ArtificialTrapper
11-17-2011, 01:52 PM
Hi. after making a completely fail Healer as my first toon i figured i'd make a very proactive semi passive healer through the Artificer. Healing grenades and trapping making things easier on the healer.
I was wanting to know how the DC for traps work so that I'm able to be good at what i do if i can't be a good healer (main reason for this is cause i don't know what gear set up to take for a cleric).
At the moment my Artificer is lvl 13 and has +48 to disable devices and +49 to Search.
I was just wondering if also how i go about boosting my spot mod as i have maxed out it in skill pts each lvl. I don't have a Wis modifier to boost that area as my big stats are dex con and int. Everything else is a 10 min. If i could find out the DC for spotting traps than relying on memory or wiki. Or a ranger or mister Horc barbarian who enjoys running through the trap for something to do :)
Thanks for any help provided.
I was wanting to know how the DC for traps work so that I'm able to be good at what i do if i can't be a good healer (main reason for this is cause i don't know what gear set up to take for a cleric).
At the moment my Artificer is lvl 13 and has +48 to disable devices and +49 to Search.
I was just wondering if also how i go about boosting my spot mod as i have maxed out it in skill pts each lvl. I don't have a Wis modifier to boost that area as my big stats are dex con and int. Everything else is a 10 min. If i could find out the DC for spotting traps than relying on memory or wiki. Or a ranger or mister Horc barbarian who enjoys running through the trap for something to do :)
Thanks for any help provided.