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xanzooplayer
12-04-2011, 03:09 PM
This is the build that I design for dps, however, it seems has lower hp than enough...
Here is my question: How can I get stronger ability to survive without losing DPS, espically in EP quests. (Exclude piking) My target is to increase the HP up to around 450. Please skip the equipment issue.

Thanks!

XXXX XXXXXX
Level 20 Neutral Good Half-Elf Male
(2 Fighter \ 18 Ranger)
Hit Points: 326
Spell Points: 292
BAB: 20\20\25\30\30
Fortitude: 18
Reflex: 15
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 26
Dexterity 12 14 18
Constitution 16 18 18
Intelligence 8 10 10
Wisdom 10 12 12
Charisma 10 12 12

Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 15 15
Bluff 0 1 1
Concentration 3 27 27
Diplomacy 0 1 1
Disable Device n/a n/a n/a
Haggle 0 1 1
Heal 0 1 1
Hide 1 4 4
Intimidate 0 1 1
Jump 8 16 16
Listen 0 1 1
Move Silently 1 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 4 24 24
Swim 4 8 8
Tumble 3 15 15
Use Magic Device 2 12 12

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Toughness


Level 2 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Devotion I
Enhancement: Ranger Dexterity I


Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Half-Elf Barbarian Toughness I


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I


Level 5 (Fighter)
Feat: (Fighter Bonus) Mobility
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Ranger Favored Resistance I
Enhancement: Fighter Strength I


Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness II
Enhancement: Ranger Devotion II


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Energy of the Wild I


Level 8 (Ranger)
Ability Raise: STR
Enhancement: Ranger Tempest I


Level 9 (Ranger)
Feat: (Selected) Power Attack
Enhancement: Ranger Dexterity II


Level 10 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Half-Elf Barbarian Toughness II


Level 11 (Ranger)
Enhancement: Ranger Devotion III


Level 12 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Elven Dexterity II


Level 13 (Ranger)
Enhancement: Ranger Favored Damage III


Level 14 (Ranger)
Enhancement: Ranger Tempest II
Enhancement: Ranger Energy of the Wild II


Level 15 (Ranger)
Feat: (Selected) Power Critical
Enhancement: Ranger Favored Damage IV


Level 16 (Ranger)
Ability Raise: STR
Enhancement: Ranger Favored Attack II


Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Ranger Energy of the Wild III


Level 18 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance II


Level 19 (Ranger)
Enhancement: Ranger Favored Defense III


Level 20 (Ranger)
Ability Raise: STR
Enhancement: Human Versatility III
Enhancement: Ranger Favored Resistance III
Enhancement: Ranger Tempest III

Dandonk
12-04-2011, 03:39 PM
You already have decent con and a toughness feat, plus the enhancements for it. HP shouldn't really be a huge issue for you.

Stats: I would dump wisdom down to 8, and raise dex to 14. Wisdom doesn't do much for you (with a +6 item you can cast all ranger spells even with base 8 wisdom), and a +1 reflex save when you have evasion is always good, IMO.

Feats: Power Critical is a worthless feat. It does not add to damage, and the bonus on crit confirm is kind of pointless. If you aren't confirming crits due to low to hit, work on the to hit instead.
Weapon Focus is kind of meh, too. A paltry +1 to hit is not much for a feat, but if you really need the to hit I guess it's a way of helping.

Other options: If you have torc and CO, maximize and quicken will help survivability, via selfhealing. This is advanced, though - and will need the torc at least for SP regen.
Or could change weapon choice to khopeshes for more damage. Or take more toughness feats for more hp.

Enhancements: Critical Accuracy is, like Power Critical, pointless. Sacrificing some FE defense enhancements (will you really have ac enough for those to matter?) could enable you to take human versatility IV. Nice for better damage.

Equipment: You didn't want to talk about this, but with the good con and with toughness + enhancements, you shouldn't have trouble getting decent hps even with 18 ranger levels. So make sure you wear +6 con, GFL or better, and start planning for a GS HP item if you don't have already. OR at least the alchemists' pendant with +20 HP. A minos legens helm could help, too.

Kinerd
12-04-2011, 05:41 PM
You say to skip the equipment issue, but that's really what this comes down to. If you had:
+6 con item
Toughness (Minos or whatever)
Greater False Life
Argonnessen favor
Shroud HP item

That's 165 HP, putting you at 491, which is enough for an Evasion character.

One place you could squeeze out a little more HP in the build is by doing Human Adaptability Con, opening up Racial Toughness 3. You could also throw on a Sustaining Symbiont (http://ddowiki.com/page/Sustaining_Symbiont) to even your Constitution (another +20) and serve as your GFL item.

Another way to increase your survivability is to load up on Healing Amp and use your own abilities. CSW with a Superior Ardor potion, your Devotion 3, 3 ranks of Healing Amp, and a 10%/20% DT outfit works out to:
31.5 * (1 + .75 + .3) * (1.3 * 1.1 * 1.2) = 110.8 HP, on average
Nothing incredible, but nothing to sneeze at either.

You could also clean out your Silver Flame favor to get Silver Flame potions. You're a ship buff away from not being made helpless from the -10, so that's good.