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View Full Version : Free to play and how I learned to love DDO



Diib
02-12-2012, 09:03 PM
I'm addicted to this game. I love it. But I've also played and replayed it so many times that I lose sight of what this game has been over the years, and how I started.... (que fade out to black and white memory)

I avoided DDO when it was first released. I like MMOs to play with my friends when they are on, but generally speaking I'm a solo sort. I might log 20-40 hours solo for every one or two hours I would play with friends. When DDO was being released the word on the street from early reviews and from my friends was that parties were REQUIRED. I knew that wouldn't be the game for me, so I skipped it.

Several years later I heard through the grapevine that the game was going free to play. I was very curious to see if a development house could make that work, and so I joined the game before they went free to play... to support them and check out the transition. I joined the game during the summer (I want to say June of 2009). A large group of my friends checked out the game when it went free to play a few months later. They didn't think it was fair I had a head-start, so I cancelled my old account and started a new one, this one, so that we could all experience the game together. None of them stayed with the game past Christmas.

My first half a dozen characters were all bad. I had played a lot of pnp, and one of my favorite characters to play as was a swashbuckler. Light on strength, various versions of the swashbuckler style them as either dex or int based fighters, and that is what I made. I also wanted to be dashing, so I needed charisma. I made and remade various fighters with a splash of rogue or bard, that were all based around dex, int and charsima. I bought drow as a race. None of them made it past level 8. I would painstakingly mail ALL of my gear from a character I gave up on to a new one I had created. Often the mailbox cost would wipe out the money I had.

I liked that the game was hard, but didn't like that there seemed to be no way to make my swashbuckler work. It didn't help I only soloed, and I survived by trading in collectable turn-ins for cure light wounds potions in the harbor. I would run the Collaborator to ransack about once a week for the chest that would drop 3-5 starter heal potions as a way to stock up. I finally became frustrated with trying to heal through potions, and out of frustration created a favored soul.

Everything changed when I was able to self heal. First, the game became much easier. Second, I started grouping for the first time. See, I would be adventuring on my own, minding my own business in my latest 40 minute run of Durk's Got a Secret, when I would get messages from people asking me to join them. Apparently they needed a healer and they saw me. I would explain that I might have to drop suddenly for real life reasons, I didn't know the quest, and I was sure they could do better. Generally, they would respond with "did you take heal spells?". Answer yes, and they were willing and eager to take me along.

I still strongly preferred to solo, and I would always feel bad if I had been in a group that I was forced to drop when I had to leave my computer unexpectedly. But, I learned from grouping. Often other players were willing to show me the ropes on quests (what do you mean you can just swim underwater to hit the other lever in Garrison's missing pack? I can skip all those extra kobold shamans? Wow!) I was mostly a piker. I would do my best to follow the blob of blue dots, and throw heals until my magic wore out... which it would do often. Other players were often aggravating and rude or dismissive if I didn't know something, and waiting for lfms to fill was not then, and is not now a good use of my gaming time. But, I must admit that grouping with others made my solo experience better from what I learned.

My characters were not well geared, or really that well built. My "best" character, the first one to make it into mid levels, was a drow favored soul/2 paladin that was all charisma all the time (and yes, a 6 con. And an 8 strength)... but that combo had the most sp, which let me heal the most. I vividly remember the first time I went on an elite quest... we all died horribly and I thought elites were impossible. I remember going back to korthos at level 7 and struggling to solo the island quests on elite. I remember getting my first +6 con ring from a random drop. It was like hitting a gold mine. I was so happy... +6 con always sold for so much on the AH I could never afford it for any slot. I remember the first time I got a character up to 300 hit points... at level 20 and I thought I was tough.

Still, my healers, while easily making it to levels 12-15, never really progressed past there. Part of the problem was I let my VIP go on and off, so the packs I had access to would change month to month. Part of the problem is that I hated grouping, and my "healbot-piking lets learn a quest today" chars couldn't kill a paper bag, forget about a pack of angry hobgoblins.

I really stumbled on my first character I really, REALLY enjoyed playing, and it was my first character to ever reach level 20. It was a 17 wizard, 2 rogue, 1 bard. I wore light armor and dual wielded rapiers. I took weapon finesse, and was a drow with maxed int, cha, and dex... and a 6 con. It was similar to the swashbuckler I had tried to do with the fighter class, but with a few important differences. First, having good charisma (and my first char with UMD) meant that I could buy much better gear, because weird race required items were sold much cheaper. Second, the tactic of throwing a firewall and then standing in it and swinging away madly worked stupidly well, even if I didn't fully realize that it was the firewall and not my rapiers doing most of the damage. And third, at this time in the game wizards could just use heal scrolls at level 11... which was literally a lifesaver.

I still remember pooling all of the money from all of my characters to barely scrape together 1 million gold (plat was not an AH standard) for a Breastplate of Vol for my combat wizard. +5 mithril AND +4 to a stat?? It was so powerful, so worth it. I was so poor that I would have to consider whether I could run a quest because the treasure from the combined chests might not equal my adventuring costs in item repairs + heal scrolls used. But I had fun, and I did it. A character from level 1 to 20.... and I soloed the whole way.

When I my ddo the old life for this character I can't believe I did it. 240 hp at cap. 42 AC (I was PROUD of). No DR. No Healing Amp. And I was a melee based wizard with dcs in the high 20s. I never ran a shroud. I couldn't get in one. Even though I had managed to flag, shroud groups would take 1, maybe 2 arcanes top, and they would always take pure casters over my 17/2/1 split. Not that I would have been much help had I gotten in. But boy was it a fun ride.

Diib
02-12-2012, 09:04 PM
...(fade out the black and white and return to color).

Now lets jump back ahead to present day, rounding the corner on three years later. Boy have I learned a lot. And both my characters and the game has changed.

Many things have been made easier. Guild buffs make the early levels trivial. PREs have increased our power. I have 12 characters, and all but two of them have at least three TRs in them, and my top 3 characters are on their 6th, 7th and 8th lives respectively. I don't have a single character without at least 3 greensteel accessories, so everyone has run at least 40 shrouds at some point. A few characters have epic gear for almost every slot waiting for me when I hit 20 before I TR again.

Looking back at what made the game difficult, and over time each obstacle has been trivialized. Lack of quest knowledge? I love when a new quest pack comes out, but at this point, except for the Necro III pack (not worth it, can't solo), I've run every quest in the game dozens if not hundreds of times. Lack of money? I have to move plat around to avoid hitting cap, and I stock up on stacks of LDS to hold my money. Gear? A simple +6 stat item that used to be a treasure is now trash unless it has no ML, I'm looking for +6 AND another ability, or a +7, or exceptional stats. Hit points? I can reach almost 600 on a wf caster without trying.

And I'm happy with my accomplishments. Compared to other MMOs DDO is the only one I know where solo raiding is possible with a lot of dedication and hard work. That alone makes this game the best on the market. On a warforged sorc I've soled Demon Queen and normal Vision of Destruction. I can't figure out how to solo part 2 of the shroud, but I've had friends let me solo parts 4 and 5. I've completed every quest in the game on elite. I have massive elite bravery streaks on every character. Whereas before elite difficulty seemed impossible, now normal difficulty almost feels like it's cheating it is so easy.

But there is a downside to all of this. I HAVE run through all the quests hundreds of times. My characters are twinked to the max in gear and stats. And what have I become?

I race through everything looking for that minimum of 1000xp per minute. I'll post LFMs and let people join, but when I see a fighter join that has less hp than my caster, I ignore them. I routinely tell people to stand at the entrance, or drag around soul stones to the end of quests. If I'm running a series of quests, I'll kick someone who died in the last quest as I seek out my xp. I have become exactly the thing I hated when I started the game. Someone who is aggravated when someone else doesn't know where every trap and mob is. I have never been a team player... I like to solo as I've said, and I justify racing to the end of each quest because anyone who joins is getting the favor and xp... and I don't feel like teaching them that yes, invisibility really does work.

But the me of two and a half years ago knew nothing and was awful, and yet I had fun. If I from the past had run into more people like me from today, would I have stuck around? Maybe not.

Diib
02-12-2012, 09:04 PM
And that's too bad because this game has a lot to offer. As I said at the start, I'm totally addicted and I love this game. With all that I've done there is still more I'd like to do (soloing Hound, never managed it....)

Overall Turbine really has made the game much better over the last few years. The ability to customize a character to the level you can in this game is so unique. No other game offers as much for multiclassing, or character customization. I've played TOR, and much like WoW, a bunch of cookie cutter skill trees that do nothing. +1% to this crit chance here, -5% to this cooldown there. Look at DDOs enhancements and stats. You have real power over your character, and you can see an immediate effect. Pick up a couple levels of Devotion to get an extra 30% to your heal power and your healer is like a new character. PREs can completely redefine a build they are so powerful.

Of course, with these tools of customization comes a danger. For the ability to make good choices meaningful it must be possible to make poor choices. See the int based swashbuckler fighter I first tried to make when I started this game. Great roleplaying character concept, difficult character to play. But all that means is that it is up to the people that know the game to teach.
[It also can be an interesting challenge to make something truly awful work. Two years later I DID go through the game as a charisma based fighter on a dare from a friend. And yes, you CAN make it through Sleeping Dust by UMDing 200-300 FoD scrolls to kill all the ogres. But I would never recommend such a character to someone starting out.]

I've noticed that I never see people teaching anymore. It was more than a year ago, but my first abbot, my first vod, my first hound, my first tod.... all of these I ran when I saw an lfm specifically recruiting new players, saying that they were going to be teaching the raid. I haven't seen an lfm for one of these raids encouraging new players... since I cannot remember when. Update 9? Farther back?

Soooo, I've decided to get off my xp treadmill, at least for one night a week, and actually run lfms where I teach people. My obsessive/compulsive nature does not like the drop in XP, but I think it is good for the game overall. And so what if my bard has more sp than that favored soul... he has to learn the quest too.

Because DDO is worth sticking around for. We just need to show people how to succeed.

XiaNYdE
02-12-2012, 10:38 PM
Rep +1

Awesome post mate, i have 2 noob mates that i have spent seemingly forever teaching the game/quests to. They refuse to run in PUG's for the exact reasons you stated, far too many short tempered/impatient people of late and no-one willing to take the time teach.

DavionFuxa
02-12-2012, 10:48 PM
Nice story, and I think most people can relate in some shapre or form. Myself, I was new to Dungeons & Dragons so I mostly used the pre-made build for the first few characters I made. Did that until I made a Paladin and I used the pre-made path for him until he hit level 12 - about the time the F2P quests started to get a little sparse.

After that, moved on to making multiclass characters on each of the individual servers. The first was a Warforged with a 14 Fighter/5 Wizard (got to to 6 Wizard when I came back but I accidently deleted the character). Next was a Elf with 6 Ranger and the rest Paladin. Started to do a bit better with a Drow having 2 Rogue and the rest Wizard and a Human with 1 Rogue and rest Ranger. Etc, Etc.

Finally I stopped Multiclassing and made a Drow Bard on Thelanis, my current Main. Eventually I got it to level 20 before I took a long break and came back. Now I'm just having fun getting some stuff before TRing it for the first time.

I don't think I'll ever forget new players because unlike you I 'Like' partying over soloing. Where possible I will accept new players on stuff I know. However, it's certainly for sure that when I TR I'm probably going to start getting less enthusiastic about the low levels. I blame this mostly on Bravery Bonus and Shipbuffs because even with some of the new toons I've run it's crazy easy from quest levels 1-10 on a properly specced and geared toon - and even getting gear is overly easy now.

MeliCat
02-12-2012, 11:21 PM
Awesome post. Thank you :)

And even though it goes against your soloing nature it's awesome that you are going to do this. Hope that you find others that inspire you.

voodoogroves
02-12-2012, 11:29 PM
Soooo, I've decided to get off my xp treadmill, at least for one night a week, and actually run lfms where I teach people. My obsessive/compulsive nature does not like the drop in XP, but I think it is good for the game overall. And so what if my bard has more sp than that favored soul... he has to learn the quest too.

Because DDO is worth sticking around for. We just need to show people how to succeed.

Share the love man ... good stuff.

ValenGodspeed
02-13-2012, 02:12 AM
Very good story, reminded me of some of my own builds from back then... and ofc a +1.

Correlan
02-13-2012, 04:20 AM
+1 Great post

I remember creating some god awful builds when i first started playing DDO back on the EU servers. Trial and error was a major learning curve for me back then (almost 6 years ago) I still have some dodgy builds today, and i don't care, they're my gimps and i'm proud of them. I used to be a guild leader along the way too, we used to take in any old waif and stray, we'd give them help, get them lvlled and kit out their first toons. and most importantly, we'd have fun along the way.

I still remember the very first time we did Wizard King, no spoilers. None of us knew anything about the quest at all, There were 4 of us in the party and we were in there on elite. Some 3 hours later, we finally completed. Today? we run it in about 7 minutes. :)

Diib
02-13-2012, 07:01 AM
I still remember the very first time we did Wizard King, no spoilers. None of us knew anything about the quest at all, There were 4 of us in the party and we were in there on elite. Some 3 hours later, we finally completed. Today? we run it in about 7 minutes. :)

I know exactly what you are talking about. I look forward to every new quest pack release so much now, because I love taking on a quest that I don't know. It is quite a bit harder when you don't know where the shrines are... or if there are going to be shrines.

There are still people out there today that are doing those 3 hour wiz king runs. And those are the people that could really use someone who knows the game showing them the ropes.

And I think almost everyone is not satisfied with the first character they make in this game. You learn so much more once you get started. Thanks for the responses.

Yaga_Nub
02-13-2012, 08:08 AM
+1 Great post

I remember creating some god awful builds when i first started playing DDO back on the EU servers. Trial and error was a major learning curve for me back then (almost 6 years ago) I still have some dodgy builds today, and i don't care, they're my gimps and i'm proud of them. I used to be a guild leader along the way too, we used to take in any old waif and stray, we'd give them help, get them lvlled and kit out their first toons. and most importantly, we'd have fun along the way.

I still remember the very first time we did Wizard King, no spoilers. None of us knew anything about the quest at all, There were 4 of us in the party and we were in there on elite. Some 3 hours later, we finally completed. Today? we run it in about 7 minutes. :)

First day it came out I went into WK with 5 others and 5 hours later we came out a lot more beat up but having had one of the best times we'd ever had in DDO. It was so long that it felt like a DnD session. I definitely miss those days.

Cade_Wells
02-13-2012, 08:33 AM
I used to be a guild leader along the way too, we used to take in any old waif and stray

I'm one of those "waifs" and its down to people like Correlan and his guild that i'm still playing now, yes i still have gimps but i'm having fun whilst doing it, compared to some i've come along way......... compared to some i don't have the skills :)

I've gone from a Gimpy WF Pally / Rogue split.......... to 12 or so level 20's and double and tripple TR's with epic equipment.

I try to pug a bit whilst leveling to help people just to give back and show people a few things, one thing i must say tho there is a difference to people that actually listen and those that don't i seem to be running more into the later ones...........

So thanks Corr some of these waifs are still playing cause of people like you

Regards

Cade

adamkatt
02-13-2012, 09:03 AM
Good story but the part about deleting your account?? Why not just delete all existing characters?

Shadow7375
02-13-2012, 09:19 AM
I really enjoyed reading your post. Made me think about myself and how I have changed since I started playing this game. Nice one indeed. +1