View Full Version : Good starting weapons for TWF Dwarven Barbarian
Quirinus
12-30-2011, 09:59 AM
So the title pretty much says what I am looking for...
I am rolling a up a champion/veteran barbarian, and I have a decent crafter, so I am trying to figure out what would be the best plan for the early levels.
I already have 2 mace of the wraiths that I will use against incorporeal beings.
Also I have two muckbanes in the bank.
I was thinking to craft 2 flametouched iron bludgeoning weapons of lesser undead bane (for skellies)
and probably 2 flaming DA's for general use.
Is there anything I am missing for starting weapons?
Also is flaming the best choice for my general weapons, or is Acidic better (or something else entirely).
Please keep your responses focused on this build... I know how nice Carnifex is at lower levels, but I want to give this build a try.
Thanks for your responses.
Q
Chauncey1
12-30-2011, 10:14 AM
I have soooo many pairs of weapons on my twf dwarf ftr, it's kinda crazy.
Sounds like you have it pretty much covered for a new toon though.
Though, you might consider a pair of everbright weapons instead of muckbanes.
Enoach
12-30-2011, 10:15 AM
Korthos, Harbor and Market place have quests filled with reptilian (Sauguin, Kobolds and Trogladites) So some Banes for that might work nice on dwarven/battle axes set.
Also Kobolds are Lawful.
Other very common races at the early levels are Human, Hobgoblin and Orc.
Dragavon
12-30-2011, 10:19 AM
As general purpose weapons I would try to find acid PG (righteousness) dorf axes and put icy burst on them.
Acid is effective on just about everything until you meet fiendblood gnolls in desert.
Quirinus
12-30-2011, 10:20 AM
I usually start out with muckbanes, and then switch to everbrights a little later...
As I recall, everbrigt adds to the minimum level, so in theroy they can not be as effective as muckbane at the early levels.
Elphvyra
12-30-2011, 10:31 AM
To help you hit better at lower levels, consider Handaxes in your offhand....
Arnhelm
12-30-2011, 12:28 PM
I usually start out with muckbanes, and then switch to everbrights a little later...
As I recall, everbrigt adds to the minimum level, so in theroy they can not be as effective as muckbane at the early levels.
I usually switch to EB at level 8 (or 9 if CC made).
FrozenNova
12-31-2011, 01:11 AM
Vanilla Screaming of Bleeding, minimum level 3, is your best choice. Bumping those up with enhancement values will last until you have carnifex.
I'd still advise that you stick with THF in low levels until you hit at least ITWF.
EllisDee37
12-31-2011, 01:57 AM
Make liberal use of Masterful Crafstmanship.
Most of my characters are rogue-splashed for evasion, and you can get BtA rapiers from Red Fens quest rewards. So I crafted up a BtA Flaming Rapier of Bleeding to be my level 1 weapon in Korthos. I really wanted Flaming of Pure Good but PG is a +2 enchantment, so that doesn't work. I went flaming instead of acid because there's some cold stuff in Korthos that'll take purple damage from fire. Bleeding won't hurt the undead or constructs running around Korthos, but the flaming alone should make level 1 a breeze.
At level 2 I switch to greatswords, namely a +1 Flaming Greatsword of Festival Frost that gets passed around.
After level 2, crafted weapons are better at odd levels and risia weapons are better at even, assuming you have masterful craftsmanship. The best ML4 weapon is +1 Holy of Risia, but that's not quite as strong as +1 Holy of Bleed, which is ML5. If you can find a weapon with a medium augment, you can grow it at each odd level and light everything up. That keeps your storage requirements low, since you won't need to try and find risia weapons for 2, 4, 6, 8, etc...
For constructs, I'd start off with just Construct Bane (& masterful) for ML1, add true chaos at 3, then at 7 add a +2 enhancement bonus (or +3 at 9) and be ready for Marut without ever having to remake the bane shard. True Chaos hits pretty much every construct in the game so it isn't as much of a disappointing waste as anarchic is against everything except maruts. Plus there's no umd check on crafted weapons so anyone can wield it regardless of alignment.
You have the right idea regarding ooze, though I like to have everybright by the time I run the Depths... chain since there's rusties in there.
For undead, the ultimate ML1 (w/masterful) is probably flaming of lesser bane instead of <nothing> of regular bane since fire can do purple damage. That doesn't scale very well, though, so I'd start with <nothing> of undead bane on a flametouched bludgeon weapon, then add Ghost Touch (and +1 if you have masterful) at ML5 and use it for everything in Delera's.
Korthos, Harbor and Market place have quests filled with reptilian (Sauguin, Kobolds and Trogladites) So some Banes for that might work nice on dwarven/battle axes set.Sahuagin are Monstrous Humanoids, not Reptilians. But they're only on Korthos; your point still stands for the Harbor, which is crawling with kobolds and trogs.
ka0t1c1sm
12-31-2011, 02:00 AM
Vanilla Screaming of Bleeding, minimum level 3, is your best choice.
This. ML3 Screaming of Bleeding is just awesomesauce at low levels.
bartosy
12-31-2011, 02:29 AM
try to be in a big guild pref 50~70 so you can buy weapons with medium/large guild augment slots. That +3/+4 to hit can make a huge difference when you're swinging your 2 weapons around at such a low level.
FuzzyDuck81
12-31-2011, 04:02 AM
try to be in a big guild pref 50~70 so you can buy weapons with medium/large guild augment slots. That +3/+4 to hit can make a huge difference when you're swinging your 2 weapons around at such a low level.
interesting thing about augments.. the damage ones only add to the damage of that weapon, but a to-hit one will boost the to-hit of both hands rather than just that single weapon, so you may only need 1 slotted weapon, or if you have 2 then the other can be loaded with a damage one instead
NaturalHazard
12-31-2011, 04:21 AM
How about using greataxes till you get the third 2wf feat. And use mauls and other blunt 2handers vs skellys?
Templarion
12-31-2011, 06:11 AM
How about using greataxes till you get the third 2wf feat. And use mauls and other blunt 2handers vs skellys?
This. I usually use Shocking Greataxe of Bleeding from level 1 to level 5 when I start using Holy Falchion of Pure Good. Next thing I use is greensteel on level 12.
Phase Hammer is for Delera xp grind.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.