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PeaBrainCarl
12-22-2011, 11:55 PM
I have been looking for a good AA build for some time. After looking at some of the builds on the forums to find what I wanted, as well as seeing one build use 10K Stars, I decided to put together a build of my own. I created a few builds and finally settled on this one. I would like feedback on the build incase I am missing something simple or if there is a better way to acheive the same results.

Build:
~12 Fighter~
-Kensei II
-7 Feats (including Greater/Weapon Spec for +4 Dmg)
-Higher Base HP
-Haste Boost IV

~6 Monk~
-Ninja Spy I (Ki Regen, 1d6 SA Dmg, and Shadow Fade)
-3 Feats (not counting Monk Path)
-10K Stars (with Zen Archery, both weapon attack and chance to shoot more arrows are based on Wisdom)
-Healing Amp I
-Stances (Wind needed for 10K Stars, Earth to generate Ki without meleeing and for damage reduction, Fire to increase to-hit and faster Ki gain when meleeing, Water for to-hit and extra arrow chance)

~2 Ranger~
-Bow Strength
-Rapid Shot

Notes: 32 Point Build, also takes Past Life: Sorcerer


Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(12 Fighter \ 6 Monk \ 2 Ranger)
Hit Points: 313
Spell Points: 145
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 15
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 15 17
Constitution 12 14
Intelligence 8 10
Wisdom 17 26
Charisma 8 8

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 16
Bluff -1 1
Concentration 5 27
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 8
Hide 2 5
Intimidate -1 1
Jump 7 11
Listen 3 10
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 7 21
Swim 3 5
Tumble 4 7
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Point Blank Shot


Level 2 (Monk)
Feat: (Monk Bonus) Dodge


Level 3 (Ranger)
Feat: (Selected) Toughness


Level 4 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Zen Archery


Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 6 (Monk)
Feat: (Selected) Past Life: Arcane Prodigy


Level 7 (Monk)


Level 8 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Stunning Fist


Level 9 (Fighter)
Feat: (Fighter Bonus) Manyshot
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: WIS
Feat: (Selected) Deflect Arrows
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 15 (Fighter)
Feat: (Selected) Precise Shot


Level 16 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Kensei Longbow Mastery I
Enhancement: Kensei Longbow Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Longbow Specialization I
Enhancement: Ten Thousand Stars
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I

Lifespawn
12-25-2011, 12:24 PM
your missing ips which is critical on a ranged build also deflect arrows is almost useless so just put ips there.

Hobgoblin
12-25-2011, 12:37 PM
also, i could be wrong, but i thought you didnt get a blue bar till you hit ranger 4, so wouldnt you not get the sp to cast your imbue?


hob

Jendrak
12-25-2011, 12:41 PM
your missing ips which is critical on a ranged build also deflect arrows is almost useless so just put ips there.

Not sure I'd call IPS "critical" but its defiantly important. Also to the op, with that much wis did you think about going helf w/ a cleric dilly? Would grab you an extra feat (so you could grab ips and defelect arrows :D) and better self-healing?

Jendrak
12-25-2011, 12:49 PM
also, i could be wrong, but i thought you didnt get a blue bar till you hit ranger 4, so wouldnt you not get the sp to cast your imbue?


hob

Good catch, this could be fixed by changing race to helf (as suggested earlier) and useing the extra feat for rapid shot and dropping both ranger lvls for bard/wizzy/sorc just for blue bar.

PeaBrainCarl
12-30-2011, 12:18 AM
also, i could be wrong, but i thought you didnt get a blue bar till you hit ranger 4, so wouldnt you not get the sp to cast your imbue?


hob

I realised this after posting the build. I actually posted the build then searched around if Past Life: Sorc would give a blue bar without being able to cast spells. This build is moot.

DustTheWind
12-31-2011, 05:08 PM
I highly recommend 1 caster something for sp. 7 levels of monk for the self healing option using ki. And then 12 levels of fighter. Protection from magic missile might be a nice option, or heal wands from cleric possibly. However you end up shorter on feats then... except for maybe by wizard and take the mental toughness feat.

FengXian
01-04-2012, 02:17 PM
I've been considering kensei II + 10k stars AA for a while, best way is prolly 12fighter/7monk/1wizard...but right now I think the 12 monk 6 ranger 2 fighter is better...gotta wait for lv 25 to be available before we can make the "perfect" build I guess :P