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Darkstar1996
02-13-2012, 05:04 PM
I have built my Kung Fu Buffer Combo!!! and I am currently lvl 7 and it is GREAT! I love having able to go in a Dungeon and Buff up so I Hit Harder and Increase my Health, I do have some Defensive Buffs (Sheild, Displacment, Blur) and those help, just i need to increase my armor class cause i keep getting hit by Melee (Magic is always Evaded, Level 9 Wizards Spells are 2/3 Times Evaded, I dont know how) and for being a lvl 2 Monk/5 Wizard so Far. Im trying to get it up to 8 Wizard Before I start increasing Monk more. Anyone who uses this build DO NOT GRAB POWER ATTACK! IT LOWERS YOUR DPS! I used it with Sun Stance and Wind Stance same dungeon and Without it i am doing more DPS with Sun Stance (25 Str Total with Bulls Strength Buff). I will be putting up my Planned Build Sometime this week, So i want ur feed back on it.

ArcaneMelee
02-13-2012, 05:17 PM
... I will be putting up my Planned Build Sometime this week, So i want ur feed back on it.

Looking forward to seeing it.

Olath_Senger
02-13-2012, 10:47 PM
A question, if I may:

Why did you post a thread about a build without the actual build in it?

korsat
02-14-2012, 05:09 AM
waiting for the build :D

djsonar919
02-14-2012, 12:06 PM
I have built my Kung Fu Buffer Combo!!! and I am currently lvl 7 and it is GREAT!

Every build is great at level 7. Let us know what happens when you hit 15 - 20.

Darkstar1996
02-14-2012, 05:06 PM
A question, if I may:

Why did you post a thread about a build without the actual build in it?

Im going to put Build on but i dont have character planner on this computer, wont allow me to download it. so i use it on my Fathers Computer when i visit him.

Darkstar1996
02-14-2012, 05:11 PM
I know im level 7, im still in progress of getting higer levels. I can tell you this is a Build tat i went off by just starting normal. I did use a Build but changed many parts of it Search Google "DDO Kung Fu Caster" This build talks about it by using a Halfling, I choosed human cause i dont want to waste on Weapon Finesse (Usally dosnt work for me...) I will put up my build by Saturday or Earlier.

Darkstar1996
02-17-2012, 12:23 AM
Im so sorry everyone, my character planner is not loading up anymore, if downloaded all of them and none of them work for some reason. I found another build that is Very Similar to mine just i went Kama's and human tho here you go: http://forums.ddo.com/showthread.php?t=157643

Im so sorry everyone! i would love to share it but i cant. im sorry community!

Darkstar1996
02-17-2012, 09:07 AM
Update! Got it working, in progress now!

Darkstar1996
02-17-2012, 09:27 AM
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(12 Monk \ 8 Wizard)
Hit Points: 311
Spell Points: 646
BAB: 13\13\18\23
Fortitude: 12
Reflex: 13
Will: 14

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 19 20
Dexterity 16 16 16
Constitution 14 14 15
Intelligence 14 14 16
Wisdom 8 8 11
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 26 29
Bluff -1 -1 -1
Concentration 6 25 32
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 0 0
Hide 7 7 7
Intimidate -1 -1 -1
Jump 6 26.5 30.5
Listen -1 0 0
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 3 3
Search 4 12 12
Spot -1 0 0
Swim 6 26.5 30.5
Tumble 7 24.5 27.5
Use Magic Device n/a n/a n/a

Level 1 (Monk)
Feat: (Selected) Deflect Arrows
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Feather Fall
Spell (1): Jump
Spell (1): Shield
Spell (1): Mage Armor


Level 3 (Wizard)
Feat: (Selected) Mental Toughness
Spell (1): Hypnotism
Spell (1): Sonic Blast


Level 4 (Wizard)
Spell (1): Tumble
Spell (1): Detect Secret Doors


Level 5 (Monk)
Feat: (Monk Bonus) Dodge


Level 6 (Wizard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (2): Blur
Spell (2): Bull's Strength


Level 7 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (3): Displacement
Spell (3): Heroism


Level 8 (Wizard)
Spell (3): Rage
Spell (3): Haste


Level 9 (Wizard)
Feat: (Selected) Power Critical
Spell (4): Wall of Fire
Spell (4): Stoneskin


Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Toughness


Level 13 (Monk)
Feat: (Monk Bonus) Toughness


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Monk)


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Toughness


Level 19 (Monk)


Level 20 (Wizard)
Spell (4): Fire Shield
Spell (3): Protection From Energy
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Balance III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Jump III
Enhancement: Improved Jump IV
Enhancement: Improved Swim I
Enhancement: Improved Swim II
Enhancement: Improved Swim III
Enhancement: Improved Swim IV
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Improved Tumble III
Enhancement: Combustive Spellcasting I
Enhancement: Combustive Spellcasting II
Enhancement: Combustive Spellcasting III
Enhancement: Deadly Flame I
Enhancement: Deadly Flame II
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Flame Manipulation III
Enhancement: Flame Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

djsonar919
02-17-2012, 09:57 AM
Not to sound smug, but it's exactly what I predicted. Your spells such as Hypnotism will only work on the target if they roll a 1. Your damage spells will be extremely weak. You chose to focus on slashing weapons for some odd reason. You didn't invest in any AP into the dark path to pick up Ninja Spy or TOD. When you are actually in melee combat, you won't be able to hit the broadside of a barn. If you did manage to to hit something with TOD then they will save. Overall, this is just a terrible build.

Darkstar1996
02-17-2012, 11:24 AM
Not to sound smug, but it's exactly what I predicted. Your spells such as Hypnotism will only work on the target if they roll a 1. Your damage spells will be extremely weak. You chose to focus on slashing weapons for some odd reason. You didn't invest in any AP into the dark path to pick up Ninja Spy or TOD. When you are actually in melee combat, you won't be able to hit the broadside of a barn. If you did manage to to hit something with TOD then they will save. Overall, this is just a terrible build.

I use Kama's, and Hyp is cause there no other spell to pick so i picked that. i dont mind if you dis on it more you dis better i can improve. and Wall of Fire is gunna be like only damage spell

djsonar919
02-17-2012, 12:07 PM
I use Kama's, and Hyp is cause there no other spell to pick so i picked that. i dont mind if you dis on it more you dis better i can improve. and Wall of Fire is gunna be like only damage spell

So you are going to use the monks weakest weapons (there is a reason you don't see monks carrying kamas.) and your only damage spell that you are focused on is going to help you kill the mobs that are already immune to fire in mid to late in the game. And this is a good strategy how?

Darkstar1996
02-17-2012, 12:15 PM
So you are going to use the monks weakest weapons (there is a reason you don't see monks carrying kamas.) and your only damage spell that you are focused on is going to help you kill the mobs that are already immune to fire in mid to late in the game. And this is a good strategy how?

This is spose to be a game thats FUN build WHAT YOU WANT, people wanted to see my build that i thought was FUN so i put it up.

psteen1
02-17-2012, 12:16 PM
So you are going to use the monks weakest weapons (there is a reason you don't see monks carrying kamas.) and your only damage spell that you are focused on is going to help you kill the mobs that are already immune to fire in mid to late in the game. And this is a good strategy how?

chill.

If you are having fun, keep with the build.

If eventually you discover that something else is more fun, then play another build. I love DDO cause you can try out all these crazy combinations, and learn things along the way.

djsonar919
02-17-2012, 01:47 PM
I have built my Kung Fu Buffer Combo!!! and I am currently lvl 7 and it is GREAT! I love having able to go in a Dungeon and Buff up so I Hit Harder and Increase my Health, I do have some Defensive Buffs (Sheild, Displacment, Blur) and those help, just i need to increase my armor class cause i keep getting hit by Melee (Magic is always Evaded, Level 9 Wizards Spells are 2/3 Times Evaded, I dont know how) and for being a lvl 2 Monk/5 Wizard so Far. Im trying to get it up to 8 Wizard Before I start increasing Monk more. Anyone who uses this build DO NOT GRAB POWER ATTACK! IT LOWERS YOUR DPS! I used it with Sun Stance and Wind Stance same dungeon and Without it i am doing more DPS with Sun Stance (25 Str Total with Bulls Strength Buff). I will be putting up my Planned Build Sometime this week, So i want ur feed back on it.

This was your very first post in this thread. If you don't want people's feedback on your build, then don't post it up and ask for people their feedback.

InsanityIsYourFriend
02-17-2012, 02:15 PM
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Elf Male
(6 Fighter \ 7 Monk \ 7 Wizard)
Hit Points: 316
Spell Points: 629
BAB: 14\14\19\24
Fortitude: 16
Reflex: 13
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 19 21
Dexterity 14 17 18
Constitution 14 18 18
Intelligence 14 16 18
Wisdom 12 14 15
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 21 21
Bluff -1 0 1
Concentration 4 27 34
Diplomacy -1 0 1
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 1 2 2
Hide 2 4 4
Intimidate -1 0 1
Jump 6 24 24
Listen 1 2 4
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 4 4
Search 2 4 6
Spot 1 2 4
Swim 2 5 5
Tumble n/a 22 22
Use Magic Device 1 11 11

{\b {\ul Notable Equipment }} \par +5 Green Steel Longsword \par +5 Green Steel Longsword \par Dragontouched Shroud \par Epic Jidz Tet-ka \par \par Level 1 (Fighter)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Discipline
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Attack Boost I
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Fighter Critical Accuracy I

Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Whirling Steel Strike
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Enhancement: Fighter Haste Boost I
Enhancement: Improved Concentration I

Level 3 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortoise I
Enhancement: Void Strike I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I

Level 4 (Fighter)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Fighter Strength I

Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Tumble
Spell (1): Detect Secret Doors
Enhancement: Elven Arcanum I
Enhancement: Wizard Energy of the Scholar I

Level 6 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness II

Level 7 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Aerenal Elf Melee Damage II

Level 8 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II

Level 9 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Kensei Longsword Mastery I
Enhancement: Fighter Kensei I

Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Magic Missile
Spell (1): Shield
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Strength II

Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (2): Blur
Spell (2): False Life
Enhancement: Kinetic Spellcasting I
Enhancement: Force Manipulation I
Enhancement: Wizard Intelligence I

Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Lesser Death Aura
Spell (2): Resist Energy
Enhancement: Elven Arcanum II
Enhancement: Improved Concentration II

Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Tumble (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Evocation
Spell (3): Rage
Spell (3): Haste
Enhancement: Wizard Energy of the Scholar II

Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Tumble (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (3): Chain Missiles
Spell (3): Displacement
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Wizard Archmage I
Enhancement: Evocation I - Magic Missile

Level 16 (Monk)
Ability Raise: CON
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Wizard Intelligence II

Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Way of the Patient Tortoise II

Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Enhancement: Shintao Monk I
Enhancement: Adept of Wind

Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Wholeness of Body
Enhancement: Void Strike II
Enhancement: Adept of Flame

Level 20 (Wizard)
Ability Raise: CON
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Spell (4): Fire Shield
Spell (4): Force Missiles
Enhancement: Elven Dexterity I
Enhancement: Kinetic Spellcasting II
Enhancement: Deadly Kinetics II

meh this is what a monk/wiz should be doing none of this WOF BS everything immune to it, and your kama's well no offense they suck, if you don't like fists go with that longswordX2 and well this is how its done ^^

Darkstar1996
02-18-2012, 09:03 AM
Well im done so far with the Kung Fu Buffer, ima Tukaw now :)

Malky
02-18-2012, 09:20 AM
Well im done so far with the Kung Fu Buffer, ima Tukaw now :)

Dunno why but i was expecting this to come thoon.

Young padawan here is my advice : avoid those builds for now, they only work if you already have enough good gear / past lives / experience / coffee beans / ...

For a first life, go pure : pure monk, pure sorc, pure barb, ... take your pick. Splashed builds can work well, but it's far too easy to mess things up.

LordMond63
02-19-2012, 07:18 PM
I'm a bit late to the party with my advice, it seems, but I'll offer it in the hopes that someone else might benefit from my experience.

I rolled a Clonk and, like the OP, it was a blast to play until, oh, around level 9 or so. At that point, he was MNK/CLR 2/7 and what I found him to be was a barely adequate healer and a terrible meleer. His BAB is just too low to deal any sort of consistent damage, even with decent wraps. As for healing, while others already had Raose Dead, I think I had just gotten Cure Critical. My goal was to create what I called a "combat medic": able to dish out some decent dps while also being able to heal, via Radiant Servant 2 (eventually) while staying in melee range. Now it might still work- he's 2/10 MNK/CLR now and will have RS2 at level 14 and then will go MNK for the remaining 6 levels to end up as 8/12 MNK/CLR- but, as most groups need good healing more than good dps in this level range (or so I've found), he's unable to keep up consistently with the healing demands as a primary healer.

I think now that, had I to do it over again, I would have gone straight Cleric until level 12 and then switched to Monk so I had my healing capability at max (for a level 12 at least).

Tsuarok
02-19-2012, 07:53 PM
I'm a bit late to the party with my advice, it seems, but I'll offer it in the hopes that someone else might benefit from my experience.

I rolled a Clonk and, like the OP, it was a blast to play until, oh, around level 9 or so. At that point, he was MNK/CLR 2/7 and what I found him to be was a barely adequate healer and a terrible meleer. His BAB is just too low to deal any sort of consistent damage, even with decent wraps. As for healing, while others already had Raose Dead, I think I had just gotten Cure Critical. My goal was to create what I called a "combat medic": able to dish out some decent dps while also being able to heal, via Radiant Servant 2 (eventually) while staying in melee range. Now it might still work- he's 2/10 MNK/CLR now and will have RS2 at level 14 and then will go MNK for the remaining 6 levels to end up as 8/12 MNK/CLR- but, as most groups need good healing more than good dps in this level range (or so I've found), he's unable to keep up consistently with the healing demands as a primary healer.

I think now that, had I to do it over again, I would have gone straight Cleric until level 12 and then switched to Monk so I had my healing capability at max (for a level 12 at least).

2 or 3 levels of monk are usually more than sufficient for this type of build, imho. But 12 levels of cleric are insufficient for main healing roles. 17 to 18 is usually enough though. Not sure how much of this will be applicable to battle-arcanes though.

LordMond63
02-25-2012, 08:13 PM
Oh I agree.....any group that thinks a MNK/CLR 8/12 is going to be able to be the primary healer in anything beyond really easy mid- and end-game content isn't a group that I'd want to join because the results would almost certainly be disappointing.

The role I'm aiming to play is to be able to provide some close-range healing through an amp'ed up Radiant Aura, healing Ki strikes and such along with the ability to step back and drop single-target Heals/Mass Cures when necessary. Maybe I could make a halfway decent secondary or tertiary healer. But main? No way.

djsonar919
02-26-2012, 09:13 AM
Oh I agree.....any group that thinks a MNK/CLR 8/12 is going to be able to be the primary healer in anything beyond really easy mid- and end-game content isn't a group that I'd want to join because the results would almost certainly be disappointing.

The role I'm aiming to play is to be able to provide some close-range healing through an amp'ed up Radiant Aura, healing Ki strikes and such along with the ability to step back and drop single-target Heals/Mass Cures when necessary. Maybe I could make a halfway decent secondary or tertiary healer. But main? No way.

Why would anyone want to make a build and not even be sure if it can properly be the tertiary option? I know when I'm at the character creation screen the first thing that pops into my head is, "I definitely don't want to be the first option picked for a party. I certainly don't want to be the number two option, still too much pressure. I think I can be a half-assed third option. Ahhh! I got it, I can make my toon least useful as possible."

EpiKagEMO
02-29-2012, 11:32 PM
Well im done so far with the Kung Fu Buffer, ima Tukaw now :)

I agree with what Malky said. DO NOT do this without 2-3 characters hitting 20, it seems you clearly do not have the experience but when you do, go for it. Tukaw depends on gear, and the last time i built one, Everyone had ELITE posts up, no normal or hard posts and all he could really do was haste without the clickies.

Miss
Miss >:(