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View Full Version : Getting "held" over and over...



mobrien316
01-23-2012, 08:55 AM
I thought my Silver Flame token, which gives me Protection from Evil, also protected me from mind control by evil casters. I guess "Hold Person" is not considered mind control, because I just spent a good portion of The Troglodytes' Get being held by trog casters. It is frustrating to sit there motionless as I watch my health go lower and lower because my idiot cleric hireling is eating a sandwich (or whatever idiot halfling clerics do when they are supposed to be healing me.)

My 8th level fighter has a will save of 5. He gets held a lot.

I guess I will have my crafter character try to make a +whatever Will Save item for him, since Protection from Evil apparently does nothing.

Any other ideas would be welcome.

Tumarek
01-23-2012, 08:58 AM
Only Freedom of Movement (http://ddowiki.com/page/Freedom_of_Movement) helps vs Hold Person... or not being a person.

somenewnoob
01-23-2012, 09:00 AM
In between levels 4 and 12 (pure fighter), I spent exactly 13 minutes of total playtime not under the influence of a hold person or dancing spell.

I danced so much that I won first place in the show "So you think you can Irresistable Dance?".

I spent so much time under a hold person spell that I started bringing art students into dungeon crawls with me, so they could sketch me while I was held.

cdbd3rd
01-23-2012, 09:00 AM
...
Any other ideas would be welcome.

You need to carry more Remove Paralysis pots.

:D


That's sarcasm, btw. ;)

sebastianosmith
01-23-2012, 09:03 AM
Any other ideas would be welcome.

Pots of Owls Wisdom can bump it some. Best bet is a Wisdom/Resistance(Will) item, if you're going to craft it. Your character likely has an 8 Wis so a Wis +2/Will Save + 4 will net you +5 on an ML7 crafted item. Chug an owls pot and get another point.

voodoogroves
01-23-2012, 09:03 AM
I thought my Silver Flame token, which gives me Protection from Evil, also protected me from mind control by evil casters. I guess "Hold Person" is not considered mind control, because I just spent a good portion of The Troglodytes' Get being held by trog casters. It is frustrating to sit there motionless as I watch my health go lower and lower because my idiot cleric hireling is eating a sandwich (or whatever idiot halfling clerics do when they are supposed to be healing me.)

My 8th level fighter has a will save of 5. He gets held a lot.

I guess I will have my crafter character try to make a +whatever Will Save item for him, since Protection from Evil apparently does nothing.

Any other ideas would be welcome.

It protects against dominating/commanding things - not holds or dances.


Dance dance baby!

huffandpuff
01-23-2012, 09:05 AM
+5 will save item from crafting is ML 5, helps alot on lower lvls
also try the spel resist (SR) items as they're a great help at lower lvls.

the protection from evil bit only helps against command or g.command, though i hear its bugged with the sf necky and doesnt protect against it

freedom of movement (FOM) prevents holds (or being WF prevents hold person)

i think ur best bet is SR and +5 will save item, might wanna consider a +WIS item as well if u have room.
if ur true neutral a superior stability item is ML5 (ML3 with master craft) and gives +6 to all resist and defflection

sebastianosmith
01-23-2012, 09:07 AM
In between levels 4 and 12 (pure fighter), I spent exactly 13 minutes of total playtime not under the influence of a hold person or dancing spell.

Oh, that HAZADILL! He make me wanna DANCE!

MartinusWyllt
01-23-2012, 09:11 AM
+5 will save item from crafting is ML 5, helps alot on lower lvls
also try the spel resist (SR) items as they're a great help at lower lvls.

The Phiarlan mirror cloak is ML 4 and definitely useful at low levels.

huffandpuff
01-23-2012, 09:15 AM
The Phiarlan mirror cloak is ML 4 and definitely useful at low levels.

actualy its ML3, and has SR 17 to it. very useful for WW
OP might wanna get something higher though, 19 or 20 SR.. maybe on a diffrent slot.
i dont know the ML from crafting to it though (but u can also apply master craftsmanship to lower it further)

mjknehr
01-23-2012, 09:18 AM
Only Freedom of Movement (http://ddowiki.com/page/Freedom_of_Movement) helps vs Hold Person... or not being a person.

This thread is so timely. after 2 years of playing only WF, i made my first squishy toon on Friday, a human ranger and i kept thinking, what the hey!!

never expected to be held and paralyzed that much, it was extremely frustrating.

I need more of those FOM cookies!

llevenbaxx
01-23-2012, 09:18 AM
The Phiarlan mirror cloak is ML 4 and definitely useful at low levels.

One of mt favorite low level items, seems to work againsts casters on most difficulties too for first half of the game.

Dawnsfire
01-23-2012, 09:21 AM
I thought my Silver Flame token, which gives me Protection from Evil, also protected me from mind control by evil casters. I guess "Hold Person" is not considered mind control, because I just spent a good portion of The Troglodytes' Get being held by trog casters. It is frustrating to sit there motionless as I watch my health go lower and lower because my idiot cleric hireling is eating a sandwich (or whatever idiot halfling clerics do when they are supposed to be healing me.)

My 8th level fighter has a will save of 5. He gets held a lot.

I guess I will have my crafter character try to make a +whatever Will Save item for him, since Protection from Evil apparently does nothing.

Any other ideas would be welcome.

The best suggestion I can make is to stockpile Suulomades (http://ddowiki.com/page/Suulomades,_the_Horned_Devil_Gingerbread_Cookie) cookies. I know the event is over but perhaps there are still some in the AH?

Pape_27
01-23-2012, 09:22 AM
Mantle of the World Shaper, if you have the threnal pack.


http://ddowiki.com/page/Mantle_of_the_Worldshaper


_

Spoonwelder
01-23-2012, 09:26 AM
Scarab of protection...SR 20 and absorbs 10(?or 20) neg levels. I wear it from L1-6ish until you start getting to whights/wraiths and other negative touch type baddies. Even used it sporadically until L10 then finally forgot i was wearing it in VoN3....beholders made it go poof.

On my human rogue I saw the blue shield flash all the time and never once was I held until about the time you get FOM from your clerics.

Sarisa
01-23-2012, 09:32 AM
actualy its ML3, and has SR 17 to it. very useful for WW
OP might wanna get something higher though, 19 or 20 SR.. maybe on a diffrent slot.
i dont know the ML from crafting to it though (but u can also apply master craftsmanship to lower it further)

SR 19 and 20 are both ML:9, so ML:7 with a Mark of House Cannith.
SR 17 is ML:7, which would be ML:5 with a Master Craftsman on it for something equivalent to the Phiarlan Mirror Cloak.

For characters that can use it effectively, Infested Armor (ML:4, SR 19, Light Fort) is even better, but not all classes can effectively use heavy full plate.

Regarding Protection From Evil, both the item and the spell protect you from Dominate and Charm effects. The spell will also protect you against Command, but the item will not. The devs have noted that the Command immunity of the spell MAY be changed, I hope it doesn't due to the ridiculous DC's of high level Command spammers (where even 45+ will save Monks and Clerics regularly fail their saves). I do not know the effectiveness of the ship buff, it probably works like an item (and not spell) but I don't know for sure.

MartinusWyllt
01-23-2012, 09:35 AM
actualy its ML3, and has SR 17 to it. very useful for WW
OP might wanna get something higher though, 19 or 20 SR.. maybe on a diffrent slot.
i dont know the ML from crafting to it though (but u can also apply master craftsmanship to lower it further)

Oh, right ML3, didn't bother to put it on until 4 on my current TR.

dkyle
01-23-2012, 09:41 AM
With first tier of Cannith favor, you can make an ML3 +6 Enchantment save item that stacks with resistance items (and you can make a +3 resistance item at ML3 as well).

gloopygloop
01-23-2012, 09:42 AM
Spell Resistance is absolutely helpful. It's also helpful to go after the casters before you kill the melee enemies. If you see a Kobold Shaman, kill it first. If you see a Trog winding up for a spell, kill it before you take on the melee enemies and archers.

I'm constantly amazed when I see people beating on the swarm of meat shields that are standing in front of the guy who is throwing the Hold Person and Lightning Bolts that are chewing up the party.

Missing_Minds
01-23-2012, 09:49 AM
The no ML scarab of Protection. just don't wear it around negative energy casters like arcane skeletons.
http://compendium.ddo.com/wiki/Item:Scarab_of_Protection

This also offers a higher SR than the ML 4 cloak out of house P. 20 vs 17, but as stated, can be turned to dust by negative energy absorption.

And FYI, Protection from Evil doesn't work on holds, not even in PnP.

JOTMON
01-23-2012, 09:49 AM
It is annoying when the mob casters can spam uninterruptable quickened spells like hold at low levels with a unlimited spell bar and no apparent cooldown timer.

I especially like when you trip,stun,dance a mob and they do the butskid/stunned/dancing across the room so by the time you catch up to them they are no loger tripped/stunned.

QuantumFX
01-23-2012, 09:57 AM
Tip 1: Tactics. In the immortal words of my real life G.M.: “Gank the caster”. A tripped or stunned caster casts no spells. This can mean running around/jumping over mobs. But, you can also use body pulling and staying out of line of sight until the caster comes to you.

Tip 2: Boost your willsave. +WIS items or Owl’s Wisdom potions/clickies. Heroism potions/clickies. Resistance Items.

Tip 3: Spell Resistance (http://ddowiki.com/page/Spell_Resistance). It’s another layer of defense. The Phiarlan Mirror Cloak (http://ddowiki.com/page/Phiarlan_Mirror_Cloak) and the Infested Armor (http://ddowiki.com/page/Infested_Armor) are pretty good choices at level.

Postumus
01-23-2012, 10:24 AM
Tip 2: Boost your willsave. +WIS items or Owl’s Wisdom potions/clickies. Heroism potions/clickies. Resistance Items.

Tip 3: Spell Resistance (http://ddowiki.com/page/Spell_Resistance). It’s another layer of defense. The Phiarlan Mirror Cloak (http://ddowiki.com/page/Phiarlan_Mirror_Cloak) and the Infested Armor (http://ddowiki.com/page/Infested_Armor) are pretty good choices at level.

Great tips.

I think getting +4/+5 will save shard from a crafter on your server (as someone suggested earlier) is a great idea for level 8 which you can use in addition to the Mirror Cloak. You can probably a find crafter on your server who will make one for you through the forum.

At level 13 if you can get the Stormsinger (http://ddowiki.com/page/Stormsinger_Cloak)cloak from Assault on Summerfield, that will give you +4 to all saves.

At level 14 you can get one of the end reward armors for the Harbringer of Madness chain and upgrade it with Xoriat Madness:Alien Mind at the Altar of Insanity (http://ddowiki.com/page/Altar_of_Insanity)
which will give you +10 to all will based saves.

After my first life fighter got Alien Mind, I rarely had to worry about being held again.

Hoglum
01-23-2012, 10:41 AM
Here’s a tactic I use that helps.

1. Pull enemy warriors around a corner with your ranged weapon. The casters will be slower to get to you, thus giving you time to butcher the fighters. Once they’re dead, being held isn’t as much of a threat.

2. Rush the caster(s). If there’s more than 1, trip the first and stun the second. The reasoning is that stunned opponents take more damage than tripped ones. Kill the stunned one then go back to the first. If there are more than 2, just work it as best you can, perhaps attempt to spread them out.

3. Hold person is rather short ranged. When casters approach, they generally stop right when they get within range. If you’re still dealing with trash, run back ten feet or so if you see an approaching caster stop. The enemy warriors will be happy to follow you while you get out of range of the hold spell.

Arnhelm
01-23-2012, 10:46 AM
Tip 1: Tactics. In the immortal words of my real life G.M.: “Gank the caster”.
My #1 approach as well. Kill the casters first, then everything else.

MrWizard
01-23-2012, 10:51 AM
My 8th level fighter has a will save of 5. He gets held a lot.


Any other ideas would be welcome.

resistance item will give you a few to your save, by 8th level maybe 3?

heroism spell or pot +2 to saves

spell resistance item, scroll or spell cast on you, does make the caster have to get through that first, Not sure what 8th level items are out there but should be at least a 10 or more.

wisdom potions for +4 are available, +2 to your will saves.

ship buffs for saves, wisdom, add up too.

Wisdom on an item, should be able to do +3 or 4 at 8th I think, that is 2 more if you do not have wisdom pots.

there is a feat that makes your charisma your will save instead of wisdom, this is good if you have a higher charisma and are going for UMD.


best bet, spell resistance item and a resistance/will save item....and wisdom bump.

additions to save;

+2 heroism
+2 wisdom pot
+2 awesome ship wisdom buff
+3 resistance item (which will help all stat saves)
--------
+9 to your +5 = 14.

Add spell resistance 13...or more.. that must be passed before it hits...

or cleric with freedom of movement (good luck finding a cleric at that level smart enough to actually have that other than a very experienced one).

MrWizard
01-23-2012, 10:55 AM
One other thing is to /emote to make yourself look like your held. That will trick them and you wait til they are right there,......then trip em!!!!


honestly, that dungeon was always hard with the holds though.

Iwinbyrollup
01-23-2012, 11:08 AM
Won't help at 8, but the level 9 Favored Soul hireling can supposedly cast Freedom of Movement. Haven't tested it but I remember seeing it right after getting FoM on my bard, having dealt with similar frustration.

cwfergtx
01-23-2012, 12:30 PM
In between levels 4 and 12 (pure fighter), I spent exactly 13 minutes of total playtime not under the influence of a hold person or dancing spell.

I danced so much that I won first place in the show "So you think you can Irresistable Dance?".

I spent so much time under a hold person spell that I started bringing art students into dungeon crawls with me, so they could sketch me while I was held.

+1 very funny

Rumbaar
01-23-2012, 03:05 PM
Only Freedom of Movement (http://ddowiki.com/page/Freedom_of_Movement) helps vs Hold Person... or not being a person.Shame it doesn't protect against all magical holds any more ... ie Earthgrab!!!

Missing_Minds
01-23-2012, 03:17 PM
OH yeah, forgot about these. My monk loves them.

http://ddowiki.com/page/Kundarak_Delving_Boots

ragwa1
01-23-2012, 03:35 PM
I thought my Silver Flame token, which gives me Protection from Evil, also protected me from mind control by evil casters. I guess "Hold Person" is not considered mind control, because I just spent a good portion of The Troglodytes' Get being held by trog casters. It is frustrating to sit there motionless as I watch my health go lower and lower because my idiot cleric hireling is eating a sandwich (or whatever idiot halfling clerics do when they are supposed to be healing me.)

My 8th level fighter has a will save of 5. He gets held a lot.

I guess I will have my crafter character try to make a +whatever Will Save item for him, since Protection from Evil apparently does nothing.

Any other ideas would be welcome.

I like getting held everynow and again... It's comforting.

grodon9999
01-23-2012, 03:41 PM
Get the Mirror Cloak from the Carnival, it'll give your enough SR (17?)that most of the attempts will just bounce off of you.

~Quilny
01-23-2012, 03:44 PM
i have past life bard and a 20wis and I still seem to get held alot on one of my toons :( I think if you are melee the game just hates you and does a Insta dance/hold/earthgrab/whatever ... Sigh. . . oh well Thank god for FOM cookies.

Tholar
01-23-2012, 04:15 PM
Elite Von 4 on a fighter at level is fun.

Sleep, dance, sleep, dance, sleep, dance, incapacitated.....slowly bleed out while being taunted by your guildies.

This just happened last night.

Having the parties rogue take your stone to the pit trap, and let you watch him loot the chest is just an added bonus.

LordMond63
01-23-2012, 09:03 PM
Most games seem to understand that being chain-immobilized isn't all that much fun and so had implemented a timer that prevents you from being affected by the same CC-type spell over and over and over again. So no three-straight Command spells, though you would still be susceptible to Command-Hold-Command. I think Turbine would do well to 'steal' this idea.

Qaliya
02-04-2012, 07:31 AM
This thread came to mind as I just tried twice, unsuccessfully, to solo "The Troglodyte's Get" on my level 8 barbarian. A single troglodyte warlock can kill me because of its ability to spam unlimited "Hold Monster" spells with no casting time.

I'm used to failing when I solo with this character, but that's pretty stupid.

Malky
02-04-2012, 07:37 AM
Scarab of protection...SR 20 and absorbs 10(?or 20) neg levels. I wear it from L1-6ish until you start getting to whights/wraiths and other negative touch type baddies. Even used it sporadically until L10 then finally forgot i was wearing it in VoN3....beholders made it go poof.

On my human rogue I saw the blue shield flash all the time and never once was I held until about the time you get FOM from your clerics.

This, get one from the AH if needed. It's the one item that makes low level quests a breeze.
Don't wear it in misery's peak and some other korthos quests tho, casters here sometimes hit you spells that eat charges (think it's ray of enfeeblement but not sure)