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Gimpinator
01-12-2012, 01:27 AM
Artificer pets cannot use modules with augment slots due to guild restriction. Don't make the same mistake I did!

http://img62.imageshack.us/img62/1742/lameqg.jpg

Good thing I saved my Large Slot for another module entirely.

lhidda
01-12-2012, 01:44 AM
Oh bummer. That sounds much like a bug, since the item is completely useless.?

Bacab
01-12-2012, 01:51 AM
KEEP IT!

It hopefully is a bug and will be fixed

Forgeborn
01-12-2012, 03:52 AM
The pet isn't in a guild, it's seperate entity that only has links to one person: you... so it kinda makes sense (personally I don't buy the entire 'but it's mine, it should have all the advantages I have!' mentality'... hirelings are also 'yours' when you summon them, and don't have those abilities either)
I'm personally also against the whole alignment stuff for the pets, but I have to admit, having a chaotic (crate hunter) evil (immunity to 'pure evil') is cute

On the other hand: I am against the requirement of 'guild level 1' on items with a guild slot, even if it isn't slotted. That requirement should not exist untill we put something in that slot, it should instead give a notification along the lines of "You are not in a guild of the appropriate level to the use this item." when we try to use an item with a filled guildslot. OR, be fair and make items that cannot be used when you're in a guild, with some minor advantages that are slightly less then a guilds augments.

FuzzyDuck81
01-12-2012, 03:58 AM
Made a repeater with those enchantments & i know it costs a bomb - bad luck.

On a related note, if you craft an unbound docent then try to give it to the dog on a character that ISNT warforged (and thus able to equip it yourself to bind it 1st) then your doggy will also be unable to use it - found this out when trying to make a gift for a guildies newly-rolled arty.

Forgeborn
01-12-2012, 04:06 AM
On a related note, if you craft an unbound docent then try to give it to the dog on a character that ISNT warforged (and thus able to equip it yourself to bind it 1st) then your doggy will also be unable to use it - found this out when trying to make a gift for a guildies newly-rolled arty.

shove it in the stone of change with a slew of dragonshards and combine, should bind the docent that way, even without doing any other (potential/level increasing) rituals on it.

NaturalHazard
01-12-2012, 04:10 AM
[QUOTE=Forgeborn;4254863]The pet isn't in a guild, it's seperate entity that only has links to one person: you... so it kinda makes sense (personally I don't buy the entire 'but it's mine, it should have all the advantages I have!' mentality'... hirelings are also 'yours' when you summon them, QUOTE]

But isnt a the pet more than just a hireling? I think its more like a rangers and druids animal companion, and in stories that ive read based in D&D worlds the animal companions where just as much members of a party/group/.circle and yes even guild, same thing with familiars.

Yes rover is more than just hired help hes a part of the family!!! even for non family groups pets are counted as being part of it, mascots, the motel/hotel/factory/hospital/prison cat/dog whatever.

Forgeborn
01-12-2012, 04:21 AM
The pet isn't in a guild, it's seperate entity that only has links to one person: you... so it kinda makes sense (personally I don't buy the entire 'but it's mine, it should have all the advantages I have!' mentality'... hirelings are also 'yours' when you summon them)

But isnt a the pet more than just a hireling? I think its more like a rangers and druids animal companion, and in stories that ive read based in D&D worlds the animal companions where just as much members of a party/group/.circle and yes even guild, same thing with familiars.

Yes rover is more than just hired help hes a part of the family!!! even for non family groups pets are counted as being part of it, mascots, the motel/hotel/factory/hospital/prison cat/dog whatever.

And the iron defender is just constructed help. It's counted as part of the group, gets buffs, gets heals, it's not however part of the guild you are in. Now, if it took an 'active' roll in guildmatters as it's own entity, then yes, I might be willing to look at it as a guildmember, but for now it's the entourage of the guildmember.

FrancisP.Fancypants
01-12-2012, 06:57 AM
Not exactly related, but in the neighborhood:

I've got a vanilla pure good module which my dog tends to unequip constantly. He can equip it, and you can see the good damage pop up, so it's definitely working until it winds up mysteriously back in my inventory. He's got the good dog enhancement. The only thing I can figure is maybe that enhancement doesn't affect weapon alignment, and maybe there's a hidden UMD score that's just high enough with a ship buff to equip it.

Or maybe it's just a bug.

FranOhmsford
01-12-2012, 07:08 AM
Not exactly related, but in the neighborhood:

I've got a vanilla pure good module which my dog tends to unequip constantly. He can equip it, and you can see the good damage pop up, so it's definitely working until it winds up mysteriously back in my inventory. He's got the good dog enhancement. The only thing I can figure is maybe that enhancement doesn't affect weapon alignment, and maybe there's a hidden UMD score that's just high enough with a ship buff to equip it.

Or maybe it's just a bug.

My dog has this problem too - Every time I log in I have to reequip his module {as well as his docent to give him back his go faster stripes}.

This is actually a large part of why my Arti is still lvl 13.

MartinusWyllt
01-12-2012, 07:11 AM
{as well as his docent to give him back his go faster stripes}.



You're only talking about the cosmetics, right? Not that something on the docent has stopped working?

FranOhmsford
01-12-2012, 07:25 AM
You're only talking about the cosmetics, right? Not that something on the docent has stopped working?

I wouldn't know as I reequip the docent first thing anyway - It may work fine but my dog likes his stripes.

As for the Pure Good Module - He is a Lawful Good Doggie. Why does his module unequip itself every time I log out?

One more thing - I'd really love it if the devs allowed us to remove the spinespikes cosmetically too.

Forgeborn
01-12-2012, 07:58 AM
As for the Pure Good Module - He is a Lawful Good Doggie. Why does his module unequip itself every time I log out?

I have a hunch about it, but I'm not completely sure if the hounds work that way... I'll elaborate for now.

each time we log in, certain things get applied to us, like a warforged (and the doggies) get immunities applied to them when they log in, healers friend, and monk improved recovery also get applied. I think the alignment enhancements work the same way, and are applied upon login/creation, after the dog is already created/set up.

On log out your dog gets put away, and thus would 'lose' his alignment completely, since he, for as far as the game concerns, does not have any enhancements at that time.

Each time we log in as players, the game checks if our gear is 'legal', and sets the 'new' minimum levels of all gear we have*, or unequips things we aren't allowed to wear for whatever reason**. So on logging in your character, that gear check is done, which probably includes the gear for the dog, who since it hasn't been been summoned yet still doesn't have an alignment, and it dus not 'qualified' to wear the pure good/true law/true chaos docent.

to test those two:
*craft any weapon, make note of it's current min level. Apply any alchemical ritual through the stone of change, again, note it's min level, should still be the same. Log out, then log back in, weapon should have raised it's minimum level by 2.

**Obtain an item with a UMD requirement that the character does not meet yet. Buff yourself up till you can wear the item, equip it, and wait till the buffs wear off (or, /death to kill yourself) Make note of the items minimum UMD req, and your own umd score, the min req should be higher, but the item equipped. Log out and log back in, the item should be unequipped and sitting in your inventory.

in short: I think the dogs don't have alignments when they're not yet summoned during that playing session, and thus shunt all illegal gear from them.

gonna check my arti's dog when I get to a computer with ddo installed.

MartinusWyllt
01-12-2012, 08:06 AM
in short: I think the dogs don't have alignments when they're not yet summoned during that playing session, and thus shunt all illegal gear from them..

This makes perfect sense.

Paleus
01-12-2012, 08:06 AM
My dog has this problem too - Every time I log in I have to reequip his module {as well as his docent to give him back his go faster stripes}.


The stripes sadly aren't really red enough to make you go faster.

(For those of you who werent getting the reference google WAAAGH!!!)

Forgeborn
01-12-2012, 08:14 AM
This makes perfect sense.

It all hinges on the alignments of the dogs getting applied when they are first summoned, as per the previous examples, healers friend/warforged immunities. It's just he most logical assumption I can make without knowing the coding.

FranOhmsford
01-12-2012, 08:42 AM
It all hinges on the alignments of the dogs getting applied when they are first summoned, as per the previous examples, healers friend/warforged immunities. It's just he most logical assumption I can make without knowing the coding.

Logical yes - WAI Possibly.

Annoying - Most definitely.

Would it be impossible for the devs to change this so the gear check looks at enhancements?

As for Stone of Change recipes it's been said that this is a workaround and so hopefully will be fixed in future so as not to apply the +2 min lvls to crafted items.

It would also be nice if they allowed Risia recipes to be added in the same way.

Forgeborn
01-12-2012, 08:59 AM
Logical yes - WAI Possibly.

Annoying - Most definitely.

Would it be impossible for the devs to change this so the gear check looks at enhancements?

As for Stone of Change recipes it's been said that this is a workaround and so hopefully will be fixed in future so as not to apply the +2 min lvls to crafted items.

It would also be nice if they allowed Risia recipes to be added in the same way.

Well, as said, it's an assumption I have, sure, it's annoying, but on the other hand, you could just cannith craft a like set of wraps (and use trap parts to make it a module), and not have to bother with alignment for the mutts in general.

Can't say without knowing the coding of the dogs, and would probably break more then it would fix.

Stone of change recipe was merely an example I used to 'show' that the game recalculates the minimum level of items when you log in, from which you can derive that is rechecks your gear every time you log in.

either way: I just answered your question with what is the most likely reason, not much more a player can do.

MartinusWyllt
01-12-2012, 09:02 AM
either way: I just answered your question with what is the most likely reason, not much more a player can do.

I made my dog chaotic evil so I wouldn't ever need to worry about it being good to wear alignment-restricted items.

(the chaotic part was just to break boxes...and no, I actually went with evil because I think it is funny.)

Forgeborn
01-12-2012, 09:11 AM
I made my dog chaotic evil so I wouldn't ever need to worry about it being good to wear alignment-restricted items.

(the chaotic part was just to break boxes...and no, I actually went with evil because I think it is funny.)

my own dog, on my artificer at least, is Chaotic evil because off:

Chaotic causes him to attack boxes, making my life easier
Chaotic is my favorite alignment on the law/chaos axil
Evil causes him to be immune to the relatively common 'pure evil' hits


However, he is still equipped with a +5 metalline of pure good module (cannith crafted, so it doesn't require UMD or alignment) to break all relevant DR. An epic blademark docent finishes his 'gear' off... what can I say, I like DC 50 tripdogs, kinda makes me smiles, and cause me to remember when pretty much any animal did/does that to my characters.

MartinusWyllt
01-12-2012, 09:32 AM
However, he is still equipped with a +5 metalline of pure good module (cannith crafted, so it doesn't require UMD or alignment) to break all relevant DR.

I'm currently swapping paralyzing, imp cursespewing, smiting, banishing and disrupting based on the predominant need of the quest since module swapping isn't really a mid-combat activity. I'm liking the beholder plate docent for that antimagic spike and TK for now. I expect to epic the blademark when I can.

Forgeborn
01-12-2012, 09:56 AM
I'm currently swapping paralyzing, imp cursespewing, smiting, banishing and disrupting based on the predominant need of the quest since module swapping isn't really a mid-combat activity. I'm liking the beholder plate docent for that antimagic spike and TK for now. I expect to epic the blademark when I can.

Mine uses:
+5 metalline module of pure good
+2 holy module of smiting (he has addy plating I, so bypasses addy DR too)
+4 module of improved destruction

Rumbaar
01-12-2012, 03:02 PM
If they are classed as your character for BtC equipping purposes, then they should be classed as being in the same guild as the character who created them is in.

MartinusWyllt
01-12-2012, 06:31 PM
Mine uses:
(he has addy plating I, so bypasses addy DR too)


Nice, didn't know it did that.