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elraido
01-27-2012, 09:54 AM
I think all of you people are having a Madstone Rage effect going on. While I can see the rage for a change like this happening, I have a feeling they might be doing something else to balance this out. Either in the form of, a more common item at higher level having the same effect (lets face it, a melee speed increase and an increase in str and con being a level 13 item is a little up there) or maybe being able to craft it. Or maybe the moral bonus from it now stacks...so it could still potentially stack with the rage spell.

If neither of those ideas goes threw, and it is indeed a nerf, I don't see the point either. Why remove the spell casting limit on them, so paladins and battle clerics and fvs can use them but then have penalties to some of their more important stats? I have had a set on my main paladin basically since the mod launched...I haven't been able to use them. Now, it is changed to where I would seriously consider it but it is nerfed so bad that there is no point.

somenewnoob
01-27-2012, 09:56 AM
It's actually a madstone reaction that procs when a melee gets taken from behind by a dev.

Missing_Minds
01-27-2012, 09:56 AM
It's actually a madstone reaction that procs when a melee gets taken from behind by a dev.

Not the clicky effect?

somenewnoob
01-27-2012, 09:58 AM
Not the clicky effect?

Not for me, I didn't cause this rage! :D

MrLarone
01-27-2012, 09:59 AM
i've not actually used this myself but:

http://ddowiki.com/page/Blood_Rage

as far as i understand this can be fitted to ML5 item via cannith crafting... just for a ML comparison

elraido
01-27-2012, 09:59 AM
It's actually a madstone reaction that procs when a melee gets taken from behind by a dev.

I thought you had to fail a will save in order for that to happen.....suggestion spell. "bendover"

Dandonk
01-27-2012, 10:02 AM
1) I think the melee speed boost already got nerfed out of existence a while back. Someone correct my if I'm wrong.

2) +2 STR and CON (after rage), balanced out by massive stat penalties that hurt SF potting melees a lot. Yay?

It seems a pointless nerf, indeed.

hit_fido
01-27-2012, 10:04 AM
I think all of you people are having a Madstone Rage effect going on. While I can see the rage for a change like this happening, I have a feeling they might be doing something else to balance this out.

Sure this is possible, but it is purely speculative and could be an explanation for any inexplicable change.

Also, part of the angst it to be expected - for several updates now there have been changes made that continue to reduce melee play style effectiveness, quality, and fun. So while we can hope that all changes will be balanced out eventually, the current downward trend for melee with no accompanying balancing/boosting efforts is going to make players skeptical of the "something else will balance this change" explanation.

TPICKRELL
01-27-2012, 10:11 AM
1) I think the melee speed boost already got nerfed out of existence a while back. Someone correct my if I'm wrong.

Nope melee alacrity and ranged alacrity shards still exists, i've crafted a number of them for guildies.

KraahgDaAxe
01-27-2012, 10:21 AM
Nope melee alacrity and ranged alacrity shards still exists, i've crafted a number of them for guildies.

Think he might be mentioning that the Madstone Rage doesn't provide that affect anymore.

Kraahg

Vissarion
01-27-2012, 10:24 AM
Think he might be mentioning that the Madstone Rage doesn't provide that affect anymore.

Kraahg

Madstone Rage still provides 10% alacrity, but that was nerfed down from 20% a while back.

elraido
01-27-2012, 10:25 AM
Sure this is possible, but it is purely speculative and could be an explanation for any inexplicable change.

Also, part of the angst it to be expected - for several updates now there have been changes made that continue to reduce melee play style effectiveness, quality, and fun. So while we can hope that all changes will be balanced out eventually, the current downward trend for melee with no accompanying balancing/boosting efforts is going to make players skeptical of the "something else will balance this change" explanation.

The thing is, I haven't noticed any of this reduced melee play style effectiveness on my Paladin. I wonder if it is more of an equalizer in those effects. Instead of just raising the dps bar up and up, they might be bringing those uber dps people a little bit back down in order to balance things.

MrLarone
01-27-2012, 10:28 AM
The thing is, I haven't noticed any of this reduced melee play style effectiveness on my Paladin. I wonder if it is more of an equalizer in those effects. Instead of just raising the dps bar up and up, they might be bringing those uber dps people a little bit back down in order to balance things.

the point is looking it in terms of waht casters can do as opposed to melee's and then asking why a melee specfic item is being nerfed to make it caster friendly...

Ivan_Milic
01-27-2012, 10:35 AM
Whats the problem with it being ml 13?
GS items are 11,weapons 12,should they nerf them too?

somenewnoob
01-27-2012, 10:38 AM
Whats the problem with it being ml 13?
GS items are 11,weapons 12,should they nerf them too?

Yeah no kidding.

Man, now THAT would be some mother effing FORUM RAGE!!

djl
01-27-2012, 10:38 AM
It's actually a madstone reaction that procs when a melee gets taken from behind by a dev.

+1 internets to you, sir.

This couldn't be phrased any better.

dodger72
01-27-2012, 10:47 AM
It's actually a madstone reaction that procs when a melee gets taken from behind by a dev.

+1 to you sir.....quote stolen. one-liner-ftw!

KillEveryone
01-27-2012, 11:15 AM
Madstone Rage still provides 10% alacrity, but that was nerfed down from 20% a while back.

I don't think it stacked with haste though.

There is a necklace that offers 10% alacrity but it didn't stack with haste is what I understood.

Qhualor
01-27-2012, 11:38 AM
when a geared melee is grouped with an average caster, the melee gets dizzy just trying to get 1 kill. the bigger the mob, the better the chance a melee has to even get a kill. im not just talking wizards and sorcs, im also talking fvs and clerics. when average geared casters out dps a geared melee, there is something wrong with that picture. im not saying to nerf casters. i do believe they should have high spell damage, but the more nerfs to melees, like madstone boots and deadly weapons, the more out of pace melees are. there is a huge balance issue between casters and melees.

im really not understanding why the devs feel melees need more penalties, more reduction in damage, more nerfs to gear. what do casters complain about? cooldowns because they are cycling through their spells so fast? wings being clipped? it must be rough for casters when they cc mobs, 1 doesnt get danced or held, insta kill it, wait around for the cooldown to be over before target practicing the rest of the cc'd mobs. or this is the chance for a melee to get a kill, but the caster just finished off the rest of them.

Vissarion
01-27-2012, 11:48 AM
I don't think it stacked with haste though.

There is a necklace that offers 10% alacrity but it didn't stack with haste is what I understood.

Yeah, it doesn't stack with haste. It didn't when it was 20% either, it just superceded it.

Still handy if you don't want to chug haste pots when you're lacking a haster.

Dandonk
01-27-2012, 01:40 PM
Yeah, it doesn't stack with haste. It didn't when it was 20% either, it just superceded it.

Still handy if you don't want to chug haste pots when you're lacking a haster.

Ah, OK - didn't realize it had a bonus still. I'm always hasted when using these, so the bonus does nothing for me. So, for me it's still been nerfed out of existence.