View Full Version : Abbot Who run it..
Rosze
11-16-2011, 08:39 AM
Im just curious that who on the server run abbot cause i have interest in doing the raid just can't manage to get a party for it.
somenewnoob
11-16-2011, 08:53 AM
I had the same problem on Cannith, so to learn the raid I put up a forum post for a noob type training run. We got a lot of people new to teh raid together, and we all learned how to do it. We wiped a few times until we finished, but we all learned how to do different puzzles and learned the strategies of the raid.
Might try something like that if you can't find a group, I filled about 10 spots with a forum post on the Cannith boards and anytime I put the lfm up for it for the other spots there were a ton of people applying for it.
Was a lot of fun and we all learned a lot about the raid without the pressure of one of those "no noobs, know the quest) type runs. I think my lfm said: "Noob training, puzzle practice, Warning: May result in DEATH"
This is the post: http://forums.ddo.com/showthread.php?t=347672
Might try it, was a lot of fun.
Cauthey
11-16-2011, 09:47 AM
R/Item/Akilla used to make regular runs of Abbot. Though, I'm not sure if this is the case after some recent frustrations.
Rosze
11-16-2011, 09:48 AM
Ty for the answer but different problem i know all the puzzles well haven't tried the new ice yet but should be fine just most of the time i run it it ends in tears even with all the work.
hyenaboy
11-16-2011, 02:11 PM
Yeah I am not sure with the way things have been going with changes to the quest if many people are going to be willing to endure its pain. Doubtful R/Item/Akilla will be enduring it for a while again. I know I have not been willing to step back in for a while now due to having to make up to 13 runs only to say I have had enough. Spent alot of time farming an Atonement just for the raid and don't think either of my divines even came close to 20 completions. Sad, because before U11 it was not horrible and was entertaining at times. Now....I don't even want to play anymore. If it is not going to be any fun I don't want to do it. I am here to have fun foremost. Good luck though I see the LFM's up all the time and some of my guildies are still trying to get one done in the LFM world but so far no joy.
psymun
11-16-2011, 02:45 PM
Intel Rq'd is still running it, and I know I've seen OR post LFMs for it... Both typically between the 7 PM and 10 PM EST time period.
baletraeger
11-16-2011, 04:20 PM
You're going to have a difficult time with this one; the raid is not too challenging on normal, but the only way to can get the item upgrade seals is on elite, and elite is nearly unplayable.
EDIT - Looks like hard drops seals too, maybe a glimmer of hope - http://forums.ddo.com/showthread.php?t=350644
Vanshilar
11-16-2011, 05:16 PM
If you're looking to run Abbot, I'd be more concerned about whether or not you're prepared for the actual fight, and being able to follow instructions. The only puzzle a PUG may need to know how to do is asteroids since we'll usually have tiles and ice covered. We've had issues with taking PUGs who end up not knowing what to do during the fight and end up just being SP drains for the healers when they have to be repeatedly res'sed, and the raid more or less just ends up OR members heroing it for everyone else, meaning we likely wouldn't have had to use SP pots if we had just shortmanned it (not to mention, to my knowledge no PUG has bothered to reimburse pots despite not contributing yet getting their equal share of the loot since we generally don't distinguish between guild and non-guild for loot most of the time). We also run it almost exclusively on elite so you have to be prepared for a long fight.
For melees, this means having a good undead boss beater (i.e. mabar wraps for monks, triple pos GS for TWF and THF are probably best), high enough hp/saves to handle random spells, and having enough healing amp. I'm less familiar with what casters and healers should have, but be aware that the Abbot is immune to certain types of spells (I'm not sure which) and certain types of elemental DPS spells (I'm not sure which). Casters should also be prepared for spells being targeted at them, be ready to dodge them for ray-based spells, and have enough HP and self-healing (such as cure pots if nothing else) to handle that as well. Healers should know when to heal and what the priority is in terms of heals and res when needed. If you were assigned to asteroids, during the main fight you also have to listen for who is encased and throw rocks at them right away. And of course, jump onto the islands when there's an inferno.
Just like many other raids, success comes down to group coordination and ability to execute, not just character stats. In mathematical parlance, character stats would be considered a "necessary but not sufficient" condition for a successful completion (yes, I'm aware that strictly speaking you don't really "need" good characters for a completion, but we're looking for relatively painless, resource-free completions, not completions where healers have to make up for poorly-equipped toons by chugging pots). That means that getting properly equipped will get you into a raid, but whether or not you're invited back again depends on how well you do. I'd recommend reading up on how the raid works. Also, if you're not that familiar with the raid or your role, don't be shy about saying so -- there are few things more frustrating than someone saying they can handle a critical role and then be unable to fulfill it.
Vengeance777
11-21-2011, 11:08 AM
Keep an eye on lfms between 5 and 9pm EST thats when most of the Orien guilds run it. Sadly its not pugged much anymore since the abbot got his hp buffed. Most of the guilds currently run it on Elite as well so people need to be prepared. That means everyone needs over 300hp preferably 400 or more, melees need boss beaters, and casters need Acid or Fire spells level 5 and up as Abbot is immune to cold and electric spells and any spell under CL 5.
Elite isn't too bad so long as lag doesn't hit during it but people need to be prepared. For elite it is required that all puzzles be completed first go. The Abbot has around 300k hitpoints on elite and can not be critted so you can no longer 3 round him and expect to succeed without a huge resource cost. Even a good dps party averages 3-6 infernos now in Elite. If any puzzle fails its best to reform and go again. Thankfully touching the water is no longer instant death so long as you have more than 300 hp and that's made Ice and infernos a lot more forgiving, especially if you hit a lag spike.
For Abbot boss beaters Mabar wraps are best for most monks and a Triple Positive Maul, Staff, or 2 Blunt weapons are best depending on your class. Definitely craft a Triple Positive weapon if you plan on running Abbot regularly make sure its a blunt weapon though, Abbots DR is Blunt + Magic.
Qezuzu
11-21-2011, 12:53 PM
I'm less familiar with what casters and healers should have, but be aware that the Abbot is immune to certain types of spells (I'm not sure which) and certain types of elemental DPS spells (I'm not sure which). Casters should also be prepared for spells being targeted at them, be ready to dodge them for ray-based spells, and have enough HP and self-healing (such as cure pots if nothing else) to handle that as well.
The Abbot is immune to cold, electric, sonic, and spells of lvl4 and below. That leaves very few spells left. On elite, he also has rather high evasion; my sorcerer's DBF failed maybe 60% of the time with a DC of 38. That removes yet another number of spells. He also ignores Disintegration over half the time.
The best spell to use against him is Black Dragon Bolt.
Abbots DR is Blunt + Good.
It's just blunt. Technically blunt+magic but nearly all weapons break magic DR.
Backley
11-21-2011, 12:57 PM
The Abbot is immune to cold, electric, sonic, and spells of lvl4 and below.Pretty sure he takes normal Sonic damage, as pointless as that is.
Edit: He would be Immune to the stun portion of sonic spells, so that would cause an "Immune" message on him, but the damage should still hit.
Edit2: I'm wrong, he is Immune to the damage because the stun is typed as a low-level spell. Sonic from melee weapons works.
Qezuzu
11-21-2011, 01:02 PM
Pretty sure he takes normal Sonic damage, as pointless as that is.
Edit: He would be Immune to the stun portion of sonic spells, so that would cause an "Immune" message on him, but the damage should still hit.
Liches are immune to sonic, at least the one in the Extraplanar mining challenge is. I learned this by Greater Shout-ing in frustration on my air savant with secondary in ice. The immune message was joined with the sonic symbol.
Either way, sonic is weak.
Backley
11-21-2011, 01:31 PM
Liches are immune to sonic, at least the one in the Extraplanar mining challenge is. I learned this by Greater Shout-ing in frustration on my air savant with secondary in ice. The immune message was joined with the sonic symbol.
Either way, sonic is weak.
He is probably Immune to the whole spell because the stun portion is typed as a low-level spell, just like Sunburst doing no Light damage because the Blind effect is typed as level 2.
Shade marked on the wiki (http://ddowiki.com/index.php?title=Black_Abbot&diff=95571&oldid=95560) that, "He might of been immune to some specific spell you cast, but definetely not sonic, not even resistant. Tested with a thundering weapon. Full sonic damage."
So, I'll have to verify on my Bard some time that the Black Abbot acts the same as the Extraplanar Mining one, but sounds like it should be bug reported.
Edit: and I just noticed we already added Greater Shout to the Black Abbot's page as not-working because of this.
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