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stormsongs
12-23-2011, 05:59 AM
this is a character a friend requested i work on building for him, feel free to rip it apart.

he had a few things i worked in
1. he would like trapping
2. he will use a +3 all stat tome
he wanted base stats of 8 15 16 8 18 8 but i couldn't let that slide.

so here it is Tree, Quicksilver, The Harmonious Archer, merry christmas ^^


Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Quicksilver
Level 20 Lawful Good Half-Elf Male
(13 Monk \ 1 Rogue \ 6 Ranger)
Hit Points: 300
Spell Points: 300
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 22
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 12 15
Dexterity 15 24
Constitution 16 19
Intelligence 10 13
Wisdom 16 24
Charisma 8 11

Tomes Used
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff -1 0
Concentration 5 7
Diplomacy -1 0
Disable Device 4 23
Haggle 3 6
Heal 3 7
Hide 2 11
Intimidate -1 0
Jump 4 7
Listen 3 7
Move Silently 2 11
Open Lock 6 18
Perform n/a n/a
Repair 0 1
Search 4 23
Spot 7 18
Swim 1 2
Tumble 3 10
Use Magic Device 3 4

Level 1 (Rogue)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Haste Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Tumble I


Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Improved Jump I


Level 3 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Enhancement: Elven Dexterity I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I


Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+2)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I


Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Diehard
Enhancement: Improved Cleric Dilettante I
Enhancement: Ranger Devotion I


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Enhancement: Racial Toughness II
Enhancement: Improved Jump II
Enhancement: Ranger Energy of the Wild I


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Human Improved Recovery II
Enhancement: Ranger Favored Damage II


Level 8 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Elven Dexterity II


Level 9 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Monk Wisdom I


Level 10 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Way of the Clever Monkey I
Enhancement: Elven Arcane Archer I


Level 11 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Dexterity II


Level 12 (Monk)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1.5)
Feat: (Selected) Precise Shot
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Static Charge
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Improved Tumble II


Level 13 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1.5)
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Monk Ninja Spy I


Level 14 (Monk)
Skill: Disable Device (+2)
Skill: Search (+0.5)
Feat: (Automatic) Wholeness of Body
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind


Level 15 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1.5)
Feat: (Selected) Improved Precise Shot
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Adept of Rain
Enhancement: Elven Arcane Archer: Conjure +3 Arrows


Level 16 (Monk)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Improved Evasion
Enhancement: Monk Wisdom II


Level 17 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Improved Cleric Dilettante II
Enhancement: Elven Arcane Archer: Conjure +4 Arrows


Level 18 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Diamond Body
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Way of the Clever Monkey II


Level 19 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Abundant Step
Enhancement: Monk Ninja Spy II
Enhancement: Master of the Sea


Level 20 (Monk)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Automatic) Diamond Soul
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Monk Improved Recovery I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows





*throws out 12 pages of scratches, scribbles and miscellanious notes*

wax_on_wax_off
12-23-2011, 07:29 AM
You could have a look at this (http://forums.ddo.com/showpost.php?p=4222913&postcount=10) idea that I had for a rogue/monkcher build.

Regarding the build that you have there;

I'd suggest to increase strength to 14 to avoid wasting a feat on weapon finesse and you'll have to melee occasionally to build Ki.

I'd adjust the level split to 12 monk, 2 rogue. 13 monk gives nothing. 2 rogue will give crucial skill points and wand and scroll mastery I which will be excellent for self sufficiency.

Dump dilettante cleric and max out UMD instead. Cleric dilettante is great from level 1-10 but after that it's too easy to have a good UMD score (on my recent rogue (http://forums.ddo.com/showthread.php?t=353750) I had cleric dilettante until level 12). With ranger levels you can wand heal already anyway.

You need close to maximum ranks in concentration to be able to maintain enough Ki for 10k stars. Diplomacy will be an important ability to shed the aggro that you will inevitably get from 10k stars/manyshot. Move silently is an amazing ability that I wouldn't miss (combined with invisibility/shadow fade makes fine stealth).

Power Critical is a wasted feat, take improved critical: ranged instead.

Overall, I like the 12 monk / 6 ranger but I don't think you'll fit trap skills onto it without some sacrifices on a theme that really can't afford to be sacrificing (without epic gear to back it up). This (http://forums.ddo.com/showthread.php?t=354668) is my take on the 12 monk/6 ranger/2 fighter split as a reference point.

stormsongs
12-24-2011, 08:08 AM
that first post was a very rough toss it out the window testrun with the creator to try an get some input / feedback. whats up there now is my final version, levels need to be done as they are or it'll end up missing its prestiges by quite a bit :(

for level 1 just grab a q-staff and slap **** around (if you can get the staff of nat gan at 4 (chronoscope) it'll be a nice fallback item for quite a while (dex attack and dmg, +4 dex) bow should be an acceptable option by loevel 4 pending millions of sturdy arrows.'

later on shortswords will be the fallback wep of choice as they are finessable, monk weps cause of ninja spy and are effected by fury of blows.

as far as weapon finesse is concerned there's a extra monk class feat in there that i really couldn't assign anything useful to, it was either finesse or deflect arrows >.< lol

the rogue was 1 of his req's so i tried to work it in where it would be fesable, i dont thinkm it will miss too much. unless i miss my mark it should have atleast a modified search of 36-40 np, w/o int skill boosts / heroism epics might be rough but normal elites should be fine (my bard rogue made do with a 35 and g-heroism

i should have mentioned that this is a build for a friend whom has taken the time to farm out his epics, and has done far more then i ever do to prep for my tr's ^^

wax_on_wax_off
12-24-2011, 09:40 PM
2 Rogue for Wand and Scroll Mastery I is vastly superior to Monk 13 (which gives basically nothing).

Swap Weapon Finesse for Stunning Fist and never EVER use shortswords considering that with so many monk levels your fist damage will be vastly superior to shortsword damage (even with 1 monk level fists are superior in just about all situations).

I still think that you don't have enough skill points and you are missing out on crucial skill abilities like UMD and Diplomacy.

DustTheWind
12-31-2011, 05:34 PM
funny you found this build. This is the exact build I am building now. My TR before this had a touch of 1 cleric instead of rogue but I will be rogue now. Touch of death AA 10k stars ninja monk. very high AC and use dex to hit. mid strength. improved precise shot at level 15. You have to be careful taking the feats. I recommend ranger early on for the sp and multishot. you can grab ranger AA early on then re enhance to pick up elf AA later on. I skip out on toughness since she is so hard to hit using a 20% blur item and incorporeal with about 70 AC or more. You miss out on improved crit with blunt weapons but doesn't matter too much with touch of death and light hand wraps <-- needed for undead for some good undead ghost touch weapon. Use a cloak of shadows from the event that has ghost touch on it and night mare guard +1 dodge or +2 dodge and 5 dr/good. I use Dragon touched armor. +4 insight AC, Fortification, +6 AC, +5 protection I think. I might change that up but its easy to change. I use a hat of +5 natural armor from the pirate event. Necklace Oremis extra ki. Eventually get the ring to go with that. I think i use the epic buccaneers ring and the +5 protection is redundant so might change the armor in the future. I get the greater 2 weapon fighting feat on it towards the end. Not sure why but I remember you have to be careful with how you choose your feats with this build. I highly recommend the character planner. The free spell resistance at monk 13 is nice because it increases your untouchability and frees up an equipment slot. and equipment in this game is really what makes a character.