both will be destroyed if you tackle a fireball with your face.
http://ddowiki.com/images/Potion_of_Lasting_Haste.png
http://ddowiki.com/images/Medium_Experience_Elixir.png
The real reason, is that they want you to use the DDO Store ones... which are "safer".
Carry on.
Ivan_Milic
03-04-2013, 01:09 PM
Whats the problem with necroing thread if the issue is still here and thread not closed?
Im getting tired of people writing necro on every thread thats older than 3 months.
BigSlugger
03-04-2013, 01:18 PM
This is cleary a bug, XP potions never got to brake before u17.
No. XP potions from Cannith Challenges have always been breakable. The OP's example is from u12 or u13.
Liutwin
03-04-2013, 11:10 PM
did anyone ever reply or compile a list of all the items that can be destroyed with a failed save of 1 against an effect? i was specifically curious to know whether jewels of fortune can be destroyed, since they stack? i have never noticed anyone complaining about one breaking though.
As a side note, all my characters keep a stack of masterwork arrow/bolts even though I tend to use returning thrown weapons. This because they tend to be the first items destroyed. In the past 7-8 months I've lost 60+ arrows and 1 cure pot.
--bitkaCK2
so is there some priority system in which breakables get destroyed? if you carry worthless stackables, they tend to be destroyed first before more valuable items? or does it depend on the location in your backpack (as per the placement of thieves tools being used up)? or does everything stackable have a chance of being destroyed all at once?
phalaeo
03-04-2013, 11:52 PM
Bags are not susceptible to damage. They are not fragile.
Potions are.
This is working as intended.
So put our potions in bags. :D
wolflordnexus
03-05-2013, 12:10 AM
So put our potions in bags. :D
as well as scrolls and components but first first let us quick slot stuff from our quivers/jars/bags
mystafyi
03-05-2013, 04:54 AM
Since I have never seen or heard of someone losing large devil scales or draconic runes to spell damage I dont worry about them.
I have lost a stack of small devil scales due to this. The only reason they were out of a bag was due to trading some to another player earlier and forgetting about putting them back inside the bag.
any non-store stackable item can be broken.
Jasongnc
03-05-2013, 09:22 AM
Store bought pots stack durations when you drink them, do challenge pots not stack? Trying to think about why I would hold multiple pots, and I might only do it if I was going to transfer them to another character.
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