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Ebforest60
11-20-2011, 03:00 PM
Does this even work? Is losing the capstone worth the extra HP I gain from a Superior Soul build (http://forums.ddo.com/showthread.php?t=243539&highlight=superior+soul)? I think dropping Dex down a bit (losing TWF) and getting the rune-arm use is a wash and might even be a net gain with higher level rune-arms, assuming I can equip them based on character level not Arty level. And I gain the Force enhancement line to boost Blade Barrier.

I'm not 100% sold on it yet and would like feedback.


Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(18 Favored Soul \ 2 Artificer)
Hit Points: 338
Spell Points: 1719
BAB: 14\14\19\24
Fortitude: 15
Reflex: 12
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 18
Dexterity 10 12
Constitution 16 18
Intelligence 8 10
Wisdom 16 26
Charisma 10 14

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 0 2
Concentration 7 27
Diplomacy 0 2
Disable Device n/a n/a
Haggle 0 2
Heal 3 8
Hide 0 1
Intimidate 0 2
Jump 2 17
Listen 3 8
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 8
Swim 2 4
Tumble 1 2
Use Magic Device 4 15

Level 1 (Artificer)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Toughness


Level 2 (Artificer)


Level 3 (Favored Soul)
Feat: (Deity) Favored by the Sovereign Host
Feat: (Selected) Maximize Spell


Level 4 (Favored Soul)


Level 5 (Favored Soul)


Level 6 (Favored Soul)
Feat: (Selected) Empower Spell


Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid


Level 8 (Favored Soul)


Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell


Level 10 (Favored Soul)


Level 11 (Favored Soul)


Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Favored Soul)


Level 14 (Favored Soul)


Level 15 (Favored Soul)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Favored Soul)


Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity


Level 18 (Favored Soul)
Feat: (Selected) Empower Healing Spell


Level 19 (Favored Soul)


Level 20 (Favored Soul)
Enhancement: Unyielding Sovereignty (Favored Soul)
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Force Manipulation I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II

Ruhbdahbudah
11-21-2011, 01:17 PM
Personally, I'd Drop Spell Penetration and go Helf to use Scimitars and for the earlier ressing, take Monk Dilly for better healing amp, (as I assume you want a melee build?), and drop AoV II. 1d3+caster lvl damage? Not worth the action points.
Only two thing I'd be worried about combat-wise. Does he have enough HP to be a primarily melee toon? Will the DPS from only just one blade be enough? Of course, these can be circumvented by gear.
Build looks like it'd be a lot of fun. Go for it!

Ziindarax
11-24-2011, 07:06 AM
Feast your eyes on the THE MACHINE PRIEST! (http://forums.ddo.com/showthread.php?t=342482&highlight=Machine+Priest) 14 FVS/6 arti. Solo-wise, it should work out rather nicely. In group play and harder content, not so much (seeing as caster arch-types usually don't mix well).

Review my concept build and decide for yourself whether you'd think it'd work or not. Please note, that the concept build I used was a 36-point build.


Does this even work? Is losing the capstone worth the extra HP I gain from a Superior Soul build (http://forums.ddo.com/showthread.php?t=243539&highlight=superior+soul)? I think dropping Dex down a bit (losing TWF) and getting the rune-arm use is a wash and might even be a net gain with higher level rune-arms, assuming I can equip them based on character level not Arty level. And I gain the Force enhancement line to boost Blade Barrier.

I'm not 100% sold on it yet and would like feedback.


Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(18 Favored Soul \ 2 Artificer)
Hit Points: 338
Spell Points: 1719
BAB: 14\14\19\24
Fortitude: 15
Reflex: 12
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 18
Dexterity 10 12
Constitution 16 18
Intelligence 8 10
Wisdom 16 26
Charisma 10 14

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 0 2
Concentration 7 27
Diplomacy 0 2
Disable Device n/a n/a
Haggle 0 2
Heal 3 8
Hide 0 1
Intimidate 0 2
Jump 2 17
Listen 3 8
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 8
Swim 2 4
Tumble 1 2
Use Magic Device 4 15

Level 1 (Artificer)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Toughness


Level 2 (Artificer)


Level 3 (Favored Soul)
Feat: (Deity) Favored by the Sovereign Host
Feat: (Selected) Maximize Spell


Level 4 (Favored Soul)


Level 5 (Favored Soul)


Level 6 (Favored Soul)
Feat: (Selected) Empower Spell


Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid


Level 8 (Favored Soul)


Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell


Level 10 (Favored Soul)


Level 11 (Favored Soul)


Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Favored Soul)


Level 14 (Favored Soul)


Level 15 (Favored Soul)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Favored Soul)


Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity


Level 18 (Favored Soul)
Feat: (Selected) Empower Healing Spell


Level 19 (Favored Soul)


Level 20 (Favored Soul)
Enhancement: Unyielding Sovereignty (Favored Soul)
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Force Manipulation I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II