View Full Version : Can end rewards look at difficulty completed?
sephiroth1084
01-27-2012, 07:03 PM
Since you're tooling around with end rewards already, Devs, any chance of changing them to look at what difficulty you completed the quest on and granting more appropriate rewards? The biggest issue, I suppose is epic completions giving us rewards from the base level of the quest (5, 6, 7, 10, 12), which is largely a complete waste of time.
It would also be nice if the 3-completion tech could be applied to epic completions and seals/shards/scrolls.
sirgog
01-27-2012, 07:11 PM
/signed
Vesuvium
01-27-2012, 08:58 PM
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.
Yan_PL
01-28-2012, 02:16 AM
We could certainly find some uses for it.
like granting users of Carnival PAck who keep doing this stuff on epic something that would be actually worth taking the reward.
Certainly taking difficulty into account when giving player end rewards should be there for all quests that vastly differ on varied diffculties: examples include lowbie packs with epic versions, devils assault, shroud, mid/high level raids.
Targonis
01-28-2012, 07:00 AM
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.
Well, an easy solution would be to just tag a difficulty on the quest completion flag. A positive would be that in the same way that raids give you a chance at the named items every 20th completion, and with update 13, quest chains give a chance every 3rd time through, you could make it so for every 3, 5, or 10 completions on a quest, the rare items that drop inside each quest could also show up in the end rewards(BtC or BtA depending on item), and the difficulty you run the quest on can adjust the frequency of the named items showing up(elite counts as 3 completions, hard 2, and normal 1, with casual not earning toward this system).
Then again, even for raids it could work that way where running raids on hard or elite SHOULD get you closer to that "20th completion" faster than running on normal all the time.
Solmage
01-28-2012, 09:05 AM
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.
Well, this is something that has been sorely needed ever since you guys introduced epics. A +2 tome for completing 20 epic DQs was bad enough, but a +1 maul for a regular epic is just not funny.
Ruphus
01-28-2012, 09:21 AM
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.
Updating this tech to at least differentiate Epic and Non Epic completions would be a major, major, major boon to the current epic/end game. I could guarantee that the number of Epic Demon Queens and Epic Von6's being run would at least triple if everyone knew on their 20th end rewards they were going to get a list of shards from the pack, and maybe even +4 tomes (similar to ToD's 20th end rewards of rings/tomes).
This would also be a nice way of turbine to lessen the grind and give more incentive for people to reach 20/40/60 epic raid completions. The community would rejoice, people would quickly overlook some of 2011's failures, and the crowds would go wild!
Ahem, not to mention that this would most likely increases these older pack sales as well, hint hint, nudge nudge....
SisAmethyst
01-29-2012, 09:47 AM
I totally agree, there should be at least a different list for regular and epic quests completions as often the rewards given for example Carnival quests are not even worth as a decrafting source. Maybe you could bind it to the favour/streak system as there seem to be something in the background that at least can tell you how often you completed a certain quest in which difficulty.
Forzah
01-29-2012, 10:13 AM
Updating this tech to at least differentiate Epic and Non Epic completions would be a major, major, major boon to the current epic/end game. I could guarantee that the number of Epic Demon Queens and Epic Von6's being run would at least triple if everyone knew on their 20th end rewards they were going to get a list of shards from the pack, and maybe even +4 tomes (similar to ToD's 20th end rewards of rings/tomes).
This would also be a nice way of turbine to lessen the grind and give more incentive for people to reach 20/40/60 epic raid completions. The community would rejoice, people would quickly overlook some of 2011's failures, and the crowds would go wild!
Ahem, not to mention that this would most likely increases these older pack sales as well, hint hint, nudge nudge....
Well; I'm not so sure about that if it takes away chances of getting a torc/sos etc :)
Rumbaar
01-29-2012, 03:09 PM
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.If this is the case, how does Normal, Hard and Elite currently work to give end reward higher chances of drops?
My understanding was that Normal was normal, then Hard was +1 and Elite was +2 .. so why can't EPIC be +20 ? The loot table only goes to 25? So it will always cap the loot table and give rewards based on the EPIC level of difficulty .. currently 25?
sephiroth1084
01-29-2012, 04:17 PM
If this is the case, how does Normal, Hard and Elite currently work to give end reward higher chances of drops?
My understanding was that Normal was normal, then Hard was +1 and Elite was +2 .. so why can't EPIC be +20 ? The loot table only goes to 25? So it will always cap the loot table and give rewards based on the EPIC level of difficulty .. currently 25?
That's not how end rewards work in the game. Right now, each quest has a single end reward list/level potential. It doesn't matter whether you complete the quest on Casual, Normal, Hard, Elite or Epic, you're going to be getting the same level of loot.
Rumbaar
01-29-2012, 10:26 PM
That's not how end rewards work in the game. Right now, each quest has a single end reward list/level potential. It doesn't matter whether you complete the quest on Casual, Normal, Hard, Elite or Epic, you're going to be getting the same level of loot.The loot tables are say from loot Level 1 to Level 25?
So a Level 5 quest you get to choose from loot on the L5 table, then hard (+1) from the L6 table and then elite (+2) the L7 table. With Epic (+20) and a L25 (capped) loot table you would get loot from the L25 loot table?
So I'm not sure how it is and how that wouldn't help the current system. Loot on the L25 table would be far superior to the L5-7 table?
Galeria
01-29-2012, 10:31 PM
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.
Thank you for the answer and the explanation! :D
/signed on hoping you guys find a way to work it out.
sephiroth1084
01-29-2012, 11:18 PM
The loot tables are say from loot Level 1 to Level 25?
So a Level 5 quest you get to choose from loot on the L5 table, then hard (+1) from the L6 table and then elite (+2) the L7 table. Is this a suggestion or how you think loot works currently?
Rumbaar
01-30-2012, 03:05 PM
Is this a suggestion or how you think loot works currently?I thought I made that clear?
So I'm not sure how it is and how that wouldn't help the current system.
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.
Yeah, that is a really long term issue. It was bad enough that elite gave the same junk loot as normal, but with epics and what should be epic reward lists for 20th completions it is just not acceptable.
Pass on that this tech with 20th reward lists populated with seals/scrolls/shards from the appropriate quests would go a long ways towards making epics more popular.
Targonis
01-31-2012, 08:05 AM
If this is the case, how does Normal, Hard and Elite currently work to give end reward higher chances of drops?
My understanding was that Normal was normal, then Hard was +1 and Elite was +2 .. so why can't EPIC be +20 ? The loot table only goes to 25? So it will always cap the loot table and give rewards based on the EPIC level of difficulty .. currently 25?
You are thinking about the loot INSIDE the quests. End rewards have never been based on the difficulty you ran the quest, and that is what people are talking about here, the desire for that to change.
Take an epic adventure, they are all set at level 25, but the end rewards from the quest giver will be based on the base level of the quest. Chronoscope is a level 6 raid normally, and that is what the end rewards will be based on, even if the loot inside is much better when run on epic.
Bacab
01-31-2012, 08:24 AM
Currently, with the way our tech is set up: no. The end reward list is a property of the quest in your journal, and it doesn't really distinguish between difficulties. There's always a possibility that we'll revisit that tech in the future. We could certainly find some uses for it.
Wow less than 2 hours later...a Dev commented.
Seriously this impresses me.
I also like the "open door policy" Turbine has now. It really feels great for our concerns (DONT NERF MADSTONE BOOTS) to not fall on deaf ears.
To those that don't know...they are not gonna put the Nerf Through...our the "Voicing of our concerns" (that 100 page ZOMG Boots are gonna be nerfed thread) helped sway the devs.
Rumbaar
01-31-2012, 04:03 PM
You are thinking about the loot INSIDE the quests. End rewards have never been based on the difficulty you ran the quest, and that is what people are talking about here, the desire for that to change.
Take an epic adventure, they are all set at level 25, but the end rewards from the quest giver will be based on the base level of the quest. Chronoscope is a level 6 raid normally, and that is what the end rewards will be based on, even if the loot inside is much better when run on epic.So how does an Elite TOD get to L25 loot table status, when people pull +5 Metalline of Pure Good wraps?
If this is not the case, then yes end rewards need to be based on level of quest run.
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