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View Full Version : WF Healer's Friend (for an arty)



djl
01-09-2012, 02:03 AM
Okay so basically, I am a WF artificer planning on using Toven's Hammer at Cap and going 7/1/1 on both electricity and force. Should I take WF healer's friend I or put those two points into boosting the critical force damage? In most epic-level stuff, divines use masses so the healer's friend would be helpful in a situation like that. What's the general opinion on this enhancement?

zex95966
01-09-2012, 02:11 AM
guess I don't know.

when I was building a WF wiz a long time ago with plans to repair myself of course I asked the same question and the response back then was even if your healing yourself, there are situations when you can't such as being knocked down or are just taking to much punishment. I was told to always max it.

I'm just repeating what they told me, dunno if it's true or not.

pharky
01-09-2012, 02:15 AM
i think maxing it on an AP strapped class would be very difficult. but having at least 2 tiers of it is almost necessary. Combine that with 10% and 20% heal amp on items, you could almost get past 100% which is a benchmark for most people

huffandpuff
01-09-2012, 02:19 AM
i belive the 1st is worth it, its cheap and effective for what it does.
the 2nd is ok, not needed mostly but its fine. i would take it on lower lvls maybe if ur strugling, but probably not. spec out of it in later lvls for sure.
3rd tier isnt much for its cost... not with it at all IMO, and by the the time u can take it u can self heal rather well

on a barb on the other hand i took them all and it was just barely enough. barely.

disclaimer: i havnt played arti yet at all, still grinding the favor for it (im at 108! :D)

Astars
01-09-2012, 02:37 AM
My WF Arti skipped. But i took quicken (thats really essential for Arti). I always got a quickened reconstruct on my hotbar and a slow reconstruct next to it. It only gets a bit challenging if you are scroll healer for a tank (but then you shouldn't take aggro and damage anyway). Did most of the end game content with him (including elob) and healers friend was never an issue.

Cheers

Ast

djl
01-09-2012, 03:16 AM
My WF Arti skipped. But i took quicken (thats really essential for Arti). I always got a quickened reconstruct on my hotbar and a slow reconstruct next to it. It only gets a bit challenging if you are scroll healer for a tank (but then you shouldn't take aggro and damage anyway). Did most of the end game content with him (including elob) and healers friend was never an issue.

Cheers

Ast

What do you mean a slow reconstruct next to it? How do you quicken one spell and not another, unless you mean a recon scroll? I thought metamagics were either on and affected all applicable spells or off and did nothing-- or am I missing something? Other than that, this is reassuring :)

Eistander
01-09-2012, 03:23 AM
What do you mean a slow reconstruct next to it? How do you quicken one spell and not another, unless you mean a recon scroll? I thought metamagics were either on and affected all applicable spells or off and did nothing-- or am I missing something? Other than that, this is reassuring :)

I actually found out myself rather recently, that you can right-click the spell in question and set the metas you want on it (or ignore), hence the 2 recons.

huffandpuff
01-09-2012, 03:37 AM
yes, that was on update 11 i think

DavionFuxa
01-09-2012, 05:04 AM
Okay so basically, I am a WF artificer planning on using Toven's Hammer at Cap and going 7/1/1 on both electricity and force. Should I take WF healer's friend I or put those two points into boosting the critical force damage? In most epic-level stuff, divines use masses so the healer's friend would be helpful in a situation like that. What's the general opinion on this enhancement?

The General Advice for Warforged and Healer's Friend is -

Get the First Tier of it on all characters - including those that self-repair. 15% increase for 2 Action Points is a big jump and most Divines may get mad at you and not heal you if you don't even have that enhancement at least. Getting healed by a Divine may be crucial in an emergency situation. Even if strapped for Action Points you should fit this in.

If you are a class that has can't use spells to self-repair, on a class that uses divine spells to heal yourself, or on a class with Action Points to spare then get the Second Tier on your character. 5% increase for 4 Action Points is beginning to get steep on most characters so if you can self-repair yourself then the Second Tier can be skipped. Of course, some builds can get it just because they don't have anything all that much better to throw the points into. If your a Divine Caster like Favored Soul then you should pick this up to try and increase your self-healing further.

The Third Tier is an extremely cost heavy 6 Action Points for another 5% increase. Generally, only Warforged Barbarians should fit it in as most other classes would be better off trying to spend those 6 skill points elsewhere; either because of constraints on their Action Points, because they can Self-Repair, or because being healed is important but not that important. Other characters that take a lot of repeated damage may also want it but I would say even a Stalwart Defender or Defender of Siberys should spend those points elsewhere.

WruntJunior
01-09-2012, 10:36 AM
Personally, especially with the ability to scroll reconstruct as well as use the spell, I would not waste action points on healer's friend unless you have 2 with nowhere to stick it - as a wf arty, you'll usually be assumed to have your own healing anyways unless you're on the ground or incapped. 95+% of the time, you'll be healing yourself, so don't worry about it much.

djl
01-09-2012, 12:13 PM
I actually found out myself rather recently, that you can right-click the spell in question and set the metas you want on it (or ignore), hence the 2 recons.

Holy smokes, Batman!


Also, thanks everyone for all the advice :-)

RedDragonScale
01-09-2012, 01:17 PM
Artificers are so starved for APs that I wouldn't spend them on WF Healer's Friend.

There are plenty of other Enhancements to spend them on that would serve you better.

Darkrok
01-09-2012, 01:22 PM
I personally would never skip WF Healer's Friend I and would never take II or III. I understand the arguments for II/III but it doesn't seem like an appropriate AP-cost for the benefit.

I think most toons it would be a build mistake to skip HF I.

However, for a WF'd Arti that plays ranged/casting dps I think it's a matter of personal preference. If there was ever a toon that was configured to get away with no HF it's a WF'd Arti.

RedDragonScale
01-09-2012, 01:48 PM
If there was ever a toon that was configured to get away with no HF it's a WF'd Arti.

Exactly.

goodspeed
01-09-2012, 05:38 PM
ya plenty of other nice things to spend those cherished ap's on.

LordMond63
01-09-2012, 05:47 PM
I play a WF but not and Arti WF (mine's a Wizard).

I would say that it depends on the self-healing capability of the WF to a great extent. Since I can smack myself with Reconstruct, I didn't take even HF 1, though I think in retrospect that I probably should have. As someone who plays a couple-three healer types, I would not be terribly happy having to heal my WF and seeing that my heals are so drastically reduced. And that on a character with 450 hp- double the hp, triple the "grrrrr factor".

If you can find equipment that works with your build and improves others' ability to heal you, again you might be able to save the APs to use elsewhere. I know that you can get healing amp gear from GS crafting and almost certainly elsewhere, so that might be a workable alternative.