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mikarddo
12-05-2011, 03:41 AM
Greetings

I am wondering if there might be a way to automate the use of Trip and Sunder when I am autoattacking (and in range of my target) - or at least to bind both skills to a single key? Its not like I am using any advanced decision making when remembering to use these skills - I just want to mash them whenever available (and in range).

Uska
12-05-2011, 04:03 AM
nope and I hope they never do this ddo's combat system is what makes it unique and better dont need more easy and autoplay options like other mmos things like /follow and such.

ReaperAlexEU
12-05-2011, 12:05 PM
Greetings

I am wondering if there might be a way to automate the use of Trip and Sunder when I am autoattacking (and in range of my target) - or at least to bind both skills to a single key? Its not like I am using any advanced decision making when remembering to use these skills - I just want to mash them whenever available (and in range).

you just need to get them on buttons that are close to your fingers. i find 1-4 are close enough for button mashing, 5-6 are a bit of a reach for weapon swaps, 7-8 are an arse to get to but 9-0 are good for other weapon swaps. so i've bound my mouse side buttons to 7 and 8, which upgrades them from hard to hit to easiest to hit, which is where i put my trip as its the one i'm most likely to need while keeping my fingers on the movement keys.

Cam_Neely
12-05-2011, 12:07 PM
I am wondering if there might be a way to automate the use of Trip and Sunder when I am autoattacking (and in range of my target) - or at least to bind both skills to a single key?
No


Its not like I am using any advanced decision making when remembering to use these skills - I just want to mash them whenever available (and in range). If thats how you want to go about it, fine. But dont make the rest of us not use our mind to better complete quests. ie, dont mash trips on any old guy, save/use it for the casters or a range guy that will run away from you?

Tsuarok
12-05-2011, 12:37 PM
If thats how you want to go about it, fine. But dont make the rest of us not use our mind to better complete quests. ie, dont mash trips on any old guy, save/use it for the casters or a range guy that will run away from you?


To be fair, he wasn't asking for it to be automated for everyone, just to have the option.

@OP as stated, there isn't a way to do that, and it is a good thing. You want to save the trips for casters or other high DPS enemies. You want to save your sunders for high AC enemies. Using them indiscriminately will not improve your gameplay experience.

Cam_Neely
12-05-2011, 12:40 PM
To be fair, he wasn't asking for it to be automated for everyone, just to have the option.

eh, valid point, let me rephrase :p

No. Please dont waste coding time on things to make players play more mindless.

:)

redspecter23
12-05-2011, 01:22 PM
I'll agree with some of the posters above. Automating trip, etc to just autofire when cooldown timer is up takes away from a strategic part of the game. I think you'd find you would be annoyed with it yourself after a while anyway.

Perhaps something a bit different? Keep trip as it is now, but add an enhancement that allows you to perform a "free" trip with a 3% proc chance whenever you swing in addition to the one you activate on cooldowns. That way, you can give tactical toons a bit more punch outside of their cooldowns. There could also be a separate enhancement for stuns, sunders, cleaves? You would have to be very careful with the cost on the ability as stacking stun, sunder, trip and cleave all with a 5% chance is indeed quite powerful but devoting a large amount of AP to the whole line should give you a lot of power. It's not like a melee specced out this way would be surpassing the power level of a caster at endgame anyway.

mikarddo
12-05-2011, 02:45 PM
Thank you for the replies. I play a casting cleric which does melee a bit but find that I have little room for more buttons within easy reach so I was hoping to be able to "auto trip/sunder". Even if its indeed much worse than smart use its obviously better than no use at all. I guess I will either have to go without or learn to adapt.

A followup question. I mapped q and w to Trip and Sunder. The letters show up on the icons in the hotkey bar and everything works if the mouse is above any hotkey bar. However, if the mouse is somewhere else the keys simply fail to work. Any idea what might be causing this?

Finally, seeing noone seems to have answered that part of my question - is there any way to map the same key to more than one hotkey, say q to both Trip and Sunder? That way I can just mash the one key for both effects even if its not the smartest move.

Chai
12-05-2011, 02:49 PM
Ima just put this one, right here: http://gucomics.com/comics/2004/gu_20040202.jpg

Tsuarok
12-05-2011, 05:05 PM
Thank you for the replies. I play a casting cleric which does melee a bit but find that I have little room for more buttons within easy reach so I was hoping to be able to "auto trip/sunder". Even if its indeed much worse than smart use its obviously better than no use at all. I guess I will either have to go without or learn to adapt.

A followup question. I mapped q and w to Trip and Sunder. The letters show up on the icons in the hotkey bar and everything works if the mouse is above any hotkey bar. However, if the mouse is somewhere else the keys simply fail to work. Any idea what might be causing this?

Finally, seeing noone seems to have answered that part of my question - is there any way to map the same key to more than one hotkey, say q to both Trip and Sunder? That way I can just mash the one key for both effects even if its not the smartest move.

You should not need to need to hold the cursor anywhere in particular to use hotkeys. So this is a bug. Try remapping them after relogging. If that doesn't work, open a ticket.

As for your second question, no, there is no way to do that.

You can use modifier keys to get more out of your limited keyboard space. I use capslock as my mod key. With shift and control, I get 8 buttons for every key (nothing, caps, shift, ctrl, caps + shift, Caps + ctrl, shift + ctrl, caps + shift + crtr). If you can figure out a way to get your fingers to do it, the alt key also works.

Glenalth
12-05-2011, 06:33 PM
You could do this with a bit of effort, but the payout is going to be low.

Get a programmable keyboard/mouse or some simple macro creation software. You'll need to make two macros. You may be able to bind them to the same button as a toggle or you may need to use two separate buttons depending on what you are using.

First you will need to set a key bind for your Auto-attack, trip, and sunder hotbars. You can bury them in a non-visible hotbar if you want. Don't use keys or key combos you use while typing or else you're going to see things li1ke t2his wheneve1r you tr2y to send1 someone a2 tell and it's active. Avoid modifier keys like Ctrl that can make your other key presses do something wacky like bring up the store or the XP report.

Then build your macros.

Macro 1 is
Toggle Auto-attack, Trip-pause-Sunder every X seconds.

Macro 2 is
Cancel Macro 1, toggle Auto-attack.

Since the game doesn't interact with the macro program, sometimes they will get out of sync and you'll need to manually toggle Auto-attack. You can just use Macro 2 to toggle Auto-attack off or to toggle it on when you don't want trip/sunder going off.

FrozenNova
12-06-2011, 06:12 AM
Even if this was a feature, you certainly wouldn't want to enable it - you'd just waste cooldowns on inappropriate targets. Save your trips for casters and sunder for anything with AC.

Anyway, you're a melee cleric. Chances are both of these actions are almost entirely useless for you, rid them from your toolbar forever.

mikarddo
12-06-2011, 08:21 AM
Anyway, you're a melee cleric. Chances are both of these actions are almost entirely useless for you, rid them from your toolbar forever.

Why is that? As far as I understand I always have a 5% chance of success - so I figured I might as well try for it assuming I could do so without taking time from something more important.

FrozenNova
12-06-2011, 12:42 PM
Why is that? As far as I understand I always have a 5% chance of success - so I figured I might as well try for it assuming I could do so without taking time from something more important.

Because I can count on no hands the number of times that a 2 second trip every 5 minutes of swinging has been worth a slot on my hotbars.

You should, of course, ignore my overt pessimism and go on spamming those two like you mean it.

Chai
12-06-2011, 02:15 PM
Because I can count on no hands the number of times that a 2 second trip every 5 minutes of swinging has been worth a slot on my hotbars.

You should, of course, ignore my overt pessimism and go on spamming those two like you mean it.

The mobs that are weak to stun are generally weak to trip - casters. With high strength its landable reliably with no investment whatsoever, other than pumping strength which would have been done anyhow.

Melee cleric? heh.

donfilibuster
12-06-2011, 09:37 PM
i use a gamepad just for this, but for a keyboard the modifier keys sounds like the way to go.