Karsain
11-10-2011, 04:29 AM
Hello,
Motivation
I would like to create a good Warforged Virtuoso bard build for myself in the semi-static team of 2-4 players. This character is not to rely on raid equipment and it is to be able to melee decently, CC very well and should be able to resurrect the team if it really goes wrong.
Mostly the goal is a decent 'melee/support' character, hard to disable / kill, very versatile and viable to grind his own True Heart of Wood for the inevitable TR.
Warforged is a requirement (all-WF team of 4 players). Traps have been deliberately omitted; I play with my wife who is a rogue and we will additionally have an artificer in team.
Of all bard types Virtuoso is for me the most appealing one - Capering allows me to disable enemy spellcasters and Enthrallment with insane DC means House Cannith hard / Mindsunder elite become possible even with accidental AoE here and there. And the songs' pool rarely ends between shrines (tested on Virt18).
I have access to most packs (including Artificers), but we don't raid yet. In this build I did not list any equipment we cannot get.
Build
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Soundwave build
Level 20 True Neutral Warforged Male
(2 Fighter \ 17 Bard \ 1 Artificer)
Hit Points: 330
Spell Points: 678
BAB: 14\14\19\24
Fortitude: 14
Reflex: 9
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 8 8
Constitution 18 22
Intelligence 8 10
Wisdom 6 6
Charisma 12 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 22
Bluff 1 3
Concentration 8 29
Diplomacy 1 7
Disable Device n/a n/a
Haggle 1 19
Heal -2 -2
Hide -1 -1
Intimidate 1 3
Jump 6 16
Listen -2 2
Move Silently -1 -1
Open Lock n/a n/a
Perform 5 35
Repair -1 0
Search -1 0
Spot -2 -2
Swim 4 8
Tumble 1 1
Use Magic Device 5 29
Level 1 (Bard)
Feat: (Selected) Toughness
Level 2 (Bard)
Level 3 (Bard)
Feat: (Selected) Extend Spell
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard)
Feat: (Selected) Skill Focus: Perform
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Virtuoso I
Enhancement: Racial Toughness I
Enhancement: Improved Perform I
Enhancement: Improved Perform II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Warforged Healer's Friend I
Level 7 (Bard)
Level 8 (Bard)
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Racial Toughness II
Level 9 (Bard)
Feat: (Selected) Skill Focus: Use Magic Device
Level 10 (Bard)
Enhancement: Bard Extra Song III
Enhancement: Bard Lingering Song II
Enhancement: Bard Wand and Scroll Mastery II
Level 11 (Bard)
Enhancement: Bard Music of the Dead
Enhancement: Bard Wand and Scroll Mastery III
Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Bard Virtuoso II
Level 13 (Bard)
Enhancement: Bard Wand and Scroll Mastery IV
Enhancement: Warforged Constitution I
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Warforged Constitution II
Level 15 (Artificer)
Feat: (Selected) Force of Personality
Enhancement: Bard Inspired Damage III
Enhancement: Fighter Toughness I
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Sunder
Enhancement: Fighter Strength I
Level 17 (Bard)
Enhancement: Bard Inspired Attack III
Level 18 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness III
Level 19 (Bard)
Enhancement: Artificer Damage Boost I
Enhancement: Fighter Haste Boost I
Level 20 (Bard)
Enhancement: Bard Extra Song IV
Enhancement: Bard Music of Makers
Enhancement: Warforged Power Attack I
HP Breakdown
Base HP: 270
+2 Con tome: 290
Enhancements: 330
Draconic Vitality (Argonessen): 340
Quorforged Docent of Battle (Unsuppressed): 460
Rage: 480
This enhancement layout already incorporates Bard Extra Song IV so when possible to take it might be worth it to swap SF:Perform to second Toughness (+12 HP) or any other useful feat (no idea which one though).
UMD Breakdown
skill rank:..........23
cha bonus:.......... +6
SF:UMD:..............+3
+2 scrolls (arti):...+2
...................------
.....................34 unbuffed
Greater Heroism......+4
Voice of the Master..+1
...................------
.....................39
And if necessary (death penalties...), +3 Golden Cartouche for 42.
Leveling
13 levels -> bard, for Virt2 and Greater Heroism.
1 -> fighter, the fastest possible
1 -> artificer, to bump scroll UMD as high as possible
1 -> fighter
4 -> bard. Complete the skills.
This build becomes 'complete' at level 18 (perform and UMD as if there never was a splash).
Equipment
- Terror greatsword as the main weapon (augmented by IC:Slash + Improved Sunder (fort) + possible Enhrallment (will))
- DR breakers as necessary.
- Quorforged docent is just a matter of time, unless it is a very rare drop.
- Will use +6 STR and +6 Cha items. Possibly Magewright's Cloak.
- No access to Mabar / Cove items.
- Lack of ConcOpp / Torc / Bauble / Ring of Spell Storing. Basically, lack of mana regeneration options.
Why this splash
Fighter gives me:
- 2 more combat feats (allows me to -> Warchanter if necessary and gives Improved Sunder)
- martial weapons (no more need for Master's Touch)
- +1 STR enhancement (which I can use to make STR equal at level 20 without any +Exceptional Strength)
- +8 base HP (d10 vs d6)
- +10 enhancement HP
- other enhancements
Artificer gives me:
- +2 UMD to scrolls
- +1 scroll level (+10 HP for reconstruct spell).
- crossbow amplification feats (when I am really desperate)
- 25 spell points.
- emm... Enchant Weapon infusion (+1 enchant) when "our" arti is not here?
- Echoes of Power (when REALLY desperate)
I lose from not being a pure bard:
- 20% longer songs (bonus from virt)
- 5 extra songs (exactly bonus from virt)
- Mass Suggestion Song (doesn't work with Enthrallment anyway)
- 2 cha -> +1 UMD, +1 will save (artificer increases UMD further, will save is lost)
- spell DC (doesn't matter on this build)
- 75 spell points (plus spell points from Charisma).
Weakness
I noticed Capering doesn't work a lot of times when Irresistible Dance would (mostly in Amrath). I also noticed Enthrallment is often useless in Amrath. This is one adventure pack which makes me feel I am useful only for buffing and reconstruct scrolls.
I might need +4 INT spell on myself due to artificer's scroll bonus limitation to INT-10.
Summary
Please, feel free to critique. This is my first build and I am sure there are many things which can be made so much better. I am thick-skinned and I want to learn.
I really really REALLY need no-equipment-change high UMD. Although I have decent situational awareness as a player, I am not very nimble and so even "F2 to target a player, H to equip a recon. scroll, H to cast a recon. scroll" might be too slow sometimes. If I need to change an item to get higher UMD I might forget it in the heat of the battle.
Warforged has one main advantage - no negative levels from beholders / clerics. This is huge for UMD-reliant build if we don't have a cleric in the team and we need to rely on Althea The Hireling for our Deathward.
Thank you for reading.
Yours,
~Karsain.
------
EDIT: I added 20 more HP in breakdown by accident
Motivation
I would like to create a good Warforged Virtuoso bard build for myself in the semi-static team of 2-4 players. This character is not to rely on raid equipment and it is to be able to melee decently, CC very well and should be able to resurrect the team if it really goes wrong.
Mostly the goal is a decent 'melee/support' character, hard to disable / kill, very versatile and viable to grind his own True Heart of Wood for the inevitable TR.
Warforged is a requirement (all-WF team of 4 players). Traps have been deliberately omitted; I play with my wife who is a rogue and we will additionally have an artificer in team.
Of all bard types Virtuoso is for me the most appealing one - Capering allows me to disable enemy spellcasters and Enthrallment with insane DC means House Cannith hard / Mindsunder elite become possible even with accidental AoE here and there. And the songs' pool rarely ends between shrines (tested on Virt18).
I have access to most packs (including Artificers), but we don't raid yet. In this build I did not list any equipment we cannot get.
Build
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Soundwave build
Level 20 True Neutral Warforged Male
(2 Fighter \ 17 Bard \ 1 Artificer)
Hit Points: 330
Spell Points: 678
BAB: 14\14\19\24
Fortitude: 14
Reflex: 9
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 8 8
Constitution 18 22
Intelligence 8 10
Wisdom 6 6
Charisma 12 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 22
Bluff 1 3
Concentration 8 29
Diplomacy 1 7
Disable Device n/a n/a
Haggle 1 19
Heal -2 -2
Hide -1 -1
Intimidate 1 3
Jump 6 16
Listen -2 2
Move Silently -1 -1
Open Lock n/a n/a
Perform 5 35
Repair -1 0
Search -1 0
Spot -2 -2
Swim 4 8
Tumble 1 1
Use Magic Device 5 29
Level 1 (Bard)
Feat: (Selected) Toughness
Level 2 (Bard)
Level 3 (Bard)
Feat: (Selected) Extend Spell
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard)
Feat: (Selected) Skill Focus: Perform
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Virtuoso I
Enhancement: Racial Toughness I
Enhancement: Improved Perform I
Enhancement: Improved Perform II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Warforged Healer's Friend I
Level 7 (Bard)
Level 8 (Bard)
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Racial Toughness II
Level 9 (Bard)
Feat: (Selected) Skill Focus: Use Magic Device
Level 10 (Bard)
Enhancement: Bard Extra Song III
Enhancement: Bard Lingering Song II
Enhancement: Bard Wand and Scroll Mastery II
Level 11 (Bard)
Enhancement: Bard Music of the Dead
Enhancement: Bard Wand and Scroll Mastery III
Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Bard Virtuoso II
Level 13 (Bard)
Enhancement: Bard Wand and Scroll Mastery IV
Enhancement: Warforged Constitution I
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Warforged Constitution II
Level 15 (Artificer)
Feat: (Selected) Force of Personality
Enhancement: Bard Inspired Damage III
Enhancement: Fighter Toughness I
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Sunder
Enhancement: Fighter Strength I
Level 17 (Bard)
Enhancement: Bard Inspired Attack III
Level 18 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness III
Level 19 (Bard)
Enhancement: Artificer Damage Boost I
Enhancement: Fighter Haste Boost I
Level 20 (Bard)
Enhancement: Bard Extra Song IV
Enhancement: Bard Music of Makers
Enhancement: Warforged Power Attack I
HP Breakdown
Base HP: 270
+2 Con tome: 290
Enhancements: 330
Draconic Vitality (Argonessen): 340
Quorforged Docent of Battle (Unsuppressed): 460
Rage: 480
This enhancement layout already incorporates Bard Extra Song IV so when possible to take it might be worth it to swap SF:Perform to second Toughness (+12 HP) or any other useful feat (no idea which one though).
UMD Breakdown
skill rank:..........23
cha bonus:.......... +6
SF:UMD:..............+3
+2 scrolls (arti):...+2
...................------
.....................34 unbuffed
Greater Heroism......+4
Voice of the Master..+1
...................------
.....................39
And if necessary (death penalties...), +3 Golden Cartouche for 42.
Leveling
13 levels -> bard, for Virt2 and Greater Heroism.
1 -> fighter, the fastest possible
1 -> artificer, to bump scroll UMD as high as possible
1 -> fighter
4 -> bard. Complete the skills.
This build becomes 'complete' at level 18 (perform and UMD as if there never was a splash).
Equipment
- Terror greatsword as the main weapon (augmented by IC:Slash + Improved Sunder (fort) + possible Enhrallment (will))
- DR breakers as necessary.
- Quorforged docent is just a matter of time, unless it is a very rare drop.
- Will use +6 STR and +6 Cha items. Possibly Magewright's Cloak.
- No access to Mabar / Cove items.
- Lack of ConcOpp / Torc / Bauble / Ring of Spell Storing. Basically, lack of mana regeneration options.
Why this splash
Fighter gives me:
- 2 more combat feats (allows me to -> Warchanter if necessary and gives Improved Sunder)
- martial weapons (no more need for Master's Touch)
- +1 STR enhancement (which I can use to make STR equal at level 20 without any +Exceptional Strength)
- +8 base HP (d10 vs d6)
- +10 enhancement HP
- other enhancements
Artificer gives me:
- +2 UMD to scrolls
- +1 scroll level (+10 HP for reconstruct spell).
- crossbow amplification feats (when I am really desperate)
- 25 spell points.
- emm... Enchant Weapon infusion (+1 enchant) when "our" arti is not here?
- Echoes of Power (when REALLY desperate)
I lose from not being a pure bard:
- 20% longer songs (bonus from virt)
- 5 extra songs (exactly bonus from virt)
- Mass Suggestion Song (doesn't work with Enthrallment anyway)
- 2 cha -> +1 UMD, +1 will save (artificer increases UMD further, will save is lost)
- spell DC (doesn't matter on this build)
- 75 spell points (plus spell points from Charisma).
Weakness
I noticed Capering doesn't work a lot of times when Irresistible Dance would (mostly in Amrath). I also noticed Enthrallment is often useless in Amrath. This is one adventure pack which makes me feel I am useful only for buffing and reconstruct scrolls.
I might need +4 INT spell on myself due to artificer's scroll bonus limitation to INT-10.
Summary
Please, feel free to critique. This is my first build and I am sure there are many things which can be made so much better. I am thick-skinned and I want to learn.
I really really REALLY need no-equipment-change high UMD. Although I have decent situational awareness as a player, I am not very nimble and so even "F2 to target a player, H to equip a recon. scroll, H to cast a recon. scroll" might be too slow sometimes. If I need to change an item to get higher UMD I might forget it in the heat of the battle.
Warforged has one main advantage - no negative levels from beholders / clerics. This is huge for UMD-reliant build if we don't have a cleric in the team and we need to rely on Althea The Hireling for our Deathward.
Thank you for reading.
Yours,
~Karsain.
------
EDIT: I added 20 more HP in breakdown by accident