View Full Version : The Most Irritating Quest in DDO!
FranOhmsford
01-28-2012, 08:07 PM
OK I've finally found a quest that beats The Pit, Coal Chamber, Spies in the House!
It's name:
Raiding the Giants' Vault.
Aaaaaarggghhh - 49 minutes.
Please tell me this quest is not required for flagging.
I'm an altoholic and I really don't want to have to complete it ever again.
Krelar
01-28-2012, 08:31 PM
You just need more practice. :D
Here's MR. Cow doing it in 3 minutes 50 seconds. :eek:
http://www.youtube.com/watch?v=L5z-VGBmeIw
Teharahma
01-28-2012, 08:35 PM
OK I've finally found a quest that beats The Pit, Coal Chamber, Spies in the House!
It's name:
Raiding the Giants' Vault.
Aaaaaarggghhh - 49 minutes.
Please tell me this quest is not required for flagging.
I'm an altoholic and I really don't want to have to complete it ever again.
To answer question, no it isn't needed for flagging xD..
MrCow
01-28-2012, 08:39 PM
Due to the style of the quest, it was explicitly taken out as being required (like Spies in the House as well).
davidolson22
01-28-2012, 09:16 PM
Until you've defended Coyle, you don't understand irritating quests. How did waiting for reinforcements not even amke the lsit?
MnaSidhe
01-28-2012, 09:17 PM
Until you've defended Coyle, you don't understand irritating quests. How did waiting for reinforcements not even amke the lsit?
This is so true - the only quest in the game that I will no longer even try...
FranOhmsford
01-28-2012, 09:52 PM
Until you've defended Coyle, you don't understand irritating quests. How did waiting for reinforcements not even amke the lsit?
At least Coyle isn't Mario - And I only ever do that quest on casual these days anyway.
Protect the doofus quests are a whole 'nother league of irritating and don't count on this list.
FranOhmsford
01-28-2012, 09:57 PM
To answer question, no it isn't needed for flagging xD..
Thank goodness - I actually rather enjoy Spies {a lot more than The Pit anyway} but I added it to the list as there's plenty who don't enjoy it.
Giants' must take first prize though as being a solo quest you cannot get someone else to help you through it.
Admittedly you'd have to sit and pike Spies or Coal {not the Pit - in there you can at least follow and kill stuff} but they do allow you to ask a friend to do the quest for you.
I felt the same way about it when it was released, but I've grown to love it.
If I need money its a quick 5 minutes for 3-5 chests and a high level end reward.
Video walkthrough is the best help you can get unfortunately.
darkniteyogi
01-28-2012, 10:46 PM
haha. i remember this one. took me about as long. Then i tried watching the 4 min. video walkthrough closely to see what i missed. And complaining to myself why people who make video walkthrough's have their Map minimized (??).
I finally got it and realized its becoz the place you're supposed to go is on the ground floor of the same area you've already been on the map (west tunnel), didn't realize there was another tunnel/room in the ground floor.
Another one is Inferno of the damned... Frustrating coz if you kill all the Acolytes w/o getting teleported, there's no way to finish the quest, and you need DDoor (??) & Detect Secret Doors, So i end up a few times running around for an hour in circles.. but never again..
Sarisa
01-28-2012, 11:18 PM
The main annoyance is the "hitting your head and flying uncontrollably sideways" physics. Fixing that would remove most of the first time running annoyance. This is another common complaint with Coal Chamber.
I don't have it quite down to 3 minutes (more in the 7-8 minute range), but it's still a very efficient and quick run once you learn the mechanics and get a bit more practice. It's also a 3-6 chest run, which can become rather profitable for either plat or crafting materials. I generally ransack it once per life for the nice boost in experience.
Flagging is Eye of the Titan, then Reclaiming Memories, then EITHER Raiding the Giant's Vault or Mining for Ancient Secrets. Either Mining or Raiding will flag you for Dreaming Dark. They also both offer Yellow and Green essences.
Another one is Inferno of the damned... Frustrating coz if you kill all the Acolytes w/o getting teleported, there's no way to finish the quest, and you need DDoor (??) & Detect Secret Doors, So i end up a few times running around for an hour in circles.. but never again..
The Acolyte teleporters in Inferno are only used to open up optional areas. Opening up the shield piece chest, opening up the path to the key to the shield piece chest, and opening up the two rest shrines. You can complete the quest without activating a single Acolyte.
You will, however, need Detect Secret Doors or True Seeing, as one of the necessary paths goes through the teleporter behind it. It may be one of the "0 search necessary" doors (like in Collaborator), I have not tested that.
Cardtrick
01-29-2012, 03:36 AM
It's amazing how tastes vary. This is one of my favorite quests. It's fast, fun, easy for its level, and highly rewarding. I definitely used to ransack it weekly for guild renown and items to sell or break down. I should start doing that again . . .
My only complalint with this quest is the bit where you get misjumped through now fault of your own and have to make your way back up otherwise its a little fun more so than the pit at least for me.
FranOhmsford
01-29-2012, 04:57 AM
My only complalint with this quest is the bit where you get misjumped through now fault of your own and have to make your way back up otherwise its a little fun more so than the pit at least for me.
It's the misjumping and bouncing off the walls that annoyed me - I'm useless at Mario quests anyway and having to keep starting over really causes me to start banging my head off the walls.
Once I found the 6 runes the air jets were pretty simple compared to the ones in say The Pit {or Spies}.
But 90% of the time I spent in Giant's Vault was trying to find {and get to} the runes.
I can't see this getting any easier with repetition - I really can't.
ddobard1
01-29-2012, 05:52 AM
I like all quests, because i like d&d!
Ausdoerrt
01-29-2012, 07:25 AM
Raiding the Giants' Vault.
Aaaaaarggghhh - 49 minutes.
Young padawan, you have much to learn. The quest is cake, especially compared to Pit and SitH. I can't even imagine someone dying in there. It's an auto complete, and once you get a hang of game mechanics and the quest layout, it's a near-instant auto-complete. While I couldn't put a claim to results like the 4-minute speedrun, I'm down to 10-15 min per run after only 4 tries.
I just wish the extra 2 chests weren't locked, cause the toons I like to run through there have no lockpick ability.
The Pit platforming isn't bad either (and despite popular opinion does not require FF), except Forge 3. For some reason, all air jets in the game completely bug out on me, and "teleport" me instead, disallowing conrol while in the air.
zwiebelring
01-29-2012, 07:38 AM
OK I've finally found a quest that beats The Pit, Coal Chamber, Spies in the House!
It's name:
Raiding the Giants' Vault.
Aaaaaarggghhh - 49 minutes.
Please tell me this quest is not required for flagging.
I'm an altoholic and I really don't want to have to complete it ever again.
15 min if I'm lazy otherwise 10 to 8 (wingies ftw). First time 1 hour lol. A hint: do not wear feather fall if your ranks exceed 10.
I just wish the extra 2 chests weren't locked, cause the toons I like to run through there have no lockpick ability.
Eh, no chest in there requires a lockpicker, once you opened the chest in the middle with the key, the other 2 are unlocked as well. Or which extra chests do you mean?^^ I remember possible 6 chests out of there with all rares + endchests.
BuyTiles
01-29-2012, 07:43 AM
It's the misjumping and bouncing off the walls that annoyed me - I'm useless at Mario quests anyway and having to keep starting over really causes me to start banging my head off the walls.
Once I found the 6 runes the air jets were pretty simple compared to the ones in say The Pit {or Spies}.
But 90% of the time I spent in Giant's Vault was trying to find {and get to} the runes.
I can't see this getting any easier with repetition - I really can't.
Giants vault really is a super easy and fast quest. I use this one to cap on every life. 5 min runs with opt usually.
For mis jumps and bouncing off the walls there's a trick I've learned :
Make sure you position yourself on the outside before making the jump, then the odds of a collision and bouncing are greatly reduced.
It's great xp/min, super chest rewards/min and not too tedious once you've got the route planned out.
20k or 30k from cap? This is where to head!
Krelar
01-29-2012, 11:56 AM
But 90% of the time I spent in Giant's Vault was trying to find {and get to} the runes.
You don't actually have to activate the runes to complete the quest they are just there so you can take air jets up if you fall down.
Talon_Moonshadow
01-29-2012, 12:14 PM
Every quest should be completable with just Str, HP, a hireling Cleric and pressing the attack button. :cool:
joaofalcao
01-29-2012, 03:40 PM
Every quest should be completable with just Str, HP, a hireling Cleric and pressing the attack button. :cool:
Oh yeah, thats the very embodiment of the DnD spirit XD
Rawr!
WyntherKnight
01-29-2012, 03:58 PM
Young padawan, you have much to learn. The quest is cake, especially compared to Pit and SitH. I can't even imagine someone dying in there. It's an auto complete, and once you get a hang of game mechanics and the quest layout, it's a near-instant auto-complete. While I couldn't put a claim to results like the 4-minute speedrun, I'm down to 10-15 min per run after only 4 tries.
I just wish the extra 2 chests weren't locked, cause the toons I like to run through there have no lockpick ability.
The Pit platforming isn't bad either (and despite popular opinion does not require FF), except Forge 3. For some reason, all air jets in the game completely bug out on me, and "teleport" me instead, disallowing conrol while in the air.
Which two extra chests? the last two near the end chest at the top? They are actually unlocked once you open the main last chest, they are only locked if you haven't opened that last chest.
Quetzacoala
01-29-2012, 04:38 PM
OK I've finally found a quest that beats The Pit, Coal Chamber, Spies in the House!
It's name:
Raiding the Giants' Vault.
I am very disappointed in you... you mentioned three of the most annoying quests in the game, but you left out the one that simply strikes fear into the hearts of every race and class, even bypassing a paladin's immunity to fear.
You did not mention Hold for Reinforcements... I just ran it ten minutes ago and was shocked to see you had not given the respect it is due as an annoying quest!
FranOhmsford
01-29-2012, 04:48 PM
Every quest should be completable with just Str, HP, a hireling Cleric and pressing the attack button. :cool:
Is this aimed at me?
If so I think you've got the wrong guy.
My problem is with quests that require computer gaming skills that not everybody has.
My problem is with quests that purport to use character skills {Claw of Vulkoor / Stealthy Repo} that do no such thing.
I've complained often enough that the best way to get through Stealthy Repo is to simply zerg to the end and grab the gem {usually dying harried and triple lightning bolted in the middle of an ice storm straight afterwards}.
I'd love it if quests required you to use character skills {Climb Walls would be an amazing one for this quest - and with rope and hook all D&D characters can climb walls.}.
None of the traps can be disabled by a rogue nor the locks be picked - Yes this is because it's a solo quest but all characters should have ways to do it that DON'T require supeior computer gaming reflexes.
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Aus - You commented in another thread that you've only been playing this game since August {I've been playing the best part of two years now}. Yet you've passed every one of my characters in that time - I'm not an uber gamer, I came to this game from PnP - The only other computer games i've spent any time playing in the past 10
years are Madden {computer does most of the work} and TiF {wasn't very good at that to be honest}.
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Again my problem with this quest has nothing to do with difficulty {Mobs / traps} but with annoyance of needing computer gamer reflexes and skills that I just don't have.
It's the same problem I have with The Pit, Spies, Coal etc.
Strangely enough My Battle Cleric was the first character I attempted {and Completed} this and Spies on. My Rogue has far more trouble with the jumping in Spies than my Cleric ever had - No idea how this can even be possible {maybe my rogue's jump is too high}.
Hating the thought of taking my rogue into Giant's Vault {again nothing to do with mobs} but of course I will do it someday.
Overall I've found that so far the Dreaming Dark pack has been far easier mobs wise than IQ - Maybe Dreaming Dark itself will change that.
FranOhmsford
01-29-2012, 04:51 PM
I am very disappointed in you... you mentioned three of the most annoying quests in the game, but you left out the one that simply strikes fear into the hearts of every race and class, even bypassing a paladin's immunity to fear.
You did not mention Hold for Reinforcements... I just ran it ten minutes ago and was shocked to see you had not given the respect it is due as an annoying quest!
Pretty certain I've already commented in this thread about why I left Coyle out of it but I'll reiterate:
It's the Mario aspect of these quests that I'm commenting on - Coyle is a Protection Quest {a whole 'nother league of annoyance} and has no place in this thread.
bhgiant
01-29-2012, 05:14 PM
I've complained often enough that the best way to get through Stealthy Repo is to simply zerg to the end and grab the gem {usually dying harried and triple lightning bolted in the middle of an ice storm straight afterwards}.
hehehe... I've done it both ways and had fun in each. It's actually one of my favorites now and I always stealth it. IIRC, there used to be a requirement in Stealthy Repo that you autofail the quest if you got aggro from anyone. I don't think people ran it very much so they changed it.
Each to his own though.
Talon_Moonshadow
01-30-2012, 07:33 AM
Is this aimed at me?
If so I think you've got the wrong guy.
My problem is with quests that require computer gaming skills that not everybody has.
My problem is with quests that purport to use character skills {Claw of Vulkoor / Stealthy Repo} that do no such thing.
I've complained often enough that the best way to get through Stealthy Repo is to simply zerg to the end and grab the gem {usually dying harried and triple lightning bolted in the middle of an ice storm straight afterwards}.
I'd love it if quests required you to use character skills {Climb Walls would be an amazing one for this quest - and with rope and hook all D&D characters can climb walls.}.
None of the traps can be disabled by a rogue nor the locks be picked - Yes this is because it's a solo quest but all characters should have ways to do it that DON'T require supeior computer gaming reflexes.
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Aus - You commented in another thread that you've only been playing this game since August {I've been playing the best part of two years now}. Yet you've passed every one of my characters in that time - I'm not an uber gamer, I came to this game from PnP - The only other computer games i've spent any time playing in the past 10
years are Madden {computer does most of the work} and TiF {wasn't very good at that to be honest}.
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Again my problem with this quest has nothing to do with difficulty {Mobs / traps} but with annoyance of needing computer gamer reflexes and skills that I just don't have.
It's the same problem I have with The Pit, Spies, Coal etc.
Strangely enough My Battle Cleric was the first character I attempted {and Completed} this and Spies on. My Rogue has far more trouble with the jumping in Spies than my Cleric ever had - No idea how this can even be possible {maybe my rogue's jump is too high}.
Hating the thought of taking my rogue into Giant's Vault {again nothing to do with mobs} but of course I will do it someday.
Overall I've found that so far the Dreaming Dark pack has been far easier mobs wise than IQ - Maybe Dreaming Dark itself will change that.
I apologize. it wasn't specifically aimed at you.
Many people have posted lists of quests they do not like, and in every case it is quests that require doing something other than straight up killing monsters.
There is also a trend to want to solo every quest (on a melee toon). And alot of people complain about certain quests because they have trouble doing so.
Again, I apologize, I tend to make comments based on other threads I have seen over the years, and poke fun at people who can't think outside the greataxe.
(oh...and I hate the mario stuff too. But I know that some people really enjoy it.)
brian14
01-30-2012, 08:33 AM
If you take reward to effort ratio into account, then I would say the most irritating quest is Smuggler's Warehouse on hard/elite. Looking for that last box hidden in some nook... could be worth it if you got something other than few hundred xp that Kobold's New Ringleader gets you several times in the same amount of time!
jbleargh
01-30-2012, 08:46 AM
... worst "Mario" in the game with beholders giving negative levels everytime you miss a jump.
BTW is there a hireling with restoration or greater restoration?
I just soloed (with hireling) my lvl 18 barb got 16 negative levels and had to spent 20 minutes waiting near the shrine to be able to move properly again :(
Cogito ergo doleo
cru121
01-30-2012, 09:15 AM
BTW is there a hireling with restoration or greater restoration?
...my lvl 18 barb...
At that level, get Althea, lvl 16 FVS. Or look at this: http://ddowiki.com/page/Hireling
thwart
01-30-2012, 09:21 AM
My vote is Tomb of the Tormented ... I am a solo player and it is rough. Not because I die, its because I refuse to wear my dorky looking +10 hat of patience. Also, I am a rogue so I bring a cleric with blade barrier with me and I cannot get him to conserve enough spell points to get me through the third part.
Aaarrrrgggghhhh!!!!!!
P.S. I feel a little better now.
mobrien316
01-30-2012, 09:22 AM
I just did an elite Coal Chamber over the weekend, and the way you get pushed back when you jump and wind up falling is infuriating.
I try to avoid jumping most of the time, but sometimes when I run into a ledge, trying to climb on it rather than jump, my character will start to scrabble off to one side and wind up falling anyway.
The climbing/falling is really the only difficult part of the whole quest (though with a caster the lone shrine can be a challenge.)
somenewnoob
01-30-2012, 09:25 AM
I just did an elite Coal Chamber over the weekend, and the way you get pushed back when you jump and wind up falling is infuriating.
I try to avoid jumping most of the time, but sometimes when I run into a ledge, trying to climb on it rather than jump, my character will start to scrabble off to one side and wind up falling anyway.
The climbing/falling is really the only difficult part of the whole quest (though with a caster the lone shrine can be a challenge.)
Yeah Coal is LONG and the ledges themselves have always been hitchy. I usually solo this when I do it just because I dont like to make other people wait for my slow climbing, no mario skills ass.
GeneralDiomedes
01-30-2012, 09:53 AM
The reason I like DDO is the variety. I like mario quests, and I'm glad the developers continue to make PLAYER skill an important factor. I hope they make more.
Sarisa
01-30-2012, 10:22 AM
"Mario"ish quests are great, when they are optional.
The Pit is done right. It's good experience when done quickly, and is a good quest to learn your "mario" skills in. Spies in the House is another example, not quite as good of experience as The Pit, but still decent and completely optional.
Likewise, Raiding the Giant's Vault is good. You can either do Raiding, or you can do Mining for Ancient Secrets to flag. If you don't like Raiding, do Mining instead. If you're a good "mario"er, run Raiding for quick experience and loot/decon bait.
The Crucible and Coalescence Chamber are not as good. Both are a class of quest that many people do not like, and they can be QUITE frustrating when you dislike them since you HAVE to do them to flag.
If the physics problems with jumping and hitting your head and flying uncontrollably sideways are fixed, these quests would be a lot less frustrating.
On another note, Claw of Vulkoor and Last Stand are other quests done right. Claw is a stealth quest, and you get extra exp/loot for doing so. If you dislike or are unable to stealth it, you still have the option to make it a slaughterfest, and still complete.
Last Stand is a protection quest, notoriously a class of quest that is really disliked. However, Viercha is tough, heals himself, and the quest is short enough that even if he dies, it's not costing you too much time.
Absolute-Omniscience
01-30-2012, 10:35 AM
I find it puzzling that people can find it hard to jump up a ledge / ledges. 90% of the time it requires two buttons, and sometimes a mouse. W, space, and the mouse if you want to do it fast (d and a if you want to do it really fast). Being able to control one's character is essensial if one wants to become a decent / good player.
I don't think it's too much to ask to have a quest that requires character control as a requirement for a flag. It really isn't too much to ask that one is able to control one's character if you want to raid. At least in my eyes.
And I'm going to have to agree with GeneralDiomedes, quests that require player skill are really rare, and I really hope that they introduce more of them.
somenewnoob
01-30-2012, 10:41 AM
In a perfect world without lag and crazy physics......
TPICKRELL
01-30-2012, 10:44 AM
Raiding the Giants' Vault.
Aaaaaarggghhh - 49 minutes.
I run this quest constantly, close to if not the best loot/time and reknown/time and best crafting essences/time in the game. I run it in 5-8 minutes (depends on the toon) killing everything, getting both rares and breaking all boxes.
Its one of the quests that is painful until you know how to run it, then its very easy and very fast. Heres a video of my level 16 fighter completing it for xp in 6 minutes: http://www.youtube.com/watch?v=byiC9i7r-m8&context=C30912a0ADOEgsToPDskL8wQYRdwzMG2seQ__1A5Fc
Captain_Wizbang
01-30-2012, 10:51 AM
Titan Awakes in a pug with first timers.:eek:
somenewnoob
01-30-2012, 10:54 AM
Titan Awakes in a pug with first timers.:eek:
Now that, is what would take what I call SKILL. :D
(Patience being one of those skills! :p)
Gorbadoc
01-30-2012, 12:48 PM
"Mario"ish quests are great, when they are optional.
The Pit is done right. It's good experience when done quickly, and is a good quest to learn your "mario" skills in. Spies in the House is another example, not quite as good of experience as The Pit, but still decent and completely optional...
The Crucible and Coalescence Chamber are not as good. Both are a class of quest that many people do not like, and they can be QUITE frustrating when you dislike them since you HAVE to do them to flag.
If the physics problems with jumping and hitting your head and flying uncontrollably sideways are fixed, these quests would be a lot less frustrating.
The other great thing about The Pit is that newbies can have fun following along. There's no penalty if the newbs just stay on the ground in the hardest Mario parts (the furnace rooms). First-timers won't know the map, but they can easily make it up and down the central shafts if someone is guiding them. Then some of the rooms have puzzles where newbs can participate, and not just in the hack'n'slash.
Coalescence Chamber is the opposite on all of the above points: EVERYONE has to do the annoying climbs. Knowing the map doesn't make the endurance climbs less annoying. The room fights are generic and boring.
I like The Crucible. It's very manageable on Normal, and it's a good challenge on Elite. Fun fact: The swim CAN be done reliably without taking a single hit. It's just that most people don't want to practice it on Normal before joining an Elite group-- and understandably so.
As a matter of practicality, it's a crapshoot whether you'll get an elite-capable swimmer in your party. That's rough now, because Bravery streaks have reduced the fraction of veteran players willing to run quests on Normal.
Sarisa
01-30-2012, 01:01 PM
Titan Awakes in a pug with first timers.:eek:
Now that, is what would take what I call SKILL. :D
(Patience being one of those skills! :p)
Done that, taught several people both the green side and red side puzzles. When you get people who genuinely want to learn them, it's not that slow and it's an enjoyable run.
What makes it frustrating is when you have people who don't want to learn them and don't listen.
I like The Crucible. It's very manageable on Normal, and it's a good challenge on Elite. Fun fact: The swim CAN be done reliably without taking a single hit. It's just that most people don't want to practice it on Normal before joining an Elite group-- and understandably so.
As a matter of practicality, it's a crapshoot whether you'll get an elite-capable swimmer in your party. That's rough now, because Bravery streaks have reduced the fraction of veteran players willing to run quests on Normal.
It's a well designed puzzle-ish quest, it's just a mistake that it's a required quest for flagging. If it were an optional, like Maze of Madness, it would be perfect.
The main issue with the Crucible is that unlike the Pit, it comes down to just one or two people doing each part, while everyone else has to sit back and be bored. The forced downtime makes it far less enjoyable if you're one of the ones that ends up having to sit back throughout the quest (for instance, the average Cleric).
Bonulino
01-30-2012, 01:13 PM
Titan Awakes in a pug with first timers.:eek:
What's even worse is being that first timer who is desperately trying to keep up with 11 other people who already know the dungeon inside and out!!!
jbleargh
01-30-2012, 02:20 PM
At that level, get Althea, lvl 16 FVS. Or look at this: http://ddowiki.com/page/Hireling
Thx. Great link. Thx. Going to use FVS hires instead of clerics.
Cogito ergo doleo
Faent
01-30-2012, 10:48 PM
Another one is Inferno of the damned... Frustrating coz if you kill all the Acolytes w/o getting teleported, there's no way to finish the quest, and you need DDoor (??) & Detect Secret Doors, So i end up a few times running around for an hour in circles.. but never again..
This is not true. Inferno is a widely feared quest, but once you've learned it, it's a piece of cake and an excellent high XP/min farm.
Anytime you miss an Acolyte express (which won't be missed in a competent speedrun), you're basically a few steps away from a portal which will allow you to rejoin the group. If you miss an express, you can break the nearest portal and rejoin the group. (In some cases, the group will have to open a door in the room they're in for you, but that's not a big deal.)
Detect Secret Doors (or True Seeing, perhaps from the Wrath of Sora Kell set) is required, yes. You can pick up a Detect Secret Doors clicky on the Auction House for 5000 plat. You only need one use, so this isn't a big deal.
You do not need Dimension Door, although having it will slightly speed up your ability (by a full thirty to sixty seconds) to reach the optional Shield chest.
A good group will run this quest in 7 minutes, easily. I recommend you search these forums for a walkthrough. For a speedrun, you need someone who can light and put out the torches. But if you can learn the quest solo by using the mephits to light and put out the torches.
Forzah
01-31-2012, 03:50 AM
OK I've finally found a quest that beats The Pit, Coal Chamber, Spies in the House!
It's name:
Raiding the Giants' Vault.
Aaaaaarggghhh - 49 minutes.
Please tell me this quest is not required for flagging.
I'm an altoholic and I really don't want to have to complete it ever again.
Huh... it takes only 4 minutes, and it's quite fun!
balagorn
02-04-2012, 07:54 PM
OH god ..the pit was terrible. Took me Forever, and I lost count on how many times i fell all the way back down to the bottom. That was the most annoying quest I have done so far.
DarkForte
02-06-2012, 08:53 PM
First one in the list is Crucible: Never managed to complete that swim bar on casual. Everything else there, I can live with.
Coalescence Chamber. Not only it is an annoying quest due to the horrid jumping, but also a compulsory completion one (unless you really hate greensteels)! And the fact that it has but one shrine and a bunch of scattered mobs prevents my non-torced caster from doing it on anything but norm.
The last fight in Fleshmaker's also gets on my nerves, not really due to difficulty, but because having climb a long stepladder everytime a non-charmed elemental hits me (or every 10 seconds really) annoys me VERY fast.
Captain_Wizbang
02-07-2012, 12:57 AM
Im adding Enter the Kobold on leet, final fight.
brian14
02-07-2012, 08:23 AM
What's even worse is being that first timer who is desperately trying to keep up with 11 other people who already know the dungeon inside and out!!!
Don't know about Titan, but do know that zergers who do not wait for you make Tempest Spine a miserable experience.
Bonulino
02-08-2012, 12:33 PM
If I had to list the quests that irritate me most, they would be: Bookbinder Rescue, Stormreaver Fresco and Hold for Reinforcements. Rescuing the Bookbinder family and keeping Coyle alive are just painful. And Stormreaver Fresco bores me half to death. Plus, there are no chests in either Bookbinder or Stormreaver Fresco.
thwart
02-08-2012, 12:38 PM
My vote is Tomb of the Tormented ... I am a solo player and it is rough. Not because I die, its because I refuse to wear my dorky looking +10 hat of patience. Also, I am a rogue so I bring a cleric with blade barrier with me and I cannot get him to conserve enough spell points to get me through the third part.
Aaarrrrgggghhhh!!!!!!
P.S. I feel a little better now.
I finally finished this quest ... its amazing what blade barrier cakes can't solve!
Sarisa
02-08-2012, 12:46 PM
Yes, Bookbinder's Rescue is wicked at level on elite. At least it's mercifully quick.
darkniteyogi
02-08-2012, 12:58 PM
This is not true. Inferno is a widely feared quest, but once you've learned it, it's a piece of cake and an excellent high XP/min farm.
Anytime you miss an Acolyte express (which won't be missed in a competent speedrun), you're basically a few steps away from a portal which will allow you to rejoin the group. If you miss an express, you can break the nearest portal and rejoin the group. (In some cases, the group will have to open a door in the room they're in for you, but that's not a big deal.)
Detect Secret Doors (or True Seeing, perhaps from the Wrath of Sora Kell set) is required, yes. You can pick up a Detect Secret Doors clicky on the Auction House for 5000 plat. You only need one use, so this isn't a big deal.
You do not need Dimension Door, although having it will slightly speed up your ability (by a full thirty to sixty seconds) to reach the optional Shield chest.
A good group will run this quest in 7 minutes, easily. I recommend you search these forums for a walkthrough. For a speedrun, you need someone who can light and put out the torches. But if you can learn the quest solo by using the mephits to light and put out the torches.
Thanks for the reply,
Im not completely sure. Ive run this quest w/o getting the acolytes and succeeding. But on another run, missed the acolytes, then run around in circles for an hour without being able to get to the torch room... I then posted an LFM and asked 'if it was possible to finish if i missed the acolytes' and a familiar multi TR toon answered 'No, it wasn't possible, and that id have to restart the quest'.
Another run, the same thing, ending up running around in circles until I remembered i had Ddoor and used it to access the west Non-fire hallway from the center, which I couldn't seem to get to without Ddoor.. either that or it just completely slipped under my nose.
Zeruell
02-08-2012, 01:00 PM
And Stormreaver Fresco bores me half to death. Plus, there are no chests in either Bookbinder or Stormreaver Fresco.
I'm pretty sure that there are at least two, possibly three, chests in Fresco. Still dull, for the most part.
darkniteyogi
02-08-2012, 01:02 PM
Has anyone mastered soloing Fleshmaker's Lab? Completely slipped my mind that they were charmable,
Is it possible/ easy to have all of them charmed? No new respawns? Even with an over-level character
chodelord
02-08-2012, 01:03 PM
Necro 1-3 are all TERRIBLE.
Necro 1 is "how many mobs can we throw at you at once!" bloody crypt takes all the mobs from 1-4 and makes you fight them again!, the find the coffin mechanic is fun, however
Necro 2 is "like necro 1 but with shadows so its twice as obnoxious!" shadow crypt is an annoying maze zone
Necro 3 is "lets introduce a bunch of new mechanics each of which is more annoying than the last!" cursed crypt is a really cool looking zone though
Any quest where the automap either doesn't work or is useless due to overlapping levels
The Pit, Sleeping Dust, Coal Chamber, are the ones I can think of offhand but there are others
Combat_Wombat
02-08-2012, 02:31 PM
necro 3 and protecting coyle always rides at the top of this list though tangleroot and sorrowdusk are quickly rising. Their use of the same areas repeatedly wears on you they really need to be reworked.
Kadriel
02-08-2012, 02:37 PM
What do you mean this thread is not about tomb of the tormented?
Heck last life I actually paid larg ings for some ppl to do that one for me
xapanelis
02-08-2012, 04:17 PM
If you liked "Parkour at giants vault" you probably gonna love this event:
http://www.youtube.com/watch?v=MVE4cnzUEpI
yep Mario...mamma mia indeed.
Ps:Japan always get the cool stuff in a way or another.
DANTEIL
02-08-2012, 04:36 PM
I know I'm late to this thread, but I have HORRIBLE Mario skillz, but for me I think that what makes Raiding the Giant's Vault much better in this respect compared to, say Coal Chamber (which is *my* most hated quest) is the fact that it's a solo quest. So if I'm leaping and falling and leaping and falling and leaping and bouncing and falling -- then at least the only person getting annoyed is me and I actually have the luxury of taking it slow and careful if I feel like it. But if I'm having these problems in a group quest, the patience of others can wear thin pretty quickly, which makes me more nervous, which of course makes everything much worse.
brian14
02-08-2012, 04:44 PM
Any quest where the automap either doesn't work or is useless due to overlapping levels
The Pit, Sleeping Dust, Coal Chamber, are the ones I can think of offhand but there are others
That includes Shan-to-Kor part 3, but I never heard anyone claim it is irritating.
Probably because unlike the other three it neither requires great Mario skills, nor so complicated that you particularly NEED a map.
Enoach
02-08-2012, 05:05 PM
My vote is Tomb of the Tormented ... I am a solo player and it is rough. Not because I die, its because I refuse to wear my dorky looking +10 hat of patience. Also, I am a rogue so I bring a cleric with blade barrier with me and I cannot get him to conserve enough spell points to get me through the third part.
Aaarrrrgggghhhh!!!!!!
P.S. I feel a little better now.
Just a hint, Blade barrier, and Death aura are not needed to kill enemy rats/wolves. They like rotting flesh and will even walk through traps to get it, and they also can activate panels.
Next hint, after clearing a room take the time to pull zombies back to a previous cleared room. Kill them all there and then come back. You will still get a few that wander back occasionally. You just pull them back. Kill everything in the room and than leave. I have heard Dwarf and Halflings have an easier time...
On the Giants vault, the aggravation is the jumping due to how the structure of the wall is, with jutting out above etc. I lessen this by not using Jump spells/equipment and using the walk up vs jump up methods while climbing.
yawumpus
02-08-2012, 05:48 PM
I must confess, I am of the Atari generation and have no Mario skills (jumpman was a logic game, nothing like Mario). I gave up Spies in the House after a quick attempt (have to go back and check it again).
But I've learned to love the Giants Vaults. Can't do it in under 4 minutes (no wings), but I have learned a few things:
In addition to standard jump, feather fall, haste, resist fire and what not, you will want deathward (sorcerer loves to spam energy drain) and true sight (sorcerer casts displacement on himself and redshirt fighter). While these are easy fights if prepared, they can go badly without these buffs.
The path starts with a ramp, jumps off to a ledge to the left. Follow that ledge to a split, keep going left (this is arbitrary). Turn the runes on as you go. Kill empty armor, pull switch, note the empty door behind the waterfall, feather fall down.
There should be a sigil light on the floor near where you came down (closest to the entrance you came out of). Stand on that and get blasted to the top. Try to stretch forward as far as you can to skip as much jumping as possible (cannith jet boots + boost means you can jump straight into the entrance). The runes aren't nearly as critical this time. Invis or kill the mobs as you please, get to the shrine and turn left. Kill the armor, pull the switch, shrine if something went horribly wrong.
Turn left at the shrine, dive into the pool and get key. Climb out of the pool, and keep jumping up to the top (optional). At the top there is one rare (fire mephit). Once the fire mephit is dead, keep going and jump down the next opening. There is a ledge that sticks out (it should be opposite of where you jumped from, cave is underneath the ledge), and the DM will tell you something about seeing shadows if the rare is there. Swoop into the lair, kill the gargoyle and take its stuff. Drop down for more mobs (you can kill one sniping from the ledge), clear and go back to where you started.
Open locked door with key. Go in, grab yet another key. Golem appears, slay it. Go back to main room and find launcher sigil (should be right in front of the locked door you just opened), and head for the top with the chests. Open center chest first, then the side chests will pop open.
Drop down to your launcher sigil, and jump into the entrance with the waterfall. Go through the waterfall and up the jumps to the top (much shorter than the last one). The rare here are three empty armors (trash type) with a chest (you also complete the option "find way out").
Overall notes:
There are a total of 5 chests to be found. Three at the top, and two (out of a possible three) rares. If you got both the mephit and the gargoyle, the only reason to do the last optional is for the xp (you get the "find the way out" regardless of the rare & chest).
It can be done fast. It is a level 19 quest with 5 chests that can be done in 8 minutes without FVS wings. My capped characters keep this ransacked whenever they are low on plat or ingredients (or reknown).
The jumping can be a pain. Don't come without a high jump (have only tried it with a ranger and sorcerer, both carry a jump spell). Understand that the biggest problem is hitting your head on things (as a tall guy I get that...). Learn to hug the edge of the ledge you are jumping on, and aim to land as close to the edge as you are comfortable (you will learn where the hard jumps are in a very painful way if you have less than Mario skills...). If you hit your head, you will be bashed sideways and usually miss the ledge you were on, and have to start again from square one.
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