Failedlegend
12-17-2011, 09:39 AM
I'm trying to build an Arcane Tank (mostly to save my crafter who is a Wiz7/Monk2 Zombie Monk but I don't really like Unarmed style of combat) and it will take 2 LRs to do so (With only one LR at one point I would temporarily have 4 classes) I want to make SURE I'm set on everything before I do this so I have a few questions
1) With a starting dex of 14 in light or no armor can I get a viable AC (IOW can I avoid disabling evasion) or do I have to wear medium armor (chainmail is the most ASF I can handle..I think)
2) Does Twilight/Mithral Stack IOW If I put twilight/mithral on both my shield and armor will they both get their ASF reduced by it...also hows does lesser arcane dexterity work (glove,ring or trinket crafting) does it take 5% off my total ASF or 5% per source of ASF ie. Shield and Armor
3) I have two builds in mind one is a Wiz12/Fighter7/Arty1 and the other is Wiz12/Fighter6/Rogue2 with the main difference being Haste Boost 3 & A Handful of Arty Goodies vs. Evasion...the former being better if I plan on being in anything more than light armor
4) Can Combat Expertise, Defender Stance & Wraith all be active at the same time?
Here's the build for Reference.
True Neutral Dwarf Wiz12/Fighter7/Arty1 PM2/SD1
Str 18 (Lvl ups here)
Con 16
Int 16 (+2 Tome Auto-Applied at lvl 7)
Note: If I bother with AC lower Str to 16 and boost Dex to 14
Level Order: Arty 1, Fighter 2, Wiz 3-14, Fighter 15-20
Feats
Normal
1 Toughness
3 Shield Mastery
6 Improved Shield Bash
9 Insightful Reflexes
12 GSF:Necro
15 Empower
18 Improved Shield Mastery
Note: If I decide to care about AC I'll likely take Combat Expertise instead of Insightful Reflexes
Fighter
1 THF
15 IC:Slashing
17 ITHF
19 GTHF
Wiz
3 Extend
7 SF: Necro
12 Maximize
Spells
1 Nightshield, Detect Doors, Exp Retreat, Feather Fall, Jump
2 Resist Energy, LDA, Blur, Invis, Melf's
3 Rage, Displace, Haste, Water Breathing, D-Door
4 Stoneskin, D-Aura, Ice Storm ,Neg Energy Burst
5 Prot from Elly, Teleport, Biting Cold, Electric Surge
6 Greater Heroism, True Seeing, Stone to Flesh
Note: Obviously this is subject to change for certain quests but its the general loadout
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Intimidate (+2)
Skill: Jump (+2)
Skill: Open Lock (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Level 2 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 4 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 8 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 12 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 16 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 17 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 19 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
1) With a starting dex of 14 in light or no armor can I get a viable AC (IOW can I avoid disabling evasion) or do I have to wear medium armor (chainmail is the most ASF I can handle..I think)
2) Does Twilight/Mithral Stack IOW If I put twilight/mithral on both my shield and armor will they both get their ASF reduced by it...also hows does lesser arcane dexterity work (glove,ring or trinket crafting) does it take 5% off my total ASF or 5% per source of ASF ie. Shield and Armor
3) I have two builds in mind one is a Wiz12/Fighter7/Arty1 and the other is Wiz12/Fighter6/Rogue2 with the main difference being Haste Boost 3 & A Handful of Arty Goodies vs. Evasion...the former being better if I plan on being in anything more than light armor
4) Can Combat Expertise, Defender Stance & Wraith all be active at the same time?
Here's the build for Reference.
True Neutral Dwarf Wiz12/Fighter7/Arty1 PM2/SD1
Str 18 (Lvl ups here)
Con 16
Int 16 (+2 Tome Auto-Applied at lvl 7)
Note: If I bother with AC lower Str to 16 and boost Dex to 14
Level Order: Arty 1, Fighter 2, Wiz 3-14, Fighter 15-20
Feats
Normal
1 Toughness
3 Shield Mastery
6 Improved Shield Bash
9 Insightful Reflexes
12 GSF:Necro
15 Empower
18 Improved Shield Mastery
Note: If I decide to care about AC I'll likely take Combat Expertise instead of Insightful Reflexes
Fighter
1 THF
15 IC:Slashing
17 ITHF
19 GTHF
Wiz
3 Extend
7 SF: Necro
12 Maximize
Spells
1 Nightshield, Detect Doors, Exp Retreat, Feather Fall, Jump
2 Resist Energy, LDA, Blur, Invis, Melf's
3 Rage, Displace, Haste, Water Breathing, D-Door
4 Stoneskin, D-Aura, Ice Storm ,Neg Energy Burst
5 Prot from Elly, Teleport, Biting Cold, Electric Surge
6 Greater Heroism, True Seeing, Stone to Flesh
Note: Obviously this is subject to change for certain quests but its the general loadout
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Intimidate (+2)
Skill: Jump (+2)
Skill: Open Lock (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Level 2 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 4 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 8 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+1)
Level 12 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 16 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 17 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 19 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)