Ruhbdahbudah
11-21-2011, 12:56 PM
A friend of mine has a FvS/Monk, and swears by it. I wanted to make a slightly different version....
First build is what the toon is right now. Second is the 20th lvl version (if I get him that high).
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ihmahsmacku
Level 5 Lawful Good Half-Elf Male
(3 Monk \ 2 Favored Soul)
Hit Points: 102
Spell Points: 334
BAB: 3\3
Fortitude: 10
Reflex: 10
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 5)
Strength 12 12
Dexterity 14 15
Constitution 14 14
Intelligence 8 8
Wisdom 14 15
Charisma 16 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 5)
Balance 2 2
Bluff 3 4
Concentration 6 11
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 2 2
Hide 2 2
Intimidate 3 4
Jump 5 7
Listen 2 2
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 2
Swim 1 1
Tumble 6 8
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Level 2 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Spell (1): Cure Light Wounds
Spell (1): Shield of Faith
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Toughness I
Level 3 (Monk)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Ability Raise: CHA
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Level 5 (Favored Soul)
Spell (1): Command
Enhancement: Improved Paladin Dilettante I
Enhancement: Favored Soul Charisma I
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ihmahsmacku
Level 20 Lawful Good Half-Elf Male
(3 Monk \ 17 Favored Soul)
Hit Points: 307
Spell Points: 1886
BAB: 14\14\19\24
Fortitude: 17
Reflex: 18
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 14 17
Constitution 14 14
Intelligence 8 8
Wisdom 14 18
Charisma 16 22
Tomes Used
+1 Tome of Dexterity used at level 6
+1 Tome of Charisma used at level 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 3 6
Concentration 6 26
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal 2 4
Hide 2 3
Intimidate 3 6
Jump 5 7
Listen 2 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 4
Swim 1 1
Tumble 6 9
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Level 2 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Spell (1): Cure Light Wounds
Spell (1): Shield of Faith
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Toughness I
Level 3 (Monk)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Ability Raise: CHA
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Level 5 (Favored Soul)
Spell (1): Command
Enhancement: Improved Paladin Dilettante I
Enhancement: Favored Soul Charisma I
Level 6 (Favored Soul)
Feat: (Selected) Empower Spell
Spell (1): Nightshield
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Level 7 (Favored Soul)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II
Level 8 (Favored Soul)
Ability Raise: CHA
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Bear's Endurance
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Energy of the Scion II
Level 9 (Favored Soul)
Feat: (Selected) Two Weapon Fighting
Spell (3): Cure Serious Wounds
Enhancement: Undying Call (Favored Soul)
Level 10 (Favored Soul)
Spell (2): Bull's Strength
Spell (3): Mass Aid
Enhancement: Favored Soul Angel of Vengeance I
Level 11 (Favored Soul)
Spell (4): Cure Critical Wounds
Enhancement: Improved Paladin Dilettante II
Enhancement: Favored Soul Life Magic III
Level 12 (Favored Soul)
Ability Raise: WIS
Feat: (Selected) Empower Healing Spell
Spell (2): Soundburst
Spell (3): Protection From Energy
Spell (4): Mass Shield of Faith
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Toughness III
Level 13 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Raise Dead
Enhancement: Favored Soul Energy of the Scion III
Level 14 (Favored Soul)
Spell (3): Prayer
Spell (4): Divine Power
Spell (5): Stalwart Pact
Enhancement: Elven Dexterity II
Level 15 (Favored Soul)
Feat: (Selected) Improved Mental Toughness
Spell (6): Heal
Enhancement: Favored Soul Toughness IV
Level 16 (Favored Soul)
Ability Raise: WIS
Spell (4): Panacea
Spell (5): Greater Command
Spell (6): Blade Barrier
Enhancement: Improved Paladin Dilettante III
Level 17 (Favored Soul)
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Life Magic IV
Level 18 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (5): Flame Strike
Spell (6): Mass Cure Moderate Wounds
Spell (7): Resurrection
Enhancement: Favored Soul Energy of the Scion IV
Level 19 (Favored Soul)
Spell (8): Mass Cure Critical Wounds
Enhancement: Favored Soul Charisma II
Level 20 (Favored Soul)
Ability Raise: WIS
Spell (8): Death Pact
Spell (7): Destruction
Enhancement: Favored Soul Charisma III
Cons to this build:
*Poor healing at low lvls.
*No lvl 9 spells (I miss them already).
*No capstone DR.
*Low DC's for spells (compensates by mostly using buffs).
Pros to this build
*Highly survivable (20% healing amp at lvl 5, and it's only going higher).
*Stunning Fist no longer runs off of Monk level, so his stun will be as strong as a Monk's
*Evasion... enough said.
*Pally Dil feat. Gives him amazing saves and allows use of wands untill healing spells are up to par.
Also, I may LR him into an 18/2 at 20th to get 9th lvl spells, but it'll all depend on how the build works.
Please comment and share your opinion. My spell order is pretty rough, and I have no idea how to gear him, so any help in these areas is great.
*EDIT* Tomes used here are the approximate time I will be getting them. They aren't set in stone.
First build is what the toon is right now. Second is the 20th lvl version (if I get him that high).
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ihmahsmacku
Level 5 Lawful Good Half-Elf Male
(3 Monk \ 2 Favored Soul)
Hit Points: 102
Spell Points: 334
BAB: 3\3
Fortitude: 10
Reflex: 10
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 5)
Strength 12 12
Dexterity 14 15
Constitution 14 14
Intelligence 8 8
Wisdom 14 15
Charisma 16 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 5)
Balance 2 2
Bluff 3 4
Concentration 6 11
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 2 2
Hide 2 2
Intimidate 3 4
Jump 5 7
Listen 2 2
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 2
Swim 1 1
Tumble 6 8
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Level 2 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Spell (1): Cure Light Wounds
Spell (1): Shield of Faith
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Toughness I
Level 3 (Monk)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Ability Raise: CHA
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Level 5 (Favored Soul)
Spell (1): Command
Enhancement: Improved Paladin Dilettante I
Enhancement: Favored Soul Charisma I
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ihmahsmacku
Level 20 Lawful Good Half-Elf Male
(3 Monk \ 17 Favored Soul)
Hit Points: 307
Spell Points: 1886
BAB: 14\14\19\24
Fortitude: 17
Reflex: 18
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 14 17
Constitution 14 14
Intelligence 8 8
Wisdom 14 18
Charisma 16 22
Tomes Used
+1 Tome of Dexterity used at level 6
+1 Tome of Charisma used at level 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 3 6
Concentration 6 26
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal 2 4
Hide 2 3
Intimidate 3 6
Jump 5 7
Listen 2 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 4
Swim 1 1
Tumble 6 9
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Level 2 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Spell (1): Cure Light Wounds
Spell (1): Shield of Faith
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Toughness I
Level 3 (Monk)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Ability Raise: CHA
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Level 5 (Favored Soul)
Spell (1): Command
Enhancement: Improved Paladin Dilettante I
Enhancement: Favored Soul Charisma I
Level 6 (Favored Soul)
Feat: (Selected) Empower Spell
Spell (1): Nightshield
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Level 7 (Favored Soul)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II
Level 8 (Favored Soul)
Ability Raise: CHA
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Bear's Endurance
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Energy of the Scion II
Level 9 (Favored Soul)
Feat: (Selected) Two Weapon Fighting
Spell (3): Cure Serious Wounds
Enhancement: Undying Call (Favored Soul)
Level 10 (Favored Soul)
Spell (2): Bull's Strength
Spell (3): Mass Aid
Enhancement: Favored Soul Angel of Vengeance I
Level 11 (Favored Soul)
Spell (4): Cure Critical Wounds
Enhancement: Improved Paladin Dilettante II
Enhancement: Favored Soul Life Magic III
Level 12 (Favored Soul)
Ability Raise: WIS
Feat: (Selected) Empower Healing Spell
Spell (2): Soundburst
Spell (3): Protection From Energy
Spell (4): Mass Shield of Faith
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Toughness III
Level 13 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Raise Dead
Enhancement: Favored Soul Energy of the Scion III
Level 14 (Favored Soul)
Spell (3): Prayer
Spell (4): Divine Power
Spell (5): Stalwart Pact
Enhancement: Elven Dexterity II
Level 15 (Favored Soul)
Feat: (Selected) Improved Mental Toughness
Spell (6): Heal
Enhancement: Favored Soul Toughness IV
Level 16 (Favored Soul)
Ability Raise: WIS
Spell (4): Panacea
Spell (5): Greater Command
Spell (6): Blade Barrier
Enhancement: Improved Paladin Dilettante III
Level 17 (Favored Soul)
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Life Magic IV
Level 18 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (5): Flame Strike
Spell (6): Mass Cure Moderate Wounds
Spell (7): Resurrection
Enhancement: Favored Soul Energy of the Scion IV
Level 19 (Favored Soul)
Spell (8): Mass Cure Critical Wounds
Enhancement: Favored Soul Charisma II
Level 20 (Favored Soul)
Ability Raise: WIS
Spell (8): Death Pact
Spell (7): Destruction
Enhancement: Favored Soul Charisma III
Cons to this build:
*Poor healing at low lvls.
*No lvl 9 spells (I miss them already).
*No capstone DR.
*Low DC's for spells (compensates by mostly using buffs).
Pros to this build
*Highly survivable (20% healing amp at lvl 5, and it's only going higher).
*Stunning Fist no longer runs off of Monk level, so his stun will be as strong as a Monk's
*Evasion... enough said.
*Pally Dil feat. Gives him amazing saves and allows use of wands untill healing spells are up to par.
Also, I may LR him into an 18/2 at 20th to get 9th lvl spells, but it'll all depend on how the build works.
Please comment and share your opinion. My spell order is pretty rough, and I have no idea how to gear him, so any help in these areas is great.
*EDIT* Tomes used here are the approximate time I will be getting them. They aren't set in stone.