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scottmike0
02-22-2012, 04:12 AM
well, after longs though, i came up with an insane dps/tank but of course it will not have many healing amp just 10% for the occasion no including ship buffs ( Void striker monk with awesome benefits )
Here it is of course there is going to be a lot of grinding if your trying to copy



Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Epicmantwo
Level 20 Lawful Good Halfling Male
(1 Fighter \ 19 Monk)
Hit Points: 374
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 24
Reflex: 25
Will: 21

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 18 25 27
Constitution 14 20 20
Intelligence 12 14 14
Wisdom 14 18 20
Charisma 8 12 12

Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 19
+4 Tome of Dexterity used at level 19
+4 Tome of Constitution used at level 19
+4 Tome of Wisdom used at level 19
+4 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 8 12 12
Bluff -1 1 1
Concentration 6 9 13
Diplomacy -1 1 1
Disable Device n/a n/a n/a
Haggle -1 1 1
Heal 2 5 5
Hide 4 8 12
Intimidate -1 1 3
Jump 6 8 10
Listen 2 5 7
Move Silently 4 8 10
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot 2 5 5
Swim 2 4 4
Tumble 8 12 12
Use Magic Device 1 3 3

{\b {\ul Notable Equipment }} \par Dragontouched Vestments \par Epic Brawn's Spirits \par Epic Envenomed Cloak \par Knost's Belt \par Ring of the Ravager \par Connor's Band \par Supreme Tyrant Green Steel Weave Boots of Air \par Epic Charged Gauntlets \par Epic Scorched Bracers \par Epic Goggles of Time-Sensing \par Minos Legens \par Supreme Tyrant Green Steel Necklace of Radiance \par Supreme Tyrant Green Steel Goggles of Existential Stalemate \par Epic Boots of Corrosion \par \par Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Halfling Thrown Weapon Focus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind


Level 4 (Monk)
Ability Raise: DEX
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall


Level 5 (Monk)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body


Level 6 (Monk)
Feat: (Selected) Combat Expertise
Feat: (Monk Bonus) Stunning Fist


Level 7 (Monk)
Feat: (Automatic) Wholeness of Body


Level 8 (Monk)
Ability Raise: DEX


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion


Level 10 (Monk)
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity


Level 11 (Monk)
Feat: (Automatic) Diamond Body


Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step


Level 13 (Monk)
Feat: (Automatic) Diamond Soul


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm


Level 16 (Monk)
Ability Raise: CON
Feat: (Automatic) Ki Strike: Adamantine


Level 17 (Monk)
Feat: (Automatic) Timeless Body


Level 18 (Monk)
Feat: (Selected) Past Life: Berserker's Fury


Level 19 (Monk)
Feat: (Automatic) Empty Body


Level 20 (Fighter)
Ability Raise: CON
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Hero's Companion I
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Rise of the Phoenix
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I




ending at 20, i will have 609 in earth stance mode and that is without the (epic 5 set abshai) and ship buffs as well
so there is a lot of room to grow
ac will be in the 70's mid but then if you count the light monk abilities your going to have 6 more bonus from it
of course ^ that is self buffed
and Note that 70 + is without any single dodge gear on
as you can see there is a lot of room to grow so, if you ever wanted to change suite it is possible
i took fighter level just because i wanted that power attack so i had the option to make extreme use of dps
_________________________________
And now is your time comment

MRMechMan
02-22-2012, 05:07 AM
Interesting split.

Don't think ravager works with handwraps.

Maybe needs some work.

There is a reason monk builds are generally either pure 20 or 12/x/x or even less monk.

If you are going to take that 13th level of monk you might as well go pure.

rimble
02-22-2012, 09:26 AM
Interesting split.

Don't think ravager works with handwraps.

Maybe needs some work.

There is a reason monk builds are generally either pure 20 or 12/x/x or even less monk.

If you are going to take that 13th level of monk you might as well go pure.

Well, I think there are some decent 18/2 splits if you want to be more Monky, but 19/1 is just silly. You lose Shadow Walk at 18/2, but that's really no big deal. Might as well get a 2nd Fighter level here for another Feat and +1 Strength, or Rogue for UMD and Sneak Attack.

TPICKRELL
02-22-2012, 10:17 AM
This looks ok, but my fairly well geared pure light path WF 20 pure monk currently walks off the ship at 649 hp in earth(+10 DR + 20% DR), has a 68 standing AC + 6 tainted + buffs -- so 80ish with normal buffs and bard song/pally aura against tainted. He has between 110 and 150% healing amp depending on whether he needs more hate. is being reconned or is being healed. And I've had not problems holding agro as long as melee are not going wild with damage effects while keeping their threat gear equipped.

Looks ok... But wouldn't call it Extreme. And to me the 1 or 2 level fighter splash gives up to much from a pure monk. I have a heavier tank build, but it is a multiclass with enough fighter to get a stalwart stance to get more synergy from the fighter levels and went negative path for the shadow fade additoinal damage reduction.

TPICKRELL
02-22-2012, 10:21 AM
Don't think ravager works with handwraps.
I can confirm this, I've got the ravager set on one of my monks and it does not proc for unarmed attacks.

WruntJunior
02-22-2012, 01:08 PM
I can confirm this, I've got the ravager set on one of my monks and it does not proc for unarmed attacks.

Can double-confirm this...if I pull out handwraps on my main, I suddenly lose ravager damage (used to use handwraps against almost all undead before pos3s got so awesome...now not so much).

maverik99
02-22-2012, 01:19 PM
Anyone consider pure lv20 Half Elf Shintao Monk like a tank?
In my build i boost to max dex and wis, 13 base con for dilettante barbarian and with equip that i show you i will arrive to 90+ ac without buff.
If you consider buff inside the quest and yugo potions prob i can arrive near 100.
I use water stance for maximize also the Stunning Fist and Kukan Do DC ;)


Handwraps

+7 Byshek Alchemical Wraps of Shocking Burst
Stunning +10, Heightened Awareness 4, Alchemical Dex +2,
Lightning Strike, Doublestrike 6%, Freezing Gale


Veste

Dragontouched Outfit ( Dodge +3, Crushing wave guard, Incite 10 % ,
+1 alchemical dodge )


Necklace

Shintao Cord ( +6 costitution, +15 concentration )


Ring 1

Kyosho's Ring ( +6 wisdom, +1 exceptional streght, Holy burst,
Set bonus: +2 exc to Hit & damage, with Shintao
III unarmed bypass good-evil and 15% incite)


Ring 2

Circle of Hatred unsuppressed ( Intimidate +15, Incite 30%, Resistance +5 )


Cloack

Epic Cloack of Night ( Invisibility guard, Ghostly, Deathblock,
Nightmare guard, dodge +2 , DR5/good )


Bracers

Epic Jidz Tecka ( Armor bonus +8, Will save +5, Tet-Zik
The enlightened change, Exceptional
wisdom +1, Dexterity +6, Protection +4



Gloves

Epic Charged Gauntlets ( Greater shocking blow 20d6 on crit,
Strenght +6, Greater lighting resistance,
Blindness immunity )


Boots

Epic Boots of corrosion ( Greater acid resistance, Disintegration
guard, Heavy fortification, exceptional
bonus +1 dexterity)


Helm

Epic Helm of Frost ( Spell: Polar Ray, Greater cold resistance,
Charisma +7, Fear immunity , Bonus set:
+3 Profane ac & strenght )


Trinket

Epic Dusk Heart ( Spell: Death ward mass , Superior false life, Dusk, Natural ac +4,
Underwater action )


Belt

Greensteel Belt ( +45Hp , Freezing ice guard, aspect of ice )



Googles

Greensteel Googles ( Minor Lightining guard, Lesser ice guard,
Greater Lighting guard, Freezing ice,
Aspect of Ice )

Many players say that dodge +3 of waterstance stack with dodge +3 items (because 2 items of same dodge value didnt stack).
I will test it, if not work i have a pair of Icy Raiments ;)

AtomicMew
02-22-2012, 01:49 PM
Well, I think there are some decent 18/2 splits if you want to be more Monky, but 19/1 is just silly. You lose Shadow Walk at 18/2, but that's really no big deal. Might as well get a 2nd Fighter level here for another Feat and +1 Strength, or Rogue for UMD and Sneak Attack.

You need 19 monk for void IV. 19/1 is a strong split.

DrakHar
02-22-2012, 02:11 PM
well, after longs though, i came up with an insane dps/tank but of course it will not have many healing amp just 10% for the occasion no including ship buffs ( Void striker monk with awesome benefits )
Here it is of course there is going to be a lot of grinding if your trying to copy



Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Epicmantwo
Level 20 Lawful Good Halfling Male
(1 Fighter \ 19 Monk)
Hit Points: 374
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 24
Reflex: 25
Will: 21

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 18 25 27
Constitution 14 20 20
Intelligence 12 14 14
Wisdom 14 18 20
Charisma 8 12 12

Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 19
+4 Tome of Dexterity used at level 19
+4 Tome of Constitution used at level 19
+4 Tome of Wisdom used at level 19
+4 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 8 12 12
Bluff -1 1 1
Concentration 6 9 13
Diplomacy -1 1 1
Disable Device n/a n/a n/a
Haggle -1 1 1
Heal 2 5 5
Hide 4 8 12
Intimidate -1 1 3
Jump 6 8 10
Listen 2 5 7
Move Silently 4 8 10
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot 2 5 5
Swim 2 4 4
Tumble 8 12 12
Use Magic Device 1 3 3

{\b {\ul Notable Equipment }} \par Dragontouched Vestments \par Epic Brawn's Spirits \par Epic Envenomed Cloak \par Knost's Belt \par Ring of the Ravager \par Connor's Band \par Supreme Tyrant Green Steel Weave Boots of Air \par Epic Charged Gauntlets \par Epic Scorched Bracers \par Epic Goggles of Time-Sensing \par Minos Legens \par Supreme Tyrant Green Steel Necklace of Radiance \par Supreme Tyrant Green Steel Goggles of Existential Stalemate \par Epic Boots of Corrosion \par \par Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Halfling Thrown Weapon Focus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind


Level 4 (Monk)
Ability Raise: DEX
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall


Level 5 (Monk)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body


Level 6 (Monk)
Feat: (Selected) Combat Expertise
Feat: (Monk Bonus) Stunning Fist


Level 7 (Monk)
Feat: (Automatic) Wholeness of Body


Level 8 (Monk)
Ability Raise: DEX


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion


Level 10 (Monk)
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity


Level 11 (Monk)
Feat: (Automatic) Diamond Body


Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step


Level 13 (Monk)
Feat: (Automatic) Diamond Soul


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm


Level 16 (Monk)
Ability Raise: CON
Feat: (Automatic) Ki Strike: Adamantine


Level 17 (Monk)
Feat: (Automatic) Timeless Body


Level 18 (Monk)
Feat: (Selected) Past Life: Berserker's Fury


Level 19 (Monk)
Feat: (Automatic) Empty Body


Level 20 (Fighter)
Ability Raise: CON
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Hero's Companion I
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Rise of the Phoenix
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I




ending at 20, i will have 609 in earth stance mode and that is without the (epic 5 set abshai) and ship buffs as well
so there is a lot of room to grow
ac will be in the 70's mid but then if you count the light monk abilities your going to have 6 more bonus from it
of course ^ that is self buffed
and Note that 70 + is without any single dodge gear on
as you can see there is a lot of room to grow so, if you ever wanted to change suite it is possible
i took fighter level just because i wanted that power attack so i had the option to make extreme use of dps
_________________________________
And now is your time comment

I gotta say, I don't like it much... but the fact that it only has 10% healing amp is probably the biggest reason I do not like it. Additionally, the hp is low for how much gear you're investing, combined with poor healing amp, it just seems like a waste to me. If you have that awesome gear, I'd work on making it a very survivable tank, or a very insane DPSer. This is honestly neither of those things, it has AC, which out of hp, healing amp, dps, and ac, is generally the least useful (I'm not saying useless, especially while levelling, it's awesome!).

scottmike0
02-22-2012, 05:16 PM
I gotta say, I don't like it much... but the fact that it only has 10% healing amp is probably the biggest reason I do not like it. Additionally, the hp is low for how much gear you're investing, combined with poor healing amp, it just seems like a waste to me. If you have that awesome gear, I'd work on making it a very survivable tank, or a very insane DPSer. This is honestly neither of those things, it has AC, which out of hp, healing amp, dps, and ac, is generally the least useful (I'm not saying useless, especially while levelling, it's awesome!).

hp is not too low, it may seem like it, but how many monks that are pure have this much hit points. the reason i go for 19 is because of void strike which is Pure Awesome. i like being able to kill stuff with just rolls of 20 i mean if you don't that's fine with you but i do :)
the reason why i choose this build, is because it got me most of my gear during the second life i had with this toon as a light monk pure. i mean i did not ever have to worry about getting anything on this guy because of how quick he moves and progresses. the dps is not too bad i mean if you noticed i do have monk past life's. so i will be criting in the 100's(with Combat expertise) (*now imagine power attack) at 20. which is still good dps for me.
The reason why the Dps is not that bad is the fact not many i know are able to crit that high unless of course they don't have ac.
__________________________________________________ ____________________________________________
To the warforge monk, person that is amazing for you yet, you missed out of void striker 4 which is so awesome to use.... Of cocurse you took it for more survivabilty though as noticing you wanted damage reduction... I also see its a mutliclass build yet, my build only will use 1 class because, monks are just that fun. i could go pure but, i wanted power attack and so that was the only option....
___________
Healing amp does not mean everything in ddo remember that as well

_________________________________
and this build probably can do tons damage with barb rage and power attack + all the strength buffs your able to get...
The best part of this build is the fact i rarely ever have to turn of combat expertise and i mean rarely. saying that much makes the to hit especially high on this guy..
_________________________________
I have nothing left to say about this build, because it is awesome while leveling and awesome to hit vale at 12 with no potions and of course just doing it with the vampiric wraps + fists of light...
anyways i like the fact of having over 600 + hp on this monk because that is extremely nice.

Munkenmo
02-22-2012, 06:03 PM
hp is not too low, it may seem like it, but how many monks that are pure have this much hit points. the reason i go for 19 is because of void strike which is Pure Awesome. i like being able to kill stuff with just rolls of 20 i mean if you don't that's fine with you but i do :)
__________________________________________________ ____________________________________________
Healing amp does not mean everything in ddo remember that as well
_________________________________
I have nothing left to say about this build, because it is awesome while leveling and awesome to hit vale at 12 with no potions and of course just doing it with the vampiric wraps + fists of light...
anyways i like the fact of having over 600 + hp on this monk because that is extremely nice.

Your Hp seems ok, despite what people are saying about the gear, It's not too bad unbuffed, esp considering the ac / saves you've got.

You are 100% dead wrong about healing amp though. You're a light monk with fists of light, and vampiric stonedust handwraps. Healing amp is going to be useful to you 90% of the time. Rise of the phoenix is going to be useless to you 99% of the time. Ditch phoenix, get amp, and get a clicky to raise people if need be.

As for your stance on void 4, I know where your coming from, I'm a fan always have been, It's less useful now with all the mass insta kills in epics. But even when i've got my terror wraps on, Nothing beats the fun factor of seeing that mob disappear in a purple flash.

WruntJunior
02-22-2012, 06:50 PM
Healing amp does not mean everything in ddo remember that as well

A tank without healing amp is not a tank.

This build would be much better off going pure monk, or going 12 monk 8 fighter or some similar split. 19/1 is a very bad split.

Doop
02-22-2012, 08:13 PM
A tank without healing amp is not a tank.

True that.

scottmike0
02-23-2012, 07:52 PM
A tank without healing amp is not a tank.

This build would be much better off going pure monk, or going 12 monk 8 fighter or some similar split. 19/1 is a very bad split.

Mmm how does this work for barbs especially if some don't get healing enhancements? do they just wear healing amp gear and say I'll wear this all the time for tanking?

WruntJunior
02-23-2012, 08:27 PM
Mmm how does this work for barbs especially if some don't get healing enhancements? do they just wear healing amp gear and say I'll wear this all the time for tanking?

Barbarians aren't tanks. They're potential tanks if well geared with healing amp, but they're not inherent tanks. They are DPS.

Edit: It takes damage mitigation, healing amp, and the ability to hold aggro to be a tank now. Barbarians only come with 2 of the 3 at best. SD, DoS, and earth stance dark monks are the main real tanks now. Barbarians fall squarely into the DPS category.

Further edit: Forgot to add, yes barbarians should have healing amp. Every melee should have healing amp gear, which isn't unreasonable when the best melee gloves come with 30% healing amp.

wax_on_wax_off
02-23-2012, 09:31 PM
Barbarians aren't tanks. They're potential tanks if well geared with healing amp, but they're not inherent tanks. They are DPS.

Edit: It takes damage mitigation, healing amp, and the ability to hold aggro to be a tank now. Barbarians only come with 2 of the 3 at best. SD, DoS, and earth stance dark monks are the main real tanks now. Barbarians fall squarely into the DPS category.

Further edit: Forgot to add, yes barbarians should have healing amp. Every melee should have healing amp gear, which isn't unreasonable when the best melee gloves come with 30% healing amp.

A barbarian has 1 free feat that could be put into shield mastery if you wanted to build a barbarian tank. No reason this couldn't work as an option on a THF'ing human or dwarf barbarian.

MRMechMan
02-23-2012, 09:38 PM
Hmmm yea but stalwarts/defenders get a TON of extra threat, and even MORE threat when using a shield.

A barb using a shield gets no extra threat. So more damage mitigation, but I just don't see them holding agro well when using a shield. So they are back to only having 2 out of the 3 of damage mitigation, healing amp and holding agro.

Clayness
03-06-2012, 06:47 PM
When I think about a tank, especially one with 4x past lives and 5x +4 tomes, I expect this tank to have solid Hitpoints (800+), good heal amp (150% or more is easy to get), intimidate and potentially the ability to use a shield to shield block (very important for raids like TOD and ELOB).

Sloth4
03-06-2012, 06:51 PM
No intimidate
No Healing amp
Low damage reduction
Average dps at best
Low HP
Low self sustain
AC to low to be of any use in any content that matters
Nothing in the way of threat generation

What requirements of tanking does this build actually meet?

Not trying to come across to harshly here but there are a few set requirements for any tank in this game that need to be met before you look at anything else.
Without those then you are not making a tank and probably should not label it as such.

gerardIII
03-06-2012, 07:34 PM
I don't see how a monk tank needs "Void Strike IV to instakill". You get force damage on bosses but that's it.

WruntJunior
03-07-2012, 08:44 AM
I don't see how a monk tank needs "Void Strike IV to instakill". You get force damage on bosses but that's it.

My pure monk (NOT intended to tank unless necessary) can't even fit in void strike due to tightness of helf monk enhancements and AP (played with an enhancement planner for hours before I had to accept I couldn't have the things I need and want with void strike 4, which is only lower-end want)....I have no idea how a tank could even really fit it in.

Monkey-Boy
03-07-2012, 09:09 AM
A tank without healing amp is not a tank.

This build would be much better off going pure monk, or going 12 monk 8 fighter or some similar split. 19/1 is a very bad split.

But your can't get really high intim on a pure monk . . . need a level of something that grants it to you as a class skill.

I've seen tanks without intim lose aggro and have a really tough time getting it back, in something like LOB that can wipe the group.

WruntJunior
03-07-2012, 09:31 AM
But your can't get really high intim on a pure monk . . . need a level of something that grants it to you as a class skill.

I've seen tanks without intim lose aggro and have a really tough time getting it back, in something like LOB that can wipe the group.

That's why I'd say 12 monk 8 fighter. Best tanking spread for a monk, I think.

t0r012
03-07-2012, 10:23 AM
Honestly I stopped reading at feat: weapon finesse
Low str with no intim and no touch of death means holding aggro is going to be tough.

You would be better served going human ( bonus feat an healing amp) or dwarf ( stun dc con bonus)

Tough to give up dr10 for a single fighter level on a "tank".

After those things I would suggest jumping back on the TR train and getting 3 pally and 3 fighter past lives.

Side note:
Amusing to see a Minos on an "insanely" geared toon. You realize you can slot toughnes on your epics right? Since you already have charged gauntlets ( which should be claw gloves for hate and heal amp) give up Minos for frost helm and drop GS boots for corrosion to atleast get abashi minor.

-------
All said have fun with it but you will find this build lacking for the tough endgame raids.

Ravoc-DDO
03-09-2012, 08:44 PM
That's why I'd say 12 monk 8 fighter. Best tanking spread for a monk, I think.

12 monk, 6 paladin, 2 fighter

Divine Righteousness is to good to pass up.

jandhaer
03-14-2012, 01:56 PM
You need 19 monk for void IV. 19/1 is a strong split.

NO....NO.... dont make me rub your nose in this thread, 1 fighter is gimping a perfectly good monk (who properly built/equipped CAN tank with authority) 1 tanked a week or so ago on Echrono with 8 or so well geared casters, good 1's i might add that know about aggro management but thats besides the point, he held it firm took minimal damage and was easily held up with 1 divine who had enough left to DOT on top of his duties, your all concerned about your HP but then arbitrarily add a fighter level so you take 10 MOAR DAMAGE PER HIT very UN tank like.