PDA

View Full Version : Fvs/Monk build, critiques wanted



Ruhbdahbudah
11-21-2011, 12:56 PM
A friend of mine has a FvS/Monk, and swears by it. I wanted to make a slightly different version....
First build is what the toon is right now. Second is the 20th lvl version (if I get him that high).


Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ihmahsmacku
Level 5 Lawful Good Half-Elf Male
(3 Monk \ 2 Favored Soul)
Hit Points: 102
Spell Points: 334
BAB: 3\3
Fortitude: 10
Reflex: 10
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 5)
Strength 12 12
Dexterity 14 15
Constitution 14 14
Intelligence 8 8
Wisdom 14 15
Charisma 16 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 5)
Balance 2 2
Bluff 3 4
Concentration 6 11
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 2 2
Hide 2 2
Intimidate 3 4
Jump 5 7
Listen 2 2
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 2
Swim 1 1
Tumble 6 8
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness


Level 2 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Spell (1): Cure Light Wounds
Spell (1): Shield of Faith
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Toughness I


Level 3 (Monk)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Monk Wisdom I


Level 4 (Monk)
Ability Raise: CHA
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I


Level 5 (Favored Soul)
Spell (1): Command
Enhancement: Improved Paladin Dilettante I
Enhancement: Favored Soul Charisma I






Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ihmahsmacku
Level 20 Lawful Good Half-Elf Male
(3 Monk \ 17 Favored Soul)
Hit Points: 307
Spell Points: 1886
BAB: 14\14\19\24
Fortitude: 17
Reflex: 18
Will: 19

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 14 17
Constitution 14 14
Intelligence 8 8
Wisdom 14 18
Charisma 16 22

Tomes Used
+1 Tome of Dexterity used at level 6
+1 Tome of Charisma used at level 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 3 6
Concentration 6 26
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal 2 4
Hide 2 3
Intimidate 3 6
Jump 5 7
Listen 2 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 4
Swim 1 1
Tumble 6 9
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness


Level 2 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Spell (1): Cure Light Wounds
Spell (1): Shield of Faith
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Toughness I


Level 3 (Monk)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Monk Wisdom I


Level 4 (Monk)
Ability Raise: CHA
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I


Level 5 (Favored Soul)
Spell (1): Command
Enhancement: Improved Paladin Dilettante I
Enhancement: Favored Soul Charisma I


Level 6 (Favored Soul)
Feat: (Selected) Empower Spell
Spell (1): Nightshield
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II


Level 7 (Favored Soul)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II


Level 8 (Favored Soul)
Ability Raise: CHA
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Bear's Endurance
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Energy of the Scion II


Level 9 (Favored Soul)
Feat: (Selected) Two Weapon Fighting
Spell (3): Cure Serious Wounds
Enhancement: Undying Call (Favored Soul)


Level 10 (Favored Soul)
Spell (2): Bull's Strength
Spell (3): Mass Aid
Enhancement: Favored Soul Angel of Vengeance I


Level 11 (Favored Soul)
Spell (4): Cure Critical Wounds
Enhancement: Improved Paladin Dilettante II
Enhancement: Favored Soul Life Magic III


Level 12 (Favored Soul)
Ability Raise: WIS
Feat: (Selected) Empower Healing Spell
Spell (2): Soundburst
Spell (3): Protection From Energy
Spell (4): Mass Shield of Faith
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Toughness III


Level 13 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Raise Dead
Enhancement: Favored Soul Energy of the Scion III


Level 14 (Favored Soul)
Spell (3): Prayer
Spell (4): Divine Power
Spell (5): Stalwart Pact
Enhancement: Elven Dexterity II


Level 15 (Favored Soul)
Feat: (Selected) Improved Mental Toughness
Spell (6): Heal
Enhancement: Favored Soul Toughness IV


Level 16 (Favored Soul)
Ability Raise: WIS
Spell (4): Panacea
Spell (5): Greater Command
Spell (6): Blade Barrier
Enhancement: Improved Paladin Dilettante III


Level 17 (Favored Soul)
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Life Magic IV


Level 18 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (5): Flame Strike
Spell (6): Mass Cure Moderate Wounds
Spell (7): Resurrection
Enhancement: Favored Soul Energy of the Scion IV


Level 19 (Favored Soul)
Spell (8): Mass Cure Critical Wounds
Enhancement: Favored Soul Charisma II


Level 20 (Favored Soul)
Ability Raise: WIS
Spell (8): Death Pact
Spell (7): Destruction
Enhancement: Favored Soul Charisma III




Cons to this build:
*Poor healing at low lvls.
*No lvl 9 spells (I miss them already).
*No capstone DR.
*Low DC's for spells (compensates by mostly using buffs).

Pros to this build
*Highly survivable (20% healing amp at lvl 5, and it's only going higher).
*Stunning Fist no longer runs off of Monk level, so his stun will be as strong as a Monk's
*Evasion... enough said.
*Pally Dil feat. Gives him amazing saves and allows use of wands untill healing spells are up to par.

Also, I may LR him into an 18/2 at 20th to get 9th lvl spells, but it'll all depend on how the build works.

Please comment and share your opinion. My spell order is pretty rough, and I have no idea how to gear him, so any help in these areas is great.

*EDIT* Tomes used here are the approximate time I will be getting them. They aren't set in stone.

Partydeluxe
12-05-2011, 05:24 AM
Looks like you are going to want that LR at 20 real bad, FvS without mass heal is what we call a solo build and should be played as such (meaning don't join raids as a healer).

Don't forget that you can buy raise dead scrolls much earlier than you would get the spell, BUY THEM

Other than that, looks like a lot of fun leveling up as long as you make clear to everyone that you are not the main healer. Keep you HP as high as you can and you shouldn't need partymembers anyway :)

Memek
12-05-2011, 05:32 AM
What's with all that Charisma?
Sucky melee, no spell DC, not even Mass Heal to be a proper healbot.

Strength or Wisdom primary for FvS.

Cardtrick
12-05-2011, 09:32 PM
An 18/2 favored soul/monk is one of the best solo builds in the game, and still a great party contributor. A 17/3 is just broken.

Ruhbdahbudah
12-06-2011, 10:45 AM
My friends said exactly the same thing, so I'm not even trying him anymore. Thanks for replying guys.

unbongwah
12-06-2011, 05:09 PM
An 18/2 favored soul/monk is one of the best solo builds in the game, and still a great party contributor. A 17/3 is just broken.
It's a novelty build, sure, but monk 3 / FvS 17 trades lvl 9 spells for the light-monk buffs, esp. Align the Heavens. Doesn't make sense if there's a real light monk around, of course, but if you're soloing or whatever, it's not so bad.

That said, the OP's build is, well, not great: CHA way too high, DEX too low for ITWF & GTWF, Finesse-based is a bad idea, WIS is either too low for good DCs or too high for a heal-focused build, Mental Toughness & IMT are wasted feats on a build which has high SPs and can self-buff with Align the Heavens, while Quicken is pretty much a must-have on any caster build which wants to be able to cast spells in the middle of melee.

Partydeluxe
12-08-2011, 09:13 AM
Holy **** I did not even look at the starting stats before I replied..yep that's a build that ehm, needs quite some work.

OP: if you want to do yourself a favor then make either a 2 monk 18 FvS with STR and all the usual or just roll one of the many Clonks that are lying around on the forums, I promise you that you will like both. In fact, have a look at clonks anyway and see how they spread their stats, its not that different from FvS's