TheKaige
11-19-2011, 09:06 PM
Just noticed that if I cast Spell Resistance, then cast Holy Aura for the +4 to saves, I actually have to beat my spell resistance and the spell resistance of my party members in order to buff them/myself with Holy Aura. I imagine it's the same with Spell Resistance outside of the buff. Pretty sure this is a result of the recent change that made the blind on Holy Aura have a save.
So, if you're in a situation where FoM/Pro. Evil and Death Ward cover your bases for enemy spells with SR checks, Spell Resistance is actually a negative buff that makes your party worse, since you won't always land the amazing +4 stacking saves buff.
Fix plz.
So, if you're in a situation where FoM/Pro. Evil and Death Ward cover your bases for enemy spells with SR checks, Spell Resistance is actually a negative buff that makes your party worse, since you won't always land the amazing +4 stacking saves buff.
Fix plz.