heavenandhell
12-08-2011, 10:21 AM
The game takes 2 huge power jumps as you level to cap. At level 1-10, a healer without a crit will generally heal between 12 to 30 at low levels to 40 to 90 around level 9.
A level 12 cleric or FavS can consistently heal one person for over 350 hp of damage. The developers know this and therefore the mobs know this. At level 17 clerics and level 18 FavS can heal a raid party for 400 each or a total healing to the party of over 5000 hp. A really geared cleric with the eardweller could hit 10,000 hp total healing. Most of that will be overheal though. Again the developers know this and therefore the mobs know this. Finally at level 20, the melees should have enough hp or survivability to make the wait times between the mass heals less of an issue ( though it never goes away).
What i am telling you is the damage you will get hit is related to the ability of healers to fix it. So in gianthold you will see a big ramp up in mobs. Also the upper level raids and quests you will see another rampup around level 17 quests.
Healing is the counterspell for damage and it does not rise linearly. The game really changes at these points so be prepared for it.
A level 12 cleric or FavS can consistently heal one person for over 350 hp of damage. The developers know this and therefore the mobs know this. At level 17 clerics and level 18 FavS can heal a raid party for 400 each or a total healing to the party of over 5000 hp. A really geared cleric with the eardweller could hit 10,000 hp total healing. Most of that will be overheal though. Again the developers know this and therefore the mobs know this. Finally at level 20, the melees should have enough hp or survivability to make the wait times between the mass heals less of an issue ( though it never goes away).
What i am telling you is the damage you will get hit is related to the ability of healers to fix it. So in gianthold you will see a big ramp up in mobs. Also the upper level raids and quests you will see another rampup around level 17 quests.
Healing is the counterspell for damage and it does not rise linearly. The game really changes at these points so be prepared for it.