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Dartwick
01-14-2012, 11:00 AM
Ive only played around with a level 4 arti.

I want to end up with human using the 3 crafting dragonmarks.
I want to primarily be good at ranged attacks but I dont want to ignore anything that I would be foolish to skip.

This what Im looking at now. Particularly Im wondering if construct essense or something else makes more sense than quick draw. But Any comments from experienced players is good.


Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(20 Artificer)
Hit Points: 222
Spell Points: 1128
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 10
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 16 19
Constitution 14 16
Intelligence 18 24
Wisdom 8 8
Charisma 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 5
Bluff -1 0
Concentration 2 4
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 3 5
Intimidate -1 0
Jump -1 1
Listen -1 0
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 4 10
Search 4 8
Spot -1 0
Swim -1 1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Artificer)
Feat: (Selected) Point Blank Shot
Feat: (Human Bonus) Rapid Shot


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Toughness


Level 4 (Artificer)
Feat: (Artificer Bonus) Augment Summoning


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Precise Shot


Level 7 (Artificer)


Level 8 (Artificer)
Feat: (Artificer Bonus) Maximize Spell


Level 9 (Artificer)
Feat: (Selected) Empower Spell


Level 10 (Artificer)


Level 11 (Artificer)


Level 12 (Artificer)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Quick Draw


Level 13 (Artificer)


Level 14 (Artificer)


Level 15 (Artificer)
Feat: (Selected) Improved Precise Shot


Level 16 (Artificer)
Feat: (Artificer Bonus) Least Dragonmark of Making


Level 17 (Artificer)


Level 18 (Artificer)
Feat: (Selected) Lesser Dragonmark of Making


Level 19 (Artificer)


Level 20 (Artificer)
Feat: (Artificer Bonus) Greater Dragonmark of Making



thanks

Grandesa
01-14-2012, 12:18 PM
The current one I use in our guild raids/play on a daily basis is a level 20 Human Artificer w/ a past life of Fighter only.

This an option from my own build (Which is Human as well) setup which I plan on LRing into once I completed my gear list for him. You would have to choose which feats you could swap out to accommodate your crafting dragonmark feats. Please feel free to post any ideas or suggestions of your own pertaining to this build.

http://forums.ddo.com/showthread.php?t=357404

FYI, I purchased the Artificer class within 3 days of its public release to the live servers and have become addicted to the class. I am currently leveling another one atm which is past life of FvS (which will be a heavy Intelligence based Evoker build).

The Artificer class can be built in multiple ways since it IMO is a jack of all trades. It all depends on how creative you want to get.

OH BTW as far as the construct essence feat? I have listed the reasons why I do not currently have nor why I am not picking this feat up again on the forum post I have linked. You can judge for yourself whether you decide to go with this feat or not.

yawumpus
01-14-2012, 01:04 PM
I've read Grandsea's explanation of why to avoid construct essense, and still plan on taking it first level (and will have to swap it out before I finish leveling crafting).

It may be an issue while raiding and other high level quests, but I want my characters to not have to wait on the doorstep into a "healer" comes along. Be prepared to swap it out around 16th level for least dragonmark of making (careful planning and plenty of hubris can allow you to use your free swap), because by that time you should be fully capable of UMD healing, and raid healers won't appreciate the penalty (although they will likely be using RS and mass heal, which if they are enough for the melees, should overheal you).

Dartwick
01-18-2012, 12:10 AM
Anyone else?

Postumus
01-18-2012, 01:08 AM
My current crafter is a 2nd life TR Human artificer with all three dragonmarks and Construct Essence feat and I'm having no problems leveling whatsoever.

I've played with Construct Essence and without it on two fleshy artis, and I prefer having Construct Essence as another healing option. I think any time you can heal yourself with your own SPs it makes you more self-sufficient which is a good thing.

Look at all the hullaballoo about how OP casters are. One big reason is that they can self-heal.

Also, outside of crafting the dragonmarks are basically worthless to you if you don't have Construct Essence. With it you get additional heals that don't require SPs, pots, or scrolls. Without Construct Essence, they are of no use to you unless you use them on your dog.


Edit: I read Grandsea's explanation about why he does not think Construct Essence is worthwhile and I do not find the argument compelling unless you plan on tanking raids with your art (which I never would).

Yes you've reduced your ability to heal through normal healing, but as a human and with access to a ship shrine you can make most of that back without significant expenditure of APs.

Also, the arti's scroll ability and a level or two (or three) of scroll enhancements will easily overcome a slightly less than 100% healing amp.

IMO being able to receive 85-95% base healing from heals and 50% base healing from repairs is better than 120% healing from heals only.