View Full Version : Be my next build, win 400k plat.
Ilindith
02-11-2012, 11:46 AM
So, it's about that time again, getting close to cap on this life and I already rolled on the next one. I will be a cleric. The current build I came up with is a 17/3 human clonk. Problem is I kinda like to stay WF if possible, but this time around it got a bit tight on the feats and stats, in my opinion, to make a WF clonk. But then I don't really know that much about them so I'm posting this.
If anyone comes up with something that I find better than what I came up with and that I end up using your build instead, you will win 400kpp. Here's a few things to take into consideration though.
Must haves:
-Able to solo most quests on elite (I solo a lot and want to keep my elite streak). This has not been a problem for me since streaks came out so don't build something that can't handle it.
-Good to excellent survivability.
-8 con = NO U.
-Efficient from 1 to 20. A "awesome at 20 character" is completely useless to me.
Sorta nice to have:
-Warforged, but I'll be flexible this time around if it affects the build too much as it did for mine.
-UMD
No no:
-Since I wasn't paying attention when I made the character, it is female, which means no dwarf, no half-orc.
-Dex build *shrug*
What is available to me:
-Past lives: Barbarian, Fighter, Paladin, Rogue, Sorcerer, Wizard, Artificer, 2x FVS, 3x Monk.
-Can take full set of +1 and +2 tomes at level.
-100/100/100 crafting so I can get some good tweak items that could help the build at any level, if you have specific gear in mind.
-A few pieces of raid gear, but not so much. So don't build with a fully raid equipped character in mind.
That's about all I can think of, I will probably be capping today or tomorrow so...I kinda need something quick! :D
P.S: I'm poor, 400k is all I can afford :( And, obviously, I can only give that prize on Sarlona, but others can still participate ! :p
countfitz
02-11-2012, 12:10 PM
Well, if you're planning to mostly solo and not stay at 20, and you need your cleric past life, something like:
Monk
Cleric 2-13,
Monk 14
Fighter 15, 16,
Monk the rest,
Making you a 2 Fighter/6 Monk/12 Cleric.
That gives you the feats (from fighter and monk) to do anything, assuming you have the gear to make that work with your numerous monk past lives, and you can still go Warforged.
With a 36 point build, you'll be fine. Max, or nearly max, strength and con, dump int and charisma (though some points in Charisma might make your radiant bursts and auras a bit better/have more, if you can afford it) and whatever you want in dex. Wisdom at 12 or 14, depending.
It'll be a pure melee build with "self heals" maybe enough to heal a party of 6, you'll probably get rejected from any serious raids though, so unless you have some nice guildies...
And then TR once you've got cleric life done!
Arshan
02-11-2012, 12:35 PM
Not interested in the 400k plats first :p
What i was planning for myself is 17 cleric 2 monk 1 rogue or 1 ftr. Going either SOS user or double peshes (i know you got some).
Pretty decent melee dps, good DC on BBs, self healing, warforged friendly (i'd go half orc for myself tho).
My idea was to always be able to be in the melee whatever life i wanted.
Ilindith
02-11-2012, 08:29 PM
No one else? :(
40k to cap
SEMPER
02-11-2012, 10:48 PM
how's this
18/1/1
Cleric/Barbarian/Rogue
great movement speed and able to dps/cast as you go along
you will have umd / aura / and a little rage to throw in there when you need it ( situational ) of course ;)
str/con/wis where you want them rest into cha
Human or Warforged will work human gets you another feat
Some feats I'd consider are :
Quicken / Empower Heal / Toughness / Heighten / Maximize / Empower / THF / PA / ICS / Shield Mastery I and II
out of that list must haves are :
Quicken / Empower Heal / Toughness / Heighten / Maximize / ? / ?
can go more into if you want/need me to but it can be a fun build and have great self healing while you melee with the RS :)
bnastyy
02-12-2012, 03:44 AM
12 cleric 8 sorc, bb + firewalls
Zonixx
02-12-2012, 03:49 AM
12 cleric 8 sorc, bb + firewalls
Asphodeli build? :P
wax_on_wax_off
02-12-2012, 04:51 AM
http://forums.ddo.com/showthread.php?t=301875
Highlights:
Half-elf
17 cleric / 2 monk / 1 fighter
Rogue Dilettante (holy aura and stunning fist are main avenues if SA but there are other sources too)
Decent reflex save for evasion
Good reflex save vs traps from rogue dilettante
Stunning Fist DC to give +50% damage vs all trash that won't go in blade barrier
Monk AC to be untouchable when you want
DMIII for extra DPS
High wisdom for high spell DCs/SP
Haste Boost/Versatility: Damage for burst DPS
Enough charisma to turn trash undead before you get RSI with buffs
Strong and numerous RS bursts for trash and self healing (more SP for offensive spells)
Disadvantages:
No UMD
Halfelf
I haven't looked at the build for a while, if you want me to go over it and update it for you send me a PM
ka0t1c1sm
02-12-2012, 05:39 AM
Just throwing this in the ring as something far away from the norm.
Have not played this build out to cap yet so to be honest not sure how good it is, but kinda wanted to see what the build would be like with all those past lives. Feats, enhancements, and skills can be played with to your liking of course. Would probably be better as a Half-Elf or Human but was curious as to what it would look like as a Warforged. You could probably tweak it and make it über.
Radiant Servant II, Rune Arms and Repeaters (Cannith Crafting could make some decent debuff repeaters), decent trapping, rogue sneak attack, and UMD.
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Warforged Clerificer
Level 20 True Neutral Warforged Female
(1 Rogue \ 17 Cleric \ 2 Artificer)
Hit Points: 326
Spell Points: 1316
BAB: 13\13\18\23
Fortitude: 18
Reflex: 11
Will: 24
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 10 12 12
Constitution 16 18 20
Intelligence 14 16 16
Wisdom 16 23 26
Charisma 10 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 1 1
Bluff 0 2 2
Concentration 7 10 10
Diplomacy 0 2 2
Disable Device 6 26 27
Haggle 0 2 2
Heal 3 8 10
Hide 0 1 1
Intimidate 0 2 2
Jump 0 1 1
Listen 3 8 8
Move Silently 0 1 1
Open Lock 4 5 5
Perform n/a n/a n/a
Repair 2 3 4
Search 6 20 21
Spot 7 18 18
Swim 0 1 1
Tumble n/a n/a n/a
Use Magic Device 4 25 26
Level 1 (Artificer)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Zen Archery
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Artificer)
Ability Raise: WIS
Level 9 (Rogue)
Feat: (Selected) Empower Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Heighten Spell
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Rogue Haste Boost I
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Force Manipulation I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
I am far from a master builder so be gentle. :o
Belduroz
02-12-2012, 06:45 AM
Basically i had something like 17/3 cleric/monk in mind first as well, but if you want trap-skills you could also try something like this: 15 cleric, 3 monk, 2 arti, half elf with rogue dilletante. In the end it's similar to a 17/3 while leveling but with the addition of an artis versatility.
Arti:
Force Manipulation I (20% more blade barrier damage)
Trap skills, umd
+1 enhancement buffs for your weapon/armor
Ability to use almost any weapon if you want (masters touch, repeater, rune arm)
A dog to pull levers ;)
Monk:
Evasion
Saves
2 Feats + light (/dark) monk
Unarmed fighting + stunning fist
5% faster running speed and all the other monk stuff
Rogue dilletante:
3d6 sneak attack damage (on stunned targets)
Why only 15 cleric then? In my opinion 11/12/13 are the most important cleric levels due to blade barrier, aura and destruction. Spell level 8 has nothing with a comparable potential (besides symbol of death maybe) and spell lvl 9 is accessable too late to be important in a split build.
Leveling progress would be something like this then: arti, monk, 11 or 12 cleric (dependant how important the aura is for you), 2nd arti, 2nd monk, cleric to 13 (destruction), 3rd monk, cleric to 15 (or whatever you like, you could also use arti for more force crit then)
Ilindith
02-12-2012, 11:03 AM
TRed yesterday, took my build, sorry.
Sgt_Hart
02-12-2012, 01:01 PM
I'm sure your aware of this but it won't hurt to throw into the mix either..
If you really don't wanna be a cleric, you can rock 12(something), 8 cleric, and use a +3 heart to Lesser reincarnate immediately before TR time. Just assumption on my part but the plan to not-remain at 20 means you have a 2nd heart, or don't mind buying points, so if the latter, this is applicable.
I'm planning to do precisely that with a 12 fvs, 8 pal, to get paladin past life for my.. heh.. cleric.
MartinusWyllt
02-12-2012, 01:07 PM
I'm liking the human 18/2 cleric/arti approach, just have a couple more arti lives to do first...along with crafting levels to finish before leaving artificer.
caster build, using zen archery at low levels, using some rune arms situationally, dex dumped, so not "ranged dps"
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