View Full Version : U12 - The worst update ever
redraider
11-12-2011, 09:10 AM
I have never been so disappointed with the DDO devs.
Look, I am not a DDO and Turbine basher, I rarely complain (although I did rail against ViP not being able to unlock Arti in U11) and usually try to find the silver lining in every update. Heck, I go back to 2006 and the world that was Fernia.
I just have to vent. U12 is the worst ever. They didn't fix the big issues. They made crystal cove into challenges - heck, wasn't once a year enough for "Kobold still hate you!". I hope like heck every month the challenges will change or morph or something. They are already mind numbingly similar.
What else did we get in U12?
Ok, shared plat bank and name change tokens are nice, but not worth an update.
Sorry, but this is by far the sorriest Mod/Update to the game ever. It makes the time they released Necro 2 look good... :eek:
Bad Turbine, Bad.
Gorbadoc
11-12-2011, 09:27 AM
I want to spend more time with the new quests before I pass judgment, but I will say this:
I'm glad they're trying new things.
Give it time. In a few weeks, the community in general will have a much better idea of what is good and what is bad about these quests.
joaofalcao
11-12-2011, 10:09 AM
Not even close to U9 in my opinion. That was a real bad one. So was U11.
U12 is childrens play IMO. While I am not enjoying it that much, I am certainly not hating it.
Sorry, but U5 already holds the title for that.
What U12 brought us was a completely different way to run a quest and farm for loot, which crystal cove was only a test for.
Some like it some dont.
I still dont see 150+ page threads talking about specific class archtypes now being useless due to nerfs.
Diyon
11-12-2011, 10:21 AM
I rather like the challenges so far. If I start getting tired of repeating one, I just switch to another. They really encourage communication and coordination in groups to do well. CC had this too, but it just became a grind and you couldn't really strive very far (you hit the max collection fairly easily for a lot of groups).
I've had a great time thinking about how to efficiently run through these to increase success and ing drops. They are big efficiency puzzles, and you can complete them a number of ways.
Justicesar
11-12-2011, 10:30 AM
I like the idea of trying something different......but **** it....when completion of quests is dependant on luck and not skills due to crappy pathing....it can be very frustrating. The fact that there are no LFMS up for an update that was just put out speaks very poorly. Granted there prob are a few tight groups staying small so to keep the scale down....but that just works against a game the is more fun group based.
GermanicusMaximus
11-12-2011, 10:31 AM
Update 12 is neither good nor bad for the most part. It is simply non-existent.
A few bug fixes.
A handful of new shinies dropping in old quests.
A handful of old quests made harder.
An adventure pack that most non-VIPs will hardly touch.
Oh, and you can now store 50K plat in your shared bank! Even more with upgrades! Woot?
Could just as well branded it update 11.x.
Diyon
11-12-2011, 10:42 AM
I like the idea of trying something different......but **** it....when completion of quests is dependant on luck and not skills due to crappy pathing....it can be very frustrating. The fact that there are no LFMS up for an update that was just put out speaks very poorly. Granted there prob are a few tight groups staying small so to keep the scale down....but that just works against a game the is more fun group based.
I think the lack of LFMs is because not many want to gamble and try to figure out how to win them. And at least in the ones I've done so far, luck has been a smaller factor, a good plan, coordination and execution were more important.
redraider
11-12-2011, 10:50 AM
Update 12 is neither good nor bad for the most part. It is simply non-existent.
Could just as well branded it update 11.x.
Maybe this sums it up. We got a minor mod (very minor), not an update.
I think the lack of LFMs is because not many want to gamble and try to figure out how to win them. And at least in the ones I've done so far, luck has been a smaller factor, a good plan, coordination and execution were more important.
I agree.
I will also add that many tried a few and didnt succeed on the first and second try, then moved on. People are too used to their /autocompletions in DDO that when something new comes out and they cant beat it handedly right away, or mana pot their way through it, it gets branded as not good for the game.
Raiderone
11-12-2011, 11:48 AM
U12 is very lack luster. A few good things but are normal adjustments to U11.
I guess the good thing is U12 came early so U13 is now on the clock!
Being FTP has it's benefits. No Challenge Pack for me. So thats my message.
I will not pay for challenges.
yah disapointed enough to take another look at ToR(still horribly boring) hopefully next one will be much better
Diyon
11-12-2011, 12:58 PM
I agree.
I will also add that many tried a few and didnt succeed on the first and second try, then moved on. People are too used to their /autocompletions in DDO that when something new comes out and they cant beat it handedly right away, or mana pot their way through it, it gets branded as not good for the game.
The LFMs I've thrown up have gone pretty well. Recent ones, having a bit of a clue what I'm doing, either from solo'ing or previous tests, have been great successes. The LFMs fill up just fine too. I think as more people get used to them we'll see more LFMs.
That being said, more people need to put up LFMs and not just try them out, but really try to win, that's a lot of fun in and of itself, because when you start trying, you can see it can be done, you just have to figure out how. People who are running these should throw up some LFMs too.
They're different because unlike in other quests, where if you do something wrong it ends up most often costing some extra resources and making the completion harder to earn, but you can generally keep slugging through it even knowing next to nothing about the quest, these you if you don't use trial and error and think about strategies, you won't do well.
somenewnoob
11-12-2011, 01:13 PM
After a nice lagblade wipe.......I tend to agree this update effing sucks.
Sarisa
11-12-2011, 03:08 PM
Yet another update where there is nothing but added cost and stress to the healing job, but no items that are really that useful for a healer.
mystafyi
11-12-2011, 03:26 PM
since U12, ive noticed alot of mobs dont move or attack. are they lagged out now too?
GermanicusMaximus
11-12-2011, 11:13 PM
since U12, ive noticed alot of mobs dont move or attack. are they lagged out now too?
My theory is that the mobs are as bored as we are by Update 12, but they have to show up to collect their pay checks :D
fco-karatekid
11-13-2011, 03:12 AM
since U12, ive noticed alot of mobs dont move or attack. are they lagged out now too?
If you are talking about the same thing I am thinking - it's an invis bug. Invis mobs have always been there (mephits, fiendish lions in vale, panthers in Frame Work, etc); but we couldn't see them until we activated them by getting too close.
What I've noticed since U12 has been their invis isn't working, but their trigger's working the same way. Hence, you can load them up ranged, but until you get past their trigger point, you can't hurt them.
Aurora1979
11-13-2011, 03:48 AM
If you are talking about the same thing I am thinking - it's an invis bug. Invis mobs have always been there (mephits, fiendish lions in vale, panthers in Frame Work, etc); but we couldn't see them until we activated them by getting too close.
What I've noticed since U12 has been their invis isn't working, but their trigger's working the same way. Hence, you can load them up ranged, but until you get past their trigger point, you can't hurt them.
I noticed this last night in the desert.
Was on my way to OOB and the scarrow dudes that are usually invisible.... like the part where you jump the chasm, were just standing there all visable and everything :)
Malky
11-13-2011, 04:45 AM
U12 : Rise of the Store
'nuf said
The_Wolf
11-13-2011, 07:06 PM
I have to agree that U12 isn't a very good update. Now I was particularly hurt by Update 9, causing me to TR my favorite character... but this Update is just... non-existent to me.
I've played since Beta 2006, and I'm a Premium player now. I own all the content, but I will not buy the Challenge system in it's current form. And the main reason isn't that the challenges aren't interesting... it's the rewards.
I've also played Lord of the Rings online, and I was hoping the reward structure would match what they have there. There are many different reward vendors with pages and pages of DIFFERENT items (not small updates to like eight items). There are class-specific armor sets, weapons, cosmetics, crafting mats etc...
As is, I play three characters mainly - a rogue, a cleric and a FvS. There isn't ONE starting item in the reward list I can use for any of those characters. Sure, there is a situational weapon for Undead and a Dragon... but how often am I fighting those in Epics (which this game is more and more geared towards)?
How about a reward for tanks (Heavens forbid a good new shield is ever made...)? Healers? There's just... nothing. Which is exactly what I'm willing to pay for content with no usefulness for my characters. I have 7000 TP sitting there... and I'd spend 1500 of it for Challenges if they make it worth my time.
Outside of that... shared plat feature... 50k plat? Really? What use is 50k plat? Plus, it takes all of 30 seconds to send your character 5 mail messages with attached coins if you need 50k plat.
How about fixing the Quicken bug... now that would be useful.
Anyway, I can't even remember anything else U12 supposedly brought to the game... so U12 is just... meaningless.
Telaeus
wonkey
11-14-2011, 12:07 AM
Wow, a new update comes out, and there's a thread declaring it as the worst update EVAR!!
Colour me shocked
smatt
11-14-2011, 12:29 AM
U-12 Oooopppsss (You know what I'm talking about, economy borked for many months)
U-12 More Lagtastic than ever
U-12 More unfinished stuff
U-12 More Borked stuff that isn't even finished yet.
U-12 More junk that doesn't even go into the already over packed bags
U-12 More bugs and almsot zero bug fixes.
U-12 VIPs hae to grind a stupid amount of favor to get race that should've been included for nothing.
The quests...
Shroud , ya OK it's a bit ore interesting... Abbot is stupid.. .Not interesting at all... E-Velah more interesting, moved out of the annoying U-11 crawtastic version. E-DQ.. Nope still sucks withthe lag that is DD-slow....
Challenges... Um ya haven't bothered yet... Can't comment... But likely not my cup o' tea
And yet again the negs far out weigh the postives... IMO one of the worst 2 update spreads in a long time.
It's clear the current Dev team is stretched to thin by poor leadership at the top. They dont' ahve the time to complete, debug, QA much of anything anymore. And the game is running at least as poorly as it has in a couple years. Bad days indeed...
Just my opinion, your's may differ... :cool:
elg582
11-14-2011, 02:17 PM
I think it's that we got spoiled since we actually had a few updates there that fixed things, and now we expect that to continue, when in reality they are just returning to the same sloppy attitude they have always had.
It's back to where trying to compensate for lag is the most challenging aspect of the game.
As for the new quests, I want the gear, but I hate the BS quest mechanic from cove; at least give us another way of getting the ingredients.
Nah U12 is not the worst update ever. That title certainly goes to one of the many that added things which outright infuriated the masses.
This update is more like the update that never happened. It feels like there was not an update and just a patch to screw with some people (shroud). Nothing update worthy though.
Postumus
11-14-2011, 02:38 PM
Nah U12 is not the worst update ever. That title certainly goes to one of the many that added things which outright infuriated the masses.
This update is more like the update that never happened. It feels like there was not an update and just a patch to screw with some people (shroud). Nothing update worthy though.
Got to agree with Cyr. U12 is like the Lost Update.
grandeibra
11-14-2011, 03:14 PM
+1 to this thread
I am pretty much always on Turbine's side against much of the vitriol they receive from players on these boards. The game in general is just so much better it is incredible compared to what it was in 2006. However, that is no excuse for the rehashed **** that is u12. To even call it an update is a joke. How many players actually asked for constant crystal cover variants instead of new content?
Entelech
11-14-2011, 05:47 PM
I would normally agree that this was a "nothing to see here" expansion, except two things changed my mind to push this into the "worse than nothing" category.
(1) Soul-crushing lag.
(2) It used to be that the end chest in the Shroud gave 1 random Large, + a chance at a Supreme Shard. Then the end reward was a vendor-trash weapon.
Now, the Supreme Shard *replaces* the large ingredient in the end chest. And the end reward is a list of small and medium garbage ingredients plus a Heroic Deeds or some such.
I have far more Supreme Shards than I will ever use. Given how much harder Part 4 became, only other experienced raiders tend to succeed, so THEY do not need the Supreme Shards either. Shrouds now are harder, more expensive, and have a good chance of giving you ZERO progress to a Tier 3 Greensteel.
Bite me, Turbine.
elg582
11-18-2011, 02:20 PM
OK, have to chime in again, done 3 or 4 shrouds since the change, now, and can we PLEASE, PLEASE, PLEASE HAVE THE OLD END REWARD SYSTEM BACK?!?!
The absolute last thing I need are more small and medium ingredients, yet that is all I ever see for end rewards (when it's even mediums; usually it's only smalls), so I wind up taking Heroic Deeds or something. 50 renown for a level 16 raid!
Seriously, it's like this company actively dislikes its customers.
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