View Full Version : Another stealth nerf? Or did I miss the announcement?
BOgre
11-13-2011, 01:11 AM
I thought lag was to blame, but after some testing it seems that my Rogue Damage boost I (10%) and my Human Versatility IV-Damage (25%) no longer stack. They have seperate timers and can be activated separately, but whichever is cast second will overwrite and replace whichever is cast first.
Haven't seen this in the notes, nor any discussion that it was coming. Did I miss something?
Oh, and BOOO!!!!!!
TheDearLeader
11-13-2011, 01:23 AM
Kind of wondering why you'd use Rogue Damage Boost instead of Rogue Haste Boost in combination with Human Versatility..
BOgre
11-13-2011, 01:33 AM
The question is why would I limit myself? In situation where I want more effect procs, I'd haste, and situations where more procs don't help, then stacking damage is the way to go. Simple. But now that it doesn't stack... well... I'll have to reset obviously, but it sux.
sigtrent
11-13-2011, 01:36 AM
They shouldn't stack, same source bonuses almost never ever stack in D&D and DDO by design.
That said, you still get the damage assuming you just use them at different times.
BOgre
11-13-2011, 01:42 AM
They're not the same source. Same source boosts would be like hv4-dam and hv4-att. Also same source boosts share a cooldown timer. These do not.
The least they could have done is mention it in the notes. Also the hv-dam boosts still have the wrong tooltip (+x instead of x%). If they're going to 'fix' things it'd be nice to have a release notes fix, and nicer still to fix the whole thing, and not leave part of it wrong, that is, make them share the same cooldown timer, and fix the tooltip and description.
Jay203
11-13-2011, 01:57 AM
They're not the same source. Same source boosts would be like hv4-dam and hv4-att. Also same source boosts share a cooldown timer. These do not.
The least they could have done is mention it in the notes. Also the hv-dam boosts still have the wrong tooltip (+x instead of x%). If they're going to 'fix' things it'd be nice to have a release notes fix, and nicer still to fix the whole thing, and not leave part of it wrong, that is, make them share the same cooldown timer, and fix the tooltip and description.
they're same boost type... hence the not stacking
otherwise people will complain that haste spell doesn't stack with haste potion...
oweieie
11-13-2011, 03:27 AM
The question is why would I limit myself? In situation where I want more effect procs, I'd haste, and situations where more procs don't help, then stacking damage is the way to go. Simple. But now that it doesn't stack... well... I'll have to reset obviously, but it sux.
Haste is always the way to go except against wiz king or that dog in Missing when you don't have cold resistance.
in4theride75
11-13-2011, 06:14 AM
3 things:
1) They are the same source, both "action bonus" as a damage mod source type.
2) Haste is always better than damage boost of the same level because haste is 15%+5% per tier as opposed to damage 10%+5% per tier.
3) They do not list in the release notes every bug they fix, only the major bugs. This was not a major bug.
Absolute-Omniscience
11-13-2011, 06:34 AM
The question is why would I limit myself? In situation where I want more effect procs, I'd haste, and situations where more procs don't help, then stacking damage is the way to go. Simple. But now that it doesn't stack... well... I'll have to reset obviously, but it sux.
:confused:
Attackspeed always equals more damage, not per swing, but per second. So there really is no possible situation where "more procs" wouldn't help.
Damage boost has never stacked with damage boost either, for that matter. You've always been able to use both human versitility + damage boost, but you've actually never gotten the effect of both.
Alex301
11-13-2011, 06:46 AM
I don't think they've ever stacked, even on lammania. Activating one would simply cancel the other.
As mentioned however, there is really no time damage boost would be better than haste boost. It may possibly be better if you're not breaking DR, but i'd imagine weapon the extra weapon procs from haste boost would make up for it most of the time.
BOgre
11-13-2011, 07:09 AM
I don't think they've ever stacked, even on lammania. Activating one would simply cancel the other.
No, completely untrue. I've been using them since U11 when the hv boost was changed to % instead of +, and I can assure you that they WERE both active. I didn't do any math to confirm whether or not they stacked, but both yellow timers were up in my buff bar at the same time. And again, if they are intended not to stack, then their cooldowns should be on the same timer.
in4theride75
11-13-2011, 07:23 AM
If you didn't do testing on the math then for all you know they WEREN'T stacking, just both icons showing up on the buff bar. Also, if they were on the same timer you would never be able to use HV dmg+haste because HV is 1 of 5 actions that are exclusive. If the same CD idea were to take effect ALL boosts would be exclusive.
Infant
11-13-2011, 07:23 AM
:confused:
Attackspeed always equals more damage, not per swing, but per second. So there really is no possible situation where "more procs" wouldn't help.
This.
If I understand it correctly, haste boost is always at least as good as damage boost. Not being able to bypass DR is an exception though, I think.
Infant
Symar-FangofLloth
11-13-2011, 08:38 AM
I didn't do any math to confirm whether or not they stacked, but both yellow timers were up in my buff bar at the same time.
I can have two Haste icons at the same time, but that doesn't mean I'm swinging at +30% or whatever two Hastes would be.
mystafyi
11-13-2011, 08:54 AM
noticed the same thing after u12. was nice for a little while though.
fco-karatekid
11-13-2011, 10:14 AM
I don't think they've ever stacked, even on lammania. Activating one would simply cancel the other.
As mentioned however, there is really no time damage boost would be better than haste boost. It may possibly be better if you're not breaking DR, but i'd imagine weapon the extra weapon procs from haste boost would make up for it most of the time.
So I never explicitly tested rogue dmg + hum vers dmg; BUT I have extensively tested rogue skill + human vers skill - they never stacked. I can only assume the same applied to dmg.
BOgre
11-13-2011, 12:33 PM
well, thanks for clearing that up guys. I still would have liked some mention of the bug that allowed two buff icons, and the fix that dealt with it. It just feels sloppy to me to experience a change like this without any kind of information from Turbine to back it.
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